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![[Post New]](/s/i/i.gif) 2012/01/13 08:53:46
Subject: Tyranids 2nd Wave Rumours
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Decrepit Dakkanaut
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Posit wrote:Released will be new finecast kits of Old One Eye, The Red Terror, and ripper swarms. They'll also be releasing plastic kits with spore mines and sky-slasher swarms. They'll have Swarmlord, tervigon, and Doom of Malan'tai kits, but be holding onto them for later, so as not to draw attention away from the coming Necron releases. In their release announcement, they'll include use phrase "so tyranid players will have no doubts about how we really feel about them."
If they are again holding back the tervigon kit for later, I know exactly how they feel about Tyranids
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![[Post New]](/s/i/i.gif) 2012/01/13 09:18:24
Subject: Re:Tyranids 2nd Wave Rumours
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Norn Queen
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Rippers, Skyslashers and spore mines?
Restrain me whilst my joy reaches orgasmic levels
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2012/01/13 09:19:40
Subject: Tyranids 2nd Wave Rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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He was speculating. Don't convert that to fact right away.
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![[Post New]](/s/i/i.gif) 2012/01/13 09:23:10
Subject: Tyranids 2nd Wave Rumours
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Norn Queen
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Noted. Early morning shocks I do not need
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2012/01/13 11:07:47
Subject: Tyranids 2nd Wave Rumours
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Norn Queen
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So we have 4 plastic and 4 finecast. Plastic Hive Tyrant (wings and Swarmlord options) Tervigon/something else (Cerebore?) Harpy Tyrannofex Finecast Doom of Malantai Parasite of Mortrex Ymgarl Genestealer Mystery model That's going off of rumours from last year that spoke about the Doom, Parasite and Ymgarl being seen in metal, and the wave being held back for finecasting. However, there were only 3 metals mentioned. There was mention that the Tyrannofex model was not actually seen by any of the rumour guys or their sources, but it's the only option left for a plastic kit unless they do a Space Marine captain style Tyranid Prime. For what might get held back - Parasite and Harpy would be my guess, to help with excitement over )potentially) fliers in 6th edition. Hive Tyrant is already not available in some countries from GW's store, so that will pretty likely be next month.
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This message was edited 2 times. Last update was at 2012/01/13 11:10:26
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![[Post New]](/s/i/i.gif) 2012/01/13 12:00:11
Subject: Tyranids 2nd Wave Rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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You think the Tervigon and Tyrannofex won't be the same kit?
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![[Post New]](/s/i/i.gif) 2012/01/13 12:03:18
Subject: Tyranids 2nd Wave Rumours
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Norn Queen
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The rumours going around warseer last time was the Tervigon wasn't a dual kit with the Tyrannofex - no Tyrannofex was actually seen.
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![[Post New]](/s/i/i.gif) 2012/01/13 12:09:10
Subject: Re:Tyranids 2nd Wave Rumours
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Using Object Source Lighting
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They better do something special, my interest on nids cannot take years of silence, finecasts shifts and stupid names for much longer... I'm a HUGE nid fan and today I look at my big collection of nids and dont want to expand it further and I'm figuring out how to convert them to other games and scales... sad really. What kept me going and collecting miniatures for all these latest years was not nids for sure.
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![[Post New]](/s/i/i.gif) 2012/01/13 13:41:03
Subject: Tyranids 2nd Wave Rumours
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Scuttling Genestealer
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Kroothawk, Stickmonkey, anyone, tell us what the kits are going to be before I cry in anticipation.
Maybe the kits will include a huge ripper that eats everything on the board on the role of a 2+ and then regurgitates it all into a carnifex with a paper hat
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![[Post New]](/s/i/i.gif) 2012/01/13 13:42:41
Subject: Tyranids 2nd Wave Rumours
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Nard wrote:Maybe the kits will include a huge ripper that eats everything on the board on the role of a 2+ and then regurgitates it all into a carnifex with a paper hat
SOLD. All my monies. They can have them!
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2012/01/13 13:50:05
Subject: Tyranids 2nd Wave Rumours
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Lord of the Fleet
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With the rumor of "there will still be no models for certain units", I have an itching feeling that it may be one of the units people are waiting for instead of winged rippers or winged warriors. Call me paranoid
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This message was edited 1 time. Last update was at 2012/01/13 13:50:32
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![[Post New]](/s/i/i.gif) 2012/01/13 14:21:14
Subject: Tyranids 2nd Wave Rumours
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Pragmatic Primus Commanding Cult Forces
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Original rumors mentioned boneswords and lashwhips upgrade kits too. Maybe direct only?
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![[Post New]](/s/i/i.gif) 2012/01/13 14:27:36
Subject: Re:Tyranids 2nd Wave Rumours
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Loyal Necron Lychguard
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They really just need to make a new Warriors box with the proper bits for all the options, including something more distinctive for a Prime.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/01/13 14:31:38
Subject: Tyranids 2nd Wave Rumours
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Xeno-Hating Inquisitorial Excruciator
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Maybe they'll hold back the Tervigon/Cerebore kit to avoid confirming the 6th edition rules leak. It would be really evil and self-destructive, so the odds are pretty good. They might even delay the White Dwarf while they tear out all the relevant pages.
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![[Post New]](/s/i/i.gif) 2012/01/13 14:33:35
Subject: Tyranids 2nd Wave Rumours
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Hellacious Havoc
As far to the east you can get without being in Canada.
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-Loki- wrote: Hive Tyrant is already not available in some countries from GW's store, so that will pretty likely be next month.
FYI: Hive Tyrant on the US GW website kicks you back to the home page.
However Old One Eye and Red Terror are still avalable.
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This message was edited 1 time. Last update was at 2012/01/13 14:35:22
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![[Post New]](/s/i/i.gif) 2012/01/13 15:02:06
Subject: Re:Tyranids 2nd Wave Rumours
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Dakka Veteran
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Ratius wrote:
+ Catalyst is not a psychic shooting attack.
+ You can choose to deep-strike your Trygon first and create the hole and have everything follow.
+ Monstrous creatures have their strength doubled in close combat
Catalyst has never been a psychic shooting attack.
The Trygon hole can only be used by one unit per turn, and they cannot charge the turn they show up.
Ratius wrote:+ Hormagants have a 18" static charge range
Again these guys are often neglected for Tervi/termy spam so this gives them a nice boost. 12" deployment + 18" charge. yes please.
+ Tyranid Primes can join squads of warriors in a Spore
+ Doom's Spirit Leech is now twice as strong.
Someone said that it would be silly if Hormagants had 24" charge range, which is the range of much shooting. Well, Raveners have 24" charge range today... The average is 21", but will be taken down to 18".
As I understand it, Spirit Leech is now an activated psychic power that requires a psychic test and can be countered. Plus it counts as a psychic shooting attack so the enemies get cover saves.
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![[Post New]](/s/i/i.gif) 2012/01/13 15:10:44
Subject: Re:Tyranids 2nd Wave Rumours
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Huge Hierodule
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N.I.B. wrote:Ratius wrote:
+ Catalyst is not a psychic shooting attack.
+ You can choose to deep-strike your Trygon first and create the hole and have everything follow.
+ Monstrous creatures have their strength doubled in close combat
Catalyst has never been a psychic shooting attack.
The Trygon hole can only be used by one unit per turn, and they cannot charge the turn they show up.
Ratius wrote:+ Hormagants have a 18" static charge range
Again these guys are often neglected for Tervi/termy spam so this gives them a nice boost. 12" deployment + 18" charge. yes please.
+ Tyranid Primes can join squads of warriors in a Spore
+ Doom's Spirit Leech is now twice as strong.
Someone said that it would be silly if Hormagants had 24" charge range, which is the range of much shooting. Well, Raveners have 24" charge range today... The average is 21", but will be taken down to 18".
As I understand it, Spirit Leech is now an activated psychic power that requires a psychic test and can be countered. Plus it counts as a psychic shooting attack so the enemies get cover saves.
Raveners are Beasts - They will have a move of 7", a run/cruise of 14", and thanks to bounding leap/gallop a charge range of 21". Exactly what the average range is now, with no ambiguity or threat of rolling low.
OH and they have move through cover which lets them bounding-leap through terrain without being slowed down. Raveners will be good.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/01/13 15:42:11
Subject: Re:Tyranids 2nd Wave Rumours
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Loyal Necron Lychguard
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N.I.B. wrote:The Trygon hole can only be used by one unit per turn, and they cannot charge the turn they show up.
And they also removed any unit type restrictions, so a full brood of dakka fexes, Swarmlord and friends, anything in the dex can pop through it.
As I understand it, Spirit Leech is now an activated psychic power that requires a psychic test and can be countered. Plus it counts as a psychic shooting attack so the enemies get cover saves.
Actually...
Rulebook update wrote:Page 58 - Spirit Leech
At the beginning of the Doom of Malan'tai’s Shooting
phase, every non-vehicle enemy unit within 6" of the
Doom of Malan'tai must take a Morale check (terror)
on 3D6. If the test is failed the unit suffers two wounds
for each point they failed by, with no armour saves
allowed.
The rule is originally listed in the dex under the Doom's entry and not the psychic power section. There is no mention of it being a psychic power at all under the original or updated version, much less of it being a PSA...so no check, no counter, and no cover. Of course, I would expect some of that at least to change before or shortly after a release. If this thing drops in and gets to 10 wounds, it'll play hell for armies to take it down.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/01/13 16:01:18
Subject: Tyranids 2nd Wave Rumours
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Regular Dakkanaut
Regina, Saskatchewan, Canada
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[ -Loki- wrote:So we have 4 plastic and 4 finecast.
Plastic
Hive Tyrant (wings and Swarmlord options)
Tervigon/something else (Cerebore?)
Harpy
Tyrannofex
Finecast
Doom of Malantai
Parasite of Mortrex
Ymgarl Genestealer
Mystery model
That's going off of rumours from last year that spoke about the Doom, Parasite and Ymgarl being seen in metal, and the wave being held back for finecasting. However, there were only 3 metals mentioned. There was mention that the Tyrannofex model was not actually seen by any of the rumour guys or their sources, but it's the only option left for a plastic kit unless they do a Space Marine captain style Tyranid Prime.
For what might get held back - Parasite and Harpy would be my guess, to help with excitement over )potentially) fliers in 6th edition. Hive Tyrant is already not available in some countries from GW's store, so that will pretty likely be next month.
Mystery model likely would be a Biovore? We have a Finecast Pyrovore, but not a Biovore.
If they released a Tervigon/Cerebore kit, a Hive Tyrant plastic kit, and a Ymgarl next month, GW would be guaranteed to sell at least 3 boxes and 2 blisters next month.
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![[Post New]](/s/i/i.gif) 2012/01/13 16:01:44
Subject: Tyranids 2nd Wave Rumours
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Hacking Interventor
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If there is a new tervigon kit, I hope it's not too big. I've converted 5 of them, and really don't want to replace them all. That said, I really want to know what is being released, so I can be prepared to be separated from my money.
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![[Post New]](/s/i/i.gif) 2012/01/13 16:02:03
Subject: Re:Tyranids 2nd Wave Rumours
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Blood-Drenched Death Company Marine
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Maelstrom808 wrote:The rule is originally listed in the dex under the Doom's entry and not the psychic power section. There is no mention of it being a psychic power at all under the original or updated version, much less of it being a PSA...so no check, no counter, and no cover. Of course, I would expect some of that at least to change before or shortly after a release. If this thing drops in and gets to 10 wounds, it'll play hell for armies to take it down.
Especially with the changes to Instant Death not removing all wounds but unsaved S8/9/10 wounds removing 2/3/4 wounds respectivelly, it becomes a lot tougher indeed.
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![[Post New]](/s/i/i.gif) 2012/01/13 16:05:02
Subject: Re:Tyranids 2nd Wave Rumours
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Pragmatic Primus Commanding Cult Forces
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tetrisphreak wrote: OH and they have move through cover which lets them bounding-leap through terrain without being slowed down. Raveners will be good.
Move through cover is huge in these rules. Although footspeeds are much higher, terrain can really slow you down now.
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![[Post New]](/s/i/i.gif) 2012/01/13 16:06:05
Subject: Re:Tyranids 2nd Wave Rumours
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Regular Dakkanaut
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I just ordered a metal Old One Eye and Red Terror. Just in case it a wild rumor goes true and they do go Finecast.
Overall, my Finecast Hive Tyrant wasn't too terribly bad to 'repair' the air bubble holes. It should have been better quality, but I was able to fix 90% of them to look like there was never a flaw. A few though were in bad spots and I had to do my best.
I would love some new models for my 'Nids. The second wave has been delayed long enough. Let's hope this rumor is true and perhaps for some updated White Dwarf rules.
Mebbie. Just Mebbie. They can fix the Pyrovore.
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Slaanesh isn't all cocaine and unicorns. -- Nurglitch |
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![[Post New]](/s/i/i.gif) 2012/01/13 16:09:27
Subject: Re:Tyranids 2nd Wave Rumours
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Tzeentch Veteran Marine with Psychic Potential
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In their release announcement, they'll include use phrase "so tyranid players will have no doubts about how we really feel about them."
Nice try, but all of us Tyranid players knows exactly how GW feels about us... our Codex, and especially our FAQ made it clear to me that GW gives less than a gak about us.
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2012/01/13 16:10:02
Subject: Re:Tyranids 2nd Wave Rumours
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Regular Dakkanaut
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Maelstrom808 wrote:As I understand it, Spirit Leech is now an activated psychic power that requires a psychic test and can be countered. Plus it counts as a psychic shooting attack so the enemies get cover saves.
...If this thing drops in and gets to 10 wounds, it'll play hell for armies to take it down.
As it should. Every recent book since Space Wolves has at least 1 God Mode character (several in many cases). Why should Nids not have one?
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![[Post New]](/s/i/i.gif) 2012/01/13 16:14:01
Subject: Re:Tyranids 2nd Wave Rumours
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Huge Hierodule
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gorgon wrote:tetrisphreak wrote: OH and they have move through cover which lets them bounding-leap through terrain without being slowed down. Raveners will be good.
Move through cover is huge in these rules. Although footspeeds are much higher, terrain can really slow you down now.
Well, let's talk this one out:
Being actually IN terrain only has a couple of benefits in this edition - most notably you're going to alpha strike in CC if you get assaulted. Cover saves are mostly 5+, but you don't get them from just standing in an open crater - you need to be somewhat obscured from the squad leader of the firing unit. Typically being behind terrain is more beneficial to being inside of it for an assault unit, as it doesn't slow down your run rolls.
A charge move isn't hindered by terrain (again, unless you're grenadeless and get alpha-struck).
I think with these rules and interactions you'll see a lot of ducking-and-weaving from assault -oriented units between terrain pieces, while you'll see a lot of posting-up and gunlines forming within terrain pieces, notably ruins and walls that confer a blocked LOS to portions of the models within (and less jumping in a flat crater and claming a BS 4+ cover save...I'm looking at YOU dark eldar wyches!).
Also note that ground vehicles have a base move of 6" so a squad tac marines in a rhino going cruise speed is no faster than a squad of tac marines on foot doing a run action. The only purpose of those metal bawkses now is to offer a bit of shooting protection on the way into the battle as well as block LOS (something models with bases cannot do).
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/01/13 16:14:33
Subject: Re:Tyranids 2nd Wave Rumours
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Loyal Necron Lychguard
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Just noticed, they did temper it a bit by making it happen on in the Doom's shooting phase, rather than every shooting phase...which could have been hilarious/horrific in 3+ player games.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/01/13 16:16:31
Subject: Re:Tyranids 2nd Wave Rumours
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Huge Hierodule
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Maelstrom808 wrote:Just noticed, they did temper it a bit by making it happen on in the Doom's shooting phase, rather than every shooting phase...which could have been hilarious/horrific in 3+ player games.
Here's a pre-rules question: Is the doom of malan'tai deep striking from the spore subject to the defensive fire rule if he is within 12" of an enemy upon landing? Or is it just the spore (no big deal if the spore bites it, right?). I'm sure the answer is in the rules somewhere, every other rules tidbit question i've come up with myself so far has had a solution listed.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/01/13 16:37:09
Subject: Re:Tyranids 2nd Wave Rumours
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Loyal Necron Lychguard
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tetrisphreak wrote:Maelstrom808 wrote:Just noticed, they did temper it a bit by making it happen on in the Doom's shooting phase, rather than every shooting phase...which could have been hilarious/horrific in 3+ player games.
Here's a pre-rules question: Is the doom of malan'tai deep striking from the spore subject to the defensive fire rule if he is within 12" of an enemy upon landing? Or is it just the spore (no big deal if the spore bites it, right?). I'm sure the answer is in the rules somewhere, every other rules tidbit question i've come up with myself so far has had a solution listed.
That's a huge question I have not been able to find a direct answer for. In the current rules, GW FAQ'd it so any squads that emerge from a deep-striking transport also count as deep-striking. Obviously, current FAQ's are really nothing we can go by with the amount of changes. Being that there is nothing in the document that states that disembarking infantry counts as deep-striking themselves (that I've been able to find), currently I would say that a squad disembarking from a deep-striking transport does not count as deep-striking themselves and would not be subject to defensive fire. I think this view is further supported by drop pods and spores being immune to defensive fire when deepstriking in critical range, which would be kind of pointless in my opinion unless the objective is to have a method for squads to bypass the defensive fire rule.
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This message was edited 1 time. Last update was at 2012/01/13 16:38:03
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/01/13 16:37:28
Subject: Tyranids 2nd Wave Rumours
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Ambitious Acothyst With Agonizer
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The spore cannot be shot with Defensive Fire. I'm not entirely sure if the unit that then disembarks is considered to have Deep Struck.
edit: Ninja'd
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This message was edited 1 time. Last update was at 2012/01/13 16:38:13
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