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![[Post New]](/s/i/i.gif) 2009/11/03 21:58:18
Subject: Devise your own weapon!
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Fixture of Dakka
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Basically it's a thread where you can propose your own weird and wonderful weapons or rules! Only 2 rules: Firstly you must not talk about fight club! Secondly, they must be cool!
My 1st proposed weapon is:
The falling Piano.
A thunderhawk gunship (or equivalent) flys overhead and drops a deadly payload of a piano onto the enemy, the Piano has the following profile:
Range: Unlimited___Strength: 6___AP: 5___Weapon type: unique*
*The player chooses anyone of the enemy models, with no leadership test or wound allocation needed- it hits the exact model you want (it may even target IC's 'hidden' within a unit), however it cannot target models inside transports, only the transports themselves - to target with the Falling Piano. The Piano will use a standard base (25mm) as a template, scattering 1" in the direction indicated if a miss is rolled on the scatter dice....
(Not sure if this is in the right forum...)
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2009/11/03 22:34:38
Subject: Devise your own weapon!
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Morphing Obliterator
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Nurgle Maggot Pistol (Daemon Weapon)
These slimy firearms fire a squirming larvae at an opponent. If this weapon wounds and is not saved (armour or cover) the daemon maggot inflicts one wound that round.
The maggot attacks again in the next round the unit/IC. Hits are automatic, and the profile remains the same. The maggot will continue to attack a unit (the player owning the unit chooses which member is attacked) until it is unsuccessful at wounding or an armour save is made cover saves cannot be taken after the first shot) or the unit is entirely eliminated.
Maggots cannot 'jump' units, but ICs that are joined with units can be attacked.
More than one maggot can attack a single unit.
Range/St/AP as a normal bolt pistol.
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![[Post New]](/s/i/i.gif) 2009/11/04 00:37:28
Subject: Devise your own weapon!
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Death-Dealing Devastator
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Big Mek's Wumdergutz Warp Rippa
A big mek upgraded shokk attack gun when a strength higher then 6 is rolled any unit hit by the blast must take a Ld test for each model if they pas nothing happens if they don't pass hey get turned into squigs. except if they have eternal warrior in which they are unaffected vehicles its just the normal str.
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![[Post New]](/s/i/i.gif) 2009/11/04 03:26:39
Subject: Re:Devise your own weapon!
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Dakka Veteran
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The Cat
Range: Unlimited
Strength: 10
Ap: 1
Rules: The cat acts like a normal unit, it can come from any table edge or deep strike. When it lands all units take a strength 7 ap 3 hit. Armour saves are allowed. Then the cat will target the most fragile or expensive unit on the table and deliver a strength 10 Ap 1 hit. No invulnerable saves allowed are allowed. Units near it will receive a strength 5 ap 4 hit from the tail. Saves are allowed here.
(Sorry if it seems a little lame, but it was fun making this up).
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"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor
Blood is best stirred before battle, and nothing does that better than the bagpipes.
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![[Post New]](/s/i/i.gif) 2009/11/04 05:02:02
Subject: Devise your own weapon!
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Screeching Screamer of Tzeentch
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This power is a 24" line which must touch the Psyker with one end.
Any unit in this line must take an initiative check. This means he must roll equal to or lower than his initiative value.
If he passes, he is unharmed.
If he fails, he is instantly removed from play. Eternal Warrior and other such immunities to instant death do not apply.
This power affects every model in this line except for jet bikes, jump infantry and vehicles. Monstrous Creatures subtract 1 from their roll.
I know it's really chees- OH WAIT
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![[Post New]](/s/i/i.gif) 2009/11/04 05:45:47
Subject: Devise your own weapon!
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Guardsman with Flashlight
Michigan
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Zason wrote:This power is a 24" line which must touch the Psyker with one end.
Any unit in this line must take an initiative check. This means he must roll equal to or lower than his initiative value.
If he passes, he is unharmed.
If he fails, he is instantly removed from play. Eternal Warrior and other such immunities to instant death do not apply.
This power affects every model in this line except for jet bikes, jump infantry and vehicles. Monstrous Creatures subtract 1 from their roll.
I know it's really chees- OH WAIT
I see what you did there :
buutt yeah my devised weapon would be Guardsmen Catapult.
devised on a backworld planet that has little Imperium contact, their PDF tanks have gone into disrepair, so when civil war broke out, they had to start from scratch. They started building catapults to siege buildings, but the insurgents didn't have anything to launch, and so they used captured PDF soldiers to use as human cannon balls, being effective with their armor and equipment on.
rules
range:48"
S5, AP -
blast template*
*due to its ammunition, effects may very, roll to see what happens before you roll to scatter
1. Due to its shoddy construction in combination with the weight of the "volunteer," it malfunctions and cannot fire this turn or the next.
2. the guardsmen escapes, either getting executed or they just are too occupied to deal with him, so they can't fire for that turn.
3. Everything goes off without a hitch
4. they shove spears through the prisoner/volunteer, and so that compined with the velocity behind them gives the weapon AP 4
5. they give him extra grenades, +2 to Strength
6. the give him melta bombs, make it large blast template and S8, AP3
I kinda just made this up on the spot, but I always thought itd be funny after I saw the angry marine launcher
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played
2nd Ed. Space Marines- Ultramarines (2000 pts)
playing
3rd Ed. Orks-Speed Freaks (2500 pts)
End of 3rd-5th Imperial Guard-Cadian 308th "Hell's Own" led by Colonel O'Grady, with support from a detachment from the 10th Armored division led by Knight Commander Pask, currently requisitioned by the Inquistion, until further notice (3393 pts, and growing)
to have a signature one must have some sort of tacti-CRRRRRRRRREEEEEEEDDDDDDDD
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![[Post New]](/s/i/i.gif) 2009/11/05 15:55:52
Subject: Devise your own weapon!
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Plummeting Black Templar Thunderhawk Pilot
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Eye of the Chapter ( A Pysker power for the Space Marine Librarian)
Range Unlimited
Str 10
AP 1
Pick any point on the table, upon successfully passing a pysker test the Librarian will release a furious ball of warp energy in a straight line from the librarian model itself to the point on the table.
Any models friend or foe that are in between the point chosen and the model firing the weapon are automatically hit and roll to wound using the above stats with the following modifier.
For every 3" travelled the power is reduced by 1str point, so any models hit at a distance of 9" to 11.9" will be at strength 7 ( AP is unaffected regardless of distance as once hit, no armour can save you)
If the model firing the weapon suffers a "perils of the warp" then the weapon does not fire even if a double 1 is rolled. Instead, place the large ordinance template over the librarian. All models beneath the template are automatically hit and wounded at str10, any model partially under roll to wound.
( and yes, this is based on the old Fury of the ancients power from the old Marine codex, just improved to satisfy my lust for death on the mini battlefield  )
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![[Post New]](/s/i/i.gif) 2009/11/05 16:00:30
Subject: Devise your own weapon!
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Fixture of Dakka
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This is just ridiculous but I'm game..
"Nuke the site from orbit"
Only usable vs. Tyranids by and IG force. (I don't play either).
When used by an IG commander, remove all but 3 IG infantry figures from the game.
Destroy all Tyranids except the hive tyrant.
Finish the game as per normal.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2009/11/05 16:13:31
Subject: Devise your own weapon!
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Plummeting Black Templar Thunderhawk Pilot
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Hand of Irritation
<--- (see profile title, lol)
Upon losing a game, player may swipe the table angrily in order to fling enemy or friendly models across the room, player then rolls a die for each model that hurts the hand inflicting a wound. On a 3+ your hand is wounded.
I started to use this line against my opponent and even though he is a long time Marine player I manageed to convince him it was really an ability until I got to the hand swiping the table part. The look on his face was priceless.
EDIT: Is also the name of my Gothic Lunar class cruiser in BFG
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This message was edited 1 time. Last update was at 2009/11/05 16:23:57
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![[Post New]](/s/i/i.gif) 2009/11/08 07:34:51
Subject: Devise your own weapon!
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Ambitious Space Wolves Initiate
Fenris
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SHOOT DA WOOP
A shooting attack with the following profile
Range: Unlimited, Strength: 9(000), AP:1, Assault: 30
Goodbye Orks and Nids
Due to the rare nature of this weapon it is only used by Inquisitors and is the equivalent of over 9000 Virus bombs
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![[Post New]](/s/i/i.gif) 2009/11/08 07:39:54
Subject: Devise your own weapon!
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Nurgle Veteran Marine with the Flu
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Cookie.
Has the profile of the squiggoth
is invincible
Eats the enemy
all you hear when the Cookie attacks is "I don't like you!"
I based this off of my cocker spaniel, which sabatoged one of my games. You see, my dog has never drunk from the toilet until two days ago, when I was playing a game with a pal, and she then proceeded to rub all of the toilet water onto my friend's Eldar.
I am sad for those souls that have fallen to acidic Cookie Attacks. That Cocker spaniel is vicious.
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If I had a dollar for every dollar I spent I'd have all my money back.
[url=http://s1.zetaboards.com/New_Badab/index/]
[/url]
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![[Post New]](/s/i/i.gif) 2009/11/08 08:06:56
Subject: Devise your own weapon!
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Ultramarine Master with Gauntlets of Macragge
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Big Mek mega rumbla -
Put a large blast template on the Big Mek, which does not stray. All enemy units under the template take a strength 4 hit, ap-, and count as moving through difficult terrain the following turn. 30 points.
I can't recall if it existed in a previous edition or not, but it's pretty cool in Dawn of War II.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2009/11/08 09:41:59
Subject: Devise your own weapon!
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Committed Chaos Cult Marine
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DethKannon: A Bunch of Noise Marines on top of LR that play guitars that are all hooked up to a giant speaker that kills stuff 'cause their blessed with awesome skill from Slaanesh. Hellstorm template/str 10/ap- "Whaaat?!?!": All survivnig models hit by it take a LD test, If the unit fails, they are deaf* for the rest of the game. Surviving vehicles deaf* and are auto. stunned on a 4+. Opentopped on a 3+. *Cannot take orders, re-rolls succesful Pinning test. Cant think of more effects
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This message was edited 1 time. Last update was at 2009/11/08 09:43:21
95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!
Mekboy wrote:Tzeentch: Full house! Yay!
Deciver: Straight Flush! Yay!
Eldrad: Four of a kind! Awww!
Creed: Warhound titan. Die, xenos scum!
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![[Post New]](/s/i/i.gif) 2009/11/08 10:23:21
Subject: Re:Devise your own weapon!
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Potent Possessed Daemonvessel
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I can't believe no one has done this yet.... Stick with a nail in it Power weapon. He's got a stick with a nail in it!: The stick with a nail in it is a universally feared weapon. If, in combat, a side loses and has taken one or more unsaved wounds from a stick with a nail in it, they must subtract an additional d3 from their LD (he penalty due to how much they lost the combat by is still in effect.)
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This message was edited 2 times. Last update was at 2009/11/08 10:24:44
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![[Post New]](/s/i/i.gif) 2009/11/08 11:17:20
Subject: Re:Devise your own weapon!
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Sniping Hexa
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Different warheads for the deathstrike missile! (for apoc)
-Plasma Warhead (default load-out, rules in ig codex)
-Vortex Warhead (rules on BOLS)
-Nuclear Warhead (same rules as plasma but str D instead of 10)
-Minefield Warhead (10" blast, any unit attempting to cross the affected area for the rest of the game takes D6 str5 ap4 hits, vehicles always hit on rear armor.)
-Gas Warhead (10" blast, strX ap- any unit crossing the affected area takes D6 hits which always wound on a 2+. At the beginning of each players turn roll a scatter and 2d6, the blast template will move in this direction. When it moves off the board it is out of play.)
-Cluster Warhead (apocalyptic barrage (6) str 9 ap2)
-Quake Warhead (10" blast str10 ap1 in the turn following the missiles detonation any unit attempting to move within 6d6 of the blast template must act as if moving through difficult terrain -1d6)
Uber plasma (made by orks from stolen imperial plasma weapons)
Str7 Ap2 range24" Heavy d6
When firing roll a d6:
1= Uber gets hot, place a small blast over the user with the same plasma profile
2= Gets hot, as normal rules
3= Malfunction, the weapon cannot fire this turn
4= Fires Normally
5= Mek did good!, add an extra d3 to number of shots
6= DAKKA!!!, add an extra d6 to the number of shots
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2009/11/08 14:17:09
Subject: Re:Devise your own weapon!
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Decrepit Dakkanaut
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Da Supa Zzappa!
range:unlimited STR:roll2d6 AP:special
Draw a strait line(with your tape measure) from the Big Mek to the end of the table in any direction. Every model that is touched by the line is automatically hit. The first 12 inches the attack is AP1, 13-24 inches AP2, 25-36 AP3,37-48 AP4, 49-until table edge is AP5
Special rules
Gotta charge it ya git!
Da Supa Zzappa cannot be used in succession. Each turn it is used, the Big Mek must allow the next turn to charge.
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![[Post New]](/s/i/i.gif) 2009/11/08 14:43:06
Subject: Devise your own weapon!
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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Kogtoof's Supamegahypablasta: Type: Roll a D6 1. Heavy D3 2. Heavy D6 3. Assault D3 4. Assault D6 5. Heavy, Small blast 6. Heavy, Large blast Range: 10D6 Str: D3+D6 Ap. D3+1 Roll for each stat every turn, after declaring target. Special Rules: Oops! Whenever Kogtoof's Supamegahypablasta is fired, roll a D6: 1. Kaboom: The gunner takes D6 st 8 hits on a 4+. 2. Wirr wirr wirr clunk. The gun may not be fired this turn or next. 3-5 Job's a good un! The gun fires normally. 6. SUPAHYPAMEGABLAST! You may re-roll to see what type of gun, what AP, what range and what str Kogtoof's supahypamegablasta has this turn.
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This message was edited 2 times. Last update was at 2009/12/08 18:43:22
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![[Post New]](/s/i/i.gif) 2009/11/08 19:24:41
Subject: Devise your own weapon!
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Da Head Honcho Boss Grot
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Lash of the World Wolf: Upon a successful psychic test, this power allows your opponent to kick you in the bawls.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/11/08 19:35:06
Subject: Devise your own weapon!
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Unrelenting Rubric Terminator of Tzeentch
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Lost Technology- A Master of the Forge may replace his servo-harness with anyone of the following items for the point cost listed.
GAC (Gravitomic Anamaloy Cannon)- Range- 36" S: Special Ap: Special Heavy 1
Effect: The Gravitomic Anamoly Cannon (GAC) was developed prior to the Horus Heresy, but almost all of them were destroyed during the fighting on Mars. A few copies survived, most of which had been issued to the Legions for field-testing. The GAC uses anti-gravity technology to cause intense gravity fluctuations in a target area. These fluctuations can increase the gravity in the zone exponentially, cause the targets to float as the gravity weakens, or hurl the target away. When the GAC is fired, pick a target unit. Do not roll to wound, instead roll on the following table and apply the result.
1- Flung- The target unit may be moved 1d6 inches by the Maser of the Forges owner. These moves follow the standard movement rules but ignore dfficult terrain (dangerous still affects normally)
2-3- Slow- A local increase in gravity forces the target to move as if in Diffult Terrain on its next turn.
4-5- Extreme Fluctuations- The increase (or decrease) in the local gravity is so severe that the target unit may only move 1d6 inches in the movement phase, counts as BS 2 for its next turn, and counts as moving through diffult terrain for assaults.
6- Crush- The gravity in the area increases so severely that the target is forced to the ground. The target is pinned and takes a d6 strength 4 hits at Ap:-.
EMPC (Electro-magnetic Pulse Carbine) Range- 20" S: 2 Ap: 2 Assault 5, Pinning
Effect: The Electro-magnetic Pulse Carbine (EMPC) was developed as a defence against enemy armored forces. Unlike much of the experimental tech developed prior to the Horus Heresy, a great many EMPC's survived the fighting on Mars, locked away in a vault. The EMPC releases an electrical charge that wreaks havoc on the electrical systems of vehicles and the nervous systems of living organism. Against vehicles, the EMPC always inflicts a glancing hit per hit.
NAG (Nuclear Assault Grenades) Range: 18" S:8 Ap:2 Assault 2, Blast
Effects: The Nuclear Assault Grenades were an experimental prototype designed for use by the Imperial Army. The idea was to allow the standard Grenade Launcher to engage the vehicle and infantry of the traitor legions. The weapon was developed by elements of the Mechanicum that were on Terra when the heresy began, and all but three of the templates have been lost since. These three are held by the Ork mek known as Orkimedes, the Master of the Forge of the Iron Hands chapter of Space Marines, and the third is held by the Obliterator Cults. Of these groups, only the Iron Hands have been able to produce NAG, which they have been known to trade to other Chapters for tech.
GAC: 20 Poionts
EMPC: 15 Points
NAG: 25 Points
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DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
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![[Post New]](/s/i/i.gif) 2009/11/08 19:48:32
Subject: Re:Devise your own weapon!
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Never-Miss Nightwing Pilot
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Harlequin Clown flower and Hand shake Zapper: THis is a flower shaped weapon attached to the Harlequin's shirt. It fires a short-ranged jet of water that soakes the victim, it may look harmless and that's because it is!! But what is not harmless is the little capsule of electricity on the harlequins hand, this is activated when something touches it. When the victim is soaked the Harlequin will shock the victim hoppefully killing him, if it doesn't oh well it was a funny prank anyway. Up to two harlequins may be equipped with theese for +3 pts per model. On the turn they assault a haplequin may use tis device in lieu of attacking. The harlequin must nominate a single model in base contact. THis model must pass an intiative test or suffer a single S7 hit with no armour saves allowed. Alternitavely the harlequin may clap his hands together, activating the Zapper. This sends bolts of electricity into his organs and muscle tissue this creates a build up of pressure causing him to explode. This splatters anyone nearby with parts of electicly charged body bits, theese actual bits will not likely hurt the victims but will give them a nasty shock. If a harlequin choses to do this place the small blast marker over the harlequins head. All models under the template suffer a S3 hit with no armour saves allowed, those partially under suffer the same effects but only on a D6 roll of 4+ now remove the harlequin as a casualty. In addition posh, vain models (such as commisars) affected may not attack in the next close combat phase as they wipe brains and other, more unsightly things, off thier armour.
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This message was edited 2 times. Last update was at 2009/11/08 19:49:21
"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/11/08 20:18:26
Subject: Devise your own weapon!
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Revving Ravenwing Biker
Crouching in a chair, drinking tea.
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TECHNO BLASTER!!!!
*looks like a sound system*
1+ points heavy weapon
all non-techno lovers flee within 12" of the techno music
off the board.
every time.
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*Blank stare* |
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![[Post New]](/s/i/i.gif) 2009/11/08 20:28:43
Subject: Devise your own weapon!
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Lord of the Fleet
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Just Dave wrote:Basically it's a thread where you can propose your own weird and wonderful weapons or rules! Only 2 rules: Firstly you must not talk about fight club! Secondly, they must be cool!
My 1st proposed weapon is:
The falling Piano.
A thunderhawk gunship (or equivalent) flys overhead and drops a deadly payload of a piano onto the enemy, the Piano has the following profile:
Range: Unlimited___Strength: 6___AP: 5___Weapon type: unique*
*The player chooses anyone of the enemy models, with no leadership test or wound allocation needed- it hits the exact model you want (it may even target IC's 'hidden' within a unit), however it cannot target models inside transports, only the transports themselves - to target with the Falling Piano. The Piano will use a standard base (25mm) as a template, scattering 1" in the direction indicated if a miss is rolled on the scatter dice....
(Not sure if this is in the right forum...)
*looking upwards* "The funny thing is, the closer it gets the more it looks like a piano!"
Spartan Laser
Range 36" S10 Ap1 Heavy 1 Gets Hot!
Draw a 36" line from the firer to anywhere on the board. Anything in the path of the line is hit.
Special Rule: You must roll a D6 everytime you fire the SL and consult the following chart
1-The weapon overheats in a spectacular explosion. The model with the SL is immediatly removed and no shot is fired.
2-3-The weapon fires as normal.
4-5-The weapon's range is increased by 2D6"
6-Place a large blast marker at the end of the line, with the same S and Ap values. Automatically Appended Next Post: New weapon: Exterminatus
Range - 3KM
Strength-
Ap -
Special Rules: Gamebreaker: You win the game. Rules such as Eternal Warrior, throwing tantrums and the occational throwing of models cannot stop the Exterminatus.
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This message was edited 1 time. Last update was at 2009/11/08 20:33:13
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![[Post New]](/s/i/i.gif) 2009/11/08 20:36:21
Subject: Re:Devise your own weapon!
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Fixture of Dakka
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The Squat Effect
Psychic Power: This takes place in the shooting phase and has a 3inch range (akin to the small size of a squat). After passing the psychic test The Squat Effect automatically hits the intended target (be it IC,MC, unit, vehicle, opposing player), on a D6 role of 6 the model(or player(or player that is a model)) is completely removed from the game...
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2009/11/09 00:52:43
Subject: Devise your own weapon!
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Infiltrating Hawwa'
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WarhammerTabletop wrote:Big Mek's Wumdergutz Warp Rippa
A big mek upgraded shokk attack gun when a strength higher then 6 is rolled any unit hit by the blast must take a Ld test for each model if they pas nothing happens if they don't pass hey get turned into squigs. except if they have eternal warrior in which they are unaffected vehicles its just the normal str.
Makes me think of a fun, Orky gun, an arty piece.
ST4 AP1, small blast (scatter full 2d6) 0-2 per army, range 36"
Roll a d6 for the hit model with unsaved wounds, Individual models are taken for this attack.
1-2 controlling player deploys models using Deepstrike rules, immediately.
3-4 models are only models 2d6 scatter, away from their original location immediately using Deep Strike rules
5-6 Ork player redeploys models immediately using Deep Strike rules
This new group of models counts as a new unit, although does not count as a KP, and cannot claim objectives.
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This message was edited 1 time. Last update was at 2009/11/09 00:53:30
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2009/11/09 01:33:23
Subject: Devise your own weapon!
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Unrelenting Rubric Terminator of Tzeentch
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Plasma Lance
Range 48" Strength: 7 Ap: 2 Heavy 3, Lance, Get's Hot!*
This represents the Imperium of Man's best attempt to recreate the lance weapons used by the Eldar. The weapon is highly unstable and not as effective as it's more advanced cousin. One advantage the Plasma Lance has is its high rate of fire, although this does increase the odds of a catastrophic overload.
*When the Plasma Lance overheats, place a small blast template over the Master of the Forge. All models under the blast suffer a strength 6 ap 3 hit as the Lance shunts some plasma.
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DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
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![[Post New]](/s/i/i.gif) 2009/11/09 03:47:24
Subject: Devise your own weapon!
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Hurr! Ogryn Bone 'Ead!
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My weapon: As per the huge successes of the Lasgun, Multi-Laser and Lascannon... the Imperium decided more could be done with this versatile utility weapon. A new Leman Russ variant, with a larger modified Lascannon was built. It is the most powerful Las weapon that could be built and still be powered by as many power cells as could be fit in the space of a Leman Russ chassis. The sheer power of the cannon is so immense that the target of the cannon is completely engulfed in light and energy that they melt away into the blast. The remaining power sprays behind him engulfing all of his allies. When the energy dissipates nothing remains where the man once stood, and chaos and destruction remain behind. Only the most hardened of soldiers would hold their ground after such a horrific attack. Las Inferno Cannon Range 6", Template* S9 AP2, Pinning** Heavy 1, Ordinance *When the Las Inferno Cannon is fired, draw LoS to the closest model in the target squad. If in range, draw a line from the LIC to the target model. Then place the template, so the small end is over that target model, and place the template so it would it continues forward in the same direction as the drawn line. All models under the template take a S9 AP2 hit. The target model (which the template small end is placed over) is immediately removed from the table as a casualty. If the target was a vehicle, however, the vehicle immediately takes a penetrating hit from a S10 AP1 weapon. If the vehicle suffers a destroyed damage result, remove it from the table completely; any models being transported by that vehicle are removed from the table as well. If the target vehicle isn't destroyed, no other models under the template suffer any hits. **Any wound caused to any squad by the LIC will cause the wounded squad to take a pinning test. The targeted model removed from the board counts towards the pinning test for his squad. This weapon is the main cannon on a Leman Russ Banisher. The tank would have the same rules as all other Leman Russ, with AV 14,13,11. It would cost 180 points, and would have the same available upgrades as the other Russ variants.
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This message was edited 9 times. Last update was at 2009/11/09 06:02:54
Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/11/09 04:12:13
Subject: Devise your own weapon!
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Da Head Honcho Boss Grot
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Rock: 6", S2, AP-, Assault 1
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/11/09 04:37:36
Subject: Devise your own weapon!
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Committed Chaos Cult Marine
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win.
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95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!
Mekboy wrote:Tzeentch: Full house! Yay!
Deciver: Straight Flush! Yay!
Eldrad: Four of a kind! Awww!
Creed: Warhound titan. Die, xenos scum!
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![[Post New]](/s/i/i.gif) 2009/11/09 05:04:13
Subject: Devise your own weapon!
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Infiltrating Hawwa'
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Orkeosaurus wrote:Rock: 6", S2, AP-, Assault 1
Handful of gravel: Flamer template, S1 AP-, Assault 1
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DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2009/11/09 05:30:32
Subject: Devise your own weapon!
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Hurr! Ogryn Bone 'Ead!
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Che-Vito wrote:Orkeosaurus wrote:Rock: 6", S2, AP-, Assault 1
Handful of gravel: Flamer template, S1 AP-, Assault 1
Pocket sand (thrown in the enemy's face) Range: Template S1 AP- Pinning Assault 2 (two pockets)
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This message was edited 3 times. Last update was at 2009/11/09 05:40:31
Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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