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Made in ca
Dakka Veteran





Moopy wrote:Barque? Really? REALLY? That's not even clever, and way to close to the DE.

I guess you know more about Necrons than Jes Goodwin

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in au
Numberless Necron Warrior



New Zealand

Honestly if the transports look like that sketch, I think that's about as much as I could hope for, I'd be fairly happy with that kinda look. Ties together monolith and destroyer type hovering look.

Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
Made in us
Blood-Drenched Death Company Marine





WA, USA

Vhalyar wrote:
Moopy wrote:Barque? Really? REALLY? That's not even clever, and way to close to the DE.

I guess you know more about Necrons than Jes Goodwin


Even Jes can come up with really horrible not-even-clever names. You'll also notice that picture has no masts or sails, furthering my confidence that this new "codex entery" is garbage.

This message was edited 1 time. Last update was at 2011/05/26 05:13:51



 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Not all Barques did either

Egyptian (primary real-world influence int he rewrite, apparently) Funeral Barques (barque being the western translation. The egyptian is hard to say- dead language ) were rowed, not sailed, and needed no mast or sails.

They rarely went more than a few miles along a wide and non-turbulent river.

Why does everyone have this huge issue with the idea of a funeral barque as a transport? Granted the name isn't inspired, but it is at least pronouncable.

The Dark Eldar skiffs (raider, ravager) are not barques in any way. If anything they seem closer to miniature phoenecian ships or flying biremes without the oars. Completely different historical source

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

What's so bad about "barque"? It's Barque-esque so call it a barque. Monoliths are monolithic, Warriors are warriors, Immortals seem to never die, Wraiths are ghostly, Tomb Spyders are spidery, The Deciever decieves.

Necron names are just to the point, and the names are actually their Imperial classifications like Tyranid nomenclature.

On the topic of names, if the page is legit, I really like the wargear names, though necroshell sounds a little silly. Just hope we don't get necro-fists, necro-missiles, necro-talons...

This message was edited 1 time. Last update was at 2011/05/26 07:05:20


"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in au
Regular Dakkanaut




asimo77 wrote:What's so bad about "barque"? It's Barque-esque so call it a barque. Monoliths are monolithic, Warriors are warriors, Immortals seem to never die, Wraiths are ghostly, Tomb Spyders are spidery, The Deciever decieves.

Necron names are just to the point, and the names are actually their Imperial classifications like Tyranid nomenclature.


While I would have agreed the Fall of Damnos book seriously undermines this preemise as the Necrons utilize this terminology when reffering to themselves.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


That page is fake.





I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in gb
Freaky Flayed One




Northern Hemisphere

yakface wrote:
That page is fake.







well so much for that rumour

Ultramarines
The Seventh Brotherhood
Craftworld Kai Fe'
Splinter Fleet Megiddo
The Skar Fleet
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Made in se
Nasty Nob





'Ere an dere

On the topic of names, if the page is legit, I really like the wargear names, though necroshell sounds a little silly. Just hope we don't get necro-fists, necro-missiles, necro-talons...

Don't challenge the fate...

idolator wrote:That Nob is carrying a big honking gun that happens to have two barrels. You could call it a twin-linked shoota if you want, you could also call it Susan.


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Death-Dealing Ultramarine Devastator




Dudley, England

Yakface has spoken!
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

KarlPedder wrote:
asimo77 wrote:What's so bad about "barque"? It's Barque-esque so call it a barque. Monoliths are monolithic, Warriors are warriors, Immortals seem to never die, Wraiths are ghostly, Tomb Spyders are spidery, The Deciever decieves.

Necron names are just to the point, and the names are actually their Imperial classifications like Tyranid nomenclature.


While I would have agreed the Fall of Damnos book seriously undermines this preemise as the Necrons utilize this terminology when reffering to themselves.


Actually forgot about Damnos there. I'm sure the Necrons have their own names for stuff, we just aren't privy to that information, but at least in the current codex, and other fluff all the Necron names come from Imperial classifications or Eldar translations. Necron Lords are usually named Harbinger of Storms,Sorrows,Pain,Grimdark or we have something like The Silent King as another example. But I bet their real names are quite different, like we had in Damnos: Satah, Ankh, and some others IIRC.

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I actually quite like the look of the vehicle in that sketch. Looks like a skimming tomb. They can call it a Barque if they want. I would be less than happy if we do get actual skimmer boat looking things though.

I REALLY hope this codex goes well, if it is crap i will be selling my 'crons and starting a renegade IG army to supplement my IW.


Automatically Appended Next Post:
Vhalyar wrote:
Moopy wrote:Barque? Really? REALLY? That's not even clever, and way to close to the DE.

I guess you know more about Necrons than Jes Goodwin






For those of you who cant follow the link for whatever reason........


This message was edited 1 time. Last update was at 2011/05/26 13:07:13


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Warp-Screaming Noise Marine






I do really like that sketch and I'm assuming that would be the transport that would hold 15. It's look follows the current style just fine.

9k  
   
Made in gr
Freaky Flayed One





Here are some ideas for the vehicles... (as found in Warseer by Kelvan)

1. First one is Death Barque with one big cannon and two minor guns. http://kelvan.w.interii.pl/1.%20Death%20Barque.jpg

IMO it looks stupid, especially this big skull at the front. This sketch could fit with Tabitha rumours of MC/Vehicle type thing which is out of Necron theme.

2. Second one is War Barque which looks like hovering Rhino which portal at its front.
http://kelvan.w.interii.pl/2.%20War%20Barque.jpg

3. Here we have War Altars with guns and portals at their front.
http://kelvan.w.interii.pl/3.%20War%20Altars.jpg I think it was prototype of the Monolith an we won't see it.

4. Funeral Barque. This one looks like combination of heavy support and mobile portal warmachine.

http://kelvan.w.interii.pl/4.%20Warm...h%20Portal.jpg

Here is the ready homemade model

http://storage.canalblog.com/11/30/731795/53057450.jpg

5. Last one is simple Barge style warmachine with crew. This one looks like Fast Heavy Support platform with crew mentioned in FOD.
http://kelvan.w.interii.pl/5.%20Warmachine.jpg

Due to Monolith we all used to think that Necrons vehicles don't have any crew or mounted steermans. However, first sketches say something else and if we combine this knowledge with informations obtained from FOD I think we can expect that few vehicles from these sketches for sure would be at new Necron codex.


Automatically Appended Next Post:
So yes... the barque scheme IS visible

This message was edited 2 times. Last update was at 2011/05/26 13:29:19


"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in us
Warp-Screaming Noise Marine






Yeah.. really don't like the ones with the giant skulls in the front. Yeah they're "skeletons", but I like the "floating rhino" design quite a bit more.

9k  
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Same here

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
I'll Be Back




Kingston, ON, Canada

Praxiss wrote:Same here


I agree but, the one thing I'm not looking forward to is the assumed inevitability that all of these will be strictly >Transports< and not highly-mobile monolith portals as I would hope they would be (and the fluff would dictate they should be)...

It'll be interesting to see what they end up being or if they even exist... Personally, I find a good amount of Yak's rumours highly improbable and find other rumour sets equally or more plausible.

NECRON : 750 pts
 
   
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Loyal Necron Lychguard






South Dakota

Wouldn't it be nice (fluff-wise) if a unit with more than 1 wound enters one of these monolith-like portals it exits at full strength.

Broken?

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My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gb
Deranged Necron Destroyer





Leicester, England

Anpu-adom wrote:Wouldn't it be nice (fluff-wise) if a unit with more than 1 wound enters one of these monolith-like portals it exits at full strength.

Broken?


Space Wolves get JOTWW. It's not broken, it's justice.

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in au
Regular Dakkanaut




Fr0z3n wrote:
Praxiss wrote:Same here


I agree but, the one thing I'm not looking forward to is the assumed inevitability that all of these will be strictly >Transports< and not highly-mobile monolith portals as I would hope they would be (and the fluff would dictate they should be)...


I fail to see how mobile portals aren't what the fluff would dictate so they might work a different way mechanically to the Monolith portal but that doesn't mean the existing mechanics for transports can't fit the Necrons make it so models embarked cant shoot (if they are indeed open topped as rumored) maybe embarked models go into reserve when the vehicle is destroyed instead of emergency disembark, put a portal on the front, make it look like the max transport capacity couldn't physically fit in the transport. All ways that make the transports thematically mobile portals instead of traditional transports but utilizing to a large extent an already widely understood mechanic.
   
Made in gr
Freaky Flayed One





Fr0z3n wrote:
Praxiss wrote:Same here


I agree but, the one thing I'm not looking forward to is the assumed inevitability that all of these will be strictly >Transports< and not highly-mobile monolith portals as I would hope they would be (and the fluff would dictate they should be)...

It'll be interesting to see what they end up being or if they even exist... Personally, I find a good amount of Yak's rumours highly improbable and find other rumour sets equally or more plausible.



Its a new codex, brand new fluff. Dont compare what seems to be the new rules/units with the old fluff(Which was nearly zero) as there will be new fluff supporting those units and rules. Necrons might be some undead chicken tomorrow and happy clowns. That WILL be their fluff and they will never be refered to as undead machines. They wont be no more. Current fluff is for the current rules/units. Get over it. Its gonna change. I know this will probably upset some people but the new fluff cant be any worst. We currently have nearly no fluff, anything will be an improvement. And who knoes in the end we might all like the transports.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in gb
Death-Dealing Ultramarine Devastator




Dudley, England

necr0n wrote:
Fr0z3n wrote:
Praxiss wrote:Same here


I agree but, the one thing I'm not looking forward to is the assumed inevitability that all of these will be strictly >Transports< and not highly-mobile monolith portals as I would hope they would be (and the fluff would dictate they should be)...

It'll be interesting to see what they end up being or if they even exist... Personally, I find a good amount of Yak's rumours highly improbable and find other rumour sets equally or more plausible.



Its a new codex, brand new fluff. Dont compare what seems to be the new rules/units with the old fluff(Which was nearly zero) as there will be new fluff supporting those units and rules. Necrons might be some undead chicken tomorrow and happy clowns. That WILL be their fluff and they will never be refered to as undead machines. They wont be no more. Current fluff is for the current rules/units. Get over it. Its gonna change. I know this will probably upset some people but the new fluff cant be any worst. We currently have nearly no fluff, anything will be an improvement. And who knoes in the end we might all like the transports.


This is it basically we must wait till we have something solid, have faith and time will tell!
   
Made in us
Loyal Necron Lychguard






Anpu-adom wrote:Wouldn't it be nice (fluff-wise) if a unit with more than 1 wound enters one of these monolith-like portals it exits at full strength.

Broken?


Wouldn't it be nice if the multi-wound models continued to fix themselves after they get back up from dead? Why does it just stop at the bear minimum? *Shrug*
   
Made in us
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

Mar wrote:
necr0n wrote:
Fr0z3n wrote:
Praxiss wrote:Same here


I agree but, the one thing I'm not looking forward to is the assumed inevitability that all of these will be strictly >Transports< and not highly-mobile monolith portals as I would hope they would be (and the fluff would dictate they should be)...

It'll be interesting to see what they end up being or if they even exist... Personally, I find a good amount of Yak's rumours highly improbable and find other rumour sets equally or more plausible.



Its a new codex, brand new fluff. Dont compare what seems to be the new rules/units with the old fluff(Which was nearly zero) as there will be new fluff supporting those units and rules. Necrons might be some undead chicken tomorrow and happy clowns. That WILL be their fluff and they will never be refered to as undead machines. They wont be no more. Current fluff is for the current rules/units. Get over it. Its gonna change. I know this will probably upset some people but the new fluff cant be any worst. We currently have nearly no fluff, anything will be an improvement. And who knoes in the end we might all like the transports.


This is it basically we must wait till we have something solid, have faith and time will tell!


I was re-reading the 3rd edition codex and yeah I will be happy to have a bit more fluff for my army. Basically the whole thing is just about the 'war in heaven' against the old ones and the Ctan.

2000
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1500  
   
Made in us
Loyal Necron Lychguard






South Dakota

Kevin949 wrote:
Anpu-adom wrote:Wouldn't it be nice (fluff-wise) if a unit with more than 1 wound enters one of these monolith-like portals it exits at full strength.

Broken?


Wouldn't it be nice if the multi-wound models continued to fix themselves after they get back up from dead? Why does it just stop at the bear minimum? *Shrug*


"And now I roll to see if my wounded models recover any wounds....."
(5 minutes later)...
"And now I see if any of my downed models get back up..."
(5 minutes later)...
"And now I start my movement phase..."


Can anyone remind me why I want to pick up a game where the above scenario is "Good" game design?

Or how about...

"Now I see if my guys hit your guys. (5 minutes)
Now I see if my guys hurt your guys. (5 minutes)
Now we see if my guys actually hit your guys because your guys are standing in grass that is up to their knees instead of grass that is ankle length
or
we'll see if you guys' armor deflects enough of the blast so that he isn't really hurt in the first place."

Seems to me, however you put it... a roll to negate the effect of TWO rolls is bad game design. *sigh* but I love how the necrons look.

This message was edited 1 time. Last update was at 2011/05/26 19:59:54


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Loyal Necron Lychguard






Anpu-adom wrote:
Kevin949 wrote:
Anpu-adom wrote:Wouldn't it be nice (fluff-wise) if a unit with more than 1 wound enters one of these monolith-like portals it exits at full strength.

Broken?


Wouldn't it be nice if the multi-wound models continued to fix themselves after they get back up from dead? Why does it just stop at the bear minimum? *Shrug*


"And now I roll to see if my wounded models recover any wounds....."
(5 minutes later)...
"And now I see if any of my downed models get back up..."
(5 minutes later)...
"And now I start my movement phase..."


Can anyone remind me why I want to pick up a game where the above scenario is "Good" game design?

Or how about...

"Now I see if my guys hit your guys. (5 minutes)
Now I see if my guys hurt your guys. (5 minutes)
Now we see if my guys actually hit your guys because your guys are standing in grass that is up to their knees instead of grass that is ankle length
or
we'll see if you guys' armor deflects enough of the blast so that he isn't really hurt in the first place."

Seems to me, however you put it... a roll to negate the effect of TWO rolls is bad game design. *sigh* but I love how the necrons look.


Well, other than lords the only multi-wound models are scarabs and tomb spyders (oh and C'tan but they're not "necrons" currently) sooo...wouldn't really be that difficult to keep track of.

As for your last statement, there are actually many models that allow for two rolls to negate your two rolls that only requires one success to negate your mandatory two success to hit and wound. Fewer still are models that allow you to ignore X amount of damage outright or regenerate old damage negating even MORE. So...ya...

This message was edited 1 time. Last update was at 2011/05/26 20:06:55


 
   
Made in us
Loyal Necron Lychguard






South Dakota

Kevin949 wrote:
Anpu-adom wrote:

...
"Now I see if my guys hit your guys. (5 minutes)
Now I see if my guys hurt your guys. (5 minutes)
Now we see if my guys actually hit your guys because your guys are standing in grass that is up to their knees instead of grass that is ankle length
or
we'll see if you guys' armor deflects enough of the blast so that he isn't really hurt in the first place."

Seems to me, however you put it... a roll to negate the effect of TWO rolls is bad game design. *sigh* but I love how the necrons look.


Well, other than lords the only multi-wound models are scarabs and tomb spyders (oh and C'tan but they're not "necrons" currently) sooo...wouldn't really be that difficult to keep track of.

As for your last statement, there are actually many models that allow for two rolls to negate your two rolls that only requires one success to negate your mandatory two success to hit and wound. Fewer still are models that allow you to ignore X amount of damage outright or regenerate old damage negating even MORE. So...ya...



LOL! Yes, I am new. One success on two rolls to negate two successful rolls...
Did Games Workshop advise when they developed the US Tax Code?

So, the rules aren't making me want to learn this game. It's not making me want to teach this game to my students.
I hear Privateer Press is having a great sale right now.


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Freaky Flayed One





Then go play that game. Nobody is asking you to "teach this game to your students". There are plenty of us that enjoy a little added complexity in our games, as shown by the large number of people who play warhammer. If you don't like it, go play something else.
   
Made in us
Tail-spinning Tomb Blade Pilot






Quite frankly what is wrong with floating crypts with the undead inside? Sounds awfully fluffy to me. Like floating cemetary!

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in us
Loyal Necron Lychguard






Anpu-adom wrote:
LOL! Yes, I am new. One success on two rolls to negate two successful rolls...
Did Games Workshop advise when they developed the US Tax Code?

So, the rules aren't making me want to learn this game. It's not making me want to teach this game to my students.
I hear Privateer Press is having a great sale right now.



Meh, the game is still fun. As long as you play for fun anyway. Tourneys can get heated in rules debates from what I hear (I don't play in tourneys). Anyway, even a game like warmachine will have it's facets of rules that are just ridiculous or don't make any sense to you (I've read over the quick start, and I'm interested in it but I can see some stuff that would make it stale). Just because there's one facet of the way the game plays that you (by your own admission) don't understand and haven't played doesn't mean anything. Try playing the game (an actual game, not what the red shirts in the store have you do as a "trial") and you'll get it. You'll see that terrain layout can make or break your game. Heck, if you don't like the terrain rules then don't play with them. You don't HAVE to follow every rule if you're playing with friends.
   
 
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