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![[Post New]](/s/i/i.gif) 2012/10/04 18:46:23
Subject: CSM codex thoughts?
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Jovial Plaguebearer of Nurgle
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Makumba wrote:25 pts for the key isnt that much , runing 3-4 of them could give some nice combos with necron ally. .
The key only works for codex units.
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![[Post New]](/s/i/i.gif) 2012/10/04 19:06:08
Subject: CSM codex thoughts?
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Oberstleutnant
Back in the English morass
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The key only works with units from the CSM codex.
 Ninjad
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This message was edited 2 times. Last update was at 2012/10/04 19:07:26
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/04 19:15:38
Subject: CSM codex thoughts?
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Been Around the Block
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Mohoc wrote:Makumba wrote:25 pts for the key isnt that much , runing 3-4 of them could give some nice combos with necron ally. .
The key only works for codex units.
You can also only take one of each Artefact per army.
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![[Post New]](/s/i/i.gif) 2012/10/04 19:16:08
Subject: Re:CSM codex thoughts?
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Kid_Kyoto
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So, I just got a peek. Is it too early to start crying about how the sky is falling with Forgefiends? 175 points for 8 S8 shots? How will we live?
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![[Post New]](/s/i/i.gif) 2012/10/04 19:21:31
Subject: CSM codex thoughts?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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considering how absurdly easy AV12 vehicles are to destroy...probably not.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/10/04 19:34:08
Subject: Re:CSM codex thoughts?
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Kid_Kyoto
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That's a shame. I figured there'd be "Grey Knight levels" of FUD flying around by now.
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![[Post New]](/s/i/i.gif) 2012/10/04 19:35:03
Subject: Re:CSM codex thoughts?
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Nurgle Veteran Marine with the Flu
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220pts for Defilers?!? But I run three of them!
My reaction:
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This message was edited 1 time. Last update was at 2012/10/04 19:35:28
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![[Post New]](/s/i/i.gif) 2012/10/04 19:39:57
Subject: Re:CSM codex thoughts?
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Devestating Grey Knight Dreadknight
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daedalus wrote:So, I just got a peek. Is it too early to start crying about how the sky is falling with Forgefiends? 175 points for 8 S8 shots? How will we live?
I take it you are being sarcastic, especially given your former stances over on Warseer (assuming it's the same Daedalus)?
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![[Post New]](/s/i/i.gif) 2012/10/04 19:41:23
Subject: Re:CSM codex thoughts?
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Fixture of Dakka
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Godless-Mimicry wrote:Plumbumbarum wrote:This is something that is just unbelievable, pay 50$ for a book with marketing tricks and nerfing beyond the point of uselesslness. It's shameless, impudent crap that shows their absolute lack of respect for their consumers - how did they manage to tame their playerbase like that, no idea. Anyway I'm out from buying new models or codieces, Dark Vengenance is hopefuly my last purchase for a long time
40k is a game designed to be played casually by casual players, and it is naive to ever expect there to be a book with units that are all competitive options, because simply this is not and never was the reason GW made books. There's no crime here.
I don't think anyone was asking for all units to be competitive.
It's known that people use rules competitively, so rules should also cater for them IMHO.
The rules were designed by a professional, full time, games designer, who made a 'meh' unit worse. It's not a crime, but it seems pretty stupid to me?
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2012/10/04 19:48:56
Subject: CSM codex thoughts?
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Nurgle Veteran Marine with the Flu
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I'm probably better off playing with a fandex than the actual codex
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![[Post New]](/s/i/i.gif) 2012/10/04 19:53:51
Subject: Re:CSM codex thoughts?
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Devestating Grey Knight Dreadknight
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Just Dave wrote:Godless-Mimicry wrote:Plumbumbarum wrote:This is something that is just unbelievable, pay 50$ for a book with marketing tricks and nerfing beyond the point of uselesslness. It's shameless, impudent crap that shows their absolute lack of respect for their consumers - how did they manage to tame their playerbase like that, no idea. Anyway I'm out from buying new models or codieces, Dark Vengenance is hopefuly my last purchase for a long time
40k is a game designed to be played casually by casual players, and it is naive to ever expect there to be a book with units that are all competitive options, because simply this is not and never was the reason GW made books. There's no crime here.
I don't think anyone was asking for all units to be competitive.
It's known that people use rules competitively, so rules should also cater for them IMHO.
The rules were designed by a professional, full time, games designer, who made a 'meh' unit worse. It's not a crime, but it seems pretty stupid to me?
Why is it stupid when the people they design the game for don't care how powerful the unit is? They have a target market, and so that's what they work for, just like any business. It's just a plus for GW that people have made the game competitive and thus created a different way to play, but they always make it abundantly clear that they make their games for fun and collecting, nothing else. They are clear in their intentions, so I feel people who expect anything other than what they are blatantly told should stop acting like them not getting what they want is a crime against humanity. It's a game after all, nothing more.
I know it's all opinions, and everybody has one that is equal to the next with the right to voice it, but it really does ruin a discussion when people are discussing the ups and downs of a unit and someone has to come in with a rage post about how they are going to quit, when a few months down the line they are still here playing, and still here raging on the internet. In any other retail business if people don't like a product they don't buy it, and that's it. But for some reason when it comes to wargames people feel the need to also make attention grabbing posts and waste valuable time on internet, raging over something they allegedly don't like.
Really, where is the sense in that? Forums are discussion boards; saying I don't like what they did with this unit because of such and such a valid point is both negative and discussing, but saying roar I'm going to rage quit because the business didn't psychicly know and implement my personal wish isn't. That's the sort of stuff that is getting tiresome to read every day just so I can find a post be it negative or positive that I can have a discussion about.
I'm pretty sure people would not like Dakka to turn into the new Whineseer.
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This message was edited 1 time. Last update was at 2012/10/04 19:55:21
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![[Post New]](/s/i/i.gif) 2012/10/04 19:59:23
Subject: Re:CSM codex thoughts?
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Kid_Kyoto
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Godless-Mimicry wrote: daedalus wrote:So, I just got a peek. Is it too early to start crying about how the sky is falling with Forgefiends? 175 points for 8 S8 shots? How will we live?
I take it you are being sarcastic, especially given your former stances over on Warseer (assuming it's the same Daedalus)?
Different daedalus, sounds like the same stance however.
Seriously though, people were throwing fits about Psyflemen. I just find it interesting that people are not up in arms about this. Automatically Appended Next Post:
I'm pretty sure this is completely accurate.
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This message was edited 1 time. Last update was at 2012/10/04 20:00:59
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![[Post New]](/s/i/i.gif) 2012/10/04 20:01:59
Subject: Re:CSM codex thoughts?
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Nurgle Veteran Marine with the Flu
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Godless-Mimicry wrote: Just Dave wrote:Godless-Mimicry wrote:Plumbumbarum wrote:This is something that is just unbelievable, pay 50$ for a book with marketing tricks and nerfing beyond the point of uselesslness. It's shameless, impudent crap that shows their absolute lack of respect for their consumers - how did they manage to tame their playerbase like that, no idea. Anyway I'm out from buying new models or codieces, Dark Vengenance is hopefuly my last purchase for a long time
40k is a game designed to be played casually by casual players, and it is naive to ever expect there to be a book with units that are all competitive options, because simply this is not and never was the reason GW made books. There's no crime here.
I don't think anyone was asking for all units to be competitive.
It's known that people use rules competitively, so rules should also cater for them IMHO.
The rules were designed by a professional, full time, games designer, who made a 'meh' unit worse. It's not a crime, but it seems pretty stupid to me?
Why is it stupid when the people they design the game for don't care how powerful the unit is? They have a target market, and so that's what they work for, just like any business. It's just a plus for GW that people have made the game competitive and thus created a different way to play, but they always make it abundantly clear that they make their games for fun and collecting, nothing else. They are clear in their intentions, so I feel people who expect anything other than what they are blatantly told should stop acting like them not getting what they want is a crime against humanity. It's a game after all, nothing more.
I know it's all opinions, and everybody has one that is equal to the next with the right to voice it, but it really does ruin a discussion when people are discussing the ups and downs of a unit and someone has to come in with a rage post about how they are going to quit, when a few months down the line they are still here playing, and still here raging on the internet. In any other retail business if people don't like a product they don't buy it, and that's it. But for some reason when it comes to wargames people feel the need to also make attention grabbing posts and waste valuable time on internet, raging over something they allegedly don't like.
Really, where is the sense in that? Forums are discussion boards; saying I don't like what they did with this unit because of such and such a valid point is both negative and discussing, but saying roar I'm going to rage quit because the business didn't psychicly know and implement my personal wish isn't. That's the sort of stuff that is getting tiresome to read every day just so I can find a post be it negative or positive that I can have a discussion about.
I'm pretty sure people would not like Dakka to turn into the new Whineseer.
I think that what Plumbumbarum is trying to get across is that they have made the defiler an undesirable unit to have in an army due to high points cost to sell alot of the new Daemon engines, which in my opinion look like utter gak.
I for one think it's really annoying that they have done this, even though I don't play competitively doesn't mean I don't want units at a reasonable points value for what they do. AV 12 is not worth 220 points, even with the battle cannon. Defilers were easy to kill back in 5th ed but were pretty cheap for what you got. Defilers are pretty easy to kill now and not so cheap, are they the same price as the chaos land raider now?
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![[Post New]](/s/i/i.gif) 2012/10/04 20:05:31
Subject: CSM codex thoughts?
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Frightening Flamer of Tzeentch
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Has anyone seen the max number of cultists that can be taken in a unit yet?
Thanks.
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![[Post New]](/s/i/i.gif) 2012/10/04 20:06:19
Subject: Re:CSM codex thoughts?
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Fixture of Dakka
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Godless-Mimicry wrote:Why is it stupid when the people they design the game for don't care how powerful the unit is? They have a target market, and so that's what they work for, just like any business. It's just a plus for GW that people have made the game competitive and thus created a different way to play, but they always make it abundantly clear that they make their games for fun and collecting, nothing else. They are clear in their intentions, so I feel people who expect anything other than what they are blatantly told should stop acting like them not getting what they want is a crime against humanity. It's a game after all, nothing more.
I know it's all opinions, and everybody has one that is equal to the next with the right to voice it, but it really does ruin a discussion when people are discussing the ups and downs of a unit and someone has to come in with a rage post about how they are going to quit, when a few months down the line they are still here playing, and still here raging on the internet. In any other retail business if people don't like a product they don't buy it, and that's it. But for some reason when it comes to wargames people feel the need to also make attention grabbing posts and waste valuable time on internet, raging over something they allegedly don't like.
Really, where is the sense in that? Forums are discussion boards; saying I don't like what they did with this unit because of such and such a valid point is both negative and discussing, but saying roar I'm going to rage quit because the business didn't psychicly know and implement my personal wish isn't. That's the sort of stuff that is getting tiresome to read every day just so I can find a post be it negative or positive that I can have a discussion about.
I'm pretty sure people would not like Dakka to turn into the new Whineseer.
I dislike 'rage' posts of any variety (quitting, ranting, whatever) as much as the next person - and would claim myself to be a very calm forum member - and I agree that they have no real place in a discussion; I would never argue otherwise.
However, what I ultimately said was that the designer of a Codex should not really be making 'meh' units worse IMHO; it's just poor design and fulfilment of their job, whether the majority play competitively or not.
On which note, it could be argued that if most players apparently "don't care how powerful the unit is" - a claim I disagree with btw - then why should they not cater for those who do? If they're the ones that actually care about the rules - and the others, above, don't - then surely the rules should be designed for them? However, I'm not going to get into a JFF vs. WAAC debate, which is what it would probably turn to.
I would also expect it's not just tabletop gamers who make such sweeping or dramatic claims and that that is an overgeneralisation, but I don't frequent other forums to truly comment.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2012/10/04 20:09:40
Subject: Re:CSM codex thoughts?
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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daedalus wrote:Different daedalus, sounds like the same stance however.
Seriously though, people were throwing fits about Psyflemen. I just find it interesting that people are not up in arms about this.
Uh, really? Maybe people are not up in arms about the forgefiend because it is garbage compared to the psyfleman? The forgefiend only gets 4 hits per turn over the 3.6 the psyfleman puts out (1.3 vs 1.2 vs flyers), and costs 175 over the psyfleman's 135. The forgefiend is also gigantic compared to the dread making it much harder to get good cover, which means it NEEDS the 5++ built in just to make it back to level footing with other vehicles. The saving grace is the once per game reroll, which is actually pretty good. It's also a shame that the +1str -12" range plasma cannons suck so much, because they are the weapon option that they managed to sculpt in a way that looks more daemon-engine than digimon.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2012/10/04 20:16:46
Subject: CSM codex thoughts?
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Oberstleutnant
Back in the English morass
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Skerr wrote:Has anyone seen the max number of cultists that can be taken in a unit yet?
Thanks.
35
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/04 20:21:46
Subject: Re:CSM codex thoughts?
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Kid_Kyoto
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ph34r wrote:Uh, really? Maybe people are not up in arms about the forgefiend because it is garbage compared to the psyfleman? The forgefiend only gets 4 hits per turn over the 3.6 the psyfleman puts out (1.3 vs 1.2 vs flyers), and costs 175 over the psyfleman's 135. The forgefiend is also gigantic compared to the dread making it much harder to get good cover, which means it NEEDS the 5++ built in just to make it back to level footing with other vehicles. The saving grace is the once per game reroll, which is actually pretty good. It's also a shame that the +1str -12" range plasma cannons suck so much, because they are the weapon option that they managed to sculpt in a way that looks more daemon-engine than digimon.
Hadn't seen the model yet. Having a look at it, I see what you mean; it's a little big (not to mention... goofy).
I also didn't realize that the reroll was only once per game. That changes things somewhat. I hardly think it's "garbage" though, even in comparison to the psyfleman. It's not bad, just maybe not something you take three of.
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![[Post New]](/s/i/i.gif) 2012/10/04 20:24:28
Subject: CSM codex thoughts?
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Screaming Shining Spear
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Skerr wrote:Has anyone seen the max number of cultists that can be taken in a unit yet?
Thanks.
35! Start with 10 (one of whom is a sergeant) and then you can add on 25
As for the Forgefiend, I really hope people don't bring them. The Reroll on Pen is gonna make it tough not loosing vehicles to it quickly... It's gonna take out an AV12 (without cover) every turn
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/10/04 20:30:37
Subject: CSM codex thoughts?
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Oberstleutnant
Back in the English morass
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As has been mentioned its re-roll is once per game. It will still seriously inconvenience AV 12 vehicles though, even flyers will get hit at least once on average. To be honest it looks like it has been costed quite well.
If the model was nicer I would seriously consider a Dark Mechanicus army.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/04 20:39:49
Subject: CSM codex thoughts?
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Kid_Kyoto
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Palindrome wrote:
As has been mentioned its re-roll is once per game. It will still seriously inconvenience AV 12 vehicles though, even flyers will get hit at least once on average. To be honest it looks like it has been costed quite well.
If the model was nicer I would seriously consider a Dark Mechanicus army.
It's going to on average get 2 glances/pens per AV12 (without cover) that it shoots at. There's a reasonable chance one can and will put some hurt on a vehicle. With so many shots at a relatively low BS, there's a lot more room for variance than when you're only dealing with a couple shots.
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![[Post New]](/s/i/i.gif) 2012/10/04 20:48:43
Subject: Re:CSM codex thoughts?
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Regular Dakkanaut
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So I've read through the codex, did some napkin math, and come to the conclusion that all the griping about CSM being underpowered is complete bunk. The price per unit and the plethora of options pretty much every single unit has access to is bananas. The potential to waste all of your points on a few squads is there, but if you don't dump all of your points you can outfield pretty much any other MEQ army. Their whole codex obliterates MEQ, their vehicles can restore hull points in more than one way, their havocs which are modestly priced can be given flak missiles. Their bikes are DIRT cheep even with mark of nurgle. T6 4/5++ 3+ anyone? Better warlord table you can roll on anyone?
The only problem with this codex is it has more tables than the campus cafeteria and will likely slow the already slow 6th edition down to a crawl.
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![[Post New]](/s/i/i.gif) 2012/10/04 21:05:36
Subject: CSM codex thoughts?
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Morphing Obliterator
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felixander wrote: Skerr wrote:Has anyone seen the max number of cultists that can be taken in a unit yet?
Thanks.
35! Start with 10 (one of whom is a sergeant) and then you can add on 25
As for the Forgefiend, I really hope people don't bring them. The Reroll on Pen is gonna make it tough not loosing vehicles to it quickly... It's gonna take out an AV12 (without cover) every turn
Daemon engine is once per game so, only take one AV12 (w/o cover) for sure one turn, then it blows up with his AV 12
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2012/10/04 21:07:10
Subject: Re:CSM codex thoughts?
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Oberstleutnant
Back in the English morass
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From wrote:
The only problem with this codex is it has more tables than the campus cafeteria and will likely slow the already slow 6th edition down to a crawl.
Perhaps if you have difficulty reading. The only remotely complex table is the Boon one and even thats not exactly taxing. Its more annoying that you now have to take the codex to games rather than simply your army list.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/04 21:10:31
Subject: CSM codex thoughts?
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Badass "Sister Sin"
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Not to be argumentative, but you always should have had your codex with you to play games.
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![[Post New]](/s/i/i.gif) 2012/10/04 21:12:25
Subject: CSM codex thoughts?
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Oberstleutnant
Back in the English morass
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I can't be bothered, I use a Battlescribe printout. No one has yet complained.
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This message was edited 1 time. Last update was at 2012/10/04 21:12:58
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/04 21:15:04
Subject: CSM codex thoughts?
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Badass "Sister Sin"
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What if there's a question about the rules? I mean, I know my main codexes backwards and forwards but sometimes you need to look something up.
Although for my part, I usually only play in my garage or at a tournament, so...
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![[Post New]](/s/i/i.gif) 2012/10/04 21:15:30
Subject: Re:CSM codex thoughts?
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Longtime Dakkanaut
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MetalOxide wrote: Godless-Mimicry wrote: Just Dave wrote:Godless-Mimicry wrote:Plumbumbarum wrote:This is something that is just unbelievable, pay 50$ for a book with marketing tricks and nerfing beyond the point of uselesslness. It's shameless, impudent crap that shows their absolute lack of respect for their consumers - how did they manage to tame their playerbase like that, no idea. Anyway I'm out from buying new models or codieces, Dark Vengenance is hopefuly my last purchase for a long time
40k is a game designed to be played casually by casual players, and it is naive to ever expect there to be a book with units that are all competitive options, because simply this is not and never was the reason GW made books. There's no crime here.
I don't think anyone was asking for all units to be competitive.
It's known that people use rules competitively, so rules should also cater for them IMHO.
The rules were designed by a professional, full time, games designer, who made a 'meh' unit worse. It's not a crime, but it seems pretty stupid to me?
Why is it stupid when the people they design the game for don't care how powerful the unit is? They have a target market, and so that's what they work for, just like any business. It's just a plus for GW that people have made the game competitive and thus created a different way to play, but they always make it abundantly clear that they make their games for fun and collecting, nothing else. They are clear in their intentions, so I feel people who expect anything other than what they are blatantly told should stop acting like them not getting what they want is a crime against humanity. It's a game after all, nothing more.
I know it's all opinions, and everybody has one that is equal to the next with the right to voice it, but it really does ruin a discussion when people are discussing the ups and downs of a unit and someone has to come in with a rage post about how they are going to quit, when a few months down the line they are still here playing, and still here raging on the internet. In any other retail business if people don't like a product they don't buy it, and that's it. But for some reason when it comes to wargames people feel the need to also make attention grabbing posts and waste valuable time on internet, raging over something they allegedly don't like.
Really, where is the sense in that? Forums are discussion boards; saying I don't like what they did with this unit because of such and such a valid point is both negative and discussing, but saying roar I'm going to rage quit because the business didn't psychicly know and implement my personal wish isn't. That's the sort of stuff that is getting tiresome to read every day just so I can find a post be it negative or positive that I can have a discussion about.
I'm pretty sure people would not like Dakka to turn into the new Whineseer.
I think that what Plumbumbarum is trying to get across is that they have made the defiler an undesirable unit to have in an army due to high points cost to sell alot of the new Daemon engines, which in my opinion look like utter gak.
I for one think it's really annoying that they have done this, even though I don't play competitively doesn't mean I don't want units at a reasonable points value for what they do. AV 12 is not worth 220 points, even with the battle cannon. Defilers were easy to kill back in 5th ed but were pretty cheap for what you got. Defilers are pretty easy to kill now and not so cheap, are they the same price as the chaos land raider now?
Yes you're right, I'm not a tourney player and not sure if competitive as I fielded 3 carnifexes in 5th and still field them in 6th. Carnifexes are a great example of GW aproach btw, one might have bought 3 in 4th edition only to see them priced senslessly vs other units in the 5th edition codex and not really usable if you want to have anything close to equal chance to win games. It was not because the game changed and the new better game environment required that change, it was just to make your carefuly built and painted expensive models a handicap out of a sudden and to add insult to the injury, those were models that had previously been awesome to make you buy as many of them as possible. This is not respect for a consumer that's for sure.
Now, what is most important here, I paid for the codex, I paid for rules. Rules are meant to provide me a vehicle for fun, tactics, strategy, balance etc, not to sell fething models. If they want to sell models, they should up their quality, make awesome irresistible sculpts, attract new players etc Whenever I see paid rules made only to invalidate some armies or models and force people to buy without adding anything meaningful to the game - sake for the sake of change - I feel offended and treated like a fool. This is impundent crap made by shameless boors, guys so overconfident that they deserve a non literal slap rather than money. I wish them pirated to hell with their 50$ codieces and loosing so many customers that someone who cares for the game there fires the whole sales brigade at once and writes them opinions opening with words like sleazy and cheap. Shame btw as from what I see the codex looks balanced and reasonable also I'm sure the artwork is amazing, I don't think it's Kelly himself who's happy to crap on his work like that (only guessing though) but I'm tired of such low blows and am not willing to support it anymore.
That's the worse trait of GW, sacrificing rules quality for cheap salesmanship.
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This message was edited 1 time. Last update was at 2012/10/04 21:17:40
From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.
A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.
How could I look away?
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![[Post New]](/s/i/i.gif) 2012/10/04 21:18:37
Subject: CSM codex thoughts?
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Oberstleutnant
Back in the English morass
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pretre wrote:What if there's a question about the rules? I mean, I know my main codexes backwards and forwards but sometimes you need to look something up.
Although for my part, I usually only play in my garage or at a tournament, so...
All I needed was on the printout or in the main rules. Its not as if the 5th ed 'dex was complex.
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This message was edited 1 time. Last update was at 2012/10/04 21:18:54
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/04 21:18:43
Subject: CSM codex thoughts?
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Badass "Sister Sin"
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@Plumbumbarum: "Don't attribute to malice what can adequately be attributed to incompetence."
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