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Made in us
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Bethlehem, Pa

Maybe I missunderstood what I read about Mephiston. Is that saying that if you take him in your army all of your troops replace 'red thirst' and 'furious charge' for 'feel no pain", 'fearless' and 'Eternal Warrior"?

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Chamleoneyes wrote:Maybe I missunderstood what I read about Mephiston. Is that saying that if you take him in your army all of your troops replace 'red thirst' and 'furious charge' for 'feel no pain", 'fearless' and 'Eternal Warrior"?


I think he meant that all BA have Red Thirst and Furious Charge, except Mephiston, who has Feel No Pain, Fearless and Eternel Warrior instead.

   
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So Mephiston no longer flies...eh

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AgeOfEgos wrote:So Mephiston no longer flies...eh


Eh, moving as cavalry is probably better. Which he'll be able to if he gets all the described powers. I'll certainly imagine it as a sort of semi flying movement myself.

Jack


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But for 325 points is he really worth taking in anything other than a 2000+ points game?

2000 points
http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/19113.page
500 points
1500 points "You don’t want to play Blood Angels to be different you play them because you finally realized that they go crazy and drink blood yet haven’t been killed off by the Inquisition. Proving that they are just bada**”  
   
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I'm really hoping whoever typed that up is dyslexic and Mephiston is only 235 points. There are some Wolf characters who are really up there points-wise, and this would completely take the cake. I could never understand why some extra-angry Librarian would cost so much more than Marneus freaking Calgar.

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Probably because rumor has it he is WS/BS 7, S/T 5, I 7, W 4, A 5, Ld 10, and has Feel no Pain, Eternal Warrior, Fearless, and 2+ armor.
   
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Calgar is a chump! Go Lord of Death Go!

Honestly, how can you not take him if he gives a veteran infantry unit the beast charge range, and his fang lets him bypass shadow of the warp or runes of warding..

Right on!!
   
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He is going to need a better model. I really like the one we have now, but for this much beefcake he needs one that better matches the art.
   
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Fetterkey wrote:Probably because rumor has it he is WS/BS 7, S/T 5, I 7, W 4, A 5, Ld 10, and has Feel no Pain, Eternal Warrior, Fearless, and 2+ armor.


But does he have... love?

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lord_blackfang wrote:
But does he have... love?


No... but he has something so similar it would take an entire forgeworld of Adeptus Biologians to determine the difference

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rdlb wrote:Calgar is a chump! Go Lord of Death Go!



While I agree with this whole heartedly and it gets me wondering about Dante. If the Lord of Death is so bad then shouldn't the Chapter Master of the BA be even more so? I mean Mephiston is the number 2 guy. Gives me hope for Dante but I feel as if we are going to suffer points shock with the two most kick leaders of any chapter.

2000 points
http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/19113.page
500 points
1500 points "You don’t want to play Blood Angels to be different you play them because you finally realized that they go crazy and drink blood yet haven’t been killed off by the Inquisition. Proving that they are just bada**”  
   
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personally I find it hard to justify any model over 300 points that doesn't have an invul save no matter how good they are. I remember there was an early rumor that said he may have an option for terminator armor has this been quashed?

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I think Dante is a badass of a different order. He can lead 1000 BA in tactical synergy, and his crazy rumor rule reflects that. Plus he is still pretty badass with that jp and +1 str axe. Maybe he'll have something like god of war too.

Mephiston's leadership qualities aren't up to CM standards.

Chapter Master Interviews:
"So what is your strongest character trait Mephiston?"
"Umm....I'm killcrazy, definitely killcrazy."
   
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rdlb wrote:I think Dante is a badass of a different order. He can lead 1000 BA in tactical synergy, and his crazy rumor rule reflects that. Plus he is still pretty badass with that jp and +1 str axe. Maybe he'll have something like god of war too.

Mephiston's leadership qualities aren't up to CM standards.

Chapter Master Interviews:
"So what is your strongest character trait Mephiston?"
"Umm....I'm killcrazy, definitely killcrazy."


What?

Mephiston's a Mod here?

Anyway, The Lord of Death has actually mastered his 'kill crazy', and that's what makes him a BA Mo-Fo.
   
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Hmmm mephiston + terminators moving as beasts = bad ass? You could set up first turn charges with that possibly. LRC moves 12", disembark 2", run D6, 12" charge for a minimum 27" range. Yikes

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Khornatedemon wrote:Hmmm mephiston + terminators moving as beasts = bad ass? You could set up first turn charges with that possibly. LRC moves 12", disembark 2", run D6, 12" charge for a minimum 27" range. Yikes


Don't forget move 6". 32 + D6" charge range.

   
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That sounds great until you realize it costs 750 points at minimum.

This message was edited 1 time. Last update was at 2010/02/01 22:38:37


 
   
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Redemption wrote:
Khornatedemon wrote:Hmmm mephiston + terminators moving as beasts = bad ass? You could set up first turn charges with that possibly. LRC moves 12", disembark 2", run D6, 12" charge for a minimum 27" range. Yikes


Don't forget move 6". 32 + D6" charge range.


I don't think you can move 6" after disembarking from a LRC that has moved 12", run yes, charge that is what an LRC is for, but move after the LRC has IDK (but I could be wrong).
   
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You are right. The best you could do is 30" if you moved on a road, the worst would be 24".

18" move on road, 2" disembark, 6" fleet (for fleeting units) and than 6" charge. If you can't fleet the best you could do is 26".

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Fateweaver wrote:You are right. The best you could do is 30" if you moved on a road, the worst would be 24".

18" move on road, 2" disembark, 6" fleet (for fleeting units) and than 6" charge. If you can't fleet the best you could do is 26".


Beasts and cavalry charge 12"

Jack

This message was edited 1 time. Last update was at 2010/02/02 01:28:41



The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in us
Longtime Dakkanaut




Oh yeah, forgot he apparently moves as cavalry.

--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”


 
   
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on board Terminus Est

LRC - 12"
Disembark - 2"
Fleet - up to 6"
Charge - 12"

So up to a 32" charge arc. Crazy.

The thing about Mephiston not having an invulnerable save is not that a big deal to me. He was T5 back in the old 3rd edition codex as well. Now for 300+ points you would think that should include an invulnerable save if he is going to be the Blood Angels' número uno badass. He is going to have bad matchups with other special characters that have eternal warrior unless he will have some means of killing them outright (like the GKGM nemesis force weapon).

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From Warseer and 100% correct..

Lemartes, Guardian of the Lost, will get a brand new and much better miniature upon release. He stands atop a small pile or rubble, feet together, with right arm pointing a Bolt Pistol and left arm at ease holding a Crozius topped with a 2-headed eagle. His armour is adorned with many rivets and purity seals. His right shoulder pad is a jawless skull, and his left sports an embossed Blood Angels icon. His torso has a harness for his Jump Pack which itself is adorned with chains and charms and has the Blood Angels icon embossed on top of both intake vents. His helmet is a haloed skull with pipes to the sides of the mouth, but this time the eyes have lenses and the halo is more subtle.


thanks to "The Voice" (.. ? !?) for this.

I still think Seth is a better model though.

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Mississippi

You're all forgetting a very important, but rather minute part of the rumored quickening psyker power listed on the previous page of this rumors thread.

It states that the Psyker (alone) gains movement of beast/calvary instead of standard infantry IF he is indeed standard infantry (I.E. Power/Artificer/Terminator armor), OR he gets fleet if he's not (I.E.: Jump Pack, or Bike). Mephiston gives the unit he's with the quickening too however, because let's face it. He's that bad@$$.

This would equate to the following movement variables.

Standard Librarian (Or Mephiston) Has a potential charge range of 18". 6" movement, 12" charge if he's just moving around the table on his own.

Out of a Land Raider, you have the following. 12" move, 2" consolodaton, 12" charge. So a grand total of 26" potential charge range. Quite impressive to be sure, but not 30+" impressive.

Nowhere have I seen any listing for fleet given to Mephiston or a standard Librarian either. Only if the Librarian isn't standard infantry do they gain fleet *Instead* of beast movement (12" charge, in other words).

Also, it makes specific note to state that the Librarian must be "on the table" and "At the start of the turn" meaning that the power may not be able to be cast while inside the transport. This should be noted because it may also state, in the final printing, that the librarian MUST cast it before movement starts, meaning that he can't ride in a landraider, disembark and then cast the power to get the extra movement. Not saying that's what it will say, but we should be prepared for all contingiencies I think.

Also, Reds8n, Any chance you've got some pictures of these shiney, new blood angels models? I'd be interested to see the new (and vastly improved from the sound of it) Lemarties, as I actually have a (nicely) painted old school Lemartes and it makes me cringe every time I look at it.

What of Dante and Mephiston? Any chance for updates on these classic miniatures? Not to say they're bad, but they are rather dated, and Dante suffers from the classic top-heavy syndrome of chaos raptors et-al.

Just some thoughts. Liking the rumors and hoping for more soon.

Take it easy,

-Red__Thirst-

This message was edited 1 time. Last update was at 2010/02/02 09:05:27


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Beasts/Cavalry have Fleet as per standard so Meph can move 6", Fleet D6 and then assault 12" for a possible 24".

Psy powers can be used in a vehicle but only on the squad/model in the vehicle if it's not a shooting attack, AFAIK. So no using Guide on a squad not in the WS as the WS doesn't have firing ports.

So out of a LR you have 12" move, 2" disembark, D6 fleet and 12" charge = 32" possible threat range. Add 6" to that if the LR moved at cruising speed along a road. Not to mention any power not used during shooting or assault is used "at the start of the turn before Movement begins". So obviously if you cast a power that effects your movement it would come at the start of the turn and last until either the end of your turn or until the start of your turn.

Tis a tricky one because while in a vehicle squads can't be targeted they do still count as "on the table" for the purpose of holding objectives so it will come down to the exact wording but IMO it's going to be worded to work the way I described.

After all, for more than the cost of a LR his movement enhancing spell had better actually enhance movement, whether he is in a vehicle or not.

As to being shown models it won't happen unless people want to get sued/lose jobs over violation of an NDA. If pics were allowed to be posted online Warseer would have had them up weeks ago, followed shortly thereafter by Dakka. As nobody is willing to show pics of models yet I'm guessing the NDA included that clause.

This message was edited 1 time. Last update was at 2010/02/02 09:50:56


--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”


 
   
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Fateweaver wrote:Tis a tricky one because while in a vehicle squads can't be targeted they do still count as "on the table" for the purpose of holding objectives so it will come down to the exact wording but IMO it's going to be worded to work the way I described.


I think it will probably work regardless of wording, as psykers can use powers on units inside vehicles as long as the psyker is in the vehicle with the unit.
   
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I'm drooling over a monster like Meph in a LR getting a first turn charge.

--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”


 
   
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Mississippi

Fair enough on the showing pictures, just figgured I'd ask all the same, ya know?

As for Fleet being part of beasts/calvary, are you certain? I don't have my rulebook handy (at work at the moment sadly) but I seem to remember that units that moved as beasts/calvary still had to have the 'fleet' special rule in order to gain it, as that's a special rule vs. unit/movement type.

Not trying to be argumenitive, If that's the case, awesome. I'd check myself if I were at home w/ my rulebook handy but I just ask for clarification since I can't check.

I agree with you also on the casting in a transport. Though when I field my eldar (admittedly not often at the moment) I take the view that no powers that must be cast outside of the shooting phase (Guide, Fortune, and Doom specifically) can be cast at all while the farseer is inside of a wave serpent, and that's how I play it personally. Of course the shooting powers can't either if he's inside the wave serpent if he doesn't disembark, but should he be inside and disembark from a wave serpent, that turn only shooting powers can be used. This is to include targeting himself or his own squad. Again, no rulebook/codexes on me so I can't point to page numbers to explain my reasoning for this but I do play it this way based on the way I've read the rules. Mayhaps someone with their codex and rules handy could chime in on this topic later.

Back to the discussion of Blood Angels:

A quick tidbit I found that may prove interesting to some here and I haven't seen posted in the rumors thread here. If it was in a previous thread and I'm re-posting: Whoops

Tantalus Lander
Skimmer, Fast, Deep Strike
Front:13 Side:11 Rear:10 BS:4
Two assault cannons, and a forward twin-linked special weapon
Transport Capacity:
16 models (Terminators/Jump pack troops count double)
OR
5 bikes (attack bikes count double)
OR
1 dreadnought

Source: http://www.belloflostsouls.net/2010/01/40k-rumors-tantalus-lander.html

I'm guessing this puppy is going to cost at least 200 pts, probably more.

Thoughts?

Take it easy,

-RT-

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Fateweaver wrote:I'm drooling over a monster like Meph in a LR getting a first turn charge.


In every single game... Somehow I think we're not being told everything, as that kind of stuff seems potentially unbalancing.

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