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Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Mahu wrote:
There's five sets of talons actually. The smallest ones are the lowest set, which are shared by both variants. The top two sets are bigger on the Trygon than on the Mawloc.


We are talking about a Tunneling creature here. Extra arms are not unexplainable. I don't see Tyranids as a "set" biological organizm, they create and adapt whatever the need.


We meant the number of arms on the sprues. Both the Mawloc and Trygon still conform to the 6-limbed template the 'Nids have adopted.

   
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Lurking Gaunt




what gun does the hive guard have? a new one or one we have seen before? also since warriors are troops are they going to be alot cheaper so you can field quite a few of them?
   
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acreedon wrote:I can't wait for some rules to be leaked.


I agree. I want to know what the Impaler Cannon does, as well as the Pyrovore.

Maybe we will get a gun that can punch armor, AND something that effectively has power weapons in CC.

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Made in gb
Sybarite Swinging an Agonizer






Middlesbrough, UK

lordbug wrote:what gun does the hive guard have? a new one or one we have seen before? also since warriors are troops are they going to be alot cheaper so you can field quite a few of them?


Hive Guard use an 'Impaler Cannon'. All we know so far is that it fires 2 S8 shots and doesn't need a Line of Sight.

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Lurking Gaunt




from what I read it said acid in the description so maybe that will be are melta...=) I can hope cant I?
   
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Decrepit Dakkanaut





I suspect the Impaler Cannon impales stuff. But I could be wrong. It could squirt special geno-acid that causes kill-o-deathy de-gothification. I mean the Venom Cannon is a railgun, for example, when one unlearned in the lore of grimdark might imagine it to squirt venom.
   
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Cruel Corsair




I suspect the Impaler Cannon impales stuff. But I could be wrong. It could squirt special geno-acid that causes kill-o-deathy de-gothification. I mean the Venom Cannon is a railgun, for example, when one unlearned in the lore of grimdark might imagine it to squirt venom.



It can fire without line of site. And yes it impales stuff. Pyrovore fires flamer template Love th Pyrovore BTW!


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My current bet is that the acid spray is a AP3 template weapon. The fireball weapon mentioned could be a cover save-denying blast. Every 5th edition army seems to have one, at least. Can't imagine it'd be equivalent to a Medusa if it's in Elites, though. So maybe it's a low S anti-horde weapon.

Regarding the impaler cannon, someone on Warseer said it ignores LOS AND denies cover. I think a unit of Hive Guard are a given in my army, and maybe even two, depending.

It sure doesn't look like there'll be a lot of high-powered tankbusting guns in the army, especially if Carnifexes get the rumored S nerf (although I'm guessing that comes with VCs being able to pen armor). Interestingly though, it seems Tyranids can be kitted to be fairly shooty overall. You can have Hive Guards and maybe Pyrovores in Elites; spammed Warriors and Deathspitters in Troops; with Biovores, shooty Carnifexes and (hopefully) VC-armed Warriors in HS.

Mind you, I don't think firebase Tyranids will work, but it looks like the army should have a decent amount of S6-8 stuff to use against transports. Based on the earlier rumors about crushing claws, etc., it also seems like they're intending CC to be one of the primary ways for Tyranids to bust vehicles. Which can be a tough road to hoe with the basic game mechanics being what they are. But I have a few ideas that might work reasonably well, especially with some fire support behind it. I'm sooooo ready to start tinkering.

This message was edited 1 time. Last update was at 2009/12/08 16:45:16


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. I'm sooooo ready to start tinkering.

you an me both
   
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I dread to think...

Hmmm...

1 Trygon?
Or 3?

SO MUCH FETHING WIN!!!

Considering advance ordering the codex... ooo, can't choose can't CHOOSE!!

This message was edited 1 time. Last update was at 2009/12/08 17:15:38


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gorgon wrote: Which can be a tough road to hoe with the basic game mechanics being what they are.


Tough row to hoe. Tough row. . .


Automatically Appended Next Post:
NotThisTime wrote:I would have waited an eternity for this!


It's over Prime!

Am I the only one who actually likes the Venomthrope? I can't wait to see what they've done to Lictors. One of my favorite units in the game.

This message was edited 2 times. Last update was at 2009/12/08 17:23:16


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Sybarite Swinging an Agonizer






Middlesbrough, UK

puma713 wrote:
Am I the only one who actually likes the Venomthrope? I can't wait to see what they've done to Lictors. One of my favorite units in the game.


I love Lictors (as far as the model goes), but the current rules prevent me from taking them seriously. All I've heard in regards to the new 'Dex so far is an increase back to 3 Wounds, and possible inclusion of Death Leaper.

There were some 'new' Secret Deployment rules posted a month or two ago but nothing's been said about them since so I'd take them with a grain of salt. But yeah, here's hoping Lictors will be worth using again!

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Alabama

Neith wrote:
puma713 wrote:
Am I the only one who actually likes the Venomthrope? I can't wait to see what they've done to Lictors. One of my favorite units in the game.


I love Lictors (as far as the model goes), but the current rules prevent me from taking them seriously. All I've heard in regards to the new 'Dex so far is an increase back to 3 Wounds, and possible inclusion of Death Leaper.

There were some 'new' Secret Deployment rules posted a month or two ago but nothing's been said about them since so I'd take them with a grain of salt. But yeah, here's hoping Lictors will be worth using again!


^^ That right there is what keeps me from using them right now. I hate how they deploy. They used to deploy from Reserves and just come onto the board whereever you like them (like the Callidus Assassin) which makes them really nice. However, once they start scattering and possibly scatter onto troops (friendly or otherwise), they may mishap, since (and correct me if I'm wrong) the 5th Edition rules don't say friendly/enemy troops count as impassible terrain. If it said that, then the Lictor would move to just outside of them, but otherwise he mishaps. And that is just ridiculous to me. It's a biological assassin - what, it tripped over a tree trying to get to that squad of IG's? Please fix the Secret Deployment and I will be a happy bug.

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Middlesbrough, UK

Yeah, that's the exact reason I don't run Lictors currently. It just seems stupid that a monster genetically designed to stalk its prey in the shadows would trip over everytime it tried to attack

I used to like the Secret Deployment rules when you picked a piece of terrain and wrote it down, and could spring the Lictor from it any time you wanted. The way it works now is just stupid.

Really, it needs the ability to pop out from anywhere and assault in the same turn. Even with 3 Wounds, a T4 5+ monster goes down fast to even some basic units.

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Alabama

Neith wrote:Yeah, that's the exact reason I don't run Lictors currently. It just seems stupid that a monster genetically designed to stalk its prey in the shadows would trip over everytime it tried to attack

I used to like the Secret Deployment rules when you picked a piece of terrain and wrote it down, and could spring the Lictor from it any time you wanted. The way it works now is just stupid.

Really, it needs the ability to pop out from anywhere and assault in the same turn. Even with 3 Wounds, a T4 5+ monster goes down fast to even some basic units.


Yep, pour a tactical squad worth of bolter shots into them and they're going to die. Also, I find it interesting that the new Battleforce has only troops in it.

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I think the venomthrope is a bit deceptive. I think its one of those minis that will look less fiddly in person. While it is top heavy it seems like the tentacles are all separate pieces which can help with balancing it. Its really not that big either. For those who want to field but don't like the mini, the ravenors would probably lend themselves to conversions.

   
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Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

The thrope isnt actually badly balanced
the weight should be fine, i think the real problem with it will be pinning its lash arms on lol.
Also, a creature that removes attacks from enemies and also gives a cover save? i like.
Throw him with a fex or try and let them tear apart things
Or shield your swarm lol.

All i know is, even though i have decided to go with it and wait out 2 months, ill have a large order by then
Ill pinch a friends dex to get a 2k list planned out ready lol.

All in all from what i have seen so far: Nice job GW!
You have actually managed to finally re-design an army that people want to use.
The new models pretty much finish that off.
But its the rules that may or may not show otherwise.

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Warp, in theory im not actually holding off mate
Just stops me going against what ive said i'd do lol.

Sure, i wont be buying tyhem on release, but once the 2 months is up ill possibly spend a fair bit getting a 2-3k army
(allows me to use different builds then)


Also, i do want atleast 10 pyro's, not because they may be good, but the looks hot!
Nothing says "Goodbye armour" more than 10 gunbeasts

This message was edited 1 time. Last update was at 2009/12/08 19:29:36


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Piercing the heavens

ShumaGorath wrote:The hive guard has the soul edge, and that trygon is like a dream come true.

It's not the first time they paint an eye on a 'Nid gun.

Man, looking at that Trygon almost makes me want a 'Nid army. The Maw-thingy is interesting, but I don't really see why growing a larger mouth makes your arms go all T-Rex on you.
   
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I want to get a Venomthrope, but convert it to be less Zoanthrope and more Lictor. Give it legs to stand on, two sets of the plastic Rending Claws, and have the tentacles coming off the backs of the wrists.

 
   
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puma713 wrote:
Neith wrote:
puma713 wrote:
Am I the only one who actually likes the Venomthrope? I can't wait to see what they've done to Lictors. One of my favorite units in the game.


I love Lictors (as far as the model goes), but the current rules prevent me from taking them seriously. All I've heard in regards to the new 'Dex so far is an increase back to 3 Wounds, and possible inclusion of Death Leaper.

There were some 'new' Secret Deployment rules posted a month or two ago but nothing's been said about them since so I'd take them with a grain of salt. But yeah, here's hoping Lictors will be worth using again!


^^ That right there is what keeps me from using them right now. I hate how they deploy. They used to deploy from Reserves and just come onto the board whereever you like them (like the Callidus Assassin) which makes them really nice. However, once they start scattering and possibly scatter onto troops (friendly or otherwise), they may mishap, since (and correct me if I'm wrong) the 5th Edition rules don't say friendly/enemy troops count as impassible terrain. If it said that, then the Lictor would move to just outside of them, but otherwise he mishaps. And that is just ridiculous to me. It's a biological assassin - what, it tripped over a tree trying to get to that squad of IG's? Please fix the Secret Deployment and I will be a happy bug.


Friendly and Enemy models +1" count as impassable terrain. It does say this in the rule book.

In Codex: Tyranids 4th ed it says that Lictors must deploy in area terrain, can not be deployed outside of the selected area terrain and are not destroyed by landing in impassable terrain but "are placed as normal". The 1st one hurts Lictors because of 5th edition but the second two are their to make sure a Lictor will get off a first round charge.
Now, the second rule trumps the Enemy Impassable terrain rule because Enemy models are not area terrain so a Lictor can not scatter into them because doing so would take them outside the mandatory selected area terrain. The third rule says they "are placed as normal." Normal placing would be a mandatory dangerous terrain test.
Lictors can never roll on the Deep-strike Mishap Table because they can not mishap.

Now some people will try to say that scattering into Impassable Terrain, specifically enemy or friendly models, would cause them to roll on the Mishap Table stating that you technically never scattered out of the preselected Area Terrain. If they argue this enough then just go with it. Why? If they roll "Destroyed" then Codex: Tyranids 4th ed says that can not happen so you get to roll your Deep-Strike again because that is "placed as normal." If you roll "Opponent Gets to Place It" then it must be placed in a "valid Deep-strike formation." The only place a Lictor can have a "valid Deep-Strike formation", according to Codex: Tyranids 4th ed is in that Area Terrain you selected. If you roll "Go Back to Reserves" then it CAN count as being destroyed but Codex: Tyranids 4th ed says it can not be destroyed so it is "placed as normal." Re-roll your Deep-strike. So, you get a 2/3rds chance of redoing your Deep-strike and 1/3rd chance of letting your opponent select where the Lictor will be placed in the terrain you selected.

The more times I read the Lictor deployment rules the more I think that the way they were written in 4th edition really give the finger to 5th edition. You know, except for the whole you must take a dangerous terrain test.

Now, as other people have said, you're wrong about Lictor deployment in Codex: Tyranids 3rd ed. You preselect the area terrain and hope there is an enemy by it.




I can't wait for the new codex to come out and fix Lictors. I even ordered a Death Leaper to go with my other three Lictors.

Also, Tyranids aren't bugs despite having 6 legs. They do not have antennae and do not have definable body regions so they would be a separate Phylum of animals. Interesting fact, Dinosaurs are also considered to be their own animal Phylum and are not considered Reptiles. However, Dinosaurs have been considered to never have flown or swam so the fliers and dedicated swimmers are considered Reptiles. If Dinosaurs were still alive today then we would have Fish, Birds, Mammals, Reptiles, Bugs and Dinosaurs and what ever else I missed.


TL/DR: Nothing really important in this post. I just got bored.


vvvvvvv I figured everyone would understand that the +1" did not apply to friendly models seeing as how you would have to have never played any GW game to come up with the train of though that it did. It seems that I was wrong. Thanks for lowering my expectations for DakkaDakka.

This message was edited 1 time. Last update was at 2009/12/09 03:30:02



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Oakland, CA -- U.S.A.

Kwosge wrote:Friendly and Enemy models +1" count as impassable terrain. It does say this in the rule book.
For enemy models, yes. Friendlies do not have the 1" restriction.

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Sorry if someone's already asked this, I didn't bother to read all six pages, but are Hive Tyrants now really the only HQ choice available? Will there be any other HQ units in the new codex, or just those massive Hive Tyrants?

In short...is it going to be illegal to play a Tyranid army without any monstrous creatures under the new codex? Not that anyone was playing without them anyway, but I'm just curious.

Alas, poor Yorick.


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While moving Zoanthropes out of Heavy Support was good, I'm surprised that they put them in Elites instead of HQ.
   
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London (work) / Pompey (live, from time to time)

Nurglitch, that was what i was thinking.
Now nids have synapse in HQ, Elite and Troop with the new book.
I guess drawing out a fex and ID'ing him is out of the question now.
Also, i think thropes will sell alot more, since they are no longer competing with the fex for a space.

The fex however, poor bastard will get nerfed due to the new 250 point beast, aka big bastard trygon.

Also, me thinks if the venomthingymajiggy does provide cover like a KFF it will be making its way into alot of nid armies.

Im just interested in seeing weather or not certain unit restrictions are moved or added.
0-1 unit of licks per army makes sense, but other units shouldnt have this.

Im also wondering if they followed the new dex thing and allowed up to 4 HQ's lol, however, with only the tyrant there i doubt it, BL gets retires as a 0-1 option for a unit of stealers.

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.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Sorry no pics as they are not permitted by my source... who also has the codex at his house.

Just finished assembling one of the raveners.

Lots of bits to pick and choose from. Make sure you work out well ahead of time what variants to go with army list wise, and either magnetise the chest pieces (easier said than done) or just man up and buy more models.

The Trygon is in (seemingly) dozens of pieces, getting flash cut off.

Fortunately the flash is minimal on both sets and is easily removed via hobby knife.

Assemble the main body/tail/carapace first then blu-tac a dry run for the rest of the pieces, a few shifts here and there will really change the 'feel' of the model's pose.
I prefer the 'I'm an anteater' look with arms spread wide in diabolically surprising splendor.

This message was edited 1 time. Last update was at 2009/12/08 22:27:57


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JD21290 wrote:
The fex however, poor bastard will get nerfed due to the new 250 point beast, aka big bastard trygon.


I don't know if 'fexes will be completely nerffed. From the looks of it, the new things are purely close combat. So while 'fexes might get kicked out of many lists and certainly start making less appearences, the good ol' dakka fex will probably stay for a little while. By the way (again, sorry if we've already gone over this) that Trygon looks like an immensely huge version of a Ravener. Will be able to deepstrike in the same way?

Alas, poor Yorick.


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