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![[Post New]](/s/i/i.gif) 2011/10/19 02:39:33
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Huge Bone Giant
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My first thought was "Nice, blatantly related to Tomb Kings now." Followed quickly by "uh-oh, I did not like as much of that as I had hoped." Then I read the bit about the monolith portal and laughed thinking about a Mawlock trying to eat a Monolith, missing and being eaten by the Monolith. I think it is a neat change, it at least makes them more fun to talk about. Unfortunately it is change that costs me two opponents who do not agree with the changes. So it is something of a wash for me. Moot, you might say. And no, I do not think I have even heard of a 40k tourney that so much as discouraged characters in the US. They probably happen, but not all that commonly.
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This message was edited 2 times. Last update was at 2011/10/19 02:41:33
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/10/19 02:39:46
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Therion, I think you're overreacting and being unrealisti:
I've never been to a major tourney that disallows named characters, must be a Euro thing.
Warscythes, etc. are entirely realistic. I've lost more vehicles to power klaws and fists than I have to ranged firepower.
Like all Necron lists since the dawn of time, you have to support your units. Take the stormlord and keep nightfight going and your AV11 walker is still AV11, but your opponent won't be able to hit the damn thing til its up close. Besides that, there are plenty of effective AT vehicles w/ low AV: Pirahnas w/ fusion blaster, devildogs (or was it bane wolves?), Dreadnoughts, etc.
I do use a 250 point carnifex w/ scytals as antitank, don't knock it. Besides, do you even know what the abilities it can take can do?
If Heavy Destroyers come in units of three and you're worried about losing res protocols, then heres a crazy idea: KEEP THEM IN COVER/LIMIT LOS! What a concept, keeping a unit with enough range to cover 1/2 of a standard table at a time, not to mention an extremely mobile unit at that, in the backfield so you can hit what you want to hit and your opponent hast to work to get at them.
Would you like some whine with your cheese? Or perhaps some cheese with your whine? Wraiths are not Nob Bikers or TWC, this is true, but that doesn't mean they are an ineffective unit.
Once again I direct you to the concept of a cover save and limitng enemy line of sight so that your scarabs don't get totally wrecked.
How is a Monolith at all different from a Land Raider? Rumor has it its even cheaper than a Land Raider now, and it has a way better weapon. Besides that, I direct you again to the Stormlords Night Fight ability, if you're really that concerned about an AV14 vehicle getting taken out.
Again, I direct you to like EVERYTHING you can do to mitigate the weaknesses of the Doomsday Ark, just based off fo what we have been told thus far.
The only good weapon in your opinion is a 4 shot S7 AP- gun with exploding 6's? Riiiigggghhhttt....
The Death Ray is the only thing I agree with you about.
And finally, you do know you have 2 HQ slots, right? You CAN take the Stormlord and something other than a Stormlord in the same list...
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![[Post New]](/s/i/i.gif) 2011/10/19 03:10:06
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Freaky Flayed One
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I really think one to two solar pulses are going to be nasty especially in spearhead. You can give nightfight to your opponent while you pound them with your long range AT or swing around with scarabs.
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![[Post New]](/s/i/i.gif) 2011/10/19 03:10:34
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Fresh-Faced New User
Memphis/Cookeville
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YakFace, can the monolith fire its big blast, gaus flaux arc and use the portal if it has not moved? curious if heavy destroyers are going to be worth it and how well scarab swarms are going to work in practice. I am going to have fun just trying out the different combinations necrons will have.
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This message was edited 1 time. Last update was at 2011/10/19 03:12:05
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![[Post New]](/s/i/i.gif) 2011/10/19 03:31:32
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Bloodthirsty Bloodletter
Odessa, TX, USA
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If I recall correctly, I believe the Monolith is categorized as a 'Heavy Skimmer', meaning it only moves Combat Speed but counts as being Stationary. So I would think it could, but I may be wrong. Someone correct me if that is the case.
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![[Post New]](/s/i/i.gif) 2011/10/19 03:50:26
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Nihilistic Necron Lord
The best State-Texas
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There are really a lot of questions being asked here, that have been answered on the front page.
I wonder though, Do Wraiths have Fleet? That'd make a pretty big difference in Charge range.
And Therion, you should read the Codex, before you go acting like you've been hit by the Doomsday Ark. Things on paper preform better, or worse than they appear all the time on the tabletop. Let's get the points cost of things before we go completely insane.
Thanks again Yak for the Continued influx of Information. I know I"m foaming at my mouth until I can get my hands on the Codex!
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![[Post New]](/s/i/i.gif) 2011/10/19 03:52:39
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Frenzied Juggernaut
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lol at the people whinging about the army being underpowered/lacking ranged AT and such.
Books not out yet peoples, in case this has been forgotten.
I like the sound of a lot of the weapons that have been discussed, will make necrons interesting to play, hooray for variety.
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![[Post New]](/s/i/i.gif) 2011/10/19 03:53:38
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Huge Hierodule
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So, unless deep-striking prevents the monolith from benefiting from the 'heavy skimmer' rule, you can hypothetically deep strike in roughly 12-18" away from your intended target(s) (to best avoid mishap where possible) then fire off a s8 ap3 large blast, 12 s5 ap4 gauss shots (all at presumably separate targets or combining a couple here and a couple there), after having teleported a unit of immortals or warriors to rapid fire yet another target (or if you scooted a touch too close to a unit, suck 'em through the door instead. laughter ensues.)
that's quite a punch at 200 points. plus it's AV14. Sure melta/lance will take it down, but you've alpha struck with it and potentially killed said melta/lance threat(s) nearest your ziggurat of doom.
I think monoliths while different, aren't nerfed at all. We will see if i still feel that way after reading the codex and fielding them. I only have 2, my third heavy will most likely be a doomsday cannon at first, then i'll try out a doom scythe when (if?) the model gets released.
Then wait till 6th when flyers get universal special rules that make them harder to shoot/assault like in apoc. Then vendettas will be impossible to deal with...
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/19 03:59:00
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Irked Necron Immortal
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This kind of sucks, I have 10 destroyers and 3 heavy destroyers. And 3 monoliths. You did not want to play against me before the codex creep.
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![[Post New]](/s/i/i.gif) 2011/10/19 04:01:20
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Been Around the Block
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I just want to say thanks to Yak for giving us all this info even when some people seem ungrateful, it truly makes my day every time I see any new little but of info you drop on us.
As for Necrons competitive level I guarantee we wont even know how good they are on November 5th, I have a feeling its going to be like Dark Eldar where everyone places them middle tier and then all of a sudden they just start winning tourneys.
My own personal speculation, people are seriously underestimating being able to force night fighting on your opponent and then being able to shoot as normal in your turn. Also AV10 spam works, AV11 spam works, and AV 12 spam works, yet AV13 spam that can drop to 11 is garbage?
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![[Post New]](/s/i/i.gif) 2011/10/19 04:08:33
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Huge Hierodule
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Zachilles wrote:I just want to say thanks to Yak for giving us all this info even when some people seem ungrateful, it truly makes my day every time I see any new little but of info you drop on us.
As for Necrons competitive level I guarantee we wont even know how good they are on November 5th, I have a feeling its going to be like Dark Eldar where everyone places them middle tier and then all of a sudden they just start winning tourneys.
My own personal speculation, people are seriously underestimating being able to force night fighting on your opponent and then being able to shoot as normal in your turn. Also AV10 spam works, AV11 spam works, and AV 12 spam works, yet AV13 spam that can drop to 11 is garbage?
To put some salt on the spam quote - AV 11/12/10 spam all carry some sort of long-ranged AT weapon, so games with those become dances of death, cat-and-mouse, etc (venoms being an exception, they are an amazing anti-infantry boat but the guys inside usually have s8 ap2 weaponry). The points costs are all 70-75 points for transports or less. Ghost arks are rumored to be 120+ points, and while their rumored rules fit the theme of the army (resiliency and resurrection of troops) the anti-tank and long-range aspects of the guns are lacking (although Gauss can glance any vehicle on 6s). We will see if spamming these expensive (comparatively) skimmer tanks is a viable tactic, though I imagine the crypteks that can lead 9-man squads of warriors will be the key to having a strong shooting component in the vehicles themselves. I wonder if any cryptek wargear confers a coversave to the unit it is with?
If these squad leaders/crypteks are as useful and utilitarian as everyone says, I hope they get 5-man multi-part kits akin to space wolf troop boxes, or grey knight boxes. I also hope they're easily magnetiseable.
It is good to be a necron player. I am counting the days to November 5th.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/19 04:15:25
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Nihilistic Necron Lord
The best State-Texas
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peebzguy wrote:chaos0xomega wrote:peebzguy wrote:yakface wrote:Ressurrection Protocols returns the model to play with a single wound ... so Scarabs can come back as well now.
This is so full of win. My 90 scarab swarm just became infinitely more doused with awesomesauce.
What makes you think you can take 90 in the new book 
I haven't read anything that says otherwise 
Then you need to read the front page again
I'll give you a Hint, it's the part with the FOC.
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![[Post New]](/s/i/i.gif) 2011/10/19 04:17:33
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Insect-Infested Nurgle Chaos Lord
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3 scarabs to a base. 30 bases. i see no issue here.
He said a 90 scarab swarm, not 90 scarab swarms..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/10/19 04:19:47
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Battleship Captain
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+1
If the points costs we've been seeing for Necron transports is roughly correct, then we'll see Necron vehicle spam like we do Eldar vehicle spam - 6-9 vehicles rather than 8-12+ as you do with SM/SW/BA/DE/GK/OMG/ROFLCOPTER/BBQ...
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2011/10/19 04:20:22
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Freaky Flayed One
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Ascalam wrote:3 scarabs to a base. 30 bases. i see no issue here.
He said a 90 scarab swarm, not 90 scarab swarms..
Thank you Ascalam. For those who don't get it - 3 scarabs per swarm base, up to 10 per swarm, that's 30 "scarabs" per swarm, times 3 swarms... = 90, amiright?
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![[Post New]](/s/i/i.gif) 2011/10/19 04:21:24
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Frenzied Juggernaut
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I wonder if any cryptek wargear confers a coversave to the unit it is with?
Surely if orks can smash together a forcefield necrons would have something like that yea?
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![[Post New]](/s/i/i.gif) 2011/10/19 04:25:21
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Fresh-Faced New User
Memphis/Cookeville
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tetrisphreak wrote:So, unless deep-striking prevents the monolith from benefiting from the 'heavy skimmer' rule, you can hypothetically deep strike in roughly 12-18" away from your intended target(s) (to best avoid mishap where possible) then fire off a s8 ap3 large blast, 12 s5 ap4 gauss shots (all at presumably separate targets or combining a couple here and a couple there), after having teleported a unit of immortals or warriors to rapid fire yet another target (or if you scooted a touch too close to a unit, suck 'em through the door instead. laughter ensues.)
that's quite a punch at 200 points. plus it's AV14. Sure melta/lance will take it down, but you've alpha struck with it and potentially killed said melta/lance threat(s) nearest your ziggurat of doom.
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My thoughts exactly, it might retain the power matrix rule where if it fired the patricle whip it can not use the teleporter
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This message was edited 1 time. Last update was at 2011/10/19 04:27:28
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![[Post New]](/s/i/i.gif) 2011/10/19 04:27:07
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Been Around the Block
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tetrisphreak wrote:Zachilles wrote:I just want to say thanks to Yak for giving us all this info even when some people seem ungrateful, it truly makes my day every time I see any new little but of info you drop on us.
As for Necrons competitive level I guarantee we wont even know how good they are on November 5th, I have a feeling its going to be like Dark Eldar where everyone places them middle tier and then all of a sudden they just start winning tourneys.
My own personal speculation, people are seriously underestimating being able to force night fighting on your opponent and then being able to shoot as normal in your turn. Also AV10 spam works, AV11 spam works, and AV 12 spam works, yet AV13 spam that can drop to 11 is garbage?
To put some salt on the spam quote - AV 11/12/10 spam all carry some sort of long-ranged AT weapon, so games with those become dances of death, cat-and-mouse, etc (venoms being an exception, they are an amazing anti-infantry boat but the guys inside usually have s8 ap2 weaponry). The points costs are all 70-75 points for transports or less. Ghost arks are rumored to be 120+ points, and while their rumored rules fit the theme of the army (resiliency and resurrection of troops) the anti-tank and long-range aspects of the guns are lacking (although Gauss can glance any vehicle on 6s). We will see if spamming these expensive (comparatively) skimmer tanks is a viable tactic, though I imagine the crypteks that can lead 9-man squads of warriors will be the key to having a strong shooting component in the vehicles themselves. I wonder if any cryptek wargear confers a coversave to the unit it is with?
If these squad leaders/crypteks are as useful and utilitarian as everyone says, I hope they get 5-man multi-part kits akin to space wolf troop boxes, or grey knight boxes. I also hope they're easily magnetiseable.
It is good to be a necron player. I am counting the days to November 5th.
Thank you for such a well thought out reply. My initial thought for ghost barges is a min squad with a cryptek with either the 36" S8 gun or the unlimited range S6 gun that reduces armor on hits that Yak spoke about, if the whole squad including the barge comes in around 200 I think you might see a lot of squads like that popping up
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![[Post New]](/s/i/i.gif) 2011/10/19 04:37:27
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Pile of Necron Spare Parts
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First off Yakface, just wanna say thanks. Your rumours have kept my interest in the game alive even though I don't spend nearly as much time playing the game as I'd like to.
Now, I have a more general question for you: having (presumably) seen the codex in its entirety, does the army 'feel' good? Is it overpowered? Broken? Balanced?
I know most people are going to want to know "Can Necrons kill X now?" or "Do Necrons still suck at Y?", but my question is "do you think the Necrons as a whole will be able to play in a fun and balanced manner?".
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![[Post New]](/s/i/i.gif) 2011/10/19 04:39:10
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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peebzguy wrote:Ascalam wrote:3 scarabs to a base. 30 bases. i see no issue here.
He said a 90 scarab swarm, not 90 scarab swarms..
Thank you Ascalam. For those who don't get it - 3 scarabs per swarm base, up to 10 per swarm, that's 30 "scarabs" per swarm, times 3 swarms... = 90, amiright?
But everyone knows that scarabs come four to a base: http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440257a&prodId=99120110001
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![[Post New]](/s/i/i.gif) 2011/10/19 04:42:26
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Insect-Infested Nurgle Chaos Lord
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But no-one ever does them that way, as they have 3 wounds per base, and you get more swarms out of the box with three
4 to me always looked too crowded. 3 balances the base nicely
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/10/19 04:43:02
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Nihilistic Necron Lord
The best State-Texas
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Ah, I got confused with the wording. I generally think of units as 1, so that's my bad.
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![[Post New]](/s/i/i.gif) 2011/10/19 04:49:35
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Freaky Flayed One
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So forgive me if this info exists elsewhere in the thread, but I was reading through the OP, and Living Metal is said to have a chance to ignore crew shaken/stunned effects. Do you feel like you can go into any more detail with this, Yak?
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2500ish |
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![[Post New]](/s/i/i.gif) 2011/10/19 04:54:23
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Nihilistic Necron Lord
The best State-Texas
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GiantSlingshot wrote:So forgive me if this info exists elsewhere in the thread, but I was reading through the OP, and Living Metal is said to have a chance to ignore crew shaken/stunned effects. Do you feel like you can go into any more detail with this, Yak?
Hmm. I read this somewhere, but I could be mistaken. I think it was Shaken on a 2+, and Stunned on a 4+
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![[Post New]](/s/i/i.gif) 2011/10/19 04:58:04
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Pyro Pilot of a Triach Stalker
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For those who are cheap, on a budget, or not painters/molders I have seen 3 and even 1 scarab to a base. But they really look swarmy with 5 per base. Some of mine have 4 because I used scenic bases and ran out of room.
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![[Post New]](/s/i/i.gif) 2011/10/19 05:02:45
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Insect-Infested Nurgle Chaos Lord
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I have a few with 5, a few with four, most with three, as i find more than three to be too cluttered looking.
I have one base with four of them riddled with holes, going down in flames...
One of them also has a poor Blood Angel being shucked of his armour (and internal organs)..
Scarabs are awesome  My favourite unit in the current dex, despite lack of effectiveness. I felt the same way about Tyranid rippers when i played them
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/10/19 05:04:25
Subject: Re:Necron rumor & pics summary in first post: major update 18th October + cover art?
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Freaky Flayed One
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Sasori wrote:GiantSlingshot wrote:So forgive me if this info exists elsewhere in the thread, but I was reading through the OP, and Living Metal is said to have a chance to ignore crew shaken/stunned effects. Do you feel like you can go into any more detail with this, Yak?
Hmm. I read this somewhere, but I could be mistaken. I think it was Shaken on a 2+, and Stunned on a 4+
Wow, so, pretty good chance then. Pretty much, glances on any of the necron vehicles are lack-luster, other than popping the Quantum Shielding. So, pretty resilient against any weapon with less than 6 str. Good to keep in mind.
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![[Post New]](/s/i/i.gif) 2011/10/19 05:06:16
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Insect-Infested Nurgle Chaos Lord
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Shame that everyone spams S 8 then, isn't it
We'll see how resilient they are in play. I'm looking forward to trying them out at least..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/10/19 05:08:00
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Pyro Pilot of a Triach Stalker
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Yak, a question. It has been said before that the Necrons have techy powers in lieu of psychic powers however, it seems like most of these powers you have described so far are all just random die rolls successful on a fixed number. My concern is that this seems rather under powered versus psychic abilities that are cast off of high leadership values with few things in the game that counter those abilities. So, do Necrons have any options that increase their abilities to (for lack of a better term)'cast' their tech powers and/or do they have access to equipment that can reasonably counter psychic abilities. Mainly looking for abilities that will help to counter Mephiston and duel lash Chaos armies.
Thanks, appreciate everything you have posted!
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![[Post New]](/s/i/i.gif) 2011/10/19 05:25:50
Subject: Necron rumor & pics summary in first post: major update 18th October + cover art?
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Regular Dakkanaut
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Ruler of Chaos wrote:tetrisphreak wrote:So, unless deep-striking prevents the monolith from benefiting from the 'heavy skimmer' rule, you can hypothetically deep strike in roughly 12-18" away from your intended target(s) (to best avoid mishap where possible) then fire off a s8 ap3 large blast, 12 s5 ap4 gauss shots (all at presumably separate targets or combining a couple here and a couple there), after having teleported a unit of immortals or warriors to rapid fire yet another target (or if you scooted a touch too close to a unit, suck 'em through the door instead. laughter ensues.)
that's quite a punch at 200 points. plus it's AV14. Sure melta/lance will take it down, but you've alpha struck with it and potentially killed said melta/lance threat(s) nearest your ziggurat of doom.
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My thoughts exactly, it might retain the power matrix rule where if it fired the patricle whip it can not use the teleporter
Purely speculation, but I would think it would make a lot more sense if the Particle Whip wouldn't be involved with teleportation any longer, and instead the new "suck people into the portal" ability would be the thing that conflicts with using the teleporter.
So you'd get the Particle Whip and the Flux Arcs, plus either the teleport or the S test ability. Which would be pretty great, since the Particle Whip needs to be used a lot and the S test is situational at best.
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