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![[Post New]](/s/i/i.gif) 2009/11/10 01:43:45
Subject: Devise your own weapon!
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Lead-Footed Trukkboy Driver
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lord of the ghosts wrote:TECHNO BLASTER!!!!
*looks like a sound system*
1+ points heavy weapon
all non-techno lovers flee within 12" of the techno music
off the board.
every time.
Yay! I know have rules for my deff dread!
(Years ago I stuck two earphones on it, and they look like massive speakers. And it's banna says "TEK NO PRIZONAZ!")
Whenever it advances I like to do the tekno sounds: dubuda dubuda dubuda dubuda dubuda dubuda DUBUDA DUBADA
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This message was edited 1 time. Last update was at 2009/11/10 01:46:11
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![[Post New]](/s/i/i.gif) 2009/11/10 02:24:51
Subject: Devise your own weapon!
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Unrelenting Rubric Terminator of Tzeentch
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Lt Lathrop wrote:My weapon:
As per the huge successes of the Lasgun, Multi-Laser and Lascannon... the Imperium decided more could be done with this versatile utility weapon. A new Leman Russ variant, with a larger modified Lascannon was built. It is the most powerful Las weapon that could be built and still be powered by as many power cells as could be fit in the space of a Leman Russ chassis.
The sheer power of the cannon is so immense that the target of the cannon is completely engulfed in light and energy that they melt away into the blast. The remaining power sprays behind him engulfing all of his allies. When the energy dissipates nothing remains where the man once stood, and chaos and destruction remain behind. Only the most hardened of soldiers would hold their ground after such a horrific attack.
Las Inferno Cannon
Range 6", Template*
S9 AP2, Pinning**
Heavy 1, Ordinance
*When the Las Inferno Cannon is fired, draw LoS to the closest model in the target squad. If in range, draw a line from the LIC to the target model. Then place the template, so the small end is over that target model, and place the template so it would it continues forward in the same direction as the drawn line. All models under the template take a S9 AP2 hit. The target model (which the template small end is placed over) is immediately removed from the table as a casualty. If the target was a vehicle, however, the vehicle immediately takes a penetrating hit from a S10 AP1 weapon. If the vehicle suffers a destroyed damage result, remove it from the table completely; any models being transported by that vehicle are removed from the table as well. If the target vehicle isn't destroyed, no other models under the template suffer any hits.
**Any wound caused to any squad by the LIC will cause the wounded squad to take a pinning test. The targeted model removed from the board counts towards the pinning test for his squad.
This weapon is the main cannon on a Leman Russ Banisher. The tank would have the same rules as all other Leman Russ, with AV 14,13,11. It would cost 180 points, and would have the same available upgrades as the other Russ variants.
If you removed all the "remove from table" crap, this could work.
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DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
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![[Post New]](/s/i/i.gif) 2009/11/10 02:32:41
Subject: Re:Devise your own weapon!
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Flashy Flashgitz
Kintnersville/Philadelphia, PA
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Hah, this is perfect, I was bored at work a while back and was thinking up an Ork War-cook - basically a Warboss with a kitchen themed arsenal.
Da Cooka of Gork - A massive double-barreled Burna, it has more in common with the Burna's larger cousin, the Skorcha.
Range: Template
Strength: 6
AP: 4
Special rules - Dat one's well done! - At the beginning of the other player's next turn, he or she must roll a D6. On a 4+, any models that were hit by Da Cooka of Gork (and survived) take an additional Strength 4 AP 5 hit to represent the extra-long burning napalm that the mini-Skorcha belches out when it fires.
Fryin' Pan of Mork - a massive frying pan roughly the size of a small child, which is coated in grease and perpetually on fire.
Poisoned Weapon that always wounds on a 3+, adds 1D3 attacks and +1 Strength.
Spice-Squigs - A variant of the bomb-Squig, the Spice-Squig is packed with both high explosives and potent spices, seasonings, and peppers. Trained to go after infantry instead of vehicles.
When used, roll a D6. On a 2+, the squig makes a beeline towards the nearest enemy infantry unit and explodes in their midst. On a 1, it gets confused and runs right into the Ork player's nearest infantry unit. Roll another D6 and use the following results -
1-2: Dat's da wrong flava! - No damage is done to the infantry troops, but the movement of the unit during the next move phase is decreased by 2" due to the strong odors of Ork "Seasoning" that have erupted in their midst.
3-5: Dat should taste alright! - Place the small blast template over the infantry unit, on the side that the Spice-Squig was facing. Any models hit suffer a Strength 5, AP 5 hit. The rest of the unit, as well as any that have passed their saves (if any) are affected by the 2" movement decrease as stated above.
6: Arr, Used too much! - The volatile mix of spice and explosives increased the explosion threefold. Place the large blast template over the infantry unit on the side the Spice-Squig was facing. Any models hit recieve a Strength 6 AP 3 hit. Any models that survive as well as the rest of the unit must take a pinning test.
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Ouze on GW: "I'd like to be like, hey baby, you're a freak but you just got too much crazy going on, and I don't hook up with bunny boilers. But then Necrons are going to come out, and I'm going to be like damn girl, and then next thing you know, it's angry sex time again.
It's complicated."
Da Goldtoof Marauders - 2000 pts, The Sacred Host of Kai'Xili (Lizardmen) - 500 pts
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![[Post New]](/s/i/i.gif) 2013/03/14 15:06:03
Subject: Devise your own weapon!
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Lord of the Fleet
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@DiscoVader: Nice idea of a Ork WarChef
1 Spice Squig
Place 200g of pepper, 300g of tumeric, 1lb of various other spices in the gullet of a Squig. Mix with 3 cups of TNT and leave to set for 3 hours. Once ready, take to battlefield and unlease your cullinary catastrophe.
Serves 4-6 enemies (or friends if youre unlucky)
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This message was edited 1 time. Last update was at 2009/11/10 17:35:30
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![[Post New]](/s/i/i.gif) 2009/11/10 17:53:17
Subject: Devise your own weapon!
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Never-Miss Nightwing Pilot
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The distraction: This special power has a range of 12". Both players roll a die and add it to thier LD. If the casting player total score is higher the unit/IC may not do anything next turn. This ability does not affect tanks or things with the mindless (or similar) special rule.
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This message was edited 2 times. Last update was at 2009/11/10 17:55:17
"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/11/10 18:02:15
Subject: Devise your own weapon!
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Growlin' Guntrukk Driver with Killacannon
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OK, I had an idea for a weird gun but the forums ate it. anyways, it was an AP1 Melta Template, which gets hotter! (meaning that you can't take armor saves against it's Gets hot wounds)
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This message was edited 4 times. Last update was at 2009/11/10 18:06:09
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![[Post New]](/s/i/i.gif) 2009/11/10 21:23:22
Subject: Devise your own weapon!
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Squishy Squig
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What about an auto-hit rapid fire grenade launcher? That would be my gun...
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![[Post New]](/s/i/i.gif) 2009/11/10 23:50:36
Subject: Re:Devise your own weapon!
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Missionary On A Mission
The Eye of Terror
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Crowbar:
Counts as a close combat weapon that adds 1 to the number of attacks of both the attacking model and the model hit, however, it allows no saves of any kind. Cannot be used with a pistol, and may not fire any weapons in the turn it is used (even assault or pistol weapons)
.357 magnum
Range: 48" S5 Ap4
Zero Point Energy Manipulator
Range: 12" S:X AP2 Type: Gravity Gun
Gravity guns have an effective strength of 1, and are of the pistol subtype, unless the carrier of the gun is within 6 inches of terrain, at which point it has an effective strength of 4 with the pistol subtype. If the wielder is in area terrain, it may be fired with a profile of assault 3, at strength 3.
Gravitationally Enhanced Zero Point Energy Manipulator
Range: 18" S:2X AP1 Type: Gravity Gun
Special: The Gravitationally Enhanced Zero Point Energy Manipulator is a Gravity gun, however, it's effective strength is always twice what it would otherwise be. so S2 normally, S8 with a single shot of terrain, or S6 with 3 terrain enhanced shot. Is also causes instant death, regardless of the strength of it or the toughness of it's target.
Hazardous Environment Suit (HEV)
The HEV suit give the user a 3+ invulnerable and 5+ armor save, as well as the fleet of foot rule.
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![[Post New]](/s/i/i.gif) 2009/11/11 02:02:39
Subject: Re:Devise your own weapon!
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On a Canoptek Spyder's Waiting List
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This message was edited 1 time. Last update was at 2009/11/11 02:03:47
Yummy, nothing like souls to get you going in the morning |
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![[Post New]](/s/i/i.gif) 2009/11/11 03:12:40
Subject: Re:Devise your own weapon!
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Stabbin' Skarboy
123 fake street
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Storm of las:
str3
ap-
special: heavy 50
Ok, I just love the idea of an explosion of light that resultes in huge casualties, as normal guardsman are offten unsatasfatory I created my own heavy weapon that can live out my dreams of destroying light infantry like matchwood.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/11/11 07:13:06
Subject: Devise your own weapon!
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Tail-spinning Tomb Blade Pilot
North Shore, Auckland
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B.O.
Place a Blast tempate over model's head. All enemy models underneath take a strength 1 hit with no armour saves allowed. This activates in the shooting phase in both players turn, even when in combat.
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Make him the best Hive Tyrant ever!
-1750 |
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![[Post New]](/s/i/i.gif) 2009/11/11 13:25:46
Subject: Devise your own weapon!
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Krazed Killa Kan
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Exterminatus:
(imperial forces only)
Declare usage at beginning of turn, IC/HQ unit firing exterminatus must pass leadership test in order to fire.
If the unit remains alive until the beginning of the player's next turn, then that player wins game
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2009/11/11 14:47:59
Subject: Devise your own weapon!
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Shas'la with Pulse Carbine
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Not odd, but cool IMO:
Grav gun:
S:X, AP:X, flame template
Units hit by this gun must make an I check or be pinned. A roll of a '6' is always a failure.
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![[Post New]](/s/i/i.gif) 2009/11/11 17:22:46
Subject: Devise your own weapon!
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Veteran Inquisitorial Tyranid Xenokiller
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For SM a combi lasgun, just because the one shot lasgun is always worth it Automatically Appended Next Post: Or demolisher cannon with unlimted range
Or just for fun. combi-battle/demolisher cannon.
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This message was edited 1 time. Last update was at 2009/11/11 17:23:57
Brb learning to play.
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![[Post New]](/s/i/i.gif) 2009/11/18 05:04:56
Subject: Re:Devise your own weapon!
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Ship's Officer
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My IG struck a deal with the local Adeptus Mechanicus chapter and received a few of these babies.
Arc Rifle
Range 12" S6 AP1 Assault D6* Gets Hot... and blows up!, It Went Right Through Him!
*The Arc Rifle hits automatically.
Gets Hot... and blows up! - Roll a D6 each time the Arc Rifle fires. On a roll of 1 the weapon has overheated and explodes. Place the large blast template over the model equipped with the Arc Rifle and resolve a single automatic S6 AP1 hit against each model partially or wholly under the template (if the unit is inside a transport, each model in the unit receives a single S6 AP1 hit and the vehicle counts as Stunned).
It Went Right Through Him! - The raw energies unleashed by the Arc Rifle can punch through even the thickest armour plating and still have more than enough force to kill. If a 6 is rolled on any To Wound roll the wound counts as Instant Death and an additional To Wound roll is made as if the Arc Rifle had fired an additional time. This process can be repeated multiple times but the number of wounds caused may not exceed the maximum number of models in the unit. After all, lightning never strikes the same place twice.
I think I've been reading the Skaven Book too much lately...
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2009/11/18 05:25:47
Subject: Devise your own weapon!
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Fanatic with Madcap Mushrooms
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Soda Can Range: 16" S 4 AP 6 Special Rules: "Shake 'em" Models carrying Soda Cans may "Shake" their Soda Can, making them much more deadly. Take an Initiative check (Remember that a 6 always fails), if the model passes, the Soda Can gains an additional 2" Range, Counts as S5, and has an AP of 5. However, should the model fail the check, the Soda Can explodes in his hands. The model takes an S4 hit with an AP of 5.
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This message was edited 2 times. Last update was at 2009/11/18 05:26:11
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/11/18 14:57:06
Subject: Re:Devise your own weapon!
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Dakka Veteran
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“I choose you”
Must be given to an IC. Model has a small ball that contains a furry yellow rat animal with bizarre electrical powers. Model may throw the containment sphere at an enemy unit and have the creature assault them. When the character is within 12” inches of an enemy unit they may use this weapon. Place the creature anywhere between the IC that threw the ball and an enemy unit and place the electric rodent between them. Creature may take its shooting and assault move as normal.
Creature’s profile: WS 2 BS 2 T 2 W 2 A 2 L 10 Sv. None infantry
Creature has an electric attack that causes D6 automatic hits if within range.
Electric Attack: Range 12 Strength 3 Ap 4 Assault *
That’s not Suppose to Happen!?!: If the yellow rat dies during the game the handler AKA the model which threw the containment ball has to spend D3 turns pinned as they stare in disbelief and burst into tears. Even fearless models are affected by this rule.
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This message was edited 1 time. Last update was at 2009/11/18 15:23:29
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![[Post New]](/s/i/i.gif) 2009/11/18 18:42:52
Subject: Devise your own weapon!
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Sneaky Sniper Drone
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The Cake:
Range: 0 Strength: 0 Ap: 0 Heavy 1 Type: Lie
The cake does nothing.
Portal: Designate 2 points on the board within line of sight of the unit and scatter them
any unit may embark into a portal during the move phase and emerge from the corresponding point.
This counts as a move.
The unit may assault.
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This message was edited 1 time. Last update was at 2009/11/18 18:46:56
Curse you GW! GO Learn ENGLISH. Calling it "permissive" is no excuse for Poorly written Logic. |
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![[Post New]](/s/i/i.gif) 2009/11/18 20:02:49
Subject: Re:Devise your own weapon!
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Sniping Hexa
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The Cake:
Range: 0 Strength: 0 Ap: 0 Heavy 1 Type: Lie
The cake does nothing.
Portal: Designate 2 points on the board within line of sight of the unit and scatter them
any unit may embark into a portal during the move phase and emerge from the corresponding point.
This counts as a move.
The unit may assault.
Contrary to popular belief the cake is in fact a pie, brownie, biscuit and flapjack all at the same time!
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2009/11/18 20:12:03
Subject: Re:Devise your own weapon!
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Never-Miss Nightwing Pilot
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vodo40k wrote:
Contrary to popular belief the cake is in fact a pie, brownie, biscuit and flapjack all at the same time!
Reminds of in Chemistry once, our teacher mentioned the fact that if you passed electricity through water it would seperate into Hydrogen and Oxygen (or something along those lines). This sparked a debate that if you passed electricity through a cake would it turn into eggs flour cocoa etc. oviously it wouldnt but, hey, it was funny and took up half the lesson.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/11/18 23:17:40
Subject: Re:Devise your own weapon!
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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"Look out behind you!": An ability that can be equipped to both Orks or IG troops. a opposing unit is chosen, and must take a LD roll. IF they fail, roll a D6
1-4 "What are you pointing at?": the opposing unit is fooled, and look behind them to see what it is. They are unable to preform an action that turn.
5-6 "Ohcrapkillitkillitkillit!": the opposing unit is horrified at the thought of what is behind them, and fire upon anything (even allied units) there, as if it was their shooting phase. if nothing is in their line of sight (enemy or allied) they they act as if 1-4 was rolled.
once the enemy are turned, the unit that used the ability may either run for it (as if it their movement phase) or attack the distracted unit (as if was their shooting/assault phase).
This ability can only be used once, as no one would fall for that twice.
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![[Post New]](/s/i/i.gif) 2009/11/19 18:11:52
Subject: Re:Devise your own weapon!
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Perturbed Blood Angel Tactical Marine
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Supper Napalm
Large Blast templet for center same a Multi melta hit
then 6 flamer templets start on edge of large blast templet like pedals of a flower and use scatter dice to place flamer templets now that would be awsome fired from a Vindicator just hope none of your troops are in the way!
Also any forest terrain underneth is removed due to high heat!
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This message was edited 2 times. Last update was at 2009/11/19 18:17:05
Capt. Von Reaper |
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![[Post New]](/s/i/i.gif) 2009/11/20 01:21:02
Subject: Re:Devise your own weapon!
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Horrific Howling Banshee
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Eldar Maelstrom bomb
Dropped from a flyer exactly as described in the Apcolypse expansion book
Apoc barrage Str 7 AP4
All infantry models are flung by the massive wind and scatter as if deepstriking. Vehicles always suffer a glancing hit in addition to any other hits. All models count as if moving in difficult terrain in the following turn
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Quoted from "The Defenestrator":
"Yes, I don't buy into the goody goody image the Tau PR machine has churned out . They're all dirty cold-blooded space-communists if you ask me! Besides, their shiny, selfless "we love everyone for the Greater Good" vibe is so unfitting for the "lulz we're all badass jerks" future of 40k. GW needs to play up their cold, calculating, "join us or die, and probably still die anyway" Borg-y style. That's just me of course."
Altanis wrote Vindicare. Hes like Santa he watches when your sleeping. He knows when your awake. I doesn't matter if youve been bad or good because the inquisition put a hit out on you and a shield breaker round is gonna go through your head when your eating your weaties.
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![[Post New]](/s/i/i.gif) 2009/11/20 02:09:05
Subject: Re:Devise your own weapon!
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Hurr! Ogryn Bone 'Ead!
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Eldar Own wrote:vodo40k wrote: Contrary to popular belief the cake is in fact a pie, brownie, biscuit and flapjack all at the same time!
Reminds of in Chemistry once, our teacher mentioned the fact that if you passed electricity through water it would seperate into Hydrogen and Oxygen (or something along those lines). This sparked a debate that if you passed electricity through a cake would it turn into eggs flour cocoa etc. oviously it wouldnt but, hey, it was funny and took up half the lesson.
Water is made of H2O, 2 Hydrogen and 1 Oxygen. When bound together the Oxygen, with its larger number of protons than Hydrogen, Hydrogen loses its 1 electron to Oxygen. When electricity is passed through water, the positive Hydrogen ions are attracted to the negative terminal, and the negative Oxygen ions to the positive terminal. If done under a beaker submurged in the water, you can collect the free Hydrogen gas and Oxygen gas separately. When later introduced to a flame, both Hydrogen and/or Oxygen react either causing an explosion or accelerated combustion, respectively.
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This message was edited 1 time. Last update was at 2009/11/20 02:12:47
Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/11/20 07:13:06
Subject: Re:Devise your own weapon!
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Sniping Hexa
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Water is made of H2O, 2 Hydrogen and 1 Oxygen. When bound together the Oxygen, with its larger number of protons than Hydrogen, Hydrogen loses its 1 electron to Oxygen. When electricity is passed through water, the positive Hydrogen ions are attracted to the negative terminal, and the negative Oxygen ions to the positive terminal. If done under a beaker submurged in the water, you can collect the free Hydrogen gas and Oxygen gas separately. When later introduced to a flame, both Hydrogen and/or Oxygen react either causing an explosion or accelerated combustion, respectively.
Mmmmm yes thanks for that. (Put a battery in water and thats what happens) electrolysis of water. There are a wide selection of electrolytes that can be used in this process. Liquified hydrogen and oxygen is often used for rocket fuel, or hydrogen is used in a hydrogen fuel cell car (the future of cars IMO). Anyway YOU CANT ELECTROLYZE A CAKE!
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2009/11/20 14:01:45
Subject: Re:Devise your own weapon!
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Perturbed Blood Angel Tactical Marine
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Addicted to Bleach wrote:Eldar Maelstrom bomb
Dropped from a flyer exactly as described in the Apcolypse expansion book
Apoc barrage Str 7 AP4
All infantry models are flung by the massive wind and scatter as if deepstriking. Vehicles always suffer a glancing hit in addition to any other hits. All models count as if moving in difficult terrain in the following turn
Well sorry if it pissed you off but I have never seen the Apcolypse book I will have to look at a copy to see it my self and anyways flyers are way to over powering in even a Apocolypse game!
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Capt. Von Reaper |
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![[Post New]](/s/i/i.gif) 2009/11/24 16:04:52
Subject: Re:Devise your own weapon!
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Fresh-Faced New User
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Chain Lightning
-Psychic shooting power
Rng 12" Str 6 Ap 3 Assualt 1
If the attack hits and wounds (but before armor saves), then a second potential wound occurs.
Roll to wound as normal. If this wounds, then a third wound occurs. Repeat until either wounds = number of models in the unit, or a roll to wound is failed.
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![[Post New]](/s/i/i.gif) 2009/11/24 16:16:29
Subject: Devise your own weapon!
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Veteran Inquisitorial Tyranid Xenokiller
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The Brick
As wide as the board is 6" thick has to be placed in reserve etc etc. has 20 void sheilds and 20 structure points armour 14 all round, no guns. Hopefully half your oponents army will be tank shocked off the board.
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Brb learning to play.
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![[Post New]](/s/i/i.gif) 2009/11/24 16:44:23
Subject: Devise your own weapon!
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Death-Dealing Dark Angels Devastator
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The Klobb
Range 6" Str 2 Ap - Assault 6
Klobb kills are Pro
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![[Post New]](/s/i/i.gif) 2009/11/24 17:19:40
Subject: Re:Devise your own weapon!
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Stabbin' Skarboy
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"Dragon's Breath"Incindiary Grenade Launcher
Range 18 S4 Ap 5 Assault 1
An incidiary grenade that shoots out a gout of flame place the small end of the flame template on any mode within range and roll the scatter dice. The direction of the arrow is the direction the large end of the template will be pointed in with the small end of the template staying on the model it was placed over. In the event of a hit result, the player who fired the weapon may choose the direction of the template.
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early bird gets the worm
second mouse gets the cheese
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