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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 mauzer wrote:
The brute does only get a reaper autocannon, but it only costs 5 pts for it and comes with an extra attack, for the same price as a loyalist dread I think it's better
Where's the extra attack coming from? As far as I can tell it's only got 2A, same as loyalist dreads, unless I'm missing something...

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in nl
Jovial Plaguebearer of Nurgle






Something I noticed earlier today: a squad of 5 plague marines can have up to two flamers/meltaguns/plasma guns/plasma pistols. The champion can also take a combi for a third. That's a whole lot of firepower from some really tough marines
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

They can do that now though too

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in nl
Jovial Plaguebearer of Nurgle






Ha! Right you are. Still pretty damn cool though
   
Made in us
[DCM]
.







Robbietobbie wrote:Well.. apart from taking apropriate marks, cult troops and special characters not really.. Though there's plenty of options to make themed lists for most of the legions. Alpha legion not so much though.. Most I can think of is the warlord trait that let's you infiltrate d3 infantry units


Da Boss wrote:Nothing I've seen lends itself towards an alpha legion army in particular, Alpharius. There's a random warlord trait for infilitrating, but chosen no longer have it. I guess cultists are a decent thing for alpha legion though?

Word Bearers looks doable to me. Dark Apostle, Cultists and Chosen/possessed, Daemon Allies. Done.


Thanks guys - that's fairly depressing information, but at least it saves me $50.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

What exactly are you looking for with regards to Alpha Legion, other than a named character?


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Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

The difference is that the plague champion is free now. So it's 5 points less than it used to be to set up a minimum Plague unit for the combi-weapon tripletap. So plagues got a little more flexible, arguably buffed. Funny that the standout Troops choice of the 4e book wasn't the one that got whacked with the nerfbat. Berserkers managed to become worse and slow and purposeful is ever so bad in 6e for a pure rapid fire unit.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

 kronk wrote:
What exactly are you looking for with regards to Alpha Legion, other than a named character?


This is probably what I'm interested in the most. Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart in Alpha Legion colours, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
So far an Alpha Legion army would use units like lots of cultists, some infiltrating chosen, lead by a count as Huron and perhaps a biker squad or two.

2500pts Da Blitza Boyz! (Orks) 70% painted.

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Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

 GreyHamster wrote:
The difference is that the plague champion is free now. So it's 5 points less than it used to be to set up a minimum Plague unit for the combi-weapon tripletap. So plagues got a little more flexible, arguably buffed. Funny that the standout Troops choice of the 4e book wasn't the one that got whacked with the nerfbat. Berserkers managed to become worse and slow and purposeful is ever so bad in 6e for a pure rapid fire unit.


What is wrong with Berzerkers? The only problem with 1k sons is that they cannot fire overwatch, I am not sure what your issues are here..


Automatically Appended Next Post:
 Bonde wrote:
 kronk wrote:
What exactly are you looking for with regards to Alpha Legion, other than a named character?


This is probably what I'm interested in the most. Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart in Alpha Legion colours, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
So far an Alpha Legion army would use units like lots of cultists, some infiltrating chosen, lead by a count as Huron and perhaps a biker squad or two.



What SHOULD an Alpha Legion army be?

This message was edited 1 time. Last update was at 2012/10/03 16:07:25


 
   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

Mark of Khorne is now strictly worse since it's Rage + CA. If the berserkers don't at least knock their target down to a couple models on the charge, they're likely to stall out and fail. And if you're charging someone with defensive grenades, like everyone's favorite Plague Marines, or if you multicharge, you get nothing from MoK. Berserkers are still a pure torrent CC unit and now get their additional attack in less circumstances.

No overwatch and the same tactical marine statline means that TSons will fall over to pretty much any charge. All S&P does for them is turn off overwatch since they don't have heavies and don't want to charge.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

 Lord Magnus wrote:
 GreyHamster wrote:
The difference is that the plague champion is free now. So it's 5 points less than it used to be to set up a minimum Plague unit for the combi-weapon tripletap. So plagues got a little more flexible, arguably buffed. Funny that the standout Troops choice of the 4e book wasn't the one that got whacked with the nerfbat. Berserkers managed to become worse and slow and purposeful is ever so bad in 6e for a pure rapid fire unit.


What is wrong with Berzerkers? The only problem with 1k sons is that they cannot fire overwatch, I am not sure what your issues are here..


Automatically Appended Next Post:
 Bonde wrote:
 kronk wrote:
What exactly are you looking for with regards to Alpha Legion, other than a named character?


This is probably what I'm interested in the most. Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart in Alpha Legion colours, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
So far an Alpha Legion army would use units like lots of cultists, some infiltrating chosen, lead by a count as Huron and perhaps a biker squad or two.



What SHOULD an Alpha Legion army be?


Not someone that has crazed marines bluntly charging across the board, or someone using a lot of daemon engines or similar stuff.
My idea of an AL army should have many units outflanking, infiltrating, scouting or deep striking, with some cultists to hold down objectives, perhaps with some allied traitor guard units.

This message was edited 1 time. Last update was at 2012/10/03 16:16:36


2500pts Da Blitza Boyz! (Orks) 70% painted.

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Made in de
Joined the Military for Authentic Experience






Nuremberg

If I was making Alpha Legion, I'd use the vanilla marine dex and run lots of "legion operatives" in the form of scouts, with some veterans for the armoured marines. Ally with Guard for conscript cultists and so on.

This message was edited 1 time. Last update was at 2012/10/03 16:24:11


   
Made in us
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kronk wrote:What exactly are you looking for with regards to Alpha Legion, other than a named character?



Well...

Lord Magnus wrote:
This is probably what I'm interested in the most. Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart in Alpha Legion colours, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
So far an Alpha Legion army would use units like lots of cultists, some infiltrating chosen, lead by a count as Huron and perhaps a biker squad or two.


Yes, I'd like to know this too! (I is part of the answer!)

 Bonde wrote:


Not someone that has crazed marines bluntly charging across the board, or someone using a lot of daemon engines or similar stuff.
My idea of an AL army should have many units outflanking, infiltrating, scouting or deep striking, with some cultists to hold down objectives, perhaps with some allied traitor guard units.


Sounds good!

Da Boss wrote:If I was making Alpha Legion, I'd use the vanilla marine dex and run lots of "legion operatives" in the form of scouts, with some veterans for the armoured marines. Ally with Guard for conscript cultists and so on.


Sounds like what I was leaning towards too.

And no, there really isn't a definitive answer as to what an Alpha Legion SHOULD look like as I'm fairly certain we're heading towards a pretty obvious split in the Legion which would account for a lot of the cortradicting things we 'know' about them - some will, in essence, be 'loyal', and some will be dyed in the wool lunatics...

I just know that I want to play 'my' version of them and the latest C: CSM doesn't look like it is the best option for that.
   
Made in ca
Death-Dealing Devastator




Vancouver Canada

 Alpharius wrote:


Lord Magnus wrote:
This is probably what I'm interested in the most. Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart in Alpha Legion colours, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
So far an Alpha Legion army would use units like lots of cultists, some infiltrating chosen, lead by a count as Huron and perhaps a biker squad or two.


Yes, I'd like to know this too! (I is part of the answer!)



Unfortunately, that is it from what i have seen when it comes to sneaky options warlord trait + deep striking.
   
Made in nl
Jovial Plaguebearer of Nurgle






A small part of me actually thinks it would be hilarious to put typhus and 4 terminators or 8 chosen in a land raider, drive up, let only typhus disembark and charge. Use destroyer hive that turn and let the chosen or termies join the combat next turn
   
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Growlin' Guntrukk Driver with Killacannon




Denmark

@Alpharius and Grarg, you misquoted Lord Magnus, as it was actually I who said that

To be honest, I think the Renegades and Heretics list from The Siege of Vraks part one is the most accurate portrayal of what an Alpha Legion army list could look like. It's a great book(I own it), and the rules are also available from the FW website for free.

BUT If we were to represent AL with a vanilla GW codex, then what should it be? Vanilla and SW with guard allies sound like the best options to me, but I haven't read them myself.

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Boom! Leman Russ Commander




Northampton

This is what I've been thinking for army specifics for the Legions using the new Dex:

Alpha Legion: Huron (counts as an Alpha Legion Lord), lots of Cultists, Chosen (if they can infiltrate, I don't have the book to hand) and Deep Striking units to give the feel of attacking all at once.

Iron Warriors: Warpsmith, Daemon Engines, Marines both ranged and cc based (used as breachers), Cultists (used for cannon fodder - fluffy), Obliterators, Mutilators, Vindicators and Havocs. This army works really well in games of 2k or greater due to the extra Heavy Support.

Night Lords: Haven't worked it out yet. Could work well as a Kill Team though.

Word Bearers: Apostle, Cultists, Marines, Allied Daemons, Daemon Engines.

There are not hard and fast rules, but they are what I would follow.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
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Denmark

Sadly we have been told that Chosen aren't able to infiltrate anymore, so the only option seems to take Huron Blackheart with his sneaky warlord trait.

This message was edited 1 time. Last update was at 2012/10/03 18:31:18


2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
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Made in gb
Boom! Leman Russ Commander




Northampton

 Bonde wrote:
Sadly we have been told that Chosen aren't able to infiltrate anymore, so the only option seems to take Huron Blackheart with his sneaky warlord trait.


Thats not a bad thing. He's actually a good character.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
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Veteran Wolf Guard Squad Leader



DC Metro

For Night Lords, just load up on generic Space Marines and Raptors, with a unit of Warp Claws to honor guard your Chaos Lord. Give everyone Veteran of the Long War, and skip everything with a mark of a god or the daemon USR. Shame you have to be Nurgle Marked to take the banner that makes a unit cause Fear.
   
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Furious Raptor




Fort Worth, TX

 Bonde wrote:
Sadly we have been told that Chosen aren't able to infiltrate anymore, so the only option seems to take Huron Blackheart with his sneaky warlord trait.


And Ahriman too.

I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
 
   
Made in gb
Oberstleutnant





Back in the English morass

The Terminator unit entry is a mistake, the actual wargear entry for terminator weapons allows both the ranged AND close combat weapons to be upgraded. I suspect that there will be an FAQ along shortly. Afterall as it is there probably isn't a legal Terminator squad on the planet.

This Codex is a far better representation of Chaos than the 5th ed one. Its not perfect, for example Lords with the MoN can't get FNP and some legions favoured tactics aren't explicitly represented, but given that this is a moden GW codex I would expect nothing more.

This message was edited 1 time. Last update was at 2012/10/03 19:03:33


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
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Veteran Wolf Guard Squad Leader



DC Metro

Palindrome wrote:
The Terminator unit entry is a mistake, the actual wargear entry for terminator weapons allows both the ranged AND close combat weapons to be upgraded. I suspect that there will be an FAQ along shortly. Afterall as it is there probably isn't a legal Terminator squad on the planet.


Given how specific it is, I have a hard time dismissing it as a mistake. The FAQ will tell the tale.
   
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Badass "Sister Sin"






Camas, WA

Start e-mailing the FAQ address now.

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Made in us
Decrepit Dakkanaut






New Orleans, LA

Yep. If a bunch of people email them, they might change it.


Games Workshop FAQ requests: gamefaqs@gwplc.com

This message was edited 2 times. Last update was at 2012/10/03 19:09:55


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
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Denmark

Puscifer wrote:
 Bonde wrote:
Sadly we have been told that Chosen aren't able to infiltrate anymore, so the only option seems to take Huron Blackheart with his sneaky warlord trait.


Thats not a bad thing. He's actually a good character.


The only problem is when you want to field a fluffy Alpha Legion army, which really woulden't have a Red Corsairs lord as a leader. The obvious way is to do some heavy converting yourself, best bid is probably along the lines of the SM commander box set with some chaos bits.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

 kronk wrote:
Yep. If a bunch of people email them, they might change it.


Games Workshop FAQ requests: gamefaqs@gwplc.com


I'm sure they'll love getting buried in FAQ requests on a product that hasn't been released yet.
   
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Furious Raptor




Fort Worth, TX

DaddyWarcrimes wrote:
 kronk wrote:
Yep. If a bunch of people email them, they might change it.


Games Workshop FAQ requests: gamefaqs@gwplc.com


I'm sure they'll love getting buried in FAQ requests on a product that hasn't been released yet.


Subtle

I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

DaddyWarcrimes wrote:
 kronk wrote:
Yep. If a bunch of people email them, they might change it.


Games Workshop FAQ requests: gamefaqs@gwplc.com


I'm sure they'll love getting buried in FAQ requests on a product that hasn't been released yet.


Who gives a feth what they love? Don't be so timid.

If there is something that needs fixing, you should tell them to fix it.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
[DCM]
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 Bonde wrote:
Puscifer wrote:
 Bonde wrote:
Sadly we have been told that Chosen aren't able to infiltrate anymore, so the only option seems to take Huron Blackheart with his sneaky warlord trait.


Thats not a bad thing. He's actually a good character.


The only problem is when you want to field a fluffy Alpha Legion army, which really woulden't have a Red Corsairs lord as a leader. The obvious way is to do some heavy converting yourself, best bid is probably along the lines of the SM commander box set with some chaos bits.


I know.

We'll just have to grin and bear it.

But it really rankles when we need to take a freakin' Word Bearers Dark Apostle in order to make our cultists better!!!
   
 
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