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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 lolman1c wrote:
Hell no, I expect no copy pasting at all! We're one of the last codecies and the dev team has proven 40k they can do unique fluffy special traits. Look at the necrons, they're not all amazing but that's what's so good abiut them, they just really unique small buffs. If we just get a copy paste of Marine crap then there was no point of us comming last and would suggest our codex was ready a year ago.

What worries me the most is our chapter approved changes. They were terrible! I feel like the whole point of CA was to 1. Balance the gane. 2. Advertise the kind of stuff we should be looking forward too. All we got was +1 strenght, a better Axe, a trait that's a worse version of other factions ability who have better BS and a trait that's only semi okay because the community is cheesing the hell out of it.

Points adjustments are scary with the new Knights. They likely made the knight codex about the same time CA was being made or came out yet our Morkanaut is noway price correctly. Our PK change was about the only good thing... really hope the strats and points are better in our codex!

As for Gorkamorka. People dislike how it segmented the Mad Max ork style but I would be lying if I said I didn't like Mad Max Orks. XD


CA was a disappointment for pretty much every index army, so I wouldn't use that as a measurement for how the codex will turn out.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Longtime Dakkanaut





 Haighus wrote:
 aracersss wrote:
obv cadian still

I thought the obvious choice was Steel Legion?


Both of you are wrong. Catachans are the only sensible choice. And we also need Choppas this time.
   
Made in gb
Longtime Dakkanaut




Unfortunately as the days tick by its harder to escape the view Orks might not get anything. Rumours of Ghaz and maybe a Warlord seem weird, because its hard to see why they would spend the time on that without doing a more unified set of models they can push at the same time.
   
Made in de
Longtime Dakkanaut





I already have three Buggies and three Wartrakks. Don´t need bigger stuff of the same unit type. But I would like to see more orky giant walkers like the Morkanaut for my custom IKR game.
   
Made in au
Battlefortress Driver with Krusha Wheel






As I say, the more Gsc leaks we get the more it is obvious they're the xenos faction getting the update the orks wanted. Which is funny because nobody even expected that.

I think we all hoped for something after what they did to orks the ladt few editions. We just want something to show they actually care or even want to continue the ork franchise. The fact our starter box can't help you start a game, our main hq can't be bought in store, the majority of our points were out of wack (more than any other index army... even when everyone had the index our shooting was somehow the only twin linked weapons to be double and more their value), we only have 1 okay unit and play style,, our models are expensive for what we get, we are about to lose a bunch of options, we're nowhere near as diverse as we used to be and our faction is nothing like it used to be in the 90s... the index is kimda just boring...

Anyway, we will se when we see but at this point the community is ready for a civil war... every youtuber buys into the idea that we have to have an uodate because orks suck (i don't think orks suck (they do kinda gameplay wise but not style and lore wise)) and they need an update. If we are completely ignored, even if we got a steller amazing codex ork fans liked, the overall communit will probably freak. Ork players like myself will just be happy we can play Evil Sunz without auto lose hanging over us.
   
Made in us
Regular Dakkanaut



Massachusetts

I think getting rules for the megadread would be neat... maybe it has a plastic kit coming and that’s why FW hasn’t updated the rules...

www.thebolterhole.com - Check out our shop, The Bolter Hole, where our focus is community gaming! 
   
Made in us
Longtime Dakkanaut




The rules for the mega dread have been updated. The rules were combined in the meka dread. Which now has the options for killkannon arm, big shootas and mega charga. The only arm option that is still sold that doesn’t technically have rules is the kill saw arm which is still proxy as a megaklaw.

Regarding orks we are getting a substantial release according to the devs who literally said this at GAMA.

This message was edited 1 time. Last update was at 2018/07/01 14:00:38


 
   
Made in us
Longtime Dakkanaut




 lolman1c wrote:
As I say, the more Gsc leaks we get the more it is obvious they're the xenos faction getting the update the orks wanted. Which is funny because nobody even expected that.

I think we all hoped for something after what they did to orks the ladt few editions. We just want something to show they actually care or even want to continue the ork franchise. The fact our starter box can't help you start a game, our main hq can't be bought in store, the majority of our points were out of wack (more than any other index army... even when everyone had the index our shooting was somehow the only twin linked weapons to be double and more their value), we only have 1 okay unit and play style,, our models are expensive for what we get, we are about to lose a bunch of options, we're nowhere near as diverse as we used to be and our faction is nothing like it used to be in the 90s... the index is kimda just boring...

Anyway, we will se when we see but at this point the community is ready for a civil war... every youtuber buys into the idea that we have to have an uodate because orks suck (i don't think orks suck (they do kinda gameplay wise but not style and lore wise)) and they need an update. If we are completely ignored, even if we got a steller amazing codex ork fans liked, the overall communit will probably freak. Ork players like myself will just be happy we can play Evil Sunz without auto lose hanging over us.


5th we didn't get a codex and got weaker as the edition progressed
6th we didn't get a codex and got weaker as the edition progressed
7th we finally got a codex that was so weak that we were bottom tier.
7.5 we got 2 supplements and a new flyer they were all terrible and riddled with poor design.
8th our index comes out and we are unarguably bottom tier again with only the standard Boyz unit making us even remotely competitive.

We are now at the point where we either get a good codex or you are going to see a lot of people abandoning 40K and spending their hobby money somewhere else. You can not go 10 years without giving a faction a decent codex and expect to make sales. Hell, most ork players I know don't even buy from GW anymore. They just scavenge off players who are quitting and putting their armies up on EBAY and other places.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 lolman1c wrote:
As I say, the more Gsc leaks we get the more it is obvious they're the xenos faction getting the update the orks wanted.
Getting the update orks wanted? Dude, it's two new model kits. Chill out.


This message was edited 1 time. Last update was at 2018/07/01 14:02:26


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut




Our codex sucked however orks had several spammy good options In 7th stop crying how we sucked. Greentide has been decent for 2 editions and bullyboys were decent last edition. 6th edition dread mob was decent and early 5th nob bikers were brokenly good
   
Made in ro
Towering Hierophant Bio-Titan






 H.B.M.C. wrote:
 lolman1c wrote:
As I say, the more Gsc leaks we get the more it is obvious they're the xenos faction getting the update the orks wanted.
Getting the update orks wanted? Dude, it's two new model kits. Chill out.


They're also almost certainly intended for the opening Killteam releases, saying as how the GSC codex isn't due any time soon.
   
Made in us
Longtime Dakkanaut




gungo wrote:
Our codex sucked however orks had several spammy good options In 7th stop crying how we sucked. Greentide has been decent for 2 editions and bullyboys were decent last edition. 6th edition dread mob was decent and early 5th nob bikers were brokenly good


Spammy options that were good, not competitive. I define all our good builds in 7th by one word "Gimmick". Green Tide relied on fear, like actual player fear of the army itself rather then the units it fought against. You could attack a green tide on 2 sides and watch the entire thing spend the rest of the game consolidating into CC. Bullyboyz wasn't that good either, which was evident by its lack of success at tournaments. They were great for fun games but not really competitive in the tournament meta. Had 7th not been the cluster feth it was, by that I mean the power creep with invisible death stars, super psychic powers and the rest then Orkz would have done ok with those supplements, but compared to what everyone else was getting orkz didn't do well.

As for 8th, I honestly don't care what we get so long as its competitive and doesn't involve me taking 150+ Boyz to a single game to have a chance of winning.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

SemperMortis wrote:
Hell, most ork players I know don't even buy from GW anymore. They just scavenge off players who are quitting and putting their armies up on EBAY and other places.


I stand guilty.... of having scavenged most of a very fine collection.
for maybe 1/3 the cost of GW mail order.

Won't be picking up any wartrakks of buggies however, until they are redesigned and rereleased.
The current models are laughable.

This message was edited 1 time. Last update was at 2018/07/01 14:46:08


   
Made in au
Longtime Dakkanaut




gungo wrote:
Regarding orks we are getting a substantial release according to the devs who literally said this at GAMA.


Not that I don't believe you, but do you have a source for this? I'm of the belief that Orks will be getting a lot of new kits, but it'd be nice to see any kind of confirmation of this. It's a model line that could use a lot of love.
   
Made in ca
Commander of the Mysterious 2nd Legion





 H.B.M.C. wrote:
 lolman1c wrote:
As I say, the more Gsc leaks we get the more it is obvious they're the xenos faction getting the update the orks wanted.
Getting the update orks wanted? Dude, it's two new model kits. Chill out.




not worth arguing with him about he's already detirmined that unless Orks get a dozen new kits and are brokenly OP that GW clearly hates orks.

Opinions are not facts please don't confuse the two 
   
Made in gb
Calculating Commissar






Reading, Berks

 xttz wrote:
 H.B.M.C. wrote:
 lolman1c wrote:
As I say, the more Gsc leaks we get the more it is obvious they're the xenos faction getting the update the orks wanted.
Getting the update orks wanted? Dude, it's two new model kits. Chill out.


They're also almost certainly intended for the opening Killteam releases, saying as how the GSC codex isn't due any time soon.


That was pretty much what was said (in the form of hints rather than outright statement)... plus GSC is the design studio manager's pet army, so he was too excited to keep the aberrant under wraps

   
Made in au
Battlefortress Driver with Krusha Wheel






 H.B.M.C. wrote:
 lolman1c wrote:
As I say, the more Gsc leaks we get the more it is obvious they're the xenos faction getting the update the orks wanted.
Getting the update orks wanted? Dude, it's two new model kits. Chill out.




This is how desperate ork players are for attention! We got a new kit last edition but the rules were so weak I forget it even exists!


Automatically Appended Next Post:
SemperMortis wrote:
gungo wrote:
Our codex sucked however orks had several spammy good options In 7th stop crying how we sucked. Greentide has been decent for 2 editions and bullyboys were decent last edition. 6th edition dread mob was decent and early 5th nob bikers were brokenly good


Spammy options that were good, not competitive. I define all our good builds in 7th by one word "Gimmick". Green Tide relied on fear, like actual player fear of the army itself rather then the units it fought against. You could attack a green tide on 2 sides and watch the entire thing spend the rest of the game consolidating into CC. Bullyboyz wasn't that good either, which was evident by its lack of success at tournaments. They were great for fun games but not really competitive in the tournament meta. Had 7th not been the cluster feth it was, by that I mean the power creep with invisible death stars, super psychic powers and the rest then Orkz would have done ok with those supplements, but compared to what everyone else was getting orkz didn't do well.

As for 8th, I honestly don't care what we get so long as its competitive and doesn't involve me taking 150+ Boyz to a single game to have a chance of winning.


In 7th edition I charged 30 boyz into a mob of 5 necron snipers who DS in and killed my warboss. I lost the fight and my orks ran away.... that was basically 7th edition orks in anutshell for me.


Automatically Appended Next Post:
 jeff white wrote:
SemperMortis wrote:
Hell, most ork players I know don't even buy from GW anymore. They just scavenge off players who are quitting and putting their armies up on EBAY and other places.


I stand guilty.... of having scavenged most of a very fine collection.
for maybe 1/3 the cost of GW mail order.

Won't be picking up any wartrakks of buggies however, until they are redesigned and rereleased.
The current models are laughable.


Nothing can beat my 100 orks for a £15. 20 were already painted in a style that didn't fit mine so I sold them for £15, 5 or 10 of them were the old metal storm boyz so i sold them for £15 and the rest were metal nobz of which I sold some for £15 and kept the rest for scenery statues of old ork heros.

Oh man... the good ebay deals always make me so happy. By 100 orks for £15, make £30 profit and basically get paid to own 60 boyz. Ahhhhhhhh. The good life....


Automatically Appended Next Post:
BrianDavion wrote:
 H.B.M.C. wrote:
 lolman1c wrote:
As I say, the more Gsc leaks we get the more it is obvious they're the xenos faction getting the update the orks wanted.
Getting the update orks wanted? Dude, it's two new model kits. Chill out.




not worth arguing with him about he's already detirmined that unless Orks get a dozen new kits and are brokenly OP that GW clearly hates orks.


Wut? I never even mentioned being competitive, I just want to play Evil Sunz without being trashed. I even say: 'Ork players like myself will just be happy we can play Evil Sunz without auto lose hanging over us.'

Is this a troll?

This message was edited 3 times. Last update was at 2018/07/01 16:07:38


 
   
Made in us
Regular Dakkanaut



Massachusetts

gungo wrote:
The rules for the mega dread have been updated. The rules were combined in the meka dread. Which now has the options for killkannon arm, big shootas and mega charga. The only arm option that is still sold that doesn’t technically have rules is the kill saw arm which is still proxy as a megaklaw.

Regarding orks we are getting a substantial release according to the devs who literally said this at GAMA.


Really?

When did this happen?

I am both happy and shocked! Thanks!

www.thebolterhole.com - Check out our shop, The Bolter Hole, where our focus is community gaming! 
   
Made in fi
Locked in the Tower of Amareo





Also just because cult gets models doesn't mean orks can't. Codexes are about done so it starts to be time for gw to start releasing lots of models. Remember models sell most of their lifetime sales on first few months so long draught of relative lack of model releases isn't something gw wants to do forever

2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine





Whelp the artwork that was recently posted didnt include Orks but had SW. Very disappointing.

https://www.dakkadakka.com/dakkaforum/posts/list/759727.page


Edit: looking at it in context on the Community site it probably doesnt mean too much now that I think about it.

This message was edited 1 time. Last update was at 2018/07/02 00:07:05


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in au
Battlefortress Driver with Krusha Wheel






I don't know... i've learnt to give up all hope a d then if we do get much I'm happy.
   
Made in us
Regular Dakkanaut




I saw a rumor somewhere a while back that said snakebite boyz would have 2 choppas, and would limited to 1 unit to other clanz. I like that idea!

 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Heafstaag wrote:
I saw a rumor somewhere a while back that said snakebite boyz would have 2 choppas, and would limited to 1 unit to other clanz. I like that idea!

I don't understand the second part of the rumor, like only one unit of Snakebite Boyz or a Snakebite army can only have one unit from another clan? Either way, doesn't make much sense to me.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Regular Dakkanaut





It reads like other clans will only be able to take one unit of Snakebite Boyz. Which makes no sense unless they're an elite unit and are way better than a standard Boyz unit, but can be taken as troops in a Snakebite army - like the Cult CSMs.

Either that or Boyz got a Nerf so they could make snakebites special, and standard Boyz don't get the +1A for having a Choppa, but Snakebites with dual choppas do.
   
Made in au
Longtime Dakkanaut




Billagio wrote:Whelp the artwork that was recently posted didnt include Orks but had SW. Very disappointing.

https://www.dakkadakka.com/dakkaforum/posts/list/759727.page


Edit: looking at it in context on the Community site it probably doesnt mean too much now that I think about it.


All it would probably mean is that Space Wolves are coming before Orks, but based on what we already knew from the article that confirmed the two codices, that was already likely (Space Wolves on the left, Orks on the right).

Heafstaag wrote:I saw a rumor somewhere a while back that said snakebite boyz would have 2 choppas, and would limited to 1 unit to other clanz. I like that idea!


This reads like Snakebitez won't have their own full clan rules, but will be represented by a pseudo-auxiliary unit that doesn't break your clan allegiance, much like Scourges for Dark Eldar albeit with a one-per-clan restriction.

Honestly I'm not buying into any Ork rumours unless Atia or someone of that level of credibility mentions something.
   
Made in us
Longtime Dakkanaut




stormboy wrote:
gungo wrote:
The rules for the mega dread have been updated. The rules were combined in the meka dread. Which now has the options for killkannon arm, big shootas and mega charga. The only arm option that is still sold that doesn’t technically have rules is the kill saw arm which is still proxy as a megaklaw.

Regarding orks we are getting a substantial release according to the devs who literally said this at GAMA.


Really?

When did this happen?

I am both happy and shocked! Thanks!

During the last big faq. I already sent feedback regarding the missing killsaw arm rules but sadly the best wpn for mega dreads are the suppa skorchas which got no rules or model either. But it got the best of both models bs4 and an extra atk for a second klaw. The killkannon and rattler are decent and the mega charga and kff are decent too.

Page 28 – Meka-Dread, Wargear Options
Change the first bullet point to read:
‘• The Meka-Dread may replace one of its rippa klaws
with one of the following weapons: killkannon, big zzappa, shunta or ratler kannon.’
Change the second bullet point to read:
‘• The Meka-Dread must take one of the following:
rokkit-bomms, two big shootas, the Mega Charga ability or a Kustom Force Field.’

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/imperial_armour_index_xenos-1.pdf

This message was edited 2 times. Last update was at 2018/07/02 03:21:37


 
   
Made in us
Battlewagon Driver with Charged Engine





Caederes wrote:
Billagio wrote:Whelp the artwork that was recently posted didnt include Orks but had SW. Very disappointing.

https://www.dakkadakka.com/dakkaforum/posts/list/759727.page


Edit: looking at it in context on the Community site it probably doesnt mean too much now that I think about it.


All it would probably mean is that Space Wolves are coming before Orks, but based on what we already knew from the article that confirmed the two codices, that was already likely (Space Wolves on the left, Orks on the right).


Thats what I was afraid of :(


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Regular Dakkanaut




 Dakka Flakka Flame wrote:
Heafstaag wrote:
I saw a rumor somewhere a while back that said snakebite boyz would have 2 choppas, and would limited to 1 unit to other clanz. I like that idea!

I don't understand the second part of the rumor, like only one unit of Snakebite Boyz or a Snakebite army can only have one unit from another clan? Either way, doesn't make much sense to me.


I think it was other clans could only take one unit of snakebite boyz. Snakebites could of course take as many as they wanted, as they are snakebites. I don't remember where I read that, and it was at LEAST a month and a half ago, but it sounded neat.


Automatically Appended Next Post:
 zend wrote:
It reads like other clans will only be able to take one unit of Snakebite Boyz. Which makes no sense unless they're an elite unit and are way better than a standard Boyz unit, but can be taken as troops in a Snakebite army - like the Cult CSMs.

Either that or Boyz got a Nerf so they could make snakebites special, and standard Boyz don't get the +1A for having a Choppa, but Snakebites with dual choppas do.


Plz don't let boyz be nerfed.

This message was edited 1 time. Last update was at 2018/07/02 03:27:49


 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Heafstaag wrote:
 Dakka Flakka Flame wrote:
Heafstaag wrote:
I saw a rumor somewhere a while back that said snakebite boyz would have 2 choppas, and would limited to 1 unit to other clanz. I like that idea!

I don't understand the second part of the rumor, like only one unit of Snakebite Boyz or a Snakebite army can only have one unit from another clan? Either way, doesn't make much sense to me.


I think it was other clans could only take one unit of snakebite boyz. Snakebites could of course take as many as they wanted, as they are snakebites. I don't remember where I read that, and it was at LEAST a month and a half ago, but it sounded neat.

So maybe they're going to have entirely different unit entries for Boyz from different clans like they did pre-3rd? That could be interesting. I don't know why it would be only Snakebites though, unless Snakebites were getting their own kit or if instead of Snakebites it was Feral Orks.


Heafstaag wrote:
 zend wrote:
It reads like other clans will only be able to take one unit of Snakebite Boyz. Which makes no sense unless they're an elite unit and are way better than a standard Boyz unit, but can be taken as troops in a Snakebite army - like the Cult CSMs.

Either that or Boyz got a Nerf so they could make snakebites special, and standard Boyz don't get the +1A for having a Choppa, but Snakebites with dual choppas do.


Plz don't let boyz be nerfed.

What would you guys think of them nerfing Boyz, but having clan bonuses that were pretty extreme that made up for it? Boyz are good, but most everything else needs a boost, so that could be one way of making everything better without making Boyz too good. It could also make the clans play very differently, but it might make them too locked in to a single playstyle each.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Regular Dakkanaut




Well, maybe that's what the upgrade kits are? Kits for the different clans!

It would be extreme to nerf the boyz. I'd have to see all the buffs to other units to see if it would be worth nerfing da boyz, the heart and soul of my ork army!

 
   
 
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