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Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

@Malika: The buildings were made by combining some plastic bulkhead type things, with these cardboard cutouts with steel graphics on.
The buildings are perfect, since they make the table very closed up, good for intense small scale conflicts, not just everyone blasting each other.

Of course if you built really closed up terrain, from time to time the problem might arise, that you actually couldn´t get at the models because they were so far inside the scenery.

@ Death by Monkeys: As for the buildings, i know, they´re frigging awesome! which is why I want to do something special with mine, and redo them all, as close to the original graphics but in 3D of course, in plasticard. Gives me an interesting spring project.

As for the Void Born, the base model was:

Legs and torso from a Cadian IG frame.
Left arm from SM Scout Biker.
Right arm from Cadian HW team.
Head from Scout biker.
Backpack from cadian IG frame.


Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in us
Battleship Captain





Perth

And so I recognized the multiple use of the Kroot shoulder pads, but what was the "loincloth" armor from?

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

Also from the Kroot frame. It´s a bit of armor and a grenade, one on each pair of frames.

The shoulder pads are four per pair of frames.

I found some images online, of the old necromunda buildings. Not my pictures! These are of at least three sets of buildings, but you can see the types. When I put mine together this weekend I´ll post pictures of those. along with a battle report, and short fiction pieces about each gang in the campaign hopefully!
[Thumb - Terrain.jpg]
Necromunda terrain. The dark grey wall bits are the plastic bulkheads.

[Thumb - Terrain 2.jpg]
The bits I´ve scanned, are the card pieces that make up the floors and bridges.


Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in us
Battleship Captain





Perth

Ohhh...good stuff. Makes me all nostalgic!

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Hmm, I'm thinking that using plastic card with bits on it and then painting it will look better than the printed card, especially for something as dedicated as =I=munda man!

You know you want to actually be doing that *jedi mind trick*

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

I so badly want to quote my previous thread, but that always fails for me... :(

Anyways, I will indeed do just what you recommended. That was my original plan.

All for Imunda!!

If you look at the top of this very page, you can see as much.

Or, your Jed mind tricks may be working really well, going for a preemptive mind trick.... Heheh.

Edit. Spelhink mistkaes...

This message was edited 1 time. Last update was at 2008/12/18 22:43:54


Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in au
Sureshot Kroot Hunter




Australia

Hey can you please give me those scans for some of my buildings please?

"What do you think my A stands for France?!" ultimate captain america
 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Xanthos wrote:I so badly want to quote my previous thread, but that always fails for me... :(

Anyways, I will indeed do just what you recommended. That was my original plan.

All for Imunda!!

If you look at the top of this very page, you can see as much.

Or, your Jed mind tricks may be working really well, going for a preemptive mind trick.... Heheh.

Edit. Spelhink mistkaes...


I have been seriously pondering about creating some modular terrain bits in the style of those bulkheads and walls and such. Then have it cast by Troll Forged Miniatures. I just need to obtain plastic card, some good blades and a clearer idea on what I want to do. Perhaps even keep it in the same sizes as the Necromunda stuff so you could actually combine it. But yeah, I currently don't have any time for that since I'm leaving for South America next month to work on my thesis (3 months of hanging out in the desert yaaay!)

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

Anyways, I´mhoping that I can get some good modeling experience from working on these buildings, will be sure to post any progress I make.

Edit: Fixed incorrect content, thx Malika2

This message was edited 1 time. Last update was at 2008/12/18 23:22:19


Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Hmm, perhaps it might be handier if you guys settled this through PM.

No need to potentially get this place in trouble over that.

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in us
Battleship Captain





Perth

There's a full set going for ~$85 AUD ($55 US) on Ebay right now - that's near original price, iirc.

http://cgi.ebay.com/Warhammer-Necromunda-Box-Set-with-Outlander-supp-more_W0QQitemZ220332027585QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item220332027585&_trksid=p3286.c0.m14&_trkparms=72%3A1205|66%3A2|65%3A12|39%3A1|240%3A1318|301%3A0|293%3A1|294%3A50

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

Ooh, that´s nice. Sadly it´s on the wrong continent for me, otherwise I might at least want the buildings and such.

Anyways, here´s some more fluff for you all. It´s the introductions of the first four warbands in the campaign. More may be coming, but these are the current definates.

Xan´s Winter Campaign.
=][=Munda

“Of Dark Places And Shady Characters”


Chapter One, Identifying the forces.

Please write a short text, describing your gang. What list have you used, what skill tree are you going to use, and any major identifiers of the gang. (no more than three lines is required, but please elaborate if you feel like it, this is supposed to be slightly narrative after all.)

Xanthos: "Sigismund´s Hunting Party"

Concept: Inquisition warband
Skill tree: Van Saar
Philosophy: Moderate, verging on radical. (No Xeno or Psyker allies.)

Having only recently become an inquisitor, Sigismund is eager to prove himself. His warband is composed mainly of people who, like himself, are off-worlders.
From his pilot, who spent most of his life aboard a Navy carrier on patrol in the armageddon sector, to the ganger girl, raised on a defense station.
His current group is medium sized, seven members, and is composed of specialists, each with a chosen field of expertise.


(Player is not a Dakka member):"Inquisitor Apollyons Seekers of Knowledge"
Concept: Inquisition warband
Skill tree: (Dunno yet, could really be almost anything)
Philosophy: Burn the witch, kill the heretic, destroy the mutant

Being a former member of the Cult Mechanicus, and having close ties to the Adeptus Mechanicus, Jebediah Apollyon was sent out by the Holy Inquisition to investigate the heretical Tau and Necron technologies. If devices of these origins are found in violation of the Sixteen Universal Laws he is to destroy them. Otherwise they are to be brought back to possibly be inducted into the Imperial Armories.
Accepting only the Holy Emperor and the Omnissiah as authorities, Apollyon scourges all demon and psycher activities he comes across before investigating any technology on the sites.
Apollyon believes the flesh to be weak and therefore doesn’t travel with a permanent retinue. Rather he brings his servitors and equipment from world to world, hiring local militia to help with the dirty work once he arrives.



Aurelion: "Rogue Trader Explorator"

Concept: A Rogue trader with Tau connections.
Skill Tree: Not decided
Philosophy: For the greater good

Acting in a deal made with the water caste. His gang is composed of members from the Tau Empire.
Air caste pilot, Fire caste sniper, his tracker, a Kroot Shaper and some former Imperial citizens (Imperial guard renegades) that are now working for the greater good.


Defcon56: "Grimaldus's Scout Team"

Concept: Adeptus Astartes Scout Team
Skill Tree: Orlock
Philosophy: Puritan

Grimaldus has been a Deathwatch Space Marine since 398. M41. His Scout Team is mainly composed by him, his scout initiates and local hivers.
His team is medium sized, 6 members, and is composed of specialists, chosen for close combat.

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

And now we want pictures!

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

I´ll hopefully have updated pics tonight, or early tomorrow.
We´re going to try and get a game or two in tonight, and will take pics of the gangs as they stand at that point.

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in us
Battleship Captain





Perth

Yep, I look forward to seeing the other gangs, too!

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

Hey all, yesterday turned into quite the disappointment for me, gaming wise. My plans of starting the campaign had to be postponed, because I had to go in for work at the place I used to work before I moved to Denmark, aaaargh.

We did get photo´s of one more gang, and they are included here, but the other two gangs we´ll get pictures of today. Gaming will begin here in a few hours, the first scenario is called Planetfall, and details how the various groups manage to get onto the planet, and the different issues of establishing a basecamp.

Also, I finished building two more guys for my gang last night, and spraypainted them before going off to work. When I came back, they were totally destroyed, having been trod on by my GF´s grandmother, ohh the pain... So now, instead of being almost finished with my gang, I´m back down to four finished, and three that almost haven´t been started. Dohh.

Anyways, enough about my miseries, let´s talk about pictures.

This gang is the other inquisition gang in the campaign. A gang split between Mechanicus influences, and PDF goons for support. The player isn´t on Dakka currently, so I will post these for him.

Also, I printed a set of campaign books for us, from the PDF´s online. They actually make nice books once they´re bound and stuff, I´m tempted to actually get them properly done up. We´ll see.
[Thumb - Shotgun 1.jpg]
PDF Goon, with shotgun. Light fatigues.

[Thumb - Shotgun 2.jpg]
Second PDF Goon, with shotgun. Pink Bandana, the explanation: "I had to use pink somewhere..."

[Thumb - Boltgun.jpg]
A third goon, with a Boltgun.

[Thumb - Heavy.jpg]
Goon number four, the Heavy. with heavy stubber.

[Thumb - PDF Goons.jpg]
All four goons. These still need washes and bases.

[Thumb - Combat Servitor.jpg]
A Combat Servitor. There are three of these.

[Thumb - Servitors.jpg]
All three servitors. There is a cnotroller guy for these also, but he is unpainted as of yet.

[Thumb - Campaign Bookes.jpg]
And a pic of the campaign book(e)s. I used the logo made by the talented Mr.Pfreck of these very forums! :D

[Thumb - Booke.jpg]
Bit closer, detail shot of the cover.

[Thumb - Book Logo.jpg]
And a xloseup of the Shiny Logo. Looks good in print, kudos to you Pfreck.


Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in fi
Longtime Dakkanaut






Great stuff Xan. We've also used some oldskool Necromunda sets as "frame" work for terrain. I've finished Sgt Jargassor, just need to find the enrgy to PS the pics.



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

LEGION of PLASTIC blog 
   
Made in gb
Lone Wolf Sentinel Pilot





London, England

Mig, I am currently sending that energy through the warp -> You.

Get it now.

~sA.

My Loyalist P&M Log, Irkutsk 24th

"And what is wrong with their life? What on earth is less reprehensible than the life of the Levovs?"
- American Pastoral, Philip Roth

Oh, Death was never enemy of ours!
We laughed at him, we leagued with him, old chum.
No soldier's paid to kick against His powers.
We laughed - knowing that better men would come,
And greater wars: when each proud fighter brags
He wars on Death, for lives; not men, for flags. 
   
Made in us
Stoic Grail Knight






they all look really good keep it up

Hydra Dominatus

World Wide War Winner  
   
Made in fo
Regular Dakkanaut





The harbour of Thor

Hey, thx for a great game last night I have been working on giveing my group some "colour" so they dont look like ghosts for the next episode

We will reclaim what is our  
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

Hey, I´m working on the batrep as we speak, should be ready in an hour or two.

Colour would be good for them, they deserve it. Great looking models

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in au
Sureshot Kroot Hunter




Australia

That gang is fantastic what figs are the combat servitors?

"What do you think my A stands for France?!" ultimate captain america
 
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

Fighting has commenced in the Scarus Subsector. Battle report, fluffed up properly, follows:

Chapter Two, The Summoning.

Scarus Sector, 411.M41
Inquisitors:
You have received a summons from your Lord Inquisitor, asking you to go with all haste to the Antimar Subsectors capital world, Sarum.
Your instructions are to investigate rumours of cult activities, and find the source of an illness that has swept through some worlds in the system.
The illness seems very random in nature, and attempts at finding the cause have failed so far. Xeno involvement is suspected!

Astartes: Your Chapter has been informed by allies within the inquisition that they hunt for Xenophile cults in the scarus Sector. Believing that only the might of the Astartes can combat such a menace, the chapter has sent scouting teams to various locations in the sector, in order to monitor the situation.
Your orders are to hunt out and destroy any small scale cults you might find, and to warn the chapter in case you detect an infestation that is too large to handle!

Rogue Traders: Having recently moved your operations to the Antimar Subsector, you are currently hunting for opportunities to increase your wealth. While stopping over at a spacedock, you were informed that there could be a market in selling a cure to the rich, who are currently fearful of an as yet unidentified disease in the sector.
But in order to do this, you must first locate and capture the disease. You gather your closest allies around you, and prepare to find the disease, and the cure, before anyone else!

Your group has received a summoning, telling you to go to the Antimar Subsector, in the Scarus Sector, Segmentum Obscurus.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

All four of the factions we´ve identified, have made it to the capital world of Subsector Antimar, Sarum.

They have decided to start their investigations here, trusting in the immense data storage facilities of the subsector capital, and the numerous contacts some of them have made previously in the sector.

But in order to work efficiently and unopposed, it is preferable to travel in secret. For our rogue trader this is indeed paramount, since he stands at risk of being deemed xenophile and damnatus.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chapter Three, Planetfall.

Planet Sarum, mid 411.M41


Scenario Description: You have decided to attempt a covert insertion onto the planet, and will attempt to get past security at a backwater orbital landing facility. After sneaking aboard a cargo lander, you wait until the giant craft has landed and attempt to sneak out through the lower gantries in the facility.
In order to get away cleanly, you´ll need to move silently, and in small groups.

Mission: You must get a part of your gang, representing one of the subdivisions, through one of two exits from the board. These exits are vent shafts leading out of the landing compound, and onto the planet surface.
The special rules for sneaking are used, and you will have 4 members of your gang, randomly chosen, available.
You must attempt to get by without being seen, but if you are discovered, you can choose to fight your way out, or play your wildcard, going official. This will mean that you end the mission immediately, but also that your location will be known to the others in the campaign, so they can raid you if they want.
There will be two gangs in each game, and an arbitrator will play the PDF forces guarding the landing facility.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The layout of the facility is as follows:



In the southwestern and northeastern corners, our gangs will enter. They have jumped from the cargoholds, and are trying to reach ventilation downshafts located towards the middle of the board.

In the eastern end there is a large cooling tower. In the northwest there is a high tower, and two smaller ones are in the center, along with a loading platform.

The PDF crew numbers nine, and most are armed with lasguns, but two have bolt pistols. They move randomly, rolling a D6 –3, resulting in a nuber between –2 and 3 if the number is negative, the nearest player moves the sentries. If it is positive, the arbitrator moves them.

The PDF have a spotting distance of 2D6 inches, this is generated randomly at the beginning of the arbitrators turn.

(The rest of the rules for the sentries can be found in the necromunda core rulebook)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

For our first game, the randomly chosen players were Inquisitor Apollyons Seekers of Truth and Grimaldus´ Scout Team.

Grimaldus came in from the SE corner, while Apollyon and his servitors entered from the NE.

The PDF were ready to receive them.


Turn One
Seizing the initiative, Grimaldus and his retinue moved to the north, heading for cover, and the exit.

A moment later the Inquisitor was able to get his servitors moving, and swiftly swept southeast, towards his chosen exit.

In their turn, the PDF forces patrolled the area around the two exit points, one or two moving into better cover from the howling winds.

Turn Two
The Adeptus Scout force moved forward, and noticed a weak point in the line of sentries.

Charging forward through the driving rain, Deathwatch Sergeant Grimaldus raised his mighty sword in a fist, the size of a normal man´s head.

The close combat saw the hapless PDF trooper brought down in a spray of blood.

Some tense moments passed, but the alarm was not raised.

Inquisitor Appolyon moved with his combat servitors into cover around the cooling tower, and scurried to the first floor.


Here they waited, hoping that the PDF guard on the other side would walk away from them the following turn.
He did not, and instead came dangerously close to discovering their position. The other PDF troopers also seemed to sense something amiss, and moved to investigate.

Turn Three
During turn three, the Astartes force consolidated it´s positions around the tall tower, and caught their breaths after the sprint across nearly open land.


Appolyon, deciding that the first floor was not viable, moved his team down to the ground floor, and closer to his objective.


The PDF troopers meanwhile, decided for the most part, that this weather was not worth going into, and moved closer to cover.

Turn Four
The Astartes team went for cover inside and around the tall tower, and got ready to make their move towards the objective.


Meanwhile, the Inquisitor and his retinue were forced to lay low due to the sentries close by.

The PDF patrolled on, still entirely unaware of the two groups converging on their position.

Turn Five
During turn five, the marines managed to get almost entirely onto their exit. A neophyte, and their local tracker actually managed to get to the ladder right below it, and Grimaldus was not far behind. Bringing up the rear, the heavy weapons neophyte was moving more slowly.


On the other side of the platform, things suddenly got violent. Deciding that speed was needed, Inquisitor Appolyon sent two of his servitors to the first floor, to deal with the nearest sentry. He knew that this meant discovery, but he could wait no longer.

The Inquisitor himself, proceeded to move into the open, to get a shot at another nearby guard.

The servitors swiftly cut down the guardsman on the first floor, and Appolyons accurate shooting saw off his target as well.
The PDF forces, now roused by the alarm, moved with all speed to intercept these intruders. However, this took them right past the Astartes scout team, and the scouts were spotted. The guards now had two groups to focus on, and two of them charged the Astartes Neophyte and tracker. This combat came out in favor of the marines, they were able to take out one of the sentries, while the other barely managed to defend himself.
Meanwhile, other PDF troopers moved towards the Inquisitor and his party, and took shots at them. One managed to down a servitor on the bridge.

Turn Six
At the beginning of turn six, the rest of the scout team charged in to bloody melee with the surviving trooper, and cut him down. After this, they waited for the right moment to escape the scene.

Appolyons downed servitor meanwhile, crawled towards the exit while the two that were still operational cut down yet another guard. Appolyon himself also moved closer, and took a shot at the PDF trooper next to his objective, on the ground floor. He was able to take him out.

The remaining two PDF units attempted to move to better positions, but were unable to make any of their shots count.

Turn Seven.
This turn saw the marines leave the scene, safely onto the planet.

The Inquisitor and his retinue moved towards the objective, Appolyon ordering his two functioning droids to move ahead through the vents. The wounded servitor crawled right up to the exit, but was unable to make it.

Turn Eight
The malfunctioning combat servitor crawled to safety. The Inquisitor made it to the gantry right next to the xit, but was charged by the remaining guards before he could leave.

Turn Nine
Inquisitor Appolyon proved once more, that he was as skilled in close combat, as he was in ranged combat. Disposing of both his adversaries, he proceeded to move into the tunnels, leaving behind a scene of carnage that would shock the response teams sent to investigate.

Following the fight, it was revealed that kills would only count for three XP, and the leader whose team had killed the fewest PDF troopers would get extra XP. This was the Astartes scout team, choosing their targets carefully.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

After the dust had settled, we ran the scenario again. This time with the two remaining gangs, Inquisitor Sigismund´s Hunting party and Rogue Trader Leonard´s rag tag group of humans, tau and even a kroot mercenary.

The Rogue Trader won the roll for corners, and chose the SE corner, the same one that had given the Astartes such a smooth way through to his exit. This meant the Inquisitor would be facing the cooling tower in the north, which would shield him for the first bit, but leave him open later on.

Turn One
The Inquisitor was first on the move, speeding into the city. He was determined that this would be a make or break attempt to go as fast as possible towards the closest exit. He led his team into the shades of the cooling tower, where they would be hidden well.

Leonard and his followers moved north, getting to the closest ruin and ducking down for cover.


The PDF forces, blissfully unaware that once again they were being raided, patrolled the area but found nothing wrong.

Turn Two
Sigismund led his agents up to the first floor, much as Inquisitor Appolyon had done earlier. They found cover behind the rear bulkhead of the tower.

The forces of the Rogue trader meanwhile, were making their way north, taking a route that would bring them right under the high tower.
The PDF guards were moving closer to the inquisitor, but did not spot him. The sentries near the southern end had apparently had a bad day, and most were just standing around, or moving north to talk to their mates there.

Turn Three
Moving slowly forwards, the Inquisitor beckoned his people forwards behind him, letting the sniper, Maynaard, bring up his rear.

Meanwhile, Leonard had reached the foot of the cooling tower with his group, and was still unseen. There was however one eagle eyed sentry, very close to them.


During theit turn the PDF forces almost detected the Rogue Trader, but apparently the fieldcraft of his Kroot ally was defeating their sensors. Inquisitor Sigismund only narrowly avoided discovery, and the nearest PDF guard was now within a few metres.

Turn Four
Sigismund now decided, that he would try one last gamble. With the amount of sentries on their way towards him, it would be a matter of time before they were discovered. But the vents were within reach, if only they could get the nearest trooper out of the way. Throwing caution to the wind, he charged out of cover, and took down the trooper. Meanwhile, he ordered the other members of his gang, to ready themselves for a run across the open, to the ventilation shaft.

The forces of the Rogue Trader used the distraction, and darted even closer to the nearby exit.

In their turn, the PDF troopers moved upon Sigismunds position in force. Several shots were fired at the inquisitor, but failed to hit him.

Turn Five
At the signal of their master, th Inquisitors pilot and mechanic ran from cover, and jumped through the vent shaft to safety. The sniper took up position immediately behind cover, and took a shot at a nearby guard. Sigismund moved slightly closer to the ventilation shaft, hoping to reach safety along with his sniper next turn.

The Rogue trader led his party to their exit, now completely unguarded, and quit the field entirely unseen and unheard.

The PDF forces, clearly sensing that this was their last chance, charged Sigismund, and took all the shots they could at his sniper agent. Although he ducked for cover, the fusillade of fire was too much, and he was taken down. Hearing the scream of his friend, Inquisitor Sigismund reached into the folds of his cloak, and pulled out his Rosette. Clearly and forcefully, he spoke out. “Imperial Inquisition! Stand down immediately!” The PDF forces lowered their guns in shock.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

After having run this scenario, the situation is the following:

Rogue Trader Leonard met his goals, and got onto the planet without ever being noticed. This will make it a lot easier for him to move about, and gather information about this supposed Xeno illness.

Astartes Sergeant Grimaldus led his men well, fighting when needed and decisively moving on his objective. He will be well placed to launch raids on suspected hotspots of trouble, and will be the eyes and ears of his chapter.

Inquisitor Appolyon fought his way to the exit, on his way he had to despatch a fearsome amount of PDF units, but such sacrifices are necessary in the search of greater knowledge.

Inquisitor Sigismund, having failed to get onto the planet secretively, had no choice but to go official.This will slow him down considerably, and will also mean that his adversaries are aware of his presence, making him a potential target for raids.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Additionally, we have been advised that two further warbands may be bound for the subsector.

Edit 1: Picture corrections
Edit 2: Apparently used a word that the auto editor sees as bad. Weak point in an armor anyone?

This message was edited 2 times. Last update was at 2008/12/22 08:38:05


Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in us
Thrall Wizard of Tzeentch





wow, I really like those void suits. the arms on the 2nd guy look a bit off though. they could stand to be shifted up a tad, and posed more naturaly IMO. good stuff though, very creative idea!

an enjoyable report! looking foreward to seeing your gangs painted!

This message was edited 1 time. Last update was at 2008/12/22 04:07:09


 
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

@Imperial: The servitor models are from a rackhham line of models I believe. I´ll ask the guy who plays them.

@Rahveel: Thanks a lot. The second guy suffered a mishap sadly, and will not be appearing in the campaign I´m afraid... The arms would have gotten a loving hand.

I´ve gone with something completely different for my Inquisitor, some corsair cloaks and stuff is involved. I´ll get you guys some better shots of that at a late point.

As for the battlerep, I had a ton of trouble getting the image thing working, but managed to eventually. Now that I know how it works, it´ll be easier next time.

The games were great fun, not least when my inquisitor was targeted by no less than four PDF guys who were unable to even hit him!

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

Back on the modeling and painting today. I´m still doing GS on my new Inquisitor body, getting the corsair cloak I´m using on his front to blend better with his torso, and working on his arms.

And I´m painting up my heavy, still working on basic colors for him, so nothing fancy so far. Will get pics up later.

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in fo
Yellin' Yoof





Tórshavn, Faroe Islands

Thanks for a great evening of playing.

The other two warbands got their gaming last night. Battle reports will hopefully come soon.

Hopefully we will be able to get some more gaming done after Christmas Eve.

 
   
Made in us
[DCM]
Illustrator






North Carolina

Very cool batrep Xan. Looking forward to some more modeling pics from your campaign ^_^.

-Aaron
Call For Fire

DA:80+S+GM(DPC)B++++I+Pw40k99+D++A++/mWD247R++T(M)DM+++++ 
   
Made in fo
Battle-tested Knight Castellan Pilot





Copenhagen

Bit of a modeling update tonight.

@Defcon56: Yeah, there will definately be more gaming, no worries there.

@Grey_Death: Thanks, I´m getting way more into the whole modeling aspect of the hobby because of this project. Before doing this group I hardly ever did more than just gap filling and minor stuff. Now I´m doing major changes to models, and my Inquisitor even has a GS hand holding his hand flamer!

I´m getting close to finishing the sculpting part of the Inquisitor. His sword still needs a grip, and I need to smooth out his left hand a bit before painting. O

ther than that, the ropes on his front still need some bits, a claspwhere they meet and an hour glass on the end of the trailing bit should do nicely I think. I might also bulk up his right shoulder somewhat, as it is now it´s entirely regular, pretty much the only thing on him that is...

They sadly aren´t visible, but I sculpted clasps for where the rope meets the cloak. I´ve finished with sculpting the upper bit of the dragon skin on his front, and I´m pretty happy with how that turned out. By tomorrow evening I hope this guy will be ready for spraying.

Piccies!
[Thumb - Inquisitor 1.jpg]
Closeup of the Inquisitor as he is now. Still WIP, but getting closer to paint now.

[Thumb - Inquisitor 2.jpg]
Another Closeup. As you can see, his hand is a bit rough still.


Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in us
Thrall Wizard of Tzeentch





oh nice!

I like how you took the theame of your void suits, and embelished on it. what do his feet/legs look like though?

one thing I love about these =][=munda logs, they really give people coold ideas that could be implemented army-wide.
   
 
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