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![[Post New]](/s/i/i.gif) 2011/05/31 00:33:02
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Liche Priest Hierophant
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Darkjediben wrote:A reprint of the 3rd edition Necron codex with points decreases would be moronic. Right now, they have no weapons options, no ability to pop AV14, no meltas or lances, and the only gun they have that can reliably hurt heavy armor is a single shot, non-twin linked gun mounted on a jetbike platform. They are garbage in melee and far too vulnerable to sweeping advance, which a reprint would not fix at all, and the slots that certain units are in make no sense/preclude certain lists that should be possible. If you really think that they should just reprint the 3rd edition necron codex...well you're welcome to stick with that one when the new one comes out.
You've seen the Ork codex, right? We're probably even worse off than you with ranged attacks against Heavy Armour- our only semi-reliable way to pop it is to use an HQ! I will admit, Orks have the advantage in CC, though.
You know, I think the monolith might be the only reason Necrons can even be competitive in this edition.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/05/31 00:54:25
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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Honestly, Monoliths and destroyers are the tools I use, along with a Nightbringer/Deciever or immortals if I have the points. Since I don't have a Lord Destroyer, I tend to stay away from the Scarabs. Lord and warriors are staple. Basically, Necrons have a limited competitive range, but that doesn't mean they aren't competitive or fun. If these units cost less, then I could field more, but sadly they are all too expensive. Also, the Phase Out doesn't help, but I haven't phased out since I started running 2 monoliths in all 1500 point+ matches.
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4000+ points
1500 points maybe? |
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![[Post New]](/s/i/i.gif) 2011/05/31 03:10:25
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Freaky Flayed One
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Comparing the Orks codex and the Necron codex is stupid. Of course the Orks don't have long range AT, that's because they have the ability to run a Strength 10 Power Klaw with 29 ablative wounds in a fast transport that has a chance of moving straight towards the enemy when it gets wrecked. Your lack of long range AT is entirely compensated for, and if it is a weak point in your lists, that is only because a race with such monstrous CC abilities need some sort of handicap.
Why do the Necrons need that handicap? Do they have particularly stellar shooting? Are they particularly scary in CC? Do they move particularly fast?
The answer to all of those questions is no. Don't even try to compare the Oldest codex most desperately in need of an update to one of the most competitive codices in the entire game as if that proves any kind of point.
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![[Post New]](/s/i/i.gif) 2011/05/31 03:19:06
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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What S 10 PK?
Warboss and Ghazzy only i think.
The regular ork nob PK is S9 on the charge, then S 8. They also cannot put 29 ablative wounds with one in a fst transport. 11 yes, but not 29. The transport is made of recycled beercans, incidentally.
Orks are ok in CC. They are not godly at it. The lack of long range AT is NOT compensated for. They struggle hard against Mech, especially AV 14 spam.
That said Necrons seriously need a boost. They are very fast, but are not that potent at shooting or cc, overall.
I play both armies.
Also chill out. You're kind of overreacting a bit  Local ork players owning you?
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/31 04:33:59
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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Well Warboss, Ghazzy, Deff, and Kans. Oh and d6 s10 hits from deff rollas.
I think he is just commenting on the fact that orks have a slightly (sarcasm) stronger codex than us, so comparing us to them is a bit of a stretch.
On the other hand our anti-tank is actually strongest against av 14, as really we just glance everything anyways, and most armies have a really tough time, where as we have just as tough a time glancing a rhino (or at least a chimera's front armor) as we do a land raider. Makes a big difference.
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![[Post New]](/s/i/i.gif) 2011/05/31 04:47:38
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Freaky Flayed One
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I actually don't have any ork players in my current local meta, but the few times I have had the pleasure to face them, my libby with Sternguard in my Vanilla marines army seems to annihilate them pretty nicely. I think they're a fun codex, I just think that comparing a codex that generally always has several entries in the top ten of most tournaments to the one most in need of an update seems pretty silly if you're trying to prove a point. Yes, Orks don't have ranged AT, that's because their army has other strengths that more than compensate. Comparing the two codices is like those silly Tau players in the proposed rules forum that are outraged that their codex doesn't have some super awesome elite close combat unit...That's not what your dex is for.
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![[Post New]](/s/i/i.gif) 2011/05/31 05:06:21
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Freaky Flayed One
Detroit,MI
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Something that might lend credence to the Different Colour Rods rumour. If all you have to do is change rods you can easily show different units and single out the model with the special weapons.
it saves on recasting models or creating finecast special weapons models like other armies. and all existing warriors are easily upgraded or customised as you see fit.
Blue for Tesla
Red for Heat
etc..
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妖魔鬼怪快点跑 |
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![[Post New]](/s/i/i.gif) 2011/05/31 05:19:28
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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If you look at the necron in the main rulebook, page 178, the gun looks a good deal different (no narowed cap, no axe blade).
If this is the new model for the necron warrior the tube would be pushed into the end of the gun, rather than having a glue-on cap.
They snuck the new look dark eldar into the rulebook art, so it's possible they're doing the same here.
Or is could just be a case of artistic license. It would be a neat and elegant way of changing gun effect without changing the gun.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/31 08:16:23
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Daemonic Dreadnought
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Everyons saying overthrown as if ther Necron staged some sort of revolt and beat their gods in a fight.
I think it akes more sense if you look at it as the Necrons have turned away from the C'Tan. If their gods have been slumberign for feth knows ow manu millions of years, and the necrons have been waking up everytime someone desecrates their tomb worlds then the necrons have been waiting for their gods to wak up for a LONG time. Also, if necorns do retain some of their original personality then they have had ore than enough time to turn bitter at the salvation their gods gave them. Millions of years is a long time to be pissed off for.
As stated before, the big 4 C'Tan could still be out there and these Shards could be bits from the fallen C'Tan left over form the wars and trapped in wargear or something.
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![[Post New]](/s/i/i.gif) 2011/05/31 08:39:37
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Death-Dealing Ultramarine Devastator
Dudley, England
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Praxiss wrote:Everyons saying overthrown as if ther Necron staged some sort of revolt and beat their gods in a fight.
I think it akes more sense if you look at it as the Necrons have turned away from the C'Tan. If their gods have been slumberign for feth knows ow manu millions of years, and the necrons have been waking up everytime someone desecrates their tomb worlds then the necrons have been waiting for their gods to wak up for a LONG time. Also, if necorns do retain some of their original personality then they have had ore than enough time to turn bitter at the salvation their gods gave them. Millions of years is a long time to be pissed off for.
As stated before, the big 4 C'Tan could still be out there and these Shards could be bits from the fallen C'Tan left over form the wars and trapped in wargear or something.
Hmm I think this makes more sense to be honest.
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![[Post New]](/s/i/i.gif) 2011/05/31 08:51:35
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Judgemental Grey Knight Justicar
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Ascalam wrote:Nightbringer's Chosen wrote:I guess I just don't get it, Ascalam.
You said it, chum.
You don't.
Its a game about killing, yes. A professional soldier or ravening beast thing accepts that they might get killed or kill others. It's what they signed up for/were conscripted to do (and are used to the idea of)/ Were created for and enjoy.
In short good clean fun with lots of action and explosions. It rates about a PG-mid teen rating and is likely to be enjoyable for a pretty wide bunch of people without anyone feeling uncomfortable about the subject matter. Humans deal pretty well with the idea of evisceration and so forth, and generally happy with lots of flashy explosion and so on, even if only in their imagination. It's easy to visualize your vehicles and so on blowing up spectacularly, and adds nicely to the feel of the game. Compare it to a big budget action movie. Now add a rape every 10 minutes of the movie. Some people (sickos) will get off on this, some will be ok for one scene or so, but a lot of folk will feel uncomfortable as hell about it. Now visualize taking someone you know to see it. Your kid? Your Girlfriend?
Get it yet?
Visualizing your troops (or the other sides) being forced down in the mud, blood and horror of a battlefield and violated and considering that to be 'good clean fun' should make you a candidate for a psych review. Using terms that describe a crime such as rape in a casual and flippant manner to describe when your little plastic men lost a combat reduces the impact of the word, and shows that you consider the act to be just as casually accepted.
Some of the folk on here, and a lot of folk at the stores are kids or teenagers who are prone to picking up whatever slang the rest of us gamers use, and using it themselves. There are lots of words for a complete and vicious beating in close combat, so why use 'rape' which barely even touches the subject? Doubly so why defend it?
I don't mind gettin dirty with a sisters of battle if she doesn't burn me up first lol
remember this game is played by people not real generals. If people wanna call it rape let them, if you can deal with it them play with some robots
back to topic, there are different c'tan gods, very powerful or less powerful so you never know, maybe there are c'tan serving under other c'tan which explains the elite section
all codex change when updated so let's all be happy that aleast we are getting an update.
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![[Post New]](/s/i/i.gif) 2011/05/31 14:38:02
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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Darkjediben wrote:Comparing the Orks codex and the Necron codex is stupid. Of course the Orks don't have long range AT, that's because they have the ability to run a Strength 10 Power Klaw with 29 ablative wounds in a fast transport that has a chance of moving straight towards the enemy when it gets wrecked. Your lack of long range AT is entirely compensated for, and if it is a weak point in your lists, that is only because a race with such monstrous CC abilities need some sort of handicap.
Why do the Necrons need that handicap? Do they have particularly stellar shooting? Are they particularly scary in CC? Do they move particularly fast?
The answer to all of those questions is no. Don't even try to compare the Oldest codex most desperately in need of an update to one of the most competitive codices in the entire game as if that proves any kind of point.
Der, I think the Space Marines need a new codex. There is no Adeptus Mechanicus codex, and i totally think that would be better than a codex about emo robots...
I agree Necrons need a new codex, and comparing them to Orks who excel at c.c., which is Necron's greatest weakness in my opinion (c.c that is, not orks), doesn't make too much sense, but what does?
Do you want to compare the army to Space Marines? How about Eldar/Dark Eldar? I know, they're just like Tau. The fact is the Necrons are unique, just like every other army (for the most part) and play in different ways with different strategies. Since you have to compare, use what's relevant. Both Orks and Necrons don't have shooting weapons that can penetrate 14 armored vehicles. Orks make up with that by excelling in c.c. while the Necrons glance the living hell out of it. It's relevant that both are lacking in shooting, so it's a good comparison, but don't go saying the orks don't compensate at all for it, which I know you may or may not be doing.
Ascalam wrote:If you look at the necron in the main rulebook, page 178, the gun looks a good deal different (no narowed cap, no axe blade).
If this is the new model for the necron warrior the tube would be pushed into the end of the gun, rather than having a glue-on cap.
They snuck the new look dark eldar into the rulebook art, so it's possible they're doing the same here.
Or is could just be a case of artistic license. It would be a neat and elegant way of changing gun effect without changing the gun.
I don't like to think that my guns just have a rod shoved in the front. It seems like a really bad idea, but if GW can make it look cool, then i won't complain, well, except that it would come to mean I needed to buy 80 versions of the gun for my regular warriors I own now. I own 80 warriors, 20 Scarabs, 10 destroyers, 2 Heavy destroyers, 8 Immortals, 6 flayed ones, 2 wraiths, 3 tomb spyders (when I bought these things I misread the rules and thought they could jetbike with the scarabs), 2 monoliths, a nightbringer and a deciever, and 2 lords. It really pains me to think that my entire collection will be useless, but with current rumors, it may be a reality.
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4000+ points
1500 points maybe? |
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![[Post New]](/s/i/i.gif) 2011/05/31 15:19:14
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Deranged Necron Destroyer
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Yakface, anything to share about the new BoK rumour? We need your rumour-goodness to sate our thirst for undeadrobotzombie-ness.
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/05/31 16:10:57
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Freaky Flayed One
Northern Hemisphere
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Scarey Nerd wrote:Yakface, anything to share about the new BoK rumour? We need your rumour-goodness to sate our thirst for undeadrobotzombie-ness. 
Indeed, we need rumours to keep our wildspeculation-metron engines running... That or we need a terminator to travel back through time for the sole purpose of giving us the new dex
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Ultramarines
The Seventh Brotherhood
Craftworld Kai Fe'
Splinter Fleet Megiddo
The Skar Fleet
Tomb World of the Atun Dynasty |
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![[Post New]](/s/i/i.gif) 2011/05/31 16:52:34
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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That would be awesome..
*insert austrian accent'
'Hear iz your new dex. I'm sorree. I'll be baack..'
@falkorsraiders
Necrons do have weapons that crack AV 14 though  Monolith Particle Whips, Warscythes, Heavy Destroyers, Nightbringers Electrical Arc, The Ctan in CC, Tomb Spyders in CC (if you are obscenely lucky).
My Monoliths have vaped many a LR in a single shot.
We do lack S 10, but hey. I remember when a S 10 weapon was a rare and wonderful thing, which terrified your opponent to the point that they'd obliterate it at all costs. These days almost everyone that has been updated recently (within the last 5 years or so) has buckets of S 9 or 10.
I'm hoping that my collection doesn't become useless with the new codex also. we need an update, but i'd rather not have to rebuy everything..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/31 17:03:22
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Deranged Necron Destroyer
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Ascalam wrote:I'm hoping that my collection doesn't become useless with the new codex also. we need an update, but i'd rather not have to rebuy everything..
THIS.
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:04:41
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Nurgle Predator Driver with an Infestation
california
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funny that you mention that, tau get 9 rail guns at most. its a nice number... until you realize its 1 shot each. and thats it. o i forgot the missile pods <_<
just stayin the army that started the tank buster method got pretty screwed. seeing as land raiders are dedicated transports so you get them, heavy choices and fast choices that all have access to lascannons and meltas. just sayin.
oh, and this
Scarey Nerd wrote:Ascalam wrote:I'm hoping that my collection doesn't become useless with the new codex also. we need an update, but i'd rather not have to rebuy everything..
THIS.
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This message was edited 1 time. Last update was at 2011/05/31 17:05:06
currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:06:02
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Warp-Screaming Noise Marine
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Man, I soooo hope that all my stuff doesn't become obsolete.. or rather unusable.
I've been painting warriors, monoliths, scarabs, and destroyers up for a month or so now.. and all this talk makes me scared.
I know that those probably won't change.. but that doesn't stop me from the fear!  I'm hoping that the new "wolf guard" units will have all the special weapons I need, so I can get a bunch of those and keep my pretty warrior all intact. Here's for hoping!
I'm also looking forward to any new leaks, however small. The idea of transports and MC's makes me happy.
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9k |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:14:30
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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Ascalam wrote:@falkorsraiders
Necrons do have weapons that crack AV 14 though  Monolith Particle Whips, Warscythes, Heavy Destroyers, Nightbringers Electrical Arc, The Ctan in CC, Tomb Spyders in CC (if you are obscenely lucky).
My Monoliths have vaped many a LR in a single shot.
We do lack S 10, but hey. I remember when a S 10 weapon was a rare and wonderful thing, which terrified your opponent to the point that they'd obliterate it at all costs. These days almost everyone that has been updated recently (within the last 5 years or so) has buckets of S 9 or 10.
I'm hoping that my collection doesn't become useless with the new codex also. we need an update, but i'd rather not have to rebuy everything..
I never knew the nightbringer had a shooting attack. I'm relatively new, even though I've played for a year, and was only playing with the rules me and my friends knew off hand. I forgot about the Particle whip/heavy destroyer because I'm dumb. The melee weren't listed because i was talking about shooting. Besides, who needs to penetrate when you can glance? I beat an Imperial Guard player by only fielding necron warriors. I got in rapid fire range, and glanced about 50 shots. wrecked two of his tanks, but only stripped the other three tanks of all its weapons...
On a more to topic statement: I hope we keep the gauss rule of auto-glance on 6. It's my favorite rule, more so then We'll be Back, because it helps me win against vehicles. What do i get to use against troops? Monolith/Destroyers/C'tan. Heck, even scarabs if I decide not to use 3 squads of destroyers.
Also, what does everyone think the prices of the sets are going to be? I'm hoping I don't have to spend $35.00 per squad like I did for Warriors... Automatically Appended Next Post: I'm so glad i bought a Necron Battleforce and never built the warriors and scarabs. I'm going to glue my immortals to the scarab bases if they become 40mm like the rumors, and if the scarabs are on small bases, I have a bunch for those...
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This message was edited 1 time. Last update was at 2011/05/31 17:16:50
4000+ points
1500 points maybe? |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:22:25
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Blood-Raging Khorne Berserker
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tau have str10 ...  railguns are str 10
also if my intire 3000p necrons gets too outdated to use then i'm tottaly going in a freaking RAGE!! xD
Let's all just hope
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This message was edited 1 time. Last update was at 2011/05/31 17:22:39
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![[Post New]](/s/i/i.gif) 2011/05/31 17:23:28
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Warp-Screaming Noise Marine
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Wait, scarabs on the small basses? Is that going to change?
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9k |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:28:13
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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I don't know. originally scarabs were on small bases, i believe, and now for 3rd edition they were on big bases. I knida hope they revert them back to how they originally were, not swarms but individual models that made up a squad. Automatically Appended Next Post: I was wrong, they were on 40mm bases. I doubt they will change it now that I know this. I am dumb, so don't listen to me...
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This message was edited 1 time. Last update was at 2011/05/31 17:30:30
4000+ points
1500 points maybe? |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:31:05
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Warp-Screaming Noise Marine
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I think they'll keep them as swarms, which are all 40mm. I hope I don't have tear all my little guys off. : (
Automatically Appended Next Post: FalkorsRaiders wrote:I don't know. originally scarabs were on small bases, i believe, and now for 3rd edition they were on big bases. I knida hope they revert them back to how they originally were, not swarms but individual models that made up a squad.
Automatically Appended Next Post:
I was wrong, they were on 40mm bases. I doubt they will change it now that I know this. I am dumb, so don't listen to me...
Oh good. I could hear their screams of pain as they were riped off already.
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This message was edited 1 time. Last update was at 2011/05/31 17:31:47
9k |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:34:15
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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Well, now I'm torn between creating more scarabs with the 40 mm bases, or putting my immortals on them, if they also become 40mm. I already built 20, but I could have more, especially when hearing the rumors about them make it sound like they will be awesome. on the other hand, the immortals as a troop choice sounds even better. Time will tell. maybe everything will change and i cant convert anything at all, and my entire army is useless. Find out when more rumors are posted/real things.
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4000+ points
1500 points maybe? |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:36:46
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Warp-Screaming Noise Marine
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Just keep them on the old bases. Should be legal even if they go 40mm with the new kits as you still have them on the provided base.
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9k |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:37:59
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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If you need 40mm bases i have 10 or so i'm willing to trade/sell
I'm hoping scarabs will be awesome, as they are by far my favorite Necron unit, fluffwise..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/31 17:47:34
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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40mm bases are pretty cheap on the web. Also you can buy a bunch of bases for relatively cheap from GW. So don't worry too much about not being able to rebase your stuff.
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![[Post New]](/s/i/i.gif) 2011/05/31 18:55:00
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Death-Dealing Ultramarine Devastator
Dudley, England
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Swara wrote:Man, I soooo hope that all my stuff doesn't become obsolete.. or rather unusable.
I've been painting warriors, monoliths, scarabs, and destroyers up for a month or so now.. and all this talk makes me scared.
I know that those probably won't change.. but that doesn't stop me from the fear!  I'm hoping that the new "wolf guard" units will have all the special weapons I need, so I can get a bunch of those and keep my pretty warrior all intact. Here's for hoping!
I'm also looking forward to any new leaks, however small. The idea of transports and MC's makes me happy.
No offense intended but getting a ton of old models in preparation for a new codex/revival feels like madness!
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![[Post New]](/s/i/i.gif) 2011/05/31 19:16:29
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Warp-Screaming Noise Marine
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I don't have anything else to paint atm and I don't want to spend more money on another army cuz I'm saving it for Crons... but that's why I'm painting the most basic of stuff! Automatically Appended Next Post: I'm also a bit mad..
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This message was edited 1 time. Last update was at 2011/05/31 19:16:43
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![[Post New]](/s/i/i.gif) 2011/05/31 21:13:38
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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You play necrons in the current meta.
You're a lot mad  Join the club
I'm painting up my remaining destroyers today (3 down, 12 to go). Even if they get changed/nerfed/whatever i'll still like having them looking good, and if they get new weapon options i'll either convert or buy some more
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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