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![[Post New]](/s/i/i.gif) 2012/06/07 11:35:37
Subject: necron musings
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Longtime Dakkanaut
Indiana
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I dont know if this will help the chronometron discussion but instead of thinking of it as an individual roll, think of it as an investment towards each roll. Or even better do the math backwards instead of forwards.
Lets say armor 11
You need a 5 or 6 to destroy the vehicle, so that is reliably 3 rolls on the table should get you close(I know I am doing simple statistics here, if someone wants to do better ones go right ahead)
Now to get a single pen against armor 11 you need a 4+, so 2 hits should get you one result. So three results requires 6 hits.
Now 2/3s of the shots will hit, so it takes 9 shots to get the required 6 hits.
Now lets say we only need 2 results(+1 re-roll) to get the same destroyed result
Now you need to get 4 shots to get two penetration results
It requires 6 shots to get those 4 hits.
So the later the re-roll the more actual shots it represents that is why against vehicles it is better to do the re-roll as late as possible. However for infantry it is better to do it on the to hit roll unless it is a wraithlord.
A basic rule of thumb is that you want to save the re-roll for whatever roll has the lowest probability of success. So if you need 2's to wound you dont want to use it there, however if you need 5's to wound you want to save it for that roll
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This message was edited 2 times. Last update was at 2012/06/07 11:39:48
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![[Post New]](/s/i/i.gif) 2012/06/07 14:42:23
Subject: Re:necron musings
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Tail-spinning Tomb Blade Pilot
Texas
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guys, I'm in the middle of shipping a stupid video game here and can't take the time to mathhammer this out. (again, it's not quick because there are so many branches considering two lances and a chrono and where to use the reroll.) I'll get to it, probably next week.
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![[Post New]](/s/i/i.gif) 2012/06/07 16:21:51
Subject: necron musings
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Land Raider Pilot on Cruise Control
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I don't get how people can complain of Necron lack of AT
Look at my 2000 point list:
Overlord x2
WS
CCB
Royal Court x2
- 4 Lanceteks
- 1 Pulse Tek
Triarch Stalker x2
8 Immortals (x5)
- Tesla Carbines
Annihilation Barge x3
This list absolutely smashes vehicles, and the brick of 40 Immortals deal well with infantry. Tesla weapons are awesome, the ability to move and fire and the extra shots are fantastic.
The only weakness is the lack of AP in the army due to brining lots of Tesla Weapons and of course almost 0 assault element. But the whole army moves and shoots, so I just get within the 20"-24" sweet spot and then kite back as needed.
I like Necrons for the humanoid robots and vehicles, not for mechanical bugs, so assaulty units are pretty out of the question for me, considering Lychguard/Praetorians/Assault Courts/C'tan are all overcosted.
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![[Post New]](/s/i/i.gif) 2012/06/07 16:50:00
Subject: necron musings
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Terminator with Assault Cannon
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Cool army, but what do you do against Land Raiders?
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![[Post New]](/s/i/i.gif) 2012/06/07 17:06:51
Subject: necron musings
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Fetterkey wrote:Cool army, but what do you do against Land Raiders?
If he 2 triarch stalkers have heat rays they are a heavy 2 melta(basically 2 multimelta shots each)
Griever wrote:
I like Necrons for the humanoid robots and vehicles, not for mechanical bugs, so assaulty units are pretty out of the question for me, considering Lychguard/Praetorians/Assault Courts/C'tan are all overcosted.
Wraiths are cheap and pretty nasty in CC, especially with whip coils and a 3++ invulnerable save.
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This message was edited 1 time. Last update was at 2012/06/07 17:09:23
Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2012/06/07 17:37:14
Subject: necron musings
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Tail-spinning Tomb Blade Pilot
Texas
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TheAvengingKnee wrote:Fetterkey wrote:Cool army, but what do you do against Land Raiders?
If he 2 triarch stalkers have heat rays they are a heavy 2 melta(basically 2 multimelta shots each)
And besides, you have to count the CCB's and they can also handle AV14.
You can't really say that list is a stellar AT list from raw kill power, though. Lots are much better, this is only two CC threats and 24 shots - some like the Stalker very very powerful, but half at S7 AP '-' not so much. Justin's 1850 Adepticon GK list has about 2x the AT firepower. For ours you have to wave your hands and go, "well, with night fight as a multiplier..." then you're getting somewhere.
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![[Post New]](/s/i/i.gif) 2012/06/07 18:22:19
Subject: necron musings
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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My friends have informed me they are getting sick of the night fighting rules, I have use Imotekh a bunch, mainly for the steal initiative on a 4+ and for night fighting, the lightning as awesome as it can be some games is not reliable so I use it as a bonus rather than a plan. I stopped using the pulse cryptecks because my friends were getting annoyed at having night fighting on their turn and not on mine, and in friendly games making the opponent come over the table can be fun but not always a good plan. Necron can bring allot of AT weapons they just need to fit it in with the other things in their list, a list I was messing with that had 3 doom scythes(to test them when the model went up for pre-order to see if I wanted any.) in it made my opponent leave the game turn one because I blew up one of his precious land raiders full of khorne berserkers and hit 2 of his daemon princes(with the first shot).
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This message was edited 1 time. Last update was at 2012/06/07 18:23:37
Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2012/06/08 11:53:02
Subject: necron musings
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Deranged Necron Destroyer
UK, Midlands
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Griever wrote:I don't get how people can complain of Necron lack of AT
Look at my 2000 point list:
Overlord x2
WS
CCB
Royal Court x2
- 4 Lanceteks
- 1 Pulse Tek
Triarch Stalker x2
8 Immortals (x5)
- Tesla Carbines
Annihilation Barge x3
This list absolutely smashes vehicles, and the brick of 40 Immortals deal well with infantry. Tesla weapons are awesome, the ability to move and fire and the extra shots are fantastic.
The only weakness is the lack of AP in the army due to brining lots of Tesla Weapons and of course almost 0 assault element. But the whole army moves and shoots, so I just get within the 20"-24" sweet spot and then kite back as needed.
I like Necrons for the humanoid robots and vehicles, not for mechanical bugs, so assaulty units are pretty out of the question for me, considering Lychguard/Praetorians/Assault Courts/C'tan are all overcosted.
Wow. You seem to have the exact same approach as me when it comes to crons. My 1500 pts list is the same as what you have here but dropping 2 Tesla units, 1 stalker & 1 barge.
I have had no problems with anti-tank playing crons, I assume that people initially thought they lacked anti-tank due to their "multiple S8 shots unit" (essential in 5th ed) being hidden in the HQ section. Another reason for the perceived shortage of anti-tank may be due to the lack of melta weapons in the codex, but this can be made up for by Barge lords and scarabs.
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![[Post New]](/s/i/i.gif) 2012/06/08 12:18:26
Subject: necron musings
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Daemonic Dreadnought
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I played the following list yesterday and nearly tabled an IG mech list:
CCB Lord
Zahndrekh
DestrucTek
DestrukTek
Stormtek
5 warriors - Ghost Ark (destructek)
5 Warriors (destrucTek)
10 Warriors (stromtek)
10 tesla Immortals (Zahndrekh)
6 Scarabs
2 Heavy Destroyers
2 Anni Barges
Used Zahndrekh to give my destroyer Tank hunters every turn, my CCB Lord claimed 2 leman Russes, 2 Chimearas and a 10 man infantry squad.
To be fair, the Anni Barge managed to get a side shot on a Lema Russ and managed to stun lock it and kill the turret.
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![[Post New]](/s/i/i.gif) 2012/06/08 13:10:10
Subject: necron musings
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Numberless Necron Warrior
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I've been fawning over those Doom Scythes and the idea of giving them tank hunter for giggles, instant hit STR 12 min (10str+1tankhunter+1die) just makes me giggle a lot.
Can you give a doom scythe stealth?
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40k - Necrons
LOTR - Harad
Mordheim - Reikland |
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![[Post New]](/s/i/i.gif) 2012/06/08 13:42:09
Subject: necron musings
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Daemonic Dreadnought
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I suppose if you had Zahndrekh you can give "a unit" the stealth USR. Not sure if it specifies a non-vehicle unit or not though.
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