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Made in us
Freaky Flayed One




Also those Dark Lances will eat your flyers with ease if you don't get first turn.
   
Made in hk
Longtime Dakkanaut





How about having throwaway scarab swarms on objectives. If he puts transports on the mid objectives, the scarabs will win over the transports in numbers plus we can make our scarabs obsec if we wish to.

So, he is then forced to charge his infantry into our scarabs. Then on our turn, we kill their infantry with our infantry shooting. Just make sure bring royal wardens and veil of darkness so that he cannot do cheap stuff like charge an empty transport into our warrior blob to stop its shooting.

I feel that our heavy weapons are our weak point. We over pay for them and our platforms for heavy weapons are simply not that great. (doom scythes and such). They are too easily killed by other equivalent anti tank. Each raider can pack a dark lance. With just one or two ravagers plus a few transports, the Drukhari player can pack more dark lances than we can have in equivalent heavy weapons and the raiders double up as transports too. In short, we cannot beat the Drukhari in a heavy weapons arms race. They can easily pack 8 to 10 dark lances without breaking a sweat.

I am more in favour of giving them zero good targets for their dark lances. So, run only characters, C'tan. infantry and swarms and one unit of wraiths. And rely on shooting their infantry only after they have disembarked. Our front line will be scarab swarms. Keep our infantry well back until their infantry is committed. We have veil of darkness anyway, and once their infantry starts to advance and charge on turn 2, we will have lots of targets no matter where our infantry are.

This message was edited 3 times. Last update was at 2021/05/05 02:59:25


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, against Drukhari, the enemy will most likely have several Venoms and Raiders, eventually supported by Ravagers and flyers - at least, this is how my army has looked like in the 8th ed.

Raiders are the biggest threat these days when loaded with passengers. For Necrons, it seems not be possible to take down all Raiders at first sight. Taking down two or three Raiders seems possible. Then you have to deal with DE infantry at midfield or in your face. Here Necrons are more durable and have much better shooting. Necrons should be able to win a protracted fight vs. DE. The longer the fight takes, the better for the Necrons. So no need to despair at this point.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Pyro Pilot of a Triach Stalker






/s idicates the end of a sarcastic sentence. Heavy Lokhusts are bad IMO. Try mathing particle and tesla TBs, Doomstalker, DDA and Lokhust Destroyers.

Tournament stats say 30% WR vs DE, your build should be prepared if you want to win an event with 4+ rounds. Siegler put up a fight aginst Nanavati's DE with Warrior spam and a couple of ABs.

This message was edited 2 times. Last update was at 2021/05/05 07:18:53


 
   
Made in gb
Ship's Officer



London

Eldenfirefly wrote:
How about having throwaway scarab swarms on objectives. If he puts transports on the mid objectives, the scarabs will win over the transports in numbers plus we can make our scarabs obsec if we wish to.

So, he is then forced to charge his infantry into our scarabs. Then on our turn, we kill their infantry with our infantry shooting. Just make sure bring royal wardens and veil of darkness so that he cannot do cheap stuff like charge an empty transport into our warrior blob to stop its shooting.

I feel that our heavy weapons are our weak point. We over pay for them and our platforms for heavy weapons are simply not that great. (doom scythes and such). They are too easily killed by other equivalent anti tank. Each raider can pack a dark lance. With just one or two ravagers plus a few transports, the Drukhari player can pack more dark lances than we can have in equivalent heavy weapons and the raiders double up as transports too. In short, we cannot beat the Drukhari in a heavy weapons arms race. They can easily pack 8 to 10 dark lances without breaking a sweat.

I am more in favour of giving them zero good targets for their dark lances. So, run only characters, C'tan. infantry and swarms and one unit of wraiths. And rely on shooting their infantry only after they have disembarked. Our front line will be scarab swarms. Keep our infantry well back until their infantry is committed. We have veil of darkness anyway, and once their infantry starts to advance and charge on turn 2, we will have lots of targets no matter where our infantry are.
This is basically my plan. 18 bases of Eternal Expansionist scarabs all over the middle of the board. 270 points. The DE will have to get rid of them if they want the objectives and then I'll be able to hit them back... in theory at least.
   
Made in gb
Regular Dakkanaut





I quite like the Scarab approach in theory. Clogging up the middle with 40mm bases that their Dark Lances are bad against so the infantry must deal with them, have Warriors hang back and shoot the next turn
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Cynista wrote:
I quite like the Scarab approach in theory. Clogging up the middle with 40mm bases that their Dark Lances are bad against so the infantry must deal with them, have Warriors hang back and shoot the next turn

Sounds like a tactics, but plans often fail with the first enemy contact.
It may also work against other armies, even Marines.
Using rad-wreathed, the enemy will have a hard time in melee against Scarabs.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Pyro Pilot of a Triach Stalker






 wuestenfux wrote:
Cynista wrote:
I quite like the Scarab approach in theory. Clogging up the middle with 40mm bases that their Dark Lances are bad against so the infantry must deal with them, have Warriors hang back and shoot the next turn

Sounds like a tactics, but plans often fail with the first enemy contact.
It may also work against other armies, even Marines.
Using rad-wreathed, the enemy will have a hard time in melee against Scarabs.

Rad-wreathed is kind of iffy on Scarabs unless you get a canoptek control node near them because of the auto-wound on hits of 6 and 4+ WS. 1,33 hits per base benefit, 2 if you have a control node.

Without the node you are getting 0,22 extra wounds per base against T3, T4 and T6, taking you from 1,33 wounds to 1,55 wounds per base against T3, 1,11 to 1,33 vs T4, 0,88 to 1,11 vs T6.
   
Made in hk
Longtime Dakkanaut





Art of war had a Necron vs Drukhari battle report recently. Richard Siglar took a list that had just mostly necron warriors, scarabs and Anni barges against Nick's Drukhari. It was a very close game where he lost by less than 5 points. One or two moves or dice rolls during the game probably cost him the game.

Shows that this method can work against a Drukhari list.
   
Made in us
Cabin Zombie






It’s not specifically tailored for them, it’ll only be my second game with current Necrons and first time seeing new Drukhari, but this is the list I’m looking at taking vs a friend’s force this weekend.

Spoiler:
Monolithic
Necrons - Strikeforce - Eternal War ( 8CP - 1999PT - 1PT )

Necrons Battalion Detachment ( 3CP - 1619PT )
SUB-FACTION: Nephrekh
HQ
WARLORD: Catacomb Command Barge (180) Resurrection orb
TRAITS: Immortal Pride
RELICS: Voltaic Staff
Royal Warden (75)
RELICS: Veil of Darkness
STRATAGEMS: Dynastic Heirlooms
Technomancer (80) Canoptek cloak

TROOPS
Necron Warriors (260)
20x Necron Warrior
Necron Warriors (260)
20x Necron Warrior: Gauss reaper
Necron Warriors (260)
20x Necron Warrior: Gauss reaper

ELITES
Lychguard (224)
8x Lychguard
Lychguard (280)
10x Lychguard: Hyperphase sword, Dispersion shield

Necrons Super-Heavy Auxiliary Detachment ( 6CP - 380PT )
SUB-FACTION: Nephrekh
LORD OF WAR
Monolith (380) 4 X Death ray

STRATAGEMS
Dynastic Heirlooms (1CP)

Total Command Points: 7/15
Reinforcement Points: 1
Total Points: 1999/2000


Likely make the Overlord a Phaeron, but the app doesn’t recognize the CCB as a valid target for that Strat. Monolith and Warscythes will be deep striking, with the Warscythes using Prismatic. If I have time to build it I may replace the Warden with another Technomancer.

 
   
Made in hk
Longtime Dakkanaut





Interesting. A monolith. Let us know how it goes. I am always keen to know about people trying out units like the Monolith which many Necron players have written off as uncompetitive.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I love to see a Monolith!

I don't think Nephrekh is particularly strong in general, but 60 Warriors get a lot of mileage out of the 6++. It saves having to have chronomancers. You could probably do with some cheap units for screening, objectives, and actions, like Scarabs and Cryptothralls. Scarabs do very well out of Nephrekh as they like having a 6++, and the extra advance helps them grab objectives better.


I've played several games against the new Dark Eldar. I don't think Necrons do too badly against them compared to most. They struggle to clear a whole Warrior brick in one go, so if you can resurrect, then fall back and shoot, they fail to trade the way they want to. Small Scarab units are also difficult for them to trade against, 5 feels like a good size. Cheap, fast, ObSec units like 3 x Particle Tomb Blades, 3x Wraith and Scarabs do well, as long as you can hide from the Liquifiers a bit. I tried Annihilation barges and they were ok, I'm not sold.

This message was edited 1 time. Last update was at 2021/05/06 14:58:20


 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Recently awakened Overlord here! I just picked up 3 Indomitus halves (a killer deal too!) and a box of Lychguard/Praetorians and Im really excited to start purging the galaxy of all these parasites.

What would you suggest to be a good start from here?

I have noticed that Command Barges and triarch stalkers seem very popular. Also Im keen on Mephrit rules so far as I am thinking of doing 40 Reapers and 20 flayers with my warrior blobs since the reapers seem to be good all rounders for my objective holders.

Is Warriors +warden+ Skorpect + Scarabs = Profit a good baseline?

17,000 points (Valhallan, Cadian, and Vostroyan)
10,000 points
4,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 4 Knights, 2 Dominus Knights, and 5 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Freaky Flayed One






 AduroT wrote:
It’s not specifically tailored for them, it’ll only be my second game with current Necrons and first time seeing new Drukhari, but this is the list I’m looking at taking vs a friend’s force this weekend.

Spoiler:
Monolithic
Necrons - Strikeforce - Eternal War ( 8CP - 1999PT - 1PT )

Necrons Battalion Detachment ( 3CP - 1619PT )
SUB-FACTION: Nephrekh
HQ
WARLORD: Catacomb Command Barge (180) Resurrection orb
TRAITS: Immortal Pride
RELICS: Voltaic Staff
Royal Warden (75)
RELICS: Veil of Darkness
STRATAGEMS: Dynastic Heirlooms
Technomancer (80) Canoptek cloak

TROOPS
Necron Warriors (260)
20x Necron Warrior
Necron Warriors (260)
20x Necron Warrior: Gauss reaper
Necron Warriors (260)
20x Necron Warrior: Gauss reaper

ELITES
Lychguard (224)
8x Lychguard
Lychguard (280)
10x Lychguard: Hyperphase sword, Dispersion shield

Necrons Super-Heavy Auxiliary Detachment ( 6CP - 380PT )
SUB-FACTION: Nephrekh
LORD OF WAR
Monolith (380) 4 X Death ray

STRATAGEMS
Dynastic Heirlooms (1CP)

Total Command Points: 7/15
Reinforcement Points: 1
Total Points: 1999/2000


Likely make the Overlord a Phaeron, but the app doesn’t recognize the CCB as a valid target for that Strat. Monolith and Warscythes will be deep striking, with the Warscythes using Prismatic. If I have time to build it I may replace the Warden with another Technomancer.


The CCB doesn't have the 'Overlord' keyword, so I assume it's not actually a valid target for the "Hand of the Phaeron" stratagem. The Overlord entry does have the keyword, so it seems intentional. Feel free to correct me if I'm wrong though.

8000 
   
Made in us
Cabin Zombie






 Parsalian wrote:
 AduroT wrote:
It’s not specifically tailored for them, it’ll only be my second game with current Necrons and first time seeing new Drukhari, but this is the list I’m looking at taking vs a friend’s force this weekend.

Spoiler:
Monolithic
Necrons - Strikeforce - Eternal War ( 8CP - 1999PT - 1PT )

Necrons Battalion Detachment ( 3CP - 1619PT )
SUB-FACTION: Nephrekh
HQ
WARLORD: Catacomb Command Barge (180) Resurrection orb
TRAITS: Immortal Pride
RELICS: Voltaic Staff
Royal Warden (75)
RELICS: Veil of Darkness
STRATAGEMS: Dynastic Heirlooms
Technomancer (80) Canoptek cloak

TROOPS
Necron Warriors (260)
20x Necron Warrior
Necron Warriors (260)
20x Necron Warrior: Gauss reaper
Necron Warriors (260)
20x Necron Warrior: Gauss reaper

ELITES
Lychguard (224)
8x Lychguard
Lychguard (280)
10x Lychguard: Hyperphase sword, Dispersion shield

Necrons Super-Heavy Auxiliary Detachment ( 6CP - 380PT )
SUB-FACTION: Nephrekh
LORD OF WAR
Monolith (380) 4 X Death ray

STRATAGEMS
Dynastic Heirlooms (1CP)

Total Command Points: 7/15
Reinforcement Points: 1
Total Points: 1999/2000


Likely make the Overlord a Phaeron, but the app doesn’t recognize the CCB as a valid target for that Strat. Monolith and Warscythes will be deep striking, with the Warscythes using Prismatic. If I have time to build it I may replace the Warden with another Technomancer.


The CCB doesn't have the 'Overlord' keyword, so I assume it's not actually a valid target for the "Hand of the Phaeron" stratagem. The Overlord entry does have the keyword, so it seems intentional. Feel free to correct me if I'm wrong though.


Command Barge does have the Overlord keyword, or at least does in the app.

 
   
Made in us
Freaky Flayed One






 AduroT wrote:
 Parsalian wrote:
 AduroT wrote:
It’s not specifically tailored for them, it’ll only be my second game with current Necrons and first time seeing new Drukhari, but this is the list I’m looking at taking vs a friend’s force this weekend.

Spoiler:
Monolithic
Necrons - Strikeforce - Eternal War ( 8CP - 1999PT - 1PT )

Necrons Battalion Detachment ( 3CP - 1619PT )
SUB-FACTION: Nephrekh
HQ
WARLORD: Catacomb Command Barge (180) Resurrection orb
TRAITS: Immortal Pride
RELICS: Voltaic Staff
Royal Warden (75)
RELICS: Veil of Darkness
STRATAGEMS: Dynastic Heirlooms
Technomancer (80) Canoptek cloak

TROOPS
Necron Warriors (260)
20x Necron Warrior
Necron Warriors (260)
20x Necron Warrior: Gauss reaper
Necron Warriors (260)
20x Necron Warrior: Gauss reaper

ELITES
Lychguard (224)
8x Lychguard
Lychguard (280)
10x Lychguard: Hyperphase sword, Dispersion shield

Necrons Super-Heavy Auxiliary Detachment ( 6CP - 380PT )
SUB-FACTION: Nephrekh
LORD OF WAR
Monolith (380) 4 X Death ray

STRATAGEMS
Dynastic Heirlooms (1CP)

Total Command Points: 7/15
Reinforcement Points: 1
Total Points: 1999/2000


Likely make the Overlord a Phaeron, but the app doesn’t recognize the CCB as a valid target for that Strat. Monolith and Warscythes will be deep striking, with the Warscythes using Prismatic. If I have time to build it I may replace the Warden with another Technomancer.


The CCB doesn't have the 'Overlord' keyword, so I assume it's not actually a valid target for the "Hand of the Phaeron" stratagem. The Overlord entry does have the keyword, so it seems intentional. Feel free to correct me if I'm wrong though.


Command Barge does have the Overlord keyword, or at least does in the app.


My mistake! I looked right past it in the list, you're definitely right that it has the keyword so Phaeron to your heart's content

8000 
   
Made in us
Cabin Zombie






What are the thoughts on Royal Warden vs second Technomancer?

 
   
Made in us
Freaky Flayed One






Since you have a large number of Lychguard, it could be to your benefit to take a Psychomancer to benefit them while in cc. Could be a useful way to remove ObSec while also providing an easier time cleaning up via morale. Just a thought.

8000 
   
Made in us
Cabin Zombie






Don’t own one of those. They sold out right away and we’ve never gotten a restock of them. Same with the Hexmark.

 
   
Made in gb
Ship's Officer



London

Psychomancers are available again in the UK. I've got one and it's a properly weird model, with probably more bits than any other "infantry" model I've built. I suppose they do combo quite nicely with Lychguard, which don't need the help of a Chronomancer. Stick Eternal expansionist Lychguard on an objective and make whatever enemy turns up not obsec. Good times.

This message was edited 1 time. Last update was at 2021/05/07 10:17:14


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 AduroT wrote:
What are the thoughts on Royal Warden vs second Technomancer?


As you have a lot of non-Novokh Warriors, you need ways to fall back and still shoot. Dark Eldar in particular can shut down all those warrior blobs trivially by charging them with Raiders. Even without a Royal Warden you have the Veil of Darkness, Dimensional Corrider strategem, and Protocol of the Conquering Tyrant, so you might be able to get away with it, but I think you will be glad to have him.


I found a Hexmark and Psychomancer without too much difficulty by just going to the various 3rd party websites to see who had stock. Sadly I have not managed to get the Psychomancer to do anything useful when I've used it.
   
Made in dk
Pyro Pilot of a Triach Stalker






Opinion on this list? Is it competitive?

Spoiler:
++ Battalion Detachment 0CP (Necrons) [100 PL, 14CP, 1,995pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Dynasty: Sautekh

+ No Force Org Slot [4 PL, 90pts] +

Dynastic Advisor [4 PL, 90pts]
. Technomancer [4 PL, 90pts]: Canoptek Control Node [15pts], Staff of Light

+ HQ [18 PL, 2CP, 330pts] +

Chronomancer [6 PL, 110pts]: Aeonstave, Arkana: Countertemporal Nanomines [2 PL, 30pts], Chronotendrils

Imotekh the Stormlord [8 PL, 2CP, 145pts]: Gauntlet of Fire, Staff of the Destroyer
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

Royal Warden [4 PL, 75pts]: Relic Gauss Blaster, Relic: Veil of Darkness

+ Troops [30 PL, 650pts] +

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer) [260pts]: 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer) [260pts]: 20x Gauss Flayer

+ Elites [7 PL, 150pts] +

Triarch Stalker [7 PL, 150pts]: Stalker's Forelimbs, Twin Heavy Gauss Cannon [15pts]

+ Fast Attack [12 PL, 210pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles

+ Heavy Support [21 PL, 420pts] +

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

+ Dedicated Transport [8 PL, 145pts] +

Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

++ Total: [100 PL, 14CP, 1,995pts] ++

Created with BattleScribe (https://battlescribe.net)


Counter-temporal nanomines are there to halt a unit that I am planning to shoot but not kill with 18" RF Warriors, then I'll be within 16", unless the target has a large amount of Movement a charge will be impossible.

 generalchaos34 wrote:
Recently awakened Overlord here! I just picked up 3 Indomitus halves (a killer deal too!) and a box of Lychguard/Praetorians and Im really excited to start purging the galaxy of all these parasites.

What would you suggest to be a good start from here?

I have noticed that Command Barges and triarch stalkers seem very popular. Also Im keen on Mephrit rules so far as I am thinking of doing 40 Reapers and 20 flayers with my warrior blobs since the reapers seem to be good all rounders for my objective holders.

Is Warriors +warden+ Skorpect + Scarabs = Profit a good baseline?

See if you can't get Command Barges second hand, they used to hand them out like candy.

This message was edited 1 time. Last update was at 2021/05/07 13:15:14


 
   
Made in de
Prophetic Blood Angel Librarian






Germany

Something i recently discovered. The 6" pre turn move from relentless expansionists doesnt affect DDAs and doomstalker, because they dont move in their movement phase. You can use this to hide them, or pop them out from cover, and still use the high power profile.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 vict0988 wrote:
Opinion on this list? Is it competitive?

Spoiler:
++ Battalion Detachment 0CP (Necrons) [100 PL, 14CP, 1,995pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Dynasty: Sautekh

+ No Force Org Slot [4 PL, 90pts] +

Dynastic Advisor [4 PL, 90pts]
. Technomancer [4 PL, 90pts]: Canoptek Control Node [15pts], Staff of Light

+ HQ [18 PL, 2CP, 330pts] +

Chronomancer [6 PL, 110pts]: Aeonstave, Arkana: Countertemporal Nanomines [2 PL, 30pts], Chronotendrils

Imotekh the Stormlord [8 PL, 2CP, 145pts]: Gauntlet of Fire, Staff of the Destroyer
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

Royal Warden [4 PL, 75pts]: Relic Gauss Blaster, Relic: Veil of Darkness

+ Troops [30 PL, 650pts] +

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer) [260pts]: 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer) [260pts]: 20x Gauss Flayer

+ Elites [7 PL, 150pts] +

Triarch Stalker [7 PL, 150pts]: Stalker's Forelimbs, Twin Heavy Gauss Cannon [15pts]

+ Fast Attack [12 PL, 210pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles

+ Heavy Support [21 PL, 420pts] +

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

+ Dedicated Transport [8 PL, 145pts] +

Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

++ Total: [100 PL, 14CP, 1,995pts] ++

Created with BattleScribe (https://battlescribe.net)


Counter-temporal nanomines are there to halt a unit that I am planning to shoot but not kill with 18" RF Warriors, then I'll be within 16", unless the target has a large amount of Movement a charge will be impossible.

 generalchaos34 wrote:
Recently awakened Overlord here! I just picked up 3 Indomitus halves (a killer deal too!) and a box of Lychguard/Praetorians and Im really excited to start purging the galaxy of all these parasites.

What would you suggest to be a good start from here?

I have noticed that Command Barges and triarch stalkers seem very popular. Also Im keen on Mephrit rules so far as I am thinking of doing 40 Reapers and 20 flayers with my warrior blobs since the reapers seem to be good all rounders for my objective holders.

Is Warriors +warden+ Skorpect + Scarabs = Profit a good baseline?

See if you can't get Command Barges second hand, they used to hand them out like candy.


Thanks! I'll assume these are solid because of mobility and close combat hijinks?

17,000 points (Valhallan, Cadian, and Vostroyan)
10,000 points
4,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 4 Knights, 2 Dominus Knights, and 5 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in gb
Ship's Officer



London

 vict0988 wrote:
Opinion on this list? Is it competitive?

Spoiler:
++ Battalion Detachment 0CP (Necrons) [100 PL, 14CP, 1,995pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Dynasty Choice: Dynasty: Sautekh

+ No Force Org Slot [4 PL, 90pts] +

Dynastic Advisor [4 PL, 90pts]
. Technomancer [4 PL, 90pts]: Canoptek Control Node [15pts], Staff of Light

+ HQ [18 PL, 2CP, 330pts] +

Chronomancer [6 PL, 110pts]: Aeonstave, Arkana: Countertemporal Nanomines [2 PL, 30pts], Chronotendrils

Imotekh the Stormlord [8 PL, 2CP, 145pts]: Gauntlet of Fire, Staff of the Destroyer
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

Royal Warden [4 PL, 75pts]: Relic Gauss Blaster, Relic: Veil of Darkness

+ Troops [30 PL, 650pts] +

Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer) [260pts]: 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer) [260pts]: 20x Gauss Flayer

+ Elites [7 PL, 150pts] +

Triarch Stalker [7 PL, 150pts]: Stalker's Forelimbs, Twin Heavy Gauss Cannon [15pts]

+ Fast Attack [12 PL, 210pts] +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm [75pts]: 5x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles

+ Heavy Support [21 PL, 420pts] +

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer

+ Dedicated Transport [8 PL, 145pts] +

Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

++ Total: [100 PL, 14CP, 1,995pts] ++

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Counter-temporal nanomines are there to halt a unit that I am planning to shoot but not kill with 18" RF Warriors, then I'll be within 16", unless the target has a large amount of Movement a charge will be impossible.

I like this list. You've got a lot of firepower there and it should be reasonably accurate, at least if you need to kill one particular target. A technomancer with a controller thingy would of course be useful but as Sautekh you can sort of manage without, and you get to spread your doomstalkers out as a bonus.

A slightly weird thing with Sautekh is that they really buff ghost arks, thanks to the 18" rapid fire, but those kind of want reaper warriors inside and they don't benefit much at all. So I guess one ghost ark makes sense.

I wonder if overall you'd be better off just taking DDAs instead of Doomstalkers and using them as good all-rounders, with 20 rapid fire shots at 18" as well as a good hammer shot for big stuff. Unlike the Doomstalkers, DDAs are good against hordes.

I've been looking at a very different list myself. It features almost no firepower butr it's a lot meaner up close. It plans to aggressively take control of the midboard with fast, tough, obsec models. I threw a lot of stuff in here and it pleasingly came to exactly 2k:

Spoiler:
Eternal Expansionist Battalion

Catacomb Command Barge
Gauss Cannon
Res orb
Enduring Will
Voltaic Staff

Chronomancer
Veil of Darkness

2 Cryptothralls

5 Immortals (Gauss)

20 Warriors (Reapers)

20 Warriors (Reapers)

10 Lychguard

C'tan Shard of the Nightbringer

5 Wraiths

9 Scarab Swarms

9 Scarab Swarms


One thing I quite like about this list is that almost everyone can do the Ancient Machineries action. I think I'd take that secondary in any mission that had three midboard objectives, unless the enemy looked like they were going to zerg at me themselves.
   
Made in us
Cold-Blooded Saurus Warrior






 AduroT wrote:
Don’t own one of those. They sold out right away and we’ve never gotten a restock of them. Same with the Hexmark.


So I just kind of kitbashed my own Crypteks and plan on running them as whichever depending on my list. Does that seem kosher to people?

My painting log is full of snakes
Have any retro, vintage, or out of print models? Show them off here!
Games I play: 40k (CSM, Necrons); AoS/Fantasy (Seraphon/Lizardmen); Warcry; Marvel Crisis Protocol; Wargods of Olympus/Aegyptus; Mythos 
   
Made in ch
One Canoptek Scarab in a Swarm




Switzerland

I would accept it

(not a fan of Crypteks. More models seems better then Technomancer)
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 p5freak wrote:
Something i recently discovered. The 6" pre turn move from relentless expansionists doesnt affect DDAs and doomstalker, because they dont move in their movement phase. You can use this to hide them, or pop them out from cover, and still use the high power profile.


Yep. I've tinkered with Eternal Expansionist/Pitiless Hunters custom dynasty will also let them get that pre game 6 inch move, and then sit in midfield rapid firing out to 24" hopefully all game.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 iGuy91 wrote:
 p5freak wrote:
Something i recently discovered. The 6" pre turn move from relentless expansionists doesnt affect DDAs and doomstalker, because they dont move in their movement phase. You can use this to hide them, or pop them out from cover, and still use the high power profile.


Yep. I've tinkered with Eternal Expansionist/Pitiless Hunters custom dynasty will also let them get that pre game 6 inch move, and then sit in midfield rapid firing out to 24" hopefully all game.


Unfortunately Pitiless Hunters only benefits infantry.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Cabin Zombie






So utter crushing by the Dark Eldar. He went first, and his initial Dark Lance barrage from the five Raiders only killed one Lychguard and one Warrior who the Technomancers promptly brought back. Veiled Warriors on mine wiped out five mans of Mandrakes and Wracks on his back line while rest of my shooting two thirds killed one Raider. Turn two is all went to poop. While his nine iirc Liquifiers only managed to drop five Lychguard thanks to incredible save rolls, a unit of Hellions wiped the whole twenty Warrior veiling unit in one go, denying their resurrections. I was being cute and going for the 5+ overwatch protocol, but DE have a Strat that denies overwatch, so I was just getting +1 to hit in melee. Really should have stuck with my initial thought of the fallback and shoot one. Overall I was holding up better in melee than I expected other than that one glaring exception, and just misplayed a couple things, but that is to be expected given it’s my second Necron game vs my first Drukhari opponent.

 
   
 
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