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Sawed off Shokk Attack Gun-
roll 3d6, taking the lowest for the strength, but counting any doubles.
Range 36"
Large blast
Apd6
Assault 2
Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
Rule Lawyer:
Range: unlimited Str: 10 Ap: 1
When your Opponent does something that is bending the rules, You grab the hard back rulebook and slam it on the table. All models that are under it are thrown in trash and all models that fall down are removed from the game.
"All battles are fought by scared men who'd rather be some place else."
= 5000
= 3000
= 3000
= 3000
= 1000
= 1000
Instead of a paltry power that swirls around a bit doing a little damage to any enemy it touches make it a Str 8 48" range Warp power for Dark Eldar! Strength would decrease the more models it catches. For example a 10 man tac squad caught in it would sap it from str 8 to str 6...and so on.
Only cost would be you have to have at least 3 casters,and as the spell kills opponents they die one by one until all are dead. then the spell stops.
Throw scatter dice to determine direction the spell goes, then see it go through squad after squad.
Orkolith- The old remains of a stompas recess pit. This old ruin continuously spills out 3d6 angry squigs every round. It has no weapons on it, but 14 armor all the way around. Any penetration hit that does not destroy the orkolith automatically reduces the next spawn by d6 to a minimum of 1d6. The orkolith is only 3"x4" and cannot move, it is placed somewhere within your deployment phase, but placed by the opposing player. Squigs from here do not count as kill points, nor does the orkolith. You can only take an orkolith when taking a big mek as an HQ. He seeks to find the orkolith and must at all times try to get closer to or stay within 12 inches of the orkolith. Once the big mek is within the orkolith's perimeter he can skip his shooting phase in order to attempt to retrieve more squigs from the cess pit. Roll 3d6-3 the result is the number of squigs that come out. This occurs in the shooting phase.
This message was edited 1 time. Last update was at 2010/04/30 20:36:25
sir mongo wrote:Rule Lawyer:
Range: unlimited Str: 10 Ap: 1
When your Opponent does something that is bending the rules, You grab the hard back rulebook and slam it on the table. All models that are under it are thrown in trash and all models that fall down are removed from the game.
Tournament Organizer.
Deals a s3 hit to your pride and makes you replace all the broken models.
At the dawn of the Horus Heresy, the Adeptus Mechanicus created a new, lethal anti-personnel weapon that could be carried by a Terminator, or, with more effort, a normal Space Marine. This weapon, the Boltcannon, became one of the most poular and dangerous weapons of the Heresy. Battlwes were fought over small stockpiles of these terrifiying and devastating weapons. Both Traitor Legions and Loyalist forces utilized these lethal armaments, but in the end, the Loyalists were able to acquire just a handful more.
Over the past millenia, both sides have developed new and terrifying modifications to their Boltcannons, ranging from a secondary firing mode that allows the user to riddle a single foe with bolts to serrated edges on the ammunition. In the Imperium, the Boltcannon is frequently used against armed rebel forces, and the Chaos Space Marines use it in sieges.
Name: Boltcannon Range: Template
Strength: 6
AP: 3
Type: Heavy 2
The Space Wolves carry a variant of this weapon called the Maelstrom Boltcannon, firing more bulllets at the expense of piercing capability. This version uses the following profile:
Name: Maelstrom Boltcannon Range: Template
Strength: 6
AP: 4
Type: Heavy 3
H.B.M.C wrote:
I mean just look at the recent bumbling acts of marketing childishness we've seen in just the past year! Iron Man 2. All the trailers, previews, interviews, Comi-Con panels, tie-ins with burger joints and whatnot. None of that should have happened. The real way to market a movie like Iron Man 2 is to not tell anyone you're making it until a week before its release and then BAM, you hit 'em with the movie. You get everyone to sign NDA's that are punishable by forfeiture of all the person's assets and/or the death penalty, you hire hitmen to kill journalists that sneak in to take photos, you threaten local towns with forced sterilisation should they blab that something's filming in their town, and then then you say nothing about the movie at all and, in fact, even go so far as to deny you're making it.
Avatar. Another great example. All that hype about it being the most expensive movie ever made, the genius of the special effects, and so on. James Cameron should have denied he ever intended to make a movie after Titanic and then zzzzzzzzaaaaaaappp, Avatar - Realease Date - 1 week from now!
That's the real way to market. None of this preview/trailer/hype bull gak. You say nothing, you deny everything, and you leave everyone guessing as to what the hell you're doing until you physically are no longer able to.
Think of just how much money Avatar and Iron Man 2 could have made if we'd never known they existed until they were already in theatres? Hundreds more. Possibly even hundreds of billions more. Why is GW the only one who gets this?
Single target hit, if the target is hit it launches a chosen target in the direction of a scatter dice (player picks if it lands on direct hit) for 1d6 distance. If the gun fails it backfires and launches the shooter in the direction
Bombardment Cannon:
Basically works like a normal barrage weapon but, you roll a scatter (you pick if direct hit) and 2d6 after you've hit to see how far the units caught under the cannon are launched out of the crater
Flak Armour - because protection's for cowards!
ARMIES: - The Restless Dead *1500 points* 2/2/1
- Children of the Moon *2500 points* 0/3/0
- The 51st Cadian Snow wolves *1000 points*3/1/0
- Craft world Harle'quinn 0/0/0
- Snottzlescribs 'Ard Gitz! 0/0/0