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How long did it take them to cough up the FAQs? A few months? A few days?
Do they already have this stuff worked out and in the pipes or are we gonna have to wait for the behemoth to ruminate and pass out the gravy? I wonder.
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak.
They weren't hugely comprehensive, just intended to iron out anything major that was sent awry by the new rules, but they were still enough to keep the game going.
kenzosan wrote:
Oh I agree. I'm constantly bitching at my friends about how my elite melee fighters cant take out a standard marine squad. I ran theory on it and it was just so stupid.
Anyone that doesn't know: on the charge, Howling Banshees and Striking Scorpions come out with 1-2 wounds left after wiping out a 10 man tac squad. The point difference is too great and that's an elite vs a troop. If you contest this, I'd love to hear arguments about how I'm wrong because I want to field either of those units.
I would be happy to show how this is wrong.
Banshees have a pistol and a power weapon and strike at I5. That means 3 attacks on the charge. A Tac Marine does not have a CCW, except for the Sergeant, and they have rapid fire weapons plus a heavy weapon, so more than likely they will fail to get the charge against a Fleet unit with pistols and have 1 attack per marine, with the Sergeant at 3 attacks for CC+Pistol and 2 base.
e.g. without an Exarch, without Leadership tests that the Tac Marines would be taking every turn, and without a charge bonus, Banshees would win by 7 models in CC against Tac Marines. YMMV with an Exarch or with a Power Weapon on the Serg, but suffice to say, if you're looking for something to complain about in C:SM, it probably shouldn't be Tactical Marines, which are nearly universally regarded as being nothing special.
That being said, I'm totally on board with this rumored psychic chart being complete bs for Xenos. I'm planning on playing Orks, and I can't say I like the idea of having our Psyker, already one of the worst and most unreliable in the game (with NO psychic defense!) being further cemented into the bottom of the dustbin.
Must have been assault marines then I did the math on. Cuz I remember there being 2 attacks per marine when I did the math. Blood angels were the codex I was using so the point of a troop being that good against an elite is still valid.
Don't know how you reached that particular mathematical conculsion...
Let's re-examine that shall we?
Spoiler:
10 Howling Banshees vs. 10 tactical marines.
Average charge distance of 7" (41.6% chance of failure), banshees have a 28.4% greater chance to make the distance due to possible rerolls (assuming Fleet is rerolls on one die in the charge distance and not both). Assuming rerolls to both dice the chance of failure for the Howling Banshees drops to only 17.36%
10xSpace Marines (C:SM) vs 10xHowling Banshees (Eldar)
WS4 S3 T3 vs. WS4 S4 T4
Values are assumed to be rounded accordingly for casualties.
Marines lose combat by 1. Unlikely chance henceforth of winning combat.
Defensive fire will play a massive role I think in determining people's weapon choices.
Well, the only other thing to take into account is that next edition, Assault Marines will get a free I10 attack in addition to their normal stuff, if they charge.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
e.g. without an Exarch, without Leadership tests that the Tac Marines would be taking every turn, and without a charge bonus, Banshees would win by 7 models in CC against Tac Marines. YMMV with an Exarch or with a Power Weapon on the Serg, but suffice to say, if you're looking for something to complain about in C:SM, it probably shouldn't be Tactical Marines, which are nearly universally regarded as being nothing special.
That being said, I'm totally on board with this rumored psychic chart being complete bs for Xenos. I'm planning on playing Orks, and I can't say I like the idea of having our Psyker, already one of the worst and most unreliable in the game (with NO psychic defense!) being further cemented into the bottom of the dustbin.
Must have been assault marines then I did the math on. Cuz I remember there being 2 attacks per marine when I did the math. Blood angels were the codex I was using so the point of a troop being that good against an elite is still valid.
And Banshees still won? You do realize that Assault Marines are close combat troops?
So your Elite close combat unit wins against a Troop close combat unit and you're complaining why. PS, you do realize that Banshees cost 16 pts a model and Assault Marines cost 18? They get a free transport, but still..
Let's run the math on Assault Marines (which are completely different from Tactical Marines and are actually a Fast Attack choice in Codex Space Marines)
I'm going to assume that no one get's a charge, so no charge bonus to keep it fair and easy. 10 Howling Banshees (no exarch), 160 points, versus 190 points of Assault Marines.
Spoiler:
.5*.33*2*10
3.3
.5*.66*.5*2*5.7
1.881
.5*.66*.5*3
.495
2.376
Marines lose combat by .9
.5*.33*2*7.6
2.5
.5*.66*.5*2*3.5
1.155
.5*.66*.5*3
.495
1.65
Marines lose combat by .85
.5*.33*2*7
2.31
.5*.66*.5*2*1.2
.4
.5*.66*.5*3
.495
.9
Marines lose combat by 1.4
.5*.33*2*6.1
2
So Banshees win by a margin of 6 models against 190 points of Assault Marines in CC. Oh, and if they spend 50 points on a Sang Priest, which also takes an Elite slot, you also ignore their FNP saves, making that extra investment meaningless against your Banshee's CC attacks. The Marines do get a free transport, or jetpacks, making their charge bonus more accessible, and they can also get Furious Charge (which would have a huge impact on combat), but still, with no Exarch and a big price gap, I think it's silly to complain about this.
The above assumption is extremely impractical. What about Grey Hunters:
Spoiler:
10 Howling Banshees vs. 10 tactical marines.
Average charge distance of 7" (41.6% chance of failure), banshees have a 28.4% greater chance to make the distance due to possible rerolls (assuming Fleet is rerolls on one die in the charge distance and not both). Assuming rerolls to both dice the chance of failure for the Howling Banshees drops to only 17.36%
9xGrey Hunters (C:SW) +1 Wolf Guard (C:SW) vs 10xHowling Banshees (Eldar)
WS4 S3 T3 vs. WS4 S4 T4
Values are assumed to be rounded accordingly for casualties.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
I love you, kroothawk! The don't panic is perfect.
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H.B.M.C. wrote:Can't wait to see the ones for the Templars and Tau. "These books are two editions old... so here's 10 pages of rules that might make them work!".
Maybe they will get around to FAQ'ing the 'Command and Control Node' to do something besides allow you to take Target Priority Checks off your commander!
I'm still surprised to this day that we never got a reworking on that piece of wargear...FAQs can't save us, we really need that new book.
Assembled and painted:
~9000pts Player of The Tau Empire since release in 2001
“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
I actually really like these rumors for the most part. sounds like Nids will be getting a bit of a boost from some of the rules. Also really liking the rumors for the starter set. Likely i will pick up some more demons etc. if it turns out that the rules concerning allies turn out to be true. all in all... excited.
H.B.M.C. wrote:Can't wait to see the ones for the Templars and Tau. "These books are two editions old... so here's 10 pages of rules that might make them work!".
Maybe they will get around to FAQ'ing the 'Command and Control Node' to do something besides allow you to take Target Priority Checks off your commander!
I'm still surprised to this day that we never got a reworking on that piece of wargear...FAQs can't save us, we really need that new book.
Were half way threw the year, and no sign of a new book for any army. The chance we get one soon seems to be getting further and further away.
H.B.M.C. wrote:Can't wait to see the ones for the Templars and Tau. "These books are two editions old... so here's 10 pages of rules that might make them work!".
Maybe they will get around to FAQ'ing the 'Command and Control Node' to do something besides allow you to take Target Priority Checks off your commander!
I'm still surprised to this day that we never got a reworking on that piece of wargear...FAQs can't save us, we really need that new book.
Were half way threw the year, and no sign of a new book for any army. The chance we get one soon seems to be getting further and further away.
Every time I hear an update on the release dates Tau get further and further away. It was supposed to be last year, beginning of this year, beginning of next year, now it is summer next year. I just hope this new edition doesn't hurt us enough to ruin my recent return to playing as appose to just making terrain.
Assembled and painted:
~9000pts Player of The Tau Empire since release in 2001
“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
Dantalian wrote:Maybe they will get around to FAQ'ing the 'Command and Control Node' to do something besides allow you to take Target Priority Checks off your commander!
I'm still surprised to this day that we never got a reworking on that piece of wargear...FAQs can't save us, we really need that new book.
Oh I agree, but some have said that Templars are 'done', but GW are just waiting for the right release window. How's that phrase go again? No time like the present?
I have no problems with Chaos and Dark Angels getting first dibs on new books, as they are the two worst examples of the 'Jervis Era' (and as far as I'm concerned, it can't get any worse for Chaos, so anything would be an improvement at this stage). But after them its gotto be Templars and Tau, as they are the oldest and are so far out of date. Then Eldar, for a mix of reasons between Templar/Tau and Chaos/DA, and then 'Nids, as I don't think 6th is going to fix the inherent problems of that book.
everyones over reacting about the new psychic table. Eldar will probably get so many new powers that the codex is borderline or full-blown broken. For all we know, it can be a limiter by GW.
Frankly, I'm more worried about my DE in what looks like psyker friendly metagame. Sure we do have a few anti-psychic weapons but still... I still have my Marines and Guard (which can tag tream and whoop ass!!!!) But still... :(
also noticed that ap 2 and 3 will have some affect on vehicles. Lascannons are back in the game baby
Current Armies -Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines
Army Project http://www.dakkadakka.com/dakkaforum/posts/list/469111.page
I really hope the starter set is in line with the rumors. I can buy the set and convert all of it to chaos, which leads me to believe it's too good to be true.
@Spartan089
what the frag grenades do you mean by deep striking ANYTHING!!!!
Current Armies -Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines
Army Project http://www.dakkadakka.com/dakkaforum/posts/list/469111.page
I love that part in the 3rd teaser video when they say
"In the Grim Darkness of the Far Future, There is Only..."
and then they show a picture of Space Marines.
You can't spell 'slaughter' without 'laughter'. By the time they scream... It's too late. DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+ Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
Archonate wrote:I love that part in the 3rd teaser video when they say
"In the Grim Darkness of the Far Future, There is Only..."
and then they show a picture of Space Marines.
Why wouldn't they.
Space Marines are build for one singular purpose, and that is war.
Say what you want about Space Marines being the favorite of GW. Tau are a race, and they lead lives apart from war. Imperial Guard are recruited from civilians and should they survive (haha) they will return to being civilians. Eldar are a race that lives lives apart from war. Tyranids are just hungry. Orks just want to party.
If there was no war, there would be no single reason for Space Marines to exist. Their only justification is war, so they do make the best representation of "only war".
Archonate wrote:I love that part in the 3rd teaser video when they say
"In the Grim Darkness of the Far Future, There is Only..."
and then they show a picture of Space Marines.
Why wouldn't they.
Space Marines are build for one singular purpose, and that is war.
Say what you want about Space Marines being the favorite of GW. Tau are a race, and they lead lives apart from war. Imperial Guard are recruited from civilians and should they survive (haha) they will return to being civilians. Eldar are a race that lives lives apart from war. Tyranids are just hungry. Orks just want to party.
If there was no war, there would be no single reason for Space Marines to exist. Their only justification is war, so they do make the best representation of "only war".
Or just keep on hating, that's cool too .
but an ork party is war.
currently run
my eldar at 2000 pts chaos space marine at 3000+ pts working on dark eldar aiming for 2k Had a 1k Tau and a 2k Ork and 3k BA.
Archonate wrote:I love that part in the 3rd teaser video when they say
"In the Grim Darkness of the Far Future, There is Only..."
and then they show a picture of Space Marines.
Why wouldn't they.
Space Marines are build for one singular purpose, and that is war.
Say what you want about Space Marines being the favorite of GW. Tau are a race, and they lead lives apart from war. Imperial Guard are recruited from civilians and should they survive (haha) they will return to being civilians. Eldar are a race that lives lives apart from war. Tyranids are just hungry. Orks just want to party.
If there was no war, there would be no single reason for Space Marines to exist. Their only justification is war, so they do make the best representation of "only war".
Or just keep on hating, that's cool too .
but an ork party is war.
I swear whatever they showed, they would still get hate for it. The pictures are gd beautyful, why do you have a problem with them!
quilava1 wrote:@Spartan089
what the frag grenades do you mean by deep striking ANYTHING!!!!
Well not anything, but when you throw Creed and his tactical genius into the mix you can deep strike units from other allied armies that were clearly not meant to be deep struck.
kenzosan wrote:
Spartan089 wrote:Wow with the new allies rule anyone who allies with Imperial guard can end up deep-striking anything...
Deep striking Furioso Dreadnoughts
Deep striking a blob of 30 ork boyz
Deep striking rhinos
Deep striking Landraiders with TH/SS Termies
Wow whoever wrote 6th edition must have been a tactical geniu-
I like how Deep striking landraiders is already what I do. Blood Angels dont need IG
Except your landraiders don't have angry 2+/4++ save termies in them
This message was edited 1 time. Last update was at 2012/06/21 04:02:42
Games Workshop: Ruining Chaos Space Marines since 2007
First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.
Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.
Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.
Then, they raised prices on the Marines, and there was nobody to speak out for me.
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quilava1 wrote:@Spartan089
what the frag grenades do you mean by deep striking ANYTHING!!!!
Well not anything, but when you throw Creed and his tactical genius into the mix you can deep strike units from other allied armies that were clearly not meant to be deep struck.
kenzosan wrote:
Spartan089 wrote:Wow with the new allies rule anyone who allies with Imperial guard can end up deep-striking anything...
Deep striking Furioso Dreadnoughts
Deep striking a blob of 30 ork boyz
Deep striking rhinos
Deep striking Landraiders with TH/SS Termies
Wow whoever wrote 6th edition must have been a tactical geniu-
I like how Deep striking landraiders is already what I do. Blood Angels dont need IG
Except your landraiders don't have angry 2+/4++ save termies in them
2+/3++. C:SM Storm Shields are 3++.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.