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Made in us
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Lewisville, Texas

Knarloc Cavalry would nice thought or the Gaint Knarloc for some cc capabilities.

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Buzzsaw wrote:
Oshova wrote:
QuietOrkmi wrote:I wish that they would just update everyone simultaneously... In MTG, could you imagine if they released blocks that did not include colors?




However MTG takes minimal effort to come up with the rules for a couple of hundred new cards. Then some time spent doing art.

Not months/years writing fluff and background, doing 2D design, then 3D design on all the different variations in each model to go in a unit, of which there are a large amount of units. There's writing the rules and stats as well. Doing all the playtesting, painting up models, getting the publicity out there. Now do you see why it takes so much longer to re-do GW's rules?

I agree that sometimes it takes a long time to see stuff re-done. But I would rather wait longer and get a finished, good product. Than have it rushed out, and get an inferior product.

Oshova


Without the "I would rather wait longer..." bit, I honestly would have thought this post was sarcasm.



Oh I'm on no way saying that GW is good at giving out good products, and I'm not saying they use their time well. Was just making a comparison between two completely different types of game design.

Oh, and I think they should have options to basically play an entire Kroot army (or as near as) from the Tau book. I've had great fun playing with Kroot Mercenaries, but sadly their rules are slowly becoming more and more outdated . . . but you can still pack a nice punch of cheap jetpack meltas

Oshova

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Don't worry Oshova; come the new Tau Codex there will be a new Kroot Special Character that will allow you to take various Kroot units in other slots and have a whole Kroot army. Sadly, only 25% of those Kroot units will have models, with the rest of them maybe appearing in the 2nd or 3rd Waves (but probably not).

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agnosto wrote:
QuietOrkmi wrote:I wonder what you could do with the whole "small warp presence"? Would it make daemons and psykers have to roll night fight to fire psychic shooting attacks?


Or they could get a 4+ invul save against psychic powers targeting them...


OOOooh, give Jaws of the World Wolf a root canal with that.

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These tau rumours make perfect sense. Heres hoping for fusion blasters becoming multi-melta equivalents and some new power weapon options. If Tau really are as adaptable and smart as they are supposed to be surely theydd counter enemy units with their own melee training. I just hope they make some new models that are so cool i wont have any second thoughts about dumping my 30 or so suits for the new ones.

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geordie09 wrote:also... the Valkyrie can drop troops on route but only Storm Troopers who have selected the particular rule. The Tau drop ship could be similar in that only the particular unit can have that ability and other units are carried as normal!

Actually anyone can drop from a valkyre/vendetta, storm troopers just have that special rule that lets them re-roll scatter.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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HBMX that wouldn't really surprise me. But seeing as I'm sorking on conversions anyway I woudln't really mind. The Kroot Mercs just look so cool =p

Oshova

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H.B.M.C. wrote:Don't worry Oshova; come the new Tau Codex there will be a new Kroot Special Character that will allow you to take various Kroot units in other slots and have a whole Kroot army. Sadly, only 25% of those Kroot units will have models, with the rest of them maybe appearing in the 2nd or 3rd Waves (but probably not).


Doubt that is going to happen. Contrary to popular belief, its Codex: Tau Empire, not "Codex: Random Assorted Xenos Species That All Work for the Tau, But It's Okay If You Take An Entire Army of Non-Tau, We Really Won't Mind"

GW has made it pretty clear in the past that the Tau presence will always be err... present in a legal army formed from the Tau Codex. Hence the reason why GW imposed the 1+ Crisis Suit/Firewarrior rule in the current Codex.


CoALabaer wrote:
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Tsurugi wrote:These tau rumours make perfect sense. Heres hoping for fusion blasters becoming multi-melta equivalents and some new power weapon options. If Tau really are as adaptable and smart as they are supposed to be surely theydd counter enemy units with their own melee training. I just hope they make some new models that are so cool i wont have any second thoughts about dumping my 30 or so suits for the new ones.


Tau could counter enemy melee a lot better without any other rule changes, if simply they were allowed to ignore the rule that says you have to move all possible figures from your unit into the fight.

This would be fluffy, and it would make enemies more careful about assaulting, to be sure to contact more defenders.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Kilkrazy wrote:
Tsurugi wrote:These tau rumours make perfect sense. Heres hoping for fusion blasters becoming multi-melta equivalents and some new power weapon options. If Tau really are as adaptable and smart as they are supposed to be surely theydd counter enemy units with their own melee training. I just hope they make some new models that are so cool i wont have any second thoughts about dumping my 30 or so suits for the new ones.


Tau could counter enemy melee a lot better without any other rule changes, if simply they were allowed to ignore the rule that says you have to move all possible figures from your unit into the fight.

This would be fluffy, and it would make enemies more careful about assaulting, to be sure to contact more defenders.


That and give them a stand and shoot reaction...

CoALabaer wrote:
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chaos0xomega wrote:Doubt that is going to happen. Contrary to popular belief, its Codex: Tau Empire, not "Codex: Random Assorted Xenos Species That All Work for the Tau, But It's Okay If You Take An Entire Army of Non-Tau, We Really Won't Mind"

GW has made it pretty clear in the past that the Tau presence will always be err... present in a legal army formed from the Tau Codex. Hence the reason why GW imposed the 1+ Crisis Suit/Firewarrior rule in the current Codex.


One hopes that GW will come to their senses and remove the 1+ requirement going forward - no other army has this, and not even Tau need it.

That said, it'd be awesome to have a Kroot character which allowed for Knarlocs as Elites and Hounds as Fast for a mini Kroot Merc army. It'd cost GW almost nothing in sales or development, but be a fun way to recognize something interesting from way back when.

   
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Persoanlly the idea of race specific lists in a Tau army would be a nice change. On the other hand I play a Tau only army (I really can't stand the other aliens so Tau supremecist it is lol)and would hate to see additional races at the expense of more depth for the Tau.

Also as a CC aid why don't battle suits have a mandiblaster-like option? A close support weapon that gets triggered in an assault.
   
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chaos0xomega wrote:Doubt that is going to happen. Contrary to popular belief, its Codex: Tau Empire, not "Codex: Random Assorted Xenos Species That All Work for the Tau, But It's Okay If You Take An Entire Army of Non-Tau, We Really Won't Mind"


The Tau will be whatever GW wants it to be at the time of writing the Codex. Do not hold your fluff so sacred. It can and will be changed arbitrarily, new units will be retconned into existence, and things will change.

chaos0xomega wrote:GW has made it pretty clear in the past that the Tau presence will always be err... present in a legal army formed from the Tau Codex. Hence the reason why GW imposed the 1+ Crisis Suit/Firewarrior rule in the current Codex.


The current Tau Codex was an early 4th Codex. We're mid 5th now. Since then we have seen an explosion of Codices with army-changing Special Characters. To expect them to not follow that trend with the Tau is somewhat naive.

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One hopes that GW will come to their senses and remove the 1+ requirement going forward - no other army has this, and not even Tau need it.

That said, it'd be awesome to have a Kroot character which allowed for Knarlocs as Elites and Hounds as Fast for a mini Kroot Merc army. It'd cost GW almost nothing in sales or development, but be a fun way to recognize something interesting from way back when.


The reasons the 1+ restriction was put in place and the name of the Codex was changed from Codex: Tau to Codex: Tau Empire was to cement the fact that even though they use auxiliary forces and they are made up of a wide variety of different species, it is still a TAU army led by TAU military/political officers. It would be a pretty big about-face for GW to reverse that after they pushed that way between 3rd and 4th ed. In fact, back then there was a quote by one of the designers stating pretty clearly that the Tau will always be the focus of any army built using the Codex, as the focus was and will always be on them, not alien auxilaries.


The current Tau Codex was an early 4th Codex. We're mid 5th now. Since then we have seen an explosion of Codices with army-changing Special Characters. To expect them to not follow that trend with the Tau is somewhat naive.


I'm sure they will follow the trend. But I don't think the trend will involve Tau-less armies. Almost guaranteed that the vast majority of special characters will be Tau, and that even those non-Tau special characters (if there are any) will still require some sort of Tau unit present in some way, shape or form.

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For 5E, GW generally removes the 0-X restrictions and X+ requirements, so it'd be odd to see them remain in the Tau Codex.

   
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JohnHwangDD wrote:For 5E, GW generally removes the 0-X restrictions and X+ requirements, so it'd be odd to see them remain in the Tau Codex.


Generally, yes. But you still have the rare"only Captains may take command squads and Chapter Masters may take honor guard" restrictions in 5th edition.

If I had to guess, some/most of the races would be elites or fast attack choices, with certain HQ making them troops squads ala captains and bike squads. But I could be talking out of the wrong end.

Personally, I don't care if you could make 100% non-tau armies from the upcoming Tau Codex. Inclusion is generally better than exclusion, IMHO.

This message was edited 2 times. Last update was at 2010/10/04 21:43:34


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The HQ slots would still have to be maintained by Tau units, since there would be no super-kroot unit capable of being an HQ unit (except of course a kroot special char on a knarloc for example)

However, if there WERE such a Kroot capable of taking an HQ slot I would expect this to be along the lines of the Space Marine Salamander army with He'stan configuration (or a better example: Commander Farsight - not to confuse the Supreme Commander of the Farsight Enclave with our own Oshovah ) you have to take a special char to do this, with their own restrictions/benefits.

What I would REALLY like to see: Ethereals getting at least a 5+ invulnerable save. What self-respecting Earth-Caste engineer would let their Celestial-Caste be left that vulnerable in combat!? They should at least be accompanied by a free shield drone for crying out loud!

Ethereals are not supposed to be sacrificial units meant for giving your units benefits for 50pts after offering them up to the nearest squad of blood hungry berserkers.


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Ehsteve wrote:The HQ slots would still have to be maintained by Tau units, since there would be no super-kroot unit capable of being an HQ unit (except of course a kroot special char on a knarloc for example)

However, if there WERE such a Kroot capable of taking an HQ slot I would expect this to be along the lines of the Space Marine Salamander army with He'stan configuration (or a better example: Commander Farsight - not to confuse the Supreme Commander of the Farsight Enclave with our own Oshovah ) you have to take a special char to do this, with their own restrictions/benefits.

What I would REALLY like to see: Ethereals getting at least a 5+ invulnerable save. What self-respecting Earth-Caste engineer would let their Celestial-Caste be left that vulnerable in combat!? They should at least be accompanied by a free shield drone for crying out loud!

Ethereals are not supposed to be sacrificial units meant for giving your units benefits for 50pts after offering them up to the nearest squad of blood hungry berserkers.


But you see, The Ethereal simply breaks his staff in two, pulls out cane swords from both ends and shouts 'FOR THE GREATER GOOD!!!!' as he bullcharges said Berzerkers. The end result is still the same but dammit he's going out in style.
   
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Ehsteve wrote:or a better example: Commander Farsight - not to confuse the Supreme Commander of the Farsight Enclave with our own Oshovah


Hehe thanks . . there's a reason I purposefully spelt mine wrong . . .

Or atleast that's what I tell people =p

I would love Farsight to make Crisis suits troops choices, or atleast scoring. Would be awesome, yes it would suck if you went all out Crisis suits (better than Deathwing though), but it would look awesome =D

Oshova (not O'shovah, Farsight, The Longsighted, or any other itteration )

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I was writing a realistic 5ed codex of tau for passing time.. and a few things from it i recommend should be in tau 5e

Etheral (1-3 choice for a single HQ slot)
- Armored ceramony robes, which give 4+ 5++
- Limit effect of re-rolls and price of failure to 12". If another etheral is within 12" of a sqaud they don't get effected by price of failure.
- Honor guard apply for each one, so a more elitest tau fire warrior army is possiable with this idea.

XV-9's (limit 0-1, Shas'O in XV-9 removes restriction)
- Added into codex (turn XV-9's into plastic... watch them sell like hot cakes)
- Ability for Shas'O and bodyguards to take XV-9 armor

That's a small bit of my 5e ideas... i got more if people are interested.

oh... and one idea of mine i wish would come true.... Farsight in a XV-9

This message was edited 1 time. Last update was at 2010/10/05 12:12:43


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kronk wrote:
JohnHwangDD wrote:For 5E, GW generally removes the 0-X restrictions and X+ requirements, so it'd be odd to see them remain in the Tau Codex.


Generally, yes. But you still have the rare"only Captains may take command squads and Chapter Masters may take honor guard" restrictions in 5th edition.

If I had to guess, some/most of the races would be elites or fast attack choices, with certain HQ making them troops squads ala captains and bike squads. But I could be talking out of the wrong end.

Personally, I don't care if you could make 100% non-tau armies from the upcoming Tau Codex. Inclusion is generally better than exclusion, IMHO.


Here's hoping Shadowsun (or equivilant) makes Stealth Suits as troops, and maybe that they could also take flamers along with melta guns. That would be perfect as it would make taking her more worthwhile, and would free up the Elites slot for more crisis suits. Plus they way stealths are currently, they are more of an infantry support platform, and moblie markerlight platform.

A friend of mine let me play Farsight allowing 2 units of Stealths as troops and having instead of the Farsight bomb (Farsight + seven bodyguards), 4 suit squads for the commanders and with the option of upgrading all to shas'vres @ BS4 (they are supposed to be veteran suit pilots). It was pretty cool, and it didn't feel as neutered by the Farsight Limitations. The Stealths performed as a somewhat hardier, more shootier, and manuverable firewarriors.

I still felt the sting from the lack of Kroot, but it wasn't nearly as bad having 24 S5 shots each turn chumming stuff up.



Superscope wrote:I was writing a realistic 5ed codex of tau for passing time.. and a few things from it i recommend should be in tau 5e

Etheral (1-3 choice for a single HQ slot)
- Armored ceramony robes, which give 4+ 5++
- Limit effect of re-rolls and price of failure to 12". If another etheral is within 12" of a sqaud they don't get effected by price of failure.
- Honor guard apply for each one, so a more elitest tau fire warrior army is possiable with this idea.

XV-9's (limit 0-1, Shas'O in XV-9 removes restriction)
- Added into codex (turn XV-9's into plastic... watch them sell like hot cakes)
- Ability for Shas'O and bodyguards to take XV-9 armor

That's a small bit of my 5e ideas... i got more if people are interested.

oh... and one idea of mine i wish would come true.... Farsight in a XV-9



The way they are, I wouldn't take them. GW would have to do some serious work to make the XV9s more interesting to me. I'd take them over a drone swarm for sure, but if I had to choose between them and pihranas (or tx-42s) I'd take the pihranas (or tx-42s).

They look real nice...but maybe if they had close combat attachments, and were high weapon skill with power weapons or something, or could shoot in close combat. As it is they are just meh.

This message was edited 1 time. Last update was at 2010/10/08 00:50:20


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Trevak Dal wrote:
Superscope wrote:I was writing a realistic 5ed codex of tau for passing time.. and a few things from it i recommend should be in tau 5e

Etheral (1-3 choice for a single HQ slot)
- Armored ceramony robes, which give 4+ 5++
- Limit effect of re-rolls and price of failure to 12". If another etheral is within 12" of a sqaud they don't get effected by price of failure.
- Honor guard apply for each one, so a more elitest tau fire warrior army is possiable with this idea.

XV-9's (limit 0-1, Shas'O in XV-9 removes restriction)
- Added into codex (turn XV-9's into plastic... watch them sell like hot cakes)
- Ability for Shas'O and bodyguards to take XV-9 armor

That's a small bit of my 5e ideas... i got more if people are interested.

oh... and one idea of mine i wish would come true.... Farsight in a XV-9



The way they are, I wouldn't take them. GW would have to do some serious work to make the XV9s more interesting to me. I'd take them over a drone swarm for sure, but if I had to choose between them and pihranas (or tx-42s) I'd take the pihranas (or tx-42s).

They look real nice...but maybe if they had close combat attachments, and were high weapon skill with power weapons or something, or could shoot in close combat. As it is they are just meh.


XV9s are T5, that is all you take them for. XV9s are what crisis suits should be: versatile, exotic weapons, awesome poses and T5.

To stop crisis suits being felled by the garuanteed salvo of krak missiles (of which your opponent has surely taken 5-10 because he heard he was versing Tau) I would say GW has to up XV8s to T5, I mean they don't do a long in CC as they lack power weapons and have a VERY average weapon skill.


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I can't imagine new necrons. I have never thought of a way to perfect necrons designs. Their sculpts are basically the perfect, simple form of them. Sure you could add more detail but that wouldn't change a lot. Necrons are the epitome of well done sculpts. Except maybe C'tan. I am really incited to see new models and if that old rumor of a necron giant comes into play, I might start repainting my entire force.


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Mewiththeface wrote:I can't imagine new necrons. I have never thought of a way to perfect necrons designs. Their sculpts are basically the perfect, simple form of them. Sure you could add more detail but that wouldn't change a lot. Necrons are the epitome of well done sculpts. Except maybe C'tan. I am really incited to see new models and if that old rumor of a necron giant comes into play, I might start repainting my entire force.


Yeah, I agree with this. Completely. Maybe just give them a couple more poses, and a couple 'destroyed' heads on the sprue (Jaw falling off, eye blown up, etc.) and some subtle variations. I think even necrons can be individualized.

Wraiths need to be plastic...And scarier too.

Tomb spyders are amazingly cool, and they deserve to be plastic too.

A necron Dreadnought would be pretty cool too.


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I'd like to see new Destroyers. They always look mashed together. If they had more of unique feel (instead of looking like a warrior torso stuck on a tomb spider body) I'd like them a whole lot more. And another "tank" type model would be awesome too.

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Big Tim wrote:] And another "tank" type model would be awesome too.

The Obelisk would be a good tank to be made, but knowing GW the state line will be in the codex but they'll wait six editions to release the model like the defiler for nearly 4 years

This message was edited 1 time. Last update was at 2010/11/18 12:58:03


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Warlord Gazghkull Thraka wrote:As if the Tau weren't unfair enuff........


if you think the tau are overpowered, you seriously need to change your tactics. are you trying to outshoot them with orks or something?
   
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warboss wrote:
Warlord Gazghkull Thraka wrote:As if the Tau weren't unfair enuff........


if you think the tau are overpowered, you seriously need to change your tactics. are you trying to outshoot them with orks or something?


Yeah, Tau are so fething unfair. I hate how Tau players never just run straight toward my deployment zone and let me assault them. So much bs.


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