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![[Post New]](/s/i/i.gif) 2011/06/03 03:36:48
Subject: Re:General INFINITY thread!
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Longtime Dakkanaut
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Nope, but they also do not have anything that can be hacked and have some seriously powerful stuff. Tank Hunters and Antipodes are the bane of my existence.
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![[Post New]](/s/i/i.gif) 2011/06/03 04:56:46
Subject: Re:General INFINITY thread!
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Guard Heavy Weapon Crewman
Texas
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Thats good to know, since I just bought the Ariadna starter pack. Also bought 3 other starter sets to drag some of my WH40k buddies into it. Now that the initial investment is out of the way for them, they're far more interested now, though the one's girlfriend is borderline pissed at me for introducing another "money sink"
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This message was edited 1 time. Last update was at 2011/06/03 04:57:12
Morski 1st Regiment
3000pts mech/air circus. |
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![[Post New]](/s/i/i.gif) 2011/06/03 14:31:08
Subject: Re:General INFINITY thread!
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Longtime Dakkanaut
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A great signature that a buddy of mine uses
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![[Post New]](/s/i/i.gif) 2011/06/03 17:14:30
Subject: General INFINITY thread!
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Maniacal Gibbering Madboy
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Wazzup guys... was wondering if you guys could clear up some general Infinity issues - 1) what are the rules concerning support troops? Can I have 2 support units in the same squad? 2) does Infinity have the equivalent of an FOC as in 40k, i.e. must take at least two line troops, etc? 3) I downloaded the army & weapons list from their website, but can't find specs for some units, for instance Equipe Mirage Team 5, etc. Thanks in advance
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![[Post New]](/s/i/i.gif) 2011/06/03 17:18:59
Subject: General INFINITY thread!
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Ravager
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There are two army lists to download - the rule book army list and then the army list from the Human Sphere expansion. Both are on the website, I'd guess that Mirage 5 is in Human Sphere and you only have the main list.
Instead of a FOC you have AVA - availability. So you can take as many, or few, of any models you wish but you can't exceed the AVA. Some grunts have total AVA, and some elites have AVA 1.
You're also limited to 10 models per combat group, though you can have multiple combat groups. I'd suggest aiming for one combat group of 9 to 10 guys until you understand why you might want 2 groups. Usually you only want the one.
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![[Post New]](/s/i/i.gif) 2011/06/03 17:46:48
Subject: Re:General INFINITY thread!
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Longtime Dakkanaut
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quozl is correct on all accounts. In all honestt though, build lists by hand is a pain, so jsut use the FREE army builder http://infinitythegame.com/dt_army/
Since you are starting out go ahead and have fun building lists, but you will want to start out at about 150pts (3 swc). You can take up to 10 models in a combat group, after that you have to split them up. Most choices take up one of these slots but there is exceptions like Aleph Proxies, Servants, G:Sync etc. Mirage 5 is actually 2 models so you take up two slots and they grant 2 orders and having faced them a few times they are fantastic.
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![[Post New]](/s/i/i.gif) 2011/06/03 18:12:29
Subject: General INFINITY thread!
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Maniacal Gibbering Madboy
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Thanks for the help, much more psyched about the game now. Great how tactical and complex the game seems to be. Never knew the alternatives to GW were actually this good
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![[Post New]](/s/i/i.gif) 2011/06/03 20:11:05
Subject: Re:General INFINITY thread!
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Longtime Dakkanaut
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Haha you have no idea till you play a few games  let's just say I have yet to play the same list twice unless it's the only thing I have on me and I wanna get more games in a single day.
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![[Post New]](/s/i/i.gif) 2011/06/05 00:47:27
Subject: General INFINITY thread!
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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Loving the game so far, we're at the learning stage so plenty of rulebook checks buts its fun.
Hoping to play a few more over the next week or so. Terrain seemed okay, but I am planning on expanding on my buildings, taking inspiration from the Halo Reach farm houses in the first mission for starters.
We've gone on the premise all our battles are on paradise, as it fits our terrain, plus it puts all potential forces in the area if we eventually expand to other factions.
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This message was edited 1 time. Last update was at 2011/06/05 00:47:52
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2011/06/05 01:35:42
Subject: General INFINITY thread!
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Longtime Dakkanaut
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Good looking board  noticing that the sniper rifle infilrators are giving people a run? Some of theo high locations look like a spekter's wetdream.
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![[Post New]](/s/i/i.gif) 2011/06/05 18:28:50
Subject: General INFINITY thread!
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Hacking Interventor
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Hey all, I'm just getting into infinity, ordered a Yu'Jing Starter box, and a Hamaraki Zensenbutai box. Models look great,and I can't wait to try the game out.
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![[Post New]](/s/i/i.gif) 2011/06/07 14:26:18
Subject: Re:General INFINITY thread!
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Regular Dakkanaut
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For those new to infinity terrain is key.
If they can see your model they can prolly kill it in their turn if they really want, unless you have alot of models all with line of site to their firing positions to stack up the reaction dice.
When we started playing alot I went out and bought a bunch of foam boards to make up several multi-room buildings to fight over. In this game its all about cover and staying out of line of site. Since most models get to shoot alot of shots a couple orders can equal the death of many minis, this is especially true of the heavy machine gun troopers. A skilled heavy MG can wipe out an entire opposing force if you set up wrong.
In general infinity has a very steep learning curve, a mistake in set up can cost you the game in one or two turns. Also losing your LT. can cost you the game very quickly as well as it will effectively give them 2 turns on you....at the end of which your usually dead. This game has many more considerations to think about than 40k. Alot more options and the troops abilities can in general be much more lethal, esp when you can devote alot of orders to one figure to rambo the other side.
Its a great game, but far far different from 40k. Read your rules and know the troops capabilities if you dont want to lose all the time. New players often dont realize how fast their entire force can be wiped out by someone that knows how to play their army well. Also lots of terrain, the table needs to be heavily covered in terrain unlike 40k where terrain is more of an afterthought. Terrain is really what make infinity shine. To little and its a shooting range for heavy wpns and not a fun game. So the more the better if you want a good solid fun game. Automatically Appended Next Post: As to snipers without alot of terrain they can win the game single-handedly, and in the right spot even with terrain can be very difficult to deal with...pretty realistic imo.
Every unit in a well built list has a purpose even the cheap infantry grunts. Key is figuring out how to make them all work as an effective fire team/squad.
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This message was edited 2 times. Last update was at 2011/06/07 14:29:43
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![[Post New]](/s/i/i.gif) 2011/06/07 15:12:00
Subject: Re:General INFINITY thread!
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I think the onus is definitely on players running intro games, and games with new players, to ease them in gently. Not rub their face into the dirt and lord it over them first game, let them take some time to get used to the system. It's got 10 times the depth of 40k, and needs a similarly greater amount of time to get the hang of I feel.
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![[Post New]](/s/i/i.gif) 2011/06/07 18:28:36
Subject: Re:General INFINITY thread!
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Longtime Dakkanaut
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If you demo a game between new players you should always do the same number of guys on each side and at very low point costs, start with the basics. If you have a friend that wants to play you that hasn't played before or has very little experience compared to you then don't be afraid to handicap yourself. I often take a little under 150 pts with like 1 SWC and let my opponent take 4+ SWC and 150-175pts. A vet vs a new player you can still easily win with that much of a handicap.
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![[Post New]](/s/i/i.gif) 2011/06/08 19:30:02
Subject: Re:General INFINITY thread!
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Longtime Dakkanaut
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K so I'm going to try to record one of our matches tonight from start to finish, anyone know of a better means of hosting then Youtube? 15mins max would mean a lot of broken up videos lol
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![[Post New]](/s/i/i.gif) 2011/06/08 20:24:18
Subject: Re:General INFINITY thread!
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Fresh-Faced New User
Springfield, MO
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I am excited because someone at my FLGS is going to demo Infinity for me. I LOVE skirmish games and the figs have drawn my attention for a while now. Plus I really want to do a game table project and the idea of making one with loads of buildings etc really appeals to me.
I hope the actual game experience lives up to what I've already worked up in my head. I suspect it will be even better than I imagine.
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Rayne
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![[Post New]](/s/i/i.gif) 2011/06/08 20:48:37
Subject: Re:General INFINITY thread!
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Strider
Sweden
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Well I hope your friend shows it good. I playing with 2 of my friends with the starter rules that BeastofWar has up with Corvus Beli (creators of inifnity), and after 2-3 games with those easy rules they both were "We should try higher points". And now we have played very steady for 3 months now, mostly using 40k models but, always good to test what you like and don't like. Just ordered a Haqqislam Starter Pack, stand ins and proxy always work too :3 since I would not use that many Ghulam that you get.
BlueDagger wrote:K so I'm going to try to record one of our matches tonight from start to finish, anyone know of a better means of hosting then Youtube? 15mins max would mean a lot of broken up videos lol
I THINK I can upload veeeeeeeeery long ones on mine, since I created it... 4-5 years ago or so. send me a mail on zeigkel88@gmail.com
edit: on youtube I mean
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This message was edited 2 times. Last update was at 2011/06/09 00:11:45
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![[Post New]](/s/i/i.gif) 2011/06/08 21:12:33
Subject: Re:General INFINITY thread!
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Fresh-Faced New User
Springfield, MO
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I have read all the Regular Rules and intro files that infinitythegame.com has on their site as well as watched the INFINITY WEEK stuff from Beats Of War. That's one of the reasons I'm champing at the bit to play an actual game.
Thus far I'm most interested in Yu Jin, Haqqislam and PanO. Assuming I like it as well as I think then when it comes time to make purchases I will have to pick my army. Decisions, decisions, decisions...
I will post back with my thoughts an impressions.
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Rayne
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![[Post New]](/s/i/i.gif) 2011/06/08 23:59:22
Subject: Re:General INFINITY thread!
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Omnipotent Lord of Change
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BlueDagger wrote:K so I'm going to try to record one of our matches tonight from start to finish ...
I want this. Gentlemen, make it happen
- Salvage
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![[Post New]](/s/i/i.gif) 2011/06/09 13:16:39
Subject: General INFINITY thread!
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Strider
Sweden
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How to make a PanO list for 200 pts? A quite mean one. I was thinking:
2x ORC MULTI Rifle / Pistol, Knife (40) (one is the Lt)
2x NISSE HMG / Pistol, Knife (36 | 1.5)
CH: Mimetism, Zero-G, Multispectral Visor L2
REGULAR Paramedic Combi Rifle / Pistol, Knife (14)
Jungle Terrain, Paramedic, Medikit
ORDER SERGEANT Spitfire / Pistol, Knife (20 | 1)
ORDER SERGEANT Combi Rifle / Pistol, Knife (13)
199 Points | SWC: 4
ARMY CODE: eNozMlQ1NFAzUDOsgVKWaoZw0ljNHEiaqBmBSaAsAOduCgY=
Army Infinity v.3.0. - http://www.devilteam.com
Just helping a friend who wants to get going with the game.  Woop, group going up to total 5 people now! (including me). And yeah.. PanO isn't my teams o.. I dunno :S
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This message was edited 1 time. Last update was at 2011/06/09 13:17:24
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![[Post New]](/s/i/i.gif) 2011/06/09 13:36:22
Subject: General INFINITY thread!
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Slippery Scout Biker
Canada
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This is kind of a generic question as I haven't even played a demo game yet... but...
Are the lower end grunt troops of any use? I see a lot of people have next to none of them in their lists. Are they no good even in numbers to gang up on other soldiers?
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![[Post New]](/s/i/i.gif) 2011/06/09 14:04:36
Subject: General INFINITY thread!
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Ravager
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AzurePhoenix wrote:This is kind of a generic question as I haven't even played a demo game yet... but...
Are the lower end grunt troops of any use? I see a lot of people have next to none of them in their lists. Are they no good even in numbers to gang up on other soldiers?
They're useful. It depends on the points level to an extent though. As you mostly will stick to one combat group as you go up in points you won't have more models you'll instead have better models. So the lower points guys will mostly be traded out for more expensive guys at 250 or 300 points.
I often have 2 or so Alguaciles, Ghulam, Naffatun or the 14 point Witch-soldiers in my lists even at 300 points.
At the least they're cheap orders. At the best they can still crit a TAG just as easily as a more expensive guy can.
They also can provide some special features that the bigger guys can't:
Naffatun - 12 point heavy (large template) flame-thrower. Great against camo tokens or to prevent people rounding corners
Ghulam - 16 point, 0.5 SWC - Panzerfaust. Explosive AP rounds with +3 to hit all the way out to 32"  You don't want to give that an ARO on you.
Moderators - 9 points. Seriously cheap order and it still has a combi rifle attached. Or the spitfire guy for 0.5swc is great. They also make a very cheap and nasty link-team in the bakunin sectorial.
Witch-soldiers - 14 points. Chain rifle large template. Mimetism! MA L3. Regular but also impetuous so they give your pool an order and get an impetuous order to spend on themselves (a mixed blessing sometimes). Also smoke grenades combo great with somebody else with a MSV.
They're obviously out-classed by a 40 point model, but they're not useless and can provide some useful niche stuff, or just an extra order.
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This message was edited 1 time. Last update was at 2011/06/09 14:04:54
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![[Post New]](/s/i/i.gif) 2011/06/09 14:11:09
Subject: Re:General INFINITY thread!
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Guard Heavy Weapon Crewman
Texas
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Generally I've only seen them use as points filler, but it depends on how the dice roll. My buddy had a Fusilier go ballistic for 2 turns and took out my veteran kazak, grey rifle, and a line kazak, all of which were in cover.... Crap like that is why I keep losing
Anyone have any luck with the grey rifle out of the stater set? I'm 0-4 with this dude and he generally been absolutely useless. 3 out of the 4 times he gets shot before he get in range and the ONE time he gets in melee range (the crocman dodged the shotguns and I didn't feel like getting into a gun fight with him), the individual getting charged pulls his pistol and crits for an ID.  Only thing I really use the grey for now is for his smoke grenade, but there has to be a cheaper way of fielding that item....
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Morski 1st Regiment
3000pts mech/air circus. |
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![[Post New]](/s/i/i.gif) 2011/06/09 14:20:49
Subject: Re:General INFINITY thread!
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Longtime Dakkanaut
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On the Pan'O list the only glaring flaws I see is you are sitting at 7 order which is a bit under Par, try to at least hit 8 and you have no hacker but have 2 HI making yourself rather vulnerable to getting immobilized. That being said though, Pan'O hackers aren't the greatest so it may not be worth trying to squeeze one in.
+1 to Quozl
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![[Post New]](/s/i/i.gif) 2011/06/09 14:28:37
Subject: General INFINITY thread!
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Regular Dakkanaut
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Compared to 40k expect a pretty steep learning curve
As to cheap troops....dont underestimate the horde. When I was playing alot at 250pt level you can field over 20 troops in some of the lower pt cost armies and elite 10 man squads can be hard pressed to deal with so much mass.
I used to always play my Haqqi force with tons of cheap troops and won every single game. Flamethrowers for the win.
Usually with mass you just have to expect to take losses but you have so many guys that losing 10 isnt a huge loss really because how cheap some of them are.
My Haqqi list was usually 3 combat grps- around 24-26 figs depending. Using lots of cheap fodder troopers backed up by a couple really good troops in power armor. Use all the cheap troops to inflict losses then close in with your good troops. You will be surprised at how effect flamethrowers autohitting are. Ya you might lose a guy but oh well you have 20 more.
For Pan O I usually go elite and not more than 10 figs...for Ariadna I went usually with 2 combat grps 16ish figs with lots of camo. With camo you can usually get in close and personal before your discovered thus netrualizing the tech edge other forces have on you.
We used to play alot but have since moved on to mainly Flames of War in my area. Still like infinity just no-one playing it anymore around here.
The cheap troops generate orders, and placed correcting help to provide alot of reaction shots during the opposing players turn. Effective use of your troops is critical in this game. Also have a plan to deal with anything you might face.
Plan to deal with the FO/ missile launching combo, TAGs, Elite infantry. Also what if you face the horde army of 20+ figs?
Those are all considerations. Ive found that even in scenarios in all types of tournament game settings from alot of different systems the games all come down to the same thing, how do you kill the enemy. Yes killing the enemy isnt everything but if you can do that effectively you usually win. Automatically Appended Next Post: Oh on a tactics not, if your playing to win never take less than 10 guys. 11 orders is what you want. Juggle the list till you get there.
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This message was edited 1 time. Last update was at 2011/06/09 14:31:16
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![[Post New]](/s/i/i.gif) 2011/06/09 15:30:10
Subject: Re:General INFINITY thread!
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Longtime Dakkanaut
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I will straight up admit that Infinity can be marginally broken by a few horde combos: Preta spam, Morlock spam, Haqq doc spam, etc.This is due to excessively cheap things being listed as total, which I'm a firm believer that nothing should be over AVA 8-10. As a personal rule for any tourney I run I limit the lists to 2 combat groups. Yes, you can beat spam lists with a list tailored against them, but by doing so you are vulnerable to standard lists.
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![[Post New]](/s/i/i.gif) 2011/06/09 17:52:55
Subject: General INFINITY thread!
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Regular Dakkanaut
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IDK about the hordes being broken...to me it was more the fact that certain weapon systems were broken.
Flamethrowers and Chain rifles make the figure super cheap yet almost guarantee kills. That is the true issue.
If you play with alot of terrain, which you should its very easy to get in range with these weapons, esp assisted by smoke grenade shooting troops.
Then ur 6 pts soldiers are auto hitting even enemy elites. Thats what breaks the game from our experience. An they may miss or you make your armor save then you get to just keep shooting and auto hitting till you die or they do.
It really is almost broken. Esp if your playing against someone that can use those guys in concert with more powerful/skilled models.
Flamethrowers are esp vicious because they can kill 2 wound models with 1 hit due to the continuous saves rule for them.
Try out the horde with auto hit templates with the right back up troops...you will find the list quite nasty.
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![[Post New]](/s/i/i.gif) 2011/06/09 18:02:24
Subject: Re:General INFINITY thread!
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Longtime Dakkanaut
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Template weapons are't the issue, it's hordes WITH template weapons. A template weapon it's self is not broke because by using one you do not generate a face to face roll, thus probably killing yourself in return. When you have 50+ Preta that is no longer an issue.
Limiting it to 2 combat groups means that you can still take 10 preta and a regular list of 10 guys, but 10 preta suicide rushing isn't going to overwhelm the whole enemy side via shear weight of numbers.
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![[Post New]](/s/i/i.gif) 2011/06/09 18:07:09
Subject: General INFINITY thread!
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Strider
Sweden
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Nah, hordes are not broken. Bring down some Suppression Fire Orders down some imporant lanes and see them fall. "Oh dear, full Burst ARO"
he he heeeee.
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![[Post New]](/s/i/i.gif) 2011/06/09 18:09:33
Subject: Re:General INFINITY thread!
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Longtime Dakkanaut
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That is the standard thought till models start congo lining, Supressive fire will only hit the front model since there is no LoF to the ones behind. Shotguns are another option but they are short range and Haqq are the only ones that can effectively pull off shotgun spam. Automatically Appended Next Post: To give you an example of what that would look like...
COMBINED ARMY
──────────────────────────────────────────────────────────────────────
Grupo 1 (Reg: 2/Irr: 50):
SHROUDED Lieutenant Combi Rifle, Antipersonnel Mines / Pistol, Knife
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:0 BTS:0 W:1
AutoMedikit, CH: Camouflage, Infiltration, Lieutenant
SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife
MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:0 BTS:0 W:1
AutoMedikit, CH: Camouflage, Infiltration, Minelayer
50x PRETA Chain Rifle, Antipersonnel Mines (Biomines) / CCW
MOV:6-6 CC:17 BS:7 PH:13 WIP:13 ARM:0 BTS:0 W:1
V: Dogged, Poison
299 Points | SWC: 2.5
ARMY CODE: Army Infinity v.3.0.
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This message was edited 2 times. Last update was at 2011/06/09 18:26:01
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