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![[Post New]](/s/i/i.gif) 2010/02/15 01:22:27
Subject: Re:Devise your own weapon!
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Regular Dakkanaut
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Dark Age Rifle Range: 60" S: D AP: 1 Type: All enemy models die when fired
OK, I was joking.
Based off of my research of plasma given off in space, I give you a more 'realistic' plasma gun.
Range: 42" S: 8 AP: 1 Type: Heavy 1, blast
Due to the extreme heat given off by a plasma bolt would basically vaporize anything that was hit or near it. Assuming that the technology isn't shoddy, it shouldn't overheat (non-imperium tech).
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This message was edited 1 time. Last update was at 2010/02/15 01:26:32
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![[Post New]](/s/i/i.gif) 2010/02/15 19:46:57
Subject: Devise your own weapon!
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Veteran Inquisitorial Tyranid Xenokiller
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LEEERRRROOOOYYYYY JEEEENNKKKINNNSSSSS (may have spelt it wrong i some way)
All of your models charge forward 100 miles, and then die. Automatically Appended Next Post: LEEERRRROOOOYYYYY JEEEENNKKKINNNSSSSS (may have spelt it wrong i some way)
All of your models charge forward 100 miles, and then die. Automatically Appended Next Post: LEEERRRROOOOYYYYY JEEEENNKKKINNNSSSSS (may have spelt it wrong i some way)
All of your models charge forward 100 miles, and then die.
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This message was edited 2 times. Last update was at 2010/02/15 19:48:10
Brb learning to play.
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![[Post New]](/s/i/i.gif) 2010/02/15 19:47:11
Subject: Devise your own weapon!
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Veteran Inquisitorial Tyranid Xenokiller
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LEEERRRROOOOYYYYY JEEEENNKKKINNNSSSSS (may have spelt it wrong i some way)
All of your models charge forward 100 miles, and then die.
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Brb learning to play.
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![[Post New]](/s/i/i.gif) 2010/02/15 20:05:18
Subject: Devise your own weapon!
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Longtime Dakkanaut
Burbank CA
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Triple post ftw?
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W/L/D 2011 record:
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. |
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![[Post New]](/s/i/i.gif) 2010/02/18 19:49:25
Subject: Devise your own weapon!
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Veteran Inquisitorial Tyranid Xenokiller
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Sorry about that my computer just went haywire for about 5 min
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Brb learning to play.
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![[Post New]](/s/i/i.gif) 2010/02/18 20:51:15
Subject: Re:Devise your own weapon!
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Fresh-Faced New User
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Dreadsock
Range:arms reach
Str: Pain! Lots of pain!
Ap: Anti-bonehead
Special rule: Ultimate argument winner.
Upon using the dreadsock you automatically win any argument regarding the current game.
Bonus and style points for using a chaos dread and yelling "Blood for the blood god!" while swinging it.
However, when the game is over there may be some boys in blue that are waitng for you with better weapons: Sticks of righteous nerd-bashery!!
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![[Post New]](/s/i/i.gif) 2010/02/18 22:13:06
Subject: Re:Devise your own weapon!
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Devastating Dark Reaper
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My first customised weapon would be a combination of the Eldar's Bright Lance and Pulse Laser
Pulse Lance
Range: 48"
Strength: 8
AP: 2
Heavy 2, Lance
My second would be:
Laser Cannon
Range: 48"
Strength: 10
AP: 1
Heavy 20, Pinning, Blast, Ignore Cover
OK, that second one is a bit overboard but it would be a great weapon
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This message was edited 2 times. Last update was at 2010/02/18 23:11:37
[W/D/L]
Eldar: 13/1/5 (latest win: Blood Angels - 1500 Points; latest draw: with Grey Knights vs Chaos and Dark Eldar vs Blood Angels - 3700 Points; latest loss: Space Marines - 1500 Points)
Blood Angels: 10/2/1 (latest win: vs Grey Knights - 1000 Points; latest draw: Tau Empire and Orks - 1000 Points; latest loss: Tau Empire - 750 Points)
Orks: 0/0/0
Tyranids: 0/0/0
Lizardmen: 0/0/0
High Elves: 0/0/0 |
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![[Post New]](/s/i/i.gif) 2010/02/18 22:29:20
Subject: Devise your own weapon!
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Utilizing Careful Highlighting
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Space Marine 750points Rotating Quad Barreled ThunderStrike Missile Launcher. Mounted on a Land Raider Carryer (only weapon) 12 all round Range: unlimited Strenth: D Ap: 1 Type: Superheavy, Super Barrage, Ordanance, Tremor, Ignore cover Rules: roll a D6 Minus 1 for every Weapon destroyed Stunned +1 for every turn on table. if 5 or more the cannon can fire. Roll 5D6+5 for the blast radius. Cannot Scatter Fires 2 rockets 2 Uses. (when fired twice counts as bieng (destroyed:wrecked) Kinda stole the idea from a IG unit buy made it EIPC and had quite alot of fun thinking it up. Smells a Little CHEESY
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This message was edited 1 time. Last update was at 2010/02/18 22:30:02
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![[Post New]](/s/i/i.gif) 2010/02/20 23:55:07
Subject: Devise your own weapon!
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Veteran Inquisitorial Tyranid Xenokiller
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Master Crafted Grenades....Wait, What????
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Brb learning to play.
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![[Post New]](/s/i/i.gif) 2010/02/28 19:06:20
Subject: Re:Devise your own weapon!
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Violent Space Marine Dedicated to Khorne
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Wraithgun
Range:24" S:X AP:1 Type: Assault 4
works as a wraithcannon but shoots more
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![[Post New]](/s/i/i.gif) 2010/03/04 18:28:13
Subject: Devise your own weapon!
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Obergefreiter
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Kroot lance
Str:10
AP:1
Range:24"
Type:Assault 10
Only greater knarlocs can take this as a weapon
ASSAULT 10 RAILGUN
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I NEED A DAEMONETTE sexy daemons Mont'yr's fire cast :2000pts
1500pts
3000pts
4500pts
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![[Post New]](/s/i/i.gif) 2010/03/07 13:59:11
Subject: Devise your own weapon!
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Regular Dakkanaut
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Mozzyfuzzy wrote:Master Crafted Grenades....Wait, What????
And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it.
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As if on cue, you hear two people singing from the stairwell, and the door is opened and a pair of very smelly, very dirty guardsmen stumble in, completely drunk, and covered in vomit, and immediately collapse unconsious on the porch. You drag them to their beds, realising that they will not be waking up for some time. |
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![[Post New]](/s/i/i.gif) 2010/03/08 00:11:04
Subject: Devise your own weapon!
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Bloodthirsty Bloodletter
Anchorage
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I'll just take a Grey Lens.
Or an anti-matter needle pistol.
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![[Post New]](/s/i/i.gif) 2010/03/08 10:01:38
Subject: Devise your own weapon!
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Regular Dakkanaut
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Power Spoon
Counts as a master-crafted power weapon. At the start of every Assault Phase, enemy units in base contact with a unit wielding a Power Spoon must make a Leadership test. If they succeed, they may act as normal. If they fail, they may not attack for that phase because the unit is utterly stunned that they are being attacked by a spoon.
Against Vehicles, the Power Spoon deals no damage. Instead, count any hit as a "Crew Stunned" result on the vehicle damage table. The crew is stunned while trying to find a fork to counter the spoon.
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![[Post New]](/s/i/i.gif) 2010/03/08 10:36:41
Subject: Devise your own weapon!
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Tail-spinning Tomb Blade Pilot
North Shore, Auckland
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Power Ice Cream Scoop-Has the effects of a power spoon, and the character wielding it doesn't need to take the ld test for being stunned.
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Make him the best Hive Tyrant ever!
-1750 |
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![[Post New]](/s/i/i.gif) 2010/03/08 10:44:16
Subject: Re:Devise your own weapon!
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Stalwart Dark Angels Space Marine
Cambridge
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Not actually a weapon but a new unit...
Rabbit of Caerbannog
Statline WS:7 BS:0 S:N/A T:3 W:1 A:1 I:9 Ld:9 Sv:6+
Weapon: Nasty Big Pointy Teeth*
Special Rules:
Fleet & Hit and Run USRs
It's just a bloody rabbit! - If the Rabbit has not yet been engaged in combat during the game, the first unit in the enemy army within charge distance during their assault phase must charge it. After the Rabbit has claimed its first victim, units wishing to charge it must pass a successful leadership test.
Run away! - Should a unit lose a model in combat to the Rabbit, they must pass a leadership test in order to remain in combat, if they fail they break and flee.
Tiny - the Rabbit is too small to be targetted in combat or by normal weapons and may onle be hurt by Template weapons.
*Nasty Big Pointy Teeth - All successful hits made by the Rabbit wound automatically and cause instant death, no armour saves allowed. Inv. saves may be taken as normal.
Automatically Appended Next Post:
In conjunction with this a new weapon...
Holy Hand Grenade of Antioch
Grants the user a special attack that may replace their attack in the Shooting Phase.
Range: 6" Str.: 10 AP:2 Type: Heavy 1, Blast*, Rabbit Killer**
*Only ever scatters a maximum of 1"
** Automatically wounds the Rabbit of Caerbannog
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This message was edited 3 times. Last update was at 2010/03/08 10:51:52
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![[Post New]](/s/i/i.gif) 2010/03/08 13:35:42
Subject: Devise your own weapon!
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Sneaky Kommando
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don't the black templars have the holy hand grenade?
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This message was edited 1 time. Last update was at 2010/03/08 13:35:49
PAINT FOR THE PAINT GOD MODELS FOR THE MODEL THRONE |
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![[Post New]](/s/i/i.gif) 2010/03/12 17:45:22
Subject: Re:Devise your own weapon!
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Nasty Nob
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Big Walking Cat With Dangerous Tail
Range - Unlimited S - 10 AP - 1 Assault Random, Dangerous Cat
Put a cat with a tail on the table for about 5 minutes or until it goes away. All models it hits hard enough for them to fall over count as hit. If the cat would sit on lie on any models, they count as hit. If the cat make them fall of the table they counts as destroyed.
Yeah, my cat can be really dangerous!
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![[Post New]](/s/i/i.gif) 2010/03/13 23:50:49
Subject: Devise your own weapon!
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Veteran Inquisitorial Tyranid Xenokiller
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A Big Angry dog
Range - Where ever the Cat goes S - 10 AP - 1 Assault Random
Works only when someone had used Big Walking Cat with Dangerous Tail.
Chases cat off table, any models that fall over in resultant chase count as hit, any knocked off table count as destroyed.
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Brb learning to play.
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![[Post New]](/s/i/i.gif) 2010/03/14 17:11:41
Subject: Re:Devise your own weapon!
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Nasty Nob
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A Very Big Angry Dog Owner
Range: Where ever the Dog goes after the Cat S - 10 Ap - 1 Ordnance Random
Works only when someone has used A Big Angry Dog.
Jumps up the table to get over it, so he/she can catch his/her cat-chasing dog. All models that fall over when the owner is on the table count as hit, any models crushed and/or knocked of the table count as destroyed.
And as reply for Watcher in The Dark:
The Legendary Black Beast of AAAARGHH!
Statline WS:4 BS:0 S:8 T:5 W:4 A:6 I:3 Ld:7 Sv:4+
Weapon: Huge mouth
Special Rules:
Fearless, Monstrous Creature, Infiltrate, Night Vision, Rage.
The Death of The Creator - Should the player of the Legendary Black Beast of AAARGH! die in a heart attack during the game, the Legendary Black Beast of AAARGH! is immiditely removed from the table.
Is It Black, Really? - The Legendary Black Beast of AAARGH! isn't actually black, it is green. You ask me if that matters? Well, I guess not...
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![[Post New]](/s/i/i.gif) 2010/03/29 17:33:30
Subject: Devise your own weapon!
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Veteran Inquisitorial Tyranid Xenokiller
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The horus Heresy
Stats Ws? Bs? S? T? etc
Special rules:
nobody will see it coming- what it says on the tin
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Brb learning to play.
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![[Post New]](/s/i/i.gif) 2010/03/30 16:06:28
Subject: Re:Devise your own weapon!
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Regular Dakkanaut
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You forgot to add if the dog/dog owner knocks the table over then all units count as destroyed.
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![[Post New]](/s/i/i.gif) 2010/03/30 16:32:11
Subject: Devise your own weapon!
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Stubborn Temple Guard
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New Tyranid Weapon!
Seriously? Just give us some sort of ranged attack that is AP3 or better that ISN'T a psychic power.
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27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2010/03/30 17:34:56
Subject: Re:Devise your own weapon!
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Regular Dakkanaut
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Biogun:
Range: 36" or maybe 24"
S: 6
AP: 3
Types: Assault 2
Small version of the biocannons used by the gargantuan creatures.
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![[Post New]](/s/i/i.gif) 2010/03/30 21:08:15
Subject: Devise your own weapon!
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Fresh-Faced New User
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Space Marine:
Sea Lance:
Type: Close Combat
S:7
AP:2
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![[Post New]](/s/i/i.gif) 2010/03/30 22:46:43
Subject: Devise your own weapon!
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Adolescent Youth with Potential
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Auspex: +10 pts. Can only be taken by Space Marine Sergeants.
If a sergeant is equipped with an auspex, the sergeant and his unit can target any unit within 12", regardless of true LoS. The targeted unit receives a 4+ cover save from any wounds caused by shooting.
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![[Post New]](/s/i/i.gif) 2010/03/31 06:03:07
Subject: Devise your own weapon!
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Member of a Lodge? I Can't Say
Australia
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Chaos Space Marines
Weapon: Blood Shredder (Daemon Weapon)
Weapon functions as a normal unmarked Daemon Weapon (as per C:CSM) except confers the following special rules, Furious Charge and Rending. Weapon requires the mark of Khorne and players may opt to select this weapon over the bloodfeeder.
Weapon: Ultimate Bloodfeeder (Daemon Weapon)
Functions as the bloodfeeder (as per C:CSM), except confers 3d6 extra attacks instead of 2d6 (If any roll 1, character receives a wound as per normal)
Edit: Had to add the second weapon in for laughs
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This message was edited 1 time. Last update was at 2010/03/31 06:47:23
H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
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![[Post New]](/s/i/i.gif) 2010/03/31 16:47:25
Subject: Devise your own weapon!
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Yellin' Yoof on a Scooter
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Da big bloo busta(ork weapon used against deppstriking units)
a huge zappy gun moutend on a buggy
Range unlimited uses firers bs type specail*
*this gun disrupts what ever landing system the opponent may have
you roll to hit before they deep strike(any time) when they do come down they have to take a moral test if fail D6 stregth 8 hits on unit Automatically Appended Next Post: squig zappa
s n/a range n/a ap n/a
elect one unit on the feild that killed your freagin warboss roll a dice no matter what you get that unit is automatically turned into squigs for squishin
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This message was edited 1 time. Last update was at 2010/03/31 16:59:06
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![[Post New]](/s/i/i.gif) 2010/04/02 20:56:21
Subject: Devise your own weapon!
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Longtime Dakkanaut
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Razor-Sharp Hat
(used by infamous Commissar Odd Job)
Range 12"
S 4
AP 4
Assault 1
Rending
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/04/03 04:59:46
Subject: Devise your own weapon!
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Flashy Flashgitz
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Ork Modified Shokk Attack Gun
Range: 60" S:2D6 AP:2 Notes:Heavy 1, Large Blast
Y'all know the rules for this...
But it should be able to fire grots at the unit it's attacking, on a certain roll, for the strength. Maybe replace one of them like 3,3 with it.
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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