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Made in us
RogueSangre






Okay. I guess this is the third attempt at this.

Summary of rumors and latest discussion in the Old Thread.

Try and keep this one on topic, and let's not actually succumb to the Black Rage this time around, eh?

To open up the discussion, how 'bout that Tantalus Lander thingamabob? Thats a tasty concept.

EDIT: What follows is scuttlebut from warseer, and the best and most detailed summary that I've seen.


Now that we are getting solid confirmation, I present a summary. I will try to keep it up to date, but it looks like a feeding frenzy is about to start

Please do me a favour and check wen the summary was last updated (noted at the bottom of the post) and then read ALL the posts that are older than that before you comment or ask questions. It is not that hard to do.

NOTE: There is a photo of the Stormraven page doing the rounds.

PLEASE DO NOT POST OR LINK TO IT AS IT BREACHES THE RULES OF THIS FORUM!

Any interesting info from it has laready been included in the summary

General info

Release 8 April 2010

Written by Matt Ward

Rules

Army-wide Special Rules
Combat Tactics – Absent. Blood Angels do not seem to get this rule at all.

And They Shall Know No Fear – As per C:SM

Red Thirst - Almost all BA units have it. After deployment roll D6 for each unit with the Red Thirst rule. Any unit that rolls a 1 must exchange ATSKNF for Furious Charge and Fearless.

Descent of Angels - Anything with a Jump Pack can re-roll reserve rolls and will only Scatter 1d6 when Deep Striking.

Weapons & Wargear
GW have said there will be a range of specialist wargear for the Blood Angels

Infernus Pistols – 6” Melta pistols

Hand Flamers - S3 AP6 Template

Death Mask - Force a Ld check at -2. Fail and fight at WS1.

Over-charged Engines are gone, replaced with Fast on some vehicles.

Blood Talons - Close combat weapons on the Furioso Dreadnought. A dreadnought CCW with a Stormbolter, likely upgradeable to Meltagun/Heavy Flamer. All successful Wounds grant an additional attack.

Magna-Grapples - A R12” S8 anti-vehicle harpoon weapon for Dreadnaughts. On a successful Penetrating or Glancing hit, the target vehicle is dragged 2D6" toward the Dreadnought, facing unchanged. Will only pull a vehicle as far as the edge of Terrain or 1" away from (friendly?) models. It has been said it can cause Tank Shock.

Psychic Powers
The Sanguine Sword – Gives Librarian S10
Wings of Sanguinius – As per GW PDF
Quickening - As per C:SM
Unleash Rage - Gives unit Preferred Enemy
Blood Boil – A successful Psychic test causes a wound on an enemy unit, allocated by enemy Player. If the Psychic Test is passed with a result of 5 or less, The Blood Angels player allocates the wound.
Blood Lance - Draw a line of length 4D6” from the Librarian ignoring friendly models. Enemy models take a single S8 AP1 Lance hit.
Might of Heroes - +D3 extra Attacks
Unnamed - Units within 6” get a 5+ cover save
Unnamed – One enemy squad has to take a Ld test to Move, Run, Shoot or Assault.

HQ
Dante, Lord of the Blood Angels – He and his squad don't scatter when Deep Striking. He doesn't have Eternal Warrior.
Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld. This remains even if he dies.
Gives his squad Hit & Run
Hits like a Monstrous Creature
Allows Sanguinary Guard as Troops

Gabriel Seth, Chapter Master of the Flesh Tearers – Captain stat line Armed with a very large Chainsword (S8, rending), Bolt Pistol and Iron Halo
Whirlwind of Death - Can forgo his normal attacks and cause one auto-hit on everything in base to base contact with him
If an enemy rolls 1 to hit him, he hits back with a basic close combat attack.

Mephiston, Lord of Death
Armed with Psychic Hood, Plasma Pistol, Force Weapon, Frag & Krak grenades
May cast 3 psychic powers per turn,
Transfixing Gaze - Does not require a psychic test. A single Independent Character must take a Ld test with a -4 modifier. If they fail Mephiston may re-roll failed hits and wounds. The enemy may fight back is they survive.
Not an Independant Character

Tycho, Captain of the 3rd Company – Hits like a Monstrous Creature (at S4) and can re-roll a single To-Wound roll. His Combi-Melta has access to Sternguard special ammo.
Can be normal with regular Captain rules, or Death Company swapping Captain rukes for Death Company ones.
Both versions have Preferrred Enemy: Orks
Death Company version is not an Independant Character

Reclusiarch Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate

Librarian – No news yet

Company Captain – No news yet

Honour Guard – Option for a Sanguinary Aspirant and Blood Champion (Company Champion)
Tech adept appears to have been removed
Can take Jump Packs

Astorath the Grim – Armed with Power Axe, pistol and Jump Pack
Described as an Uber Chaplain. Apparently, if he is with the Death Company, they can re-roll Hits and Wounds.
Shadow of the Primarch - Causes all units with Red Thirst to suffer it on a 1-3.
Hits at S6 in Close Combat and forces Invulnerable Saves to be re-rolled
Removes 0-1 restriction on Death Company

Sanguinor, Exemplar of the Host – A “mysterious avenging angel” armed with 2-handed master crafted Power Sword (possibly S6), Bolt Pistol, and Jump Pack.
He is rumoured to be the head of the Sanguinary Guard circa Horus Heresy, Azkaellon.
Can nominate an enemy HQ and get re-rolls to all To-Hit and Wound rolls on that model
All friendly units within 6” get +1 attack
Blessing of Sanguinor - One sergeant in your army has +1 to WS, S, W, I, A and Ld
Not an Independant Character but Eternal Warrior

Elites
Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate

Terminator Squad – No news yet

Terminator Assault Squad – No news yet

Dreadnaught – Can upgrade to Furioso, and Furioso Librarian
Furioso has front armour 13 and Blood Talons.
Furioso Librarian have a single Blood Talon and Force Weapon, they have to choose which to use in close combat, but they DO get the +1 attack for having multiple CCWs. They can take 2 Blood Angel psychic powers (including Wings of Sanguinius) and has a Psychic Hood.

Techmarine – No access to the Thunderfire Cannon

Sternguard Veterans – As per C:SM

Sanguinary Guard – Armed with wrist-mounted Angelus Boltguns (12" S4 AP4 Assault 2), Glaives Encarmine (master crafted Power Weapons) Jump Packs and Artificer Armour. May take Death Masks. Max squad size of 5. Veteran Marine stats

Sanguinary Priests – WS5 I4 2A. Unit of 1-3. Grails give Feel No Pain and Furious Charge to all units within 6". can take Jump Packs or Terminator Armour.

Brother Corbulo – Upgrade to Sanguinary Priests. Same profile. Armed with a S5 rending Chainsword. Red grail gives Feel No Pain and Furious Charge within 6”. Supposedly gets FNP himself on a 2+. Has a single special reroll that can be used on anything at all, including seizing the initiative.

Troops
Assault Squad – As per C:SM but have Red Thirst and can take 1 special weapon per 5 Marines.

Tactical Squad – As per C:SM but have Red Thirst

Death Company – Furious charge, Fearless, Relentless, Feel No Pain, Rage, 3-30 models, 0-1 choice. Armed with Bolter, Bolt Pistol and Close Combat Weapon. Can take Power Weapons, Thunder Hammers and Power Fists. Can take Jump Packs.
Cost with Jump Packs is the same as it is in the GW PDF.
Not a Scoring Unit
Rage not removed by the presence of a Chaplain.

Lemartes, Guardian of the Lost – Upgrade character for Death Company. Armed with Crozius, Bolt Pistol and Jump Pack. Gets stronger if he loses one of his two wounds.

Death Company Dreadnaught - May take one for every 5 Death Company in the army. Several different weapon options including Magna-Grapple, Blood Talons (some form of Melta weapon), etc. Gets D3 additional attacks.

Scout Squad – Standard Scouts. No “Mad Max” style ones

Fast Attack
Vanguard Veterans – A bit cheaper than C:SM. No Relic Blades, but access to the Glaive Encarmine (master crafted Power Weapons). Able to take Hand Flamers. Can supposedly take an Exsanguinator

Baal Predator – Pretty much the same, but is Fast, has the Scout USR, and the option for a turret-mounted Flamestorm Cannon.

Bike Squadron – No news yet

Attack Bike Squadron – No news yet

Land Speeder – No news yet

Land Speeder Storm – Not included

Heavy Support
Devastator Squad – No news yet

Whirlwind – As per C:SM

Predator – As per C:SM but are Fast

Vindicator – As per C:SM but are Fast

Dreadnaught – See Elites

Stormraven Gunship – Skimmer, Fast, Assault Vehicle, Deep Strike.
Armed with twin-linked Assault Cannons, twin-linked Heavy Bolters and 4 Bloodstrike Missiles.
Ceremite Plating make is immune to Melta weapons' extra penetration due to being able to withstand atmospheric re-entry temperatures
Bloodstrike Missiles Range 72” S8 AP1 Heavy 1, One-shot
Transports 1 squad of up to 12 Marines total (Jump Troops take up 2 slots) and up to 1 Dreadnought at the same time.
Transported Dreads take a single S4 hit on rear armour if the Stormraven explodes
Models can be deployed at any point of the move, even if it goes flat out but they must take a Dangerous Terrain test (Jump Pack Troops have a better chance of passing). Models deployed in this way cannot assault.
No fire points
4 access points (front, sides and top (?))
May replace Heavy Bolters with either twin-linked Multi-Melta or twin-linked Typhoon Launchers. May also take Hurricane Bolter sponsons.

Dedicated Transports
Rhino – As per C:SM but are Fast

Razorback – As per C:SM but are Fast

Drop Pod – No news yet

Land Raider – Standard, Crusader and Redeemer. Only available as Dedicated Transports (most units that can currently have DTs can get one). Can supposedly Deep Strike somehow.


Minis

Releases are:
Death Company: 26 Euro
Sanguinary Guard: 26 Euro
Baal Predator: 39 Euro

Sanguinor, Exemplar of the Host: £10.00 / US$20.00 / 17,50 € / Oz$33.00
Gabriel Seth: £10.00 / US$17.00 / 15,00 € / Oz$28.00
Astorath the Grim: £10.00 / US$17.00 / 15,00 € / Oz$28.00
Lemartes, Guardian of the Lost: £10.00 / US$17.00 / 15,00 € / Oz$28.00

Direct only
Blood Angels Vanguard Veteran
Flesh Tearers Shoulder Pads

THE STORMRAVEN IS NOT GETTING A MODEL YET!!!!!

ANYTHING THAT IS NOT LISTED HERE IS NOT GETTING A MODEL YET!!!!!

Death Company (BA upgrade kit) – Makes 5 plastic Death Company / Blood Angels.

Originally Posted by The Voice
The sprue you are referring to contains:

5x Bolt Pistols
5x Chainswords (1 two-handed)
5x Bolter arm sets
2x Hand Flamers
2x Perdition Pistols
2x Plasma Pistols
1x Power Sword
1x Thunderhammer
1x Powerfist
5x Jump Packs
5x Backpacks
5x Legs
5x Torso backs
5x Torso fronts
8x Heads
20x Shoulder pads
Other small bits
Pictures here:

http://www.warseer.com/forums/attach...8&d=1268057886

Sprues here:

http://www.warseer.com/forums/attach...8&d=1268059055

http://www.warseer.com/forums/attach...9&d=1268059055

Sanguinary Guard - Makes 5 plastic Sanguinary Guard

Originally Posted by The Voice
Sanguinary Guard look very similar to Sanguinor, with muscled armour, winged Jump Packs, haloed heads, two-handed weapons (three swords, two axes) and wrist-mounted Bolters. There are additional wrist mounted weapons of the Melta and Plasma variety and a lovely battle standard.
Originally Posted by The Voice
As to the Sanguinary Guard, contents are as follows:

5x legs (look like Dante/Tycho)
5x torso fronts (all muscled, no belts)
5x toros backs
5x winged Jump Packs (5 parts each)
5x left arms with wrist mounted Bolters
1x left arm with wrist mounted Plasma Gun
1x left arm with wrist mounted Melta Gun
3x 2-handed swords
2x 2-handed axes (1 double headed)
15x shoulder pads
1x large standard with winged grail icon on top
Multiple heads of different types such as with haloes and laurels
Other small bits like hands for the left arms
Pic here:

http://www.warseer.com/forums/attach...7&d=1268057886

Sprues here:


http://www.warseer.com/forums/attach...0&d=1268059055

http://www.warseer.com/forums/attach...1&d=1268059096

Seems The Voice forgot to mention the Power Fist on the sprue

Baal Predator – Makes 1 Plastic Baal Predator

Comes with Assault Cannon and Flamestorm Cannon turret options as well as Heavy Flamer and Heavy Bolter sponson options.

Pic here:

http://www.warseer.com/forums/attach...4&d=1268058009

Standard Rhino sprues plus the Baal Predator Sprue below:

http://www.warseer.com/forums/attach...7&d=1268059055

Metal Blisters:

Sanguinor, Exemplar of the Host

Originally Posted by The Voice
Sanguinor has muscular armour similar to the current Dante miniature. His single engine Jump Pack has large wings on the sides and a halo on top. He adopts the classic “exalted angel” pose similar to Celestine with arched back and arms flung wide. His face is passive with shoulder length, wavy hair. His left hand holds a small grail, his right holds a sword.
Originally Posted by The Voice
Sanguinor has the typical broad-bladed sword used by most Space Marines. The Blade is a hand-span wide, straight, with a diamond point and a Fuller. The Guard is a typical cross guard, slightly embellished and with no Quillions. The Grip is about a one and a half hander, and the Pommel is quite plain.
Pic here:

http://www.warseer.com/forums/attach...6&d=1268057886

Gabriel Seth

Originally Posted by The Voice
Chapter Master Gabriel Seth is armed with an Eviscerator (or very large Chainsword) which is longer than he is, double edged, with a very long grip (about 3.5-4 hand spans). He has fairly standard Power Armour, sparsely adorned with some scrollwork etc, and his backpack sports a cloak, small wings and an Iron Halo. His right shoulder pad has trim shaped like a saw blade, and his left sports a Flesh Tearers symbol with a single wing, similar to Tycho’s heraldry. He is posed running forward, pulling back for a two-handed sideways sweep of his blade and has the standard yelling head.
Pic here:

http://www.warseer.com/forums/attach...9&d=1268057898

Astorath the Grim

Originally Posted by The Voice
Astorath has muscular armour similar to the current Mephiston miniature. He has a shouting head with long, flowing hair and a single engine Jump Pack with small wings on the sides. He is posed to be coming down in a hard 2-handed overhead swipe with an axe that’s handle is crafted to resemble a spine.
Seen here:

http://www.warseer.com/forums/attach...5&d=1268057886

Lemartes, Guardian of the Lost

Originally Posted by The Voice
Lemartes, Guardian of the Lost, will get a brand new and much better miniature upon release. He stands atop a small pile or rubble, feet together, with right arm pointing a Bolt Pistol and left arm at ease holding a Crozius topped with a 2-headed eagle. His armour is adorned with many rivets and purity seals. His right shoulder pad is a jawless skull, and his left sports an embossed Blood Angels icon. His torso has a harness for his Jump Pack which itself is adorned with chains and charms and has the Blood Angels icon embossed on top of both intake vents. His helmet is a haloed skull with pipes to the sides of the mouth, but this time the eyes have lenses and the halo is more subtle.
Seen here:

http://www.warseer.com/forums/attach...6&d=1268059055

And new Jump Pack Death Company:

http://www.warseer.com/forums/attach...1&d=1267857602

Vanguard Veteran with Hand Flamer and Power Weapon. (Direct only)

Originally Posted by The Voice
For example, there is a Veteran with Jump Pack, Hand Flamer and Power Weapon due for release. His armour and Pump Pack are sparsely adorned with blood droplet gems, Purity Seals and scrollwork. Standing in the typical tip-toed pose of a jump troop, his upraised left arm holds a broad-bladed double-edged power sword with winged blood droplet guard and two-handed grip. The head is bare with a fairly typical short-haired Marine face in a “grumpy, but not yelling” pose.
Pic here:

http://www.warseer.com/forums/attach...5&d=1268058009

Flesh Tearers Shoulder Pads

http://www.warseer.com/forums/attach...2&d=1268059096

http://www.warseer.com/forums/attach...4&d=1268059096

This message was edited 1 time. Last update was at 2010/03/10 22:52:21


   
Made in gb
Decrepit Dakkanaut







Interesting idea, but I'll withhold judgement until I see the model.

Other than that, I'm somewhat bemused by the Dread-heavy nature of the current rumours, but again, I'll wait and see if the 'Dex presents a logical - or at least characterful - rationale for it.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
RogueSangre






I agree. Estimates of five or six Dreadnought variants seem ridiculous. I think it'll be 4, maximum. Regular, Furioso (replacing Ironclad), Venerable, and the unique Moriar. As for quantity, can't be more than 6, by taking a MotF or some equivalent.

   
Made in us
One Canoptek Scarab in a Swarm





I personally like the lander and all the Dreads.

IMO I would think that Moriar should be counted as a character and not as a Dread variant.

And as for the 5-6 variants a slandered chapter has that if you include forge world Siege and Chaplin dreads just in FYI. (Here is a wish list item) Dread squads, now just look at it this way they made Carnifexes into squad units, mind that they did double the cost, but with a character I could see the need for so many Dread variants.

As for the Tantalus, what I read from the old thread and the blood rage that took place over a few comments on its history make it interesting, and with the popularity for source of its history would make one think why would GW put it in only one codex. I am getting the impression if it is worth half of the rumors around it, and the fact that it had showed up in the SW codex, it might show up in the Battle Missions in March. And on that where are all the rumors for that release. And with all those Dread and a new twelve model lander I would not be shocked if it could carry a dread (see drop pod).

I am aware that this all just speculation but it is coming from observations. So, take it or leave it.
   
Made in us
Longtime Dakkanaut





If they do allow Dreadnoughts as a Fast Attack choice with transport (Tantalus, Pod or both) that's an option I think I'll find my self taking advantage of frequently, since I love my stompy cybots (I own I think a dozen or so ) but find that in either elites, or previously as heavy support they fight with lots of other fun goodies.

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in us
Terminator with Assault Cannon





Kervin wrote:I am getting the impression if it is worth half of the rumors around it, and the fact that it had showed up in the SW codex, it might show up in the Battle Missions in March. And on that where are all the rumors for that release.


BoLS just posted some information that originated on Warseer-- apparently the planned releases for Battle Missions are:

-Space Marine Venerable Dreadnought
-Ork Deff Dread
-Ork Killa Kanz
-Imperial Guard Chimera
-Imperial Guard Basilisk
   
Made in us
Ancient Chaos Terminator





Satellite of Love

That information is also on this forum in multiple other threads, which is where I saw it and pointed it out to BoLS. "Will it go 'round in circles...will it fly high like a bird up in the sky..."

This message was edited 1 time. Last update was at 2010/01/23 03:12:26


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Made in us
Fell Caller - Child of Bragg







Commander Endova wrote:I agree. Estimates of five or six Dreadnought variants seem ridiculous. I think it'll be 4, maximum. Regular, Furioso (replacing Ironclad), Venerable, and the unique Moriar. As for quantity, can't be more than 6, by taking a MotF or some equivalent.


Don't forget Death Company dreads. I wouldn't be surprised to see them have their own profile.

I think:

Vanilla dread
Furioso dread (more or less current version)
Death Company dread (furioso with fleet, rage, and more attacks)
Furioso Supremo (Venerable+Furioso, some unique ability)

Over 350 points of painted Trolls and Cyriss 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Back in 3rd ed I used to Dread spam and regularly ran 3 furiosos and 3 ML/TLLC dreads.

This message was edited 1 time. Last update was at 2010/01/23 04:59:05


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Made in us
Battleship Captain





Perth

You know, something I'm wondering about with the Baal Predator is if it'll get some new sponson options like the IG Demolishers did. I mean, it'd be pretty easy for GW to give them something like Hurricane Bolters as a sponson option.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in us
RogueSangre






Hurricane bolters would be awesome, as would Flamestorm cannons.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!


Personally, I'm OK with (i.e. playing as):
- BAs for the jump packs
- BTs for the models
- CSM for the rules flexibilty
- SMs for the gun options
That's 4, so I guess I'd be cutting the DA and SWs... So sad.

So the Marines have a release a year. Big deal.

This message was edited 1 time. Last update was at 2010/01/23 11:25:07


   
Made in us
[DCM]
.







ALREADY had to remove some OT spam posts.

He's a hint - if you don't like Blood Angels in particular or Space Marines in general, DON'T POST IN THIS THREAD.

If you like some other race, start a thread about them in the appropriate section of this website.

So, once again, we're at the WARNING STAGE of the thread.

After this point, people who choose to ignore the warning will be dealt with...
   
Made in au
Longtime Dakkanaut







Anyone know what guns the Tantalus might be getting or be able to be upgraded to?

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

At this point in time we don't even know that the Tantalus exists for sure, so speculating on its upgrades is a little daft.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
RogueSangre






Posted today on BoLS, which came from Warseer, which most likely came from Tim's mom's basement, located somewhere in Michigan.

BoLS wrote:
"A little bit of background: another main theme of the codex is that the curse is becoming stronger. In reaction to this there is a kind of philosophical schism inside the chapter - nothing like civil war but an ongoing dispute. The Sanguinians try to adhere to the principle of their primarch and take the curse as a test of character. They try to overcome the affects and stay as civil as possible. Dante is the leader of this faction and it is the more influential. The Faustians however try to use the curse. They believe it was a gift of their dying Primarch to his children, that he gave them his strength. But it was wasted for millenia by overly hesitant chapter masters. The Faustians were a minor group and only prominent inside the Flesh Tearer Chapter. The ascend of the Lord of Death however sparked a fast growth of this group. Mephiston was the living proof that the black rage was not a curse but a only locked door on the way to the full potential of the Blood Angels. Sanguinary Priest Faustus is the most influential member. He is the lord of the tower of Amareo and has studied the black rage for centuries. The successor chapter have similiar groups. The only exceptions are the Flesh Tearers and Angels Sanguine. The former are all Faustians, the latter all Sanguinians.Speed is one of the main themes of the codex."

We've heard the army is subject to the following special rules:

-Combat squads
-ATSKNF
-Furious Charge
-Red Fury: Unit must pass a Ld check if an enemy model is within 12" or be subject to Rage USR
(Note the lack of Combat Tactics)


Interesting stuff.

   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Saw this on 40kFightClub this morning, which states it originated on a Hogs of War website (I'm unfamiliar with that site);

Blood Angels - Codex Table of Contents?

Game-Headz has up what appears to be the most concrete list of content from the new Blood Angels book that I have seen so far. Either someone was very bored and made up a false table of contents or this is from a leaked paly-testing copy. My money is on the play testing copy but you never can tell.

From Game-Headz -

Ok stuff is really starting to pour out at this time.

In the UK the feb Wd is showing up and there have been some conformations...
Furiso Dread, and a Librarian Dread!


(NOTE THIS MAY BE the actual page listings, I can not confirm or deny if it's really the one in the new codex, so for now it's just "Fan generated" and not from a GW Codex, take with Salt)

also this got leaked out too.
Its the army list and page numbers from the new codex
Get a look at it while you can ... it came from several trusted forums and trusted posters, I'd rather not directly which ones at this point to keep the ban hammer off them and GW legal off their necks.

Interesting notes ...
1 page for the Land raiders
a lot of Named IC's for several chapters
Honor guard AND the Exalted....they are different people..
2 types of Scout and scout bikers.
Tantalus.... if you don't know don't ask ( or read a couple posts below)
Baal Pread separate from Reg Pred
Mephiston gets 2 pages of entrees
Victor Nergal... a MASTER OF THE FORGE! ( finally....)
Any how enjoy while it lasts

----
page -26 background
27 combat squads, red fury, furious charge, they shall know no fear
28 Commander
29 Sanguinary Priest
30 Chaplain
31 Librarian
32 Tactical Squad
33 Assault Squad
34 Devastator Squad
35 Death Company
36 Terminator Squad
37 Honour Guard
38 Dreadnought
39 Furioso Dreadnought
40 Scouts
41 Initiate Scouts
42 Bikes
43 Scoutbikes
44 Land Speeder
45 Exalted
46 Techmarine/Razorback
47 Rhino
48 Drop Pod
49 Tantalus
50 Predator
51 Baal Predator
52 Whirlwind/Vindicator
53 Land Raider
54 Commander Cervan Dante, Chaptermaster of the Blood Angels
55 Mikhael Faustus, Sanguinor of the Blood Angels, Exemplar of the Host
56-57 Mephiston, Chief Librarian of the Blood Angels, Lord of Death
58 Erasmus Tycho, Captain of the 3. Company of the Blood Angels
59 Reo Lemartes, Chaplain of the Blood Angels, Guardian of the Lost
60 Victor Nergal, Master of the Forge of the Blood Angels
61 Moriar the Chosen, Death Company Dreadnought of the Blood Angels
62 Hieri Lorenzo, Sergeant of the First Company of the Blood Angels
63 Absolutus, Dreadnought of the Flesh Tearers, Furioso Supremo
64 Gabriel Seth, Chaptermaster of the Flesh Tearers
65 Toledo Astorath, Chaptermaster of the Angels Sanguine
66-72 wargear
73 psychic powers
----

Edit :Here's more...


-----
Force Organization Chart

Blood Angel FOC is divergant from the Ultramarine one:

-Dreadnoughts are heavy support.

-Furioso Dreads with droppods are fast attack.

-Twin scout entries are both elites, but one is scoring.

-Only dedicated ground transport is the Rhino (Razorbacks are out)

-Assault Squad and Tactical Squad are troops.

-Honour Guard can be troops if fielded with Dante.

-Jump pack units are in every FOC category except heavy support and HQ:

--Assault Squad - troops

--Honour Guard - elites

--Exalted - fast attack

Death Company is 0-1 and doesn't need a slot in the FOC

Units Rules

Tantalus Lander is a dedicated transport for everything in the army except tanks, Land Speeders and Exalted. Its weaponry is: 2 twin-linked assault cannons, 1 twin-linked special weapon.

Land Raider: Redeemer, Crusader and Standard

Terminator sergeants can get close combat wargear. There is a Terminator upgrade to allow shooting in an enemy phase.

Exalted: 4/4/4(5)/4/1/5/1+1/10/3+, jump troops, hit & run, furious charge, no red fury/combat tactics, power armor, stormbolter, power weapon, bolt pistol, no options, no transports.

Quite angelic: masterfully crafted slim armor, jump packs, mechanical wings, masks, long hair.

Named Characters

Erasmus: Furious charge, digital weapons (rending), master crafted combi melta: 18" S:8 AP:1 Assault 1, melta, reroll to hit, 4+ ward save, can chose one set of special rules:

-squad ignores red fury
-red fury and preferred enemy
-rage and feel no pain

Mephiston: 7/7/5/5/3/7/4/10/2+, FnP, Fearless, Eternal Warrior, Fleet, 2 psychic powers per turn.

More potent versions of Might of heroes, Transfixing Gaze and Blood Stasis powers:

The gun of Victor's servitor is 36" S:6 AP:6 Assault6

Psychic Powers

Quickening: Infantry moves as beasts, jump troops and walkers gain fleet.

Blood Stasis: 5" vortex of blood in base contact. Enemy models count as being in difficult terrain, and suffer one wound if they try to move and any of the distance dice shows a 1, Mephiston: can cast it in close combat centered on himself, and enemies attacking with a 1 suffer a wound.

Might of Heroes: one model in squad gets +D3 attacks, Mephiston: can cast it on himself.

Primarchs Grace: Squad may reroll dangerous terrain tests.

Transfixing Gaze: Target model must take a leadership roll off or not able to attack librarian, Mephiston: not able to attack any model.

Living Darkness: A template which blocks line of sight.

Fluff

Background: mainly Blood Angels and 4 successor chapters with one page each:

-Blood Consuls

-Angels Sanguine

-Flesh Tearers

-Angels Vermillion

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
The New Miss Macross!





the Mothership...

the big list is basically a conglomeration of what's been reported on warseer, bolter and chainsword, and here (bell of lost souls tend to get the info later). it's nice to see it in one spot since the threads here keep getting nuked because of idiots who can't keep on topic.

This message was edited 1 time. Last update was at 2010/01/23 19:31:27


 
   
Made in us
[DCM]
.







! wrote:
Background: mainly Blood Angels and 4 successor chapters with one page each:

-Blood Consuls

-Angels Sanguine

-Flesh Tearers

-Angels Vermillion


This, I like. It should enable a lot of good 'counts as' for stuff that we've lost over the years. Sort of like a 'Index Astartes' "counts as".
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Massachusetts

I'm assuming that this is a yes, but does anyone know for sure if Death Company Furiosos are still in or do we only have Moriar now?

Also...



Good-night, sweet prince; and flights of angels sing thee to thy rest.

This message was edited 1 time. Last update was at 2010/01/23 21:30:42


 
   
Made in us
Terminator with Assault Cannon





Well, I assume he can still be a counts-as Sanguinary Priest at the very least....
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Massachusetts

Fetterkey wrote:Well, I assume he can still be a counts-as Sanguinary Priest at the very least....


True enough, but since I just got my Corbulo painted up I will miss the guy being special unto himself.
   
Made in us
Fireknife Shas'el






Richmond, VA

I'm liking the idea of successor chapters getting their own little single-page blurb. Do th eDA or SW Codices have this? (I own neither)

I am curious as to why the BA are being turned into the Dread-heavy chapter, when generally Dreads have been pretty shooty and the BA are the all out assault chapter.

 
   
Made in us
One Canoptek Scarab in a Swarm





AgeOfEgos wrote:Saw this on 40kFightClub this morning, which states it originated on a Hogs of War website (I'm unfamiliar with that site);

Blood Angels - Codex Table of Contents?

...
54 Commander Cervan Dante, Chaptermaster of the Blood Angels

...

-Jump pack units are in every FOC category except heavy support and HQ:

...


I am finding it interesting that there are no Jump pack in HQ but Dante is a Jump pack HQ and he still has a model with a Jump pack (http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1050000&prodId=prod1100005). As well as normal marines all standard HQ choices can take Jump packs except for MoF, so why in a Jump pack heavy army they can't? Just something to chew over.
   
Made in us
Longtime Dakkanaut






Richmond, VA

Uhh.... Blood Angels DO have a jump=pack equipped HQ. It's the Honor Guard.

This message was edited 1 time. Last update was at 2010/01/24 00:48:52


 
   
Made in us
Longtime Dakkanaut





You're making a rather large assumption that they're going to stay HQ's...

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in us
One Canoptek Scarab in a Swarm





Scottywan82 wrote:Uhh.... Blood Angels DO have a jump=pack equipped HQ. It's the Honor Guard.



As they stand now they are an upgrade for another IC not an intendant HQ choice FYI.
   
Made in us
RogueSangre






Are those all metal models, or plastic?

   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Massachusetts

Commander Endova wrote:Are those all metal models, or plastic?


Metal if I'm not mistaken.
   
Made in us
Longtime Dakkanaut






Richmond, VA

Worse than metal. Hybrids.
   
 
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