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![[Post New]](/s/i/i.gif) 2007/11/06 12:03:41
Subject: RE: New Ork Codex Review
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Posted By yakface on 11/05/2007 10:02 PM Actually, Jervis is in the exact position to ensure this. That is his job. And GW has never had someone in charge of the design teams that has said: We will not drop any current armies ever. We will revisit all armies on a roughly five year cycle and we will not be coming out with new army types unless we are absolutely certain that we want to support them indefinitely. All that is new and I see no reason not to believe that is the direction they are headed.
Jervis isn't the head of the design team. Figurehead perhaps - the oldest warhorse in the stable - but he's not the guy in charge. And you'd be ignorant to believe that GW doesn't have the capacity to simply change their position tomorrow, as they have changed their position on things several times in the past. I seem to remember being told at the start of 4th Ed that all our armies would remain valid and that nothing would change. My LatD army doesn't believe the lies Jervis spits these days - so why should any of us? BYE
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![[Post New]](/s/i/i.gif) 2007/11/06 20:32:15
Subject: RE: New Ork Codex Review
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[ADMIN]
Decrepit Dakkanaut
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Posted By H.B.M.C. on 11/06/2007 5:03 PM Jervis isn't the head of the design team. Figurehead perhaps - the oldest warhorse in the stable - but he's not the guy in charge. And you'd be ignorant to believe that GW doesn't have the capacity to simply change their position tomorrow, as they have changed their position on things several times in the past. I seem to remember being told at the start of 4th Ed that all our armies would remain valid and that nothing would change. My LatD army doesn't believe the lies Jervis spits these days - so why should any of us? BYE And you have this information based on what authority exactly? I went to Jervis's seminar this year at Adepticon where he explicitly explained his role in Games Worskhop now. He isn't he head of the company or anything crazy like that but he does oversee the games design for all of their games. It is he who has implemented the design changes that codices/armies will be revisited based on a (roughly) five year plan, that no sub-army lists will be created or supported and that all armies that are currently supported will be in use forever. So yes, he is exactly the person who has the power to say such a thing. And they said that codices would remain valid in 4th edition, which they did. . .and besides, Jervis wasn't managing the design teams at that point.
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![[Post New]](/s/i/i.gif) 2007/11/07 01:39:51
Subject: RE: New Ork Codex Review
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[MOD]
Madrak Ironhide
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True. But with a public company, people can be fired, and I think people are of the opinion that profit dips might lead to management shuffles.
There's a difference when Jervis says something about the design of the game and, say, Matt Wilson of Privateer Press says something about the design of the game. Both of them are passionate and devoted to their games, but really of the two only one is synonymous with the company.
I believe that Jervis's vision is something that he wants and has the power to provide. I also believe that that power can be taken away.
(Although someday Matt Wilson is going to wake up hung over and apathetic and say, "F- it." and turn all of the new Privateer Press releases into San Rio characters.)
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![[Post New]](/s/i/i.gif) 2007/11/09 14:22:02
Subject: RE: New Ork Codex Review
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Bonkers Buggy Driver with Rockets
Da Southern New Hampshire!
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Back to the big question. Is the Kult of Speed rool book still viable? or is it trash now.
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If at first you don't succeed, you fail. |
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![[Post New]](/s/i/i.gif) 2007/11/09 17:53:01
Subject: RE: New Ork Codex Review
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[ADMIN]
Decrepit Dakkanaut
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Posted By Shadow_Strike on 11/09/2007 7:22 PM Back to the big question. Is the Kult of Speed rool book still viable? or is it trash now. It is gone. . .to be precise the Armageddon codex has been out of print for years now and the "semi-official" Kult of Speed Rules on the website will no longer be needed. You can do a pretty good job of replicating an old KoS army list with the new book and it should perform even better! The big change is going to be the fact that you can no longer mount units like Tankbustas and Burnas in Trukks and that Looted Wagons come one per heavy choice as opposed to squadrons of three (as you used to be able to take with looted Rhinos).
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![[Post New]](/s/i/i.gif) 2007/11/09 23:13:44
Subject: RE: New Ork Codex Review
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[MOD]
Madrak Ironhide
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Why would you pick the looted wagon over Battle ones? Points?
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![[Post New]](/s/i/i.gif) 2007/11/09 23:19:36
Subject: RE: New Ork Codex Review
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[ADMIN]
Decrepit Dakkanaut
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Posted By malfred on 11/10/2007 4:13 AM Why would you pick the looted wagon over Battle ones? Points? Yep. Quite a few less points and the Boomgun has better range and Strength than the Killacannon.
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![[Post New]](/s/i/i.gif) 2007/11/12 20:59:07
Subject: Re:New Ork Codex Review
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Fresh-Faced New User
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Not to mention some of us have relied on looted vehicles for our Heavy Support and already have converted Imperial vehicles for the job.
Though I did get alot of use out of a 70pt. Skorcha Wagon as a transport for my Burnas. Mulling the decision to use one with Rokkits, Ram, Wrecking Ball, Plank, and the Grabbin' Klaw as a transport for some Tankbustas. May just spend the points on Deffkoptas.
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This message was edited 1 time. Last update was at 2007/11/12 20:59:54
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![[Post New]](/s/i/i.gif) 2007/11/13 07:53:24
Subject: Re:New Ork Codex Review
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Longtime Dakkanaut
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Looks like Orks got a bit of a powerboost, but I wouldn't put them anywhere near the top tier stuff. Nidzilla can still give them problems (take 2+ saves and genestealers > orks). Space Marines have castellan mines and lots of assault cannons. Eldar have problems now that there are so many mid-high strength shots coming their way, but keep in mind that alot of Eldar staples make mince meat of orks (dire avengers + bladestorm, scatter lasers, shuriken cannons, harlies). Chaos players are going to love their lashes, obliterators and, surprisingly, generic daemons. Honestly, I think the generic daemon is one of the answers chaos has to the ork horde. they stack up reasonably well, can be summoned in nice places and are fairly cheap to help minimize that army size spread. So while I think that Orks aren't the joke army they were generally considered to be previously, they aren't exactly top tier.
That infiltrating Kommando dude cuts into your Loota slots. I know what I'd rather have.
What's the general consensus here for powerful Ork lists?
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![[Post New]](/s/i/i.gif) 2007/11/16 17:57:52
Subject: Re:New Ork Codex Review
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Fresh-Faced New User
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so do we know what characters/troops are getting new models ?
are they all gonna be new models ?
if not which ones are ?
all the best
cheers
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![[Post New]](/s/i/i.gif) 2007/11/16 18:50:42
Subject: New Ork Codex Review
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Dominating Dominatrix
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this has been around for some time now, but I'll tell you anyway. at first we'll get new models for:
tankbustas
burnaboyz/lootaz
trucks
big mek with shokk attack gun
weirdboy
bikes
and a recut boysprue with more bits
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![[Post New]](/s/i/i.gif) 2007/11/16 18:55:52
Subject: Re:New Ork Codex Review
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Fresh-Faced New User
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what about the rest of the models will they all get redone at some stage ?
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![[Post New]](/s/i/i.gif) 2007/11/16 18:56:31
Subject: RE: New Ork Codex Review
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Decrepit Dakkanaut
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H.B.M.C. wrote:Jervis isn't the head of the design team. Figurehead perhaps - the oldest warhorse in the stable - but he's not the guy in charge.
My LatD army doesn't believe the lies Jervis spits these days - so why should any of us?
Correct. Jervis is merely the guy with the overriding vision of what 40k looks like. He is the guy whose models get people to play 40k instead of something else.
I thought you didn't play 40k anymore, so why do you care what GW says about LatD?
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![[Post New]](/s/i/i.gif) 2007/11/16 19:55:29
Subject: RE: New Ork Codex Review
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[ARTICLE MOD]
Fixture of Dakka
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malfred wrote:Why would you pick the looted wagon over Battle ones? Points?
Because you were stupid. Looted Wagons are awful. Whoever thought of putting a xx point gun on a AV11 frame should be shot.
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![[Post New]](/s/i/i.gif) 2007/11/19 05:46:14
Subject: RE: New Ork Codex Review
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Redbeard wrote:malfred wrote:Why would you pick the looted wagon over Battle ones? Points?
Because you were stupid. Looted Wagons are awful. Whoever thought of putting a xx point gun on a AV11 frame should be shot.
Longer range, better gun, cheaper cost. Yeah, that's so stupid.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2007/11/19 05:56:37
Subject: Cherry picking...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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yakface wrote:And they said that codices would remain valid in 4th edition, which they did. . .and besides, Jervis wasn't managing the design teams at that point.
*checks Codex: Eye of Terror*
Nope. Doesn't look valid to me Yak!
And, so, Jervis wasn't in charge then, yet when he came on board he changed their mission statement? So, GW changed their point of view, kind've like how they went from Chapter Approved Lists to no Chapter Approved Lists to Chapter Approved Blood Angels.
Come. On. Yak.
GW changes their positions as often as most gamers change their underwear... eww.... To say that they're going to support the armies they've got forevermore is just bull-headedly ignorant. If Sisters stop selling today, they'll be gone tomorrow. They're a business. Dead product lines get cut, no matter who's in charge.
BYE
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![[Post New]](/s/i/i.gif) 2007/11/19 06:11:58
Subject: Cherry picking...
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Deathwing Terminator with Assault Cannon
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H.B.M.C. wrote:yakface wrote:And they said that codices would remain valid in 4th edition, which they did. . .and besides, Jervis wasn't managing the design teams at that point.
*checks Codex: Eye of Terror*
Nope. Doesn't look valid to me Yak!
And, so, Jervis wasn't in charge then, yet when he came on board he changed their mission statement? So, GW changed their point of view, kind've like how they went from Chapter Approved Lists to no Chapter Approved Lists to Chapter Approved Blood Angels.
Come. On. Yak.
GW changes their positions as often as most gamers change their underwear... eww.... To say that they're going to support the armies they've got forevermore is just bull-headedly ignorant. If Sisters stop selling today, they'll be gone tomorrow. They're a business. Dead product lines get cut, no matter who's in charge.
BYE
Given the amount GW has invested in art, fluff, molds, back catalog, good will and marketing for each army, I really think they don't want Sisters, Necrons, Dark Eldar, etc. to become dead product lines. GW can say that they're supporting the armies with 4th ed. Codexes fairly easily since those product lines represent a huge portion of the company's value. It's like Microsoft saying they intend to keep releasing new versions of Office. Sure they won't if no one buys it, but the company is going to do everything it can to prevent that scenario.
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![[Post New]](/s/i/i.gif) 2007/11/19 17:17:20
Subject: Re:New Ork Codex Review
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Been Around the Block
Greenville SC
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I tried asking this on the other thread and haven't gotten a reply. I'm just wondering if anyone can clear up the Weirdboy powers where it states the "Unit" takes the S? Hit at AP?, depending on the ability rolled. Does this mean the entire unit, or that one model in the unit would take the result rolled on the table. I don't have the table in front of me so I can quote directly. Any support would be appreciated!
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![[Post New]](/s/i/i.gif) 2008/03/11 06:48:25
Subject: Re:New Ork Codex Review
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Yellin' Yoof on a Scooter
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Hey that was a nice review, but i was wondering, why are the storm boyz soooo good?
They move very fast considering they are not in a vehicle, but if your moving that fast, you have to be awesome in CC... Are these storm boyz awesome at CC? I know that slugga boyz are very good in a trukk because they can get to enemy lines pretty quickly without dying and they get 4 attacks each on the charge and are only 6 points each. But Storm Boyz? Do they have heaps attacks like slugga boyz and are they a;ot more xpensive?
Why would you choose Storm Boyz over 12 sluggas in a trukk in some situations? Couls someone please explain
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![[Post New]](/s/i/i.gif) 2008/03/11 08:09:08
Subject: New Ork Codex Review
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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This thread is 5 months old! Please look at the dates before replying!!!!
BYE
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