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![[Post New]](/s/i/i.gif) 2012/10/03 15:31:58
Subject: CSM codex thoughts?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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mauzer wrote:The brute does only get a reaper autocannon, but it only costs 5 pts for it and comes with an extra attack, for the same price as a loyalist dread I think it's better
Where's the extra attack coming from? As far as I can tell it's only got 2A, same as loyalist dreads, unless I'm missing something...
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/10/03 15:42:51
Subject: CSM codex thoughts?
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Jovial Plaguebearer of Nurgle
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Something I noticed earlier today: a squad of 5 plague marines can have up to two flamers/meltaguns/plasma guns/plasma pistols. The champion can also take a combi for a third. That's a whole lot of firepower from some really tough marines
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![[Post New]](/s/i/i.gif) 2012/10/03 15:44:05
Subject: CSM codex thoughts?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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They can do that now though too
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/10/03 15:45:47
Subject: CSM codex thoughts?
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Jovial Plaguebearer of Nurgle
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Ha! Right you are. Still pretty damn cool though
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![[Post New]](/s/i/i.gif) 2012/10/03 15:48:35
Subject: CSM codex thoughts?
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[DCM]
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Robbietobbie wrote:Well.. apart from taking apropriate marks, cult troops and special characters not really.. Though there's plenty of options to make themed lists for most of the legions. Alpha legion not so much though.. Most I can think of is the warlord trait that let's you infiltrate d3 infantry units
Da Boss wrote:Nothing I've seen lends itself towards an alpha legion army in particular, Alpharius. There's a random warlord trait for infilitrating, but chosen no longer have it. I guess cultists are a decent thing for alpha legion though?
Word Bearers looks doable to me. Dark Apostle, Cultists and Chosen/possessed, Daemon Allies. Done.
Thanks guys - that's fairly depressing information, but at least it saves me $50.
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![[Post New]](/s/i/i.gif) 2012/10/03 15:50:42
Subject: CSM codex thoughts?
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Decrepit Dakkanaut
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What exactly are you looking for with regards to Alpha Legion, other than a named character?
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/10/03 15:53:04
Subject: CSM codex thoughts?
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Guarded Grey Knight Terminator
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The difference is that the plague champion is free now. So it's 5 points less than it used to be to set up a minimum Plague unit for the combi-weapon tripletap. So plagues got a little more flexible, arguably buffed. Funny that the standout Troops choice of the 4e book wasn't the one that got whacked with the nerfbat. Berserkers managed to become worse and slow and purposeful is ever so bad in 6e for a pure rapid fire unit.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2012/10/03 16:04:21
Subject: CSM codex thoughts?
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Growlin' Guntrukk Driver with Killacannon
Denmark
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kronk wrote:What exactly are you looking for with regards to Alpha Legion, other than a named character?
This is probably what I'm interested in the most. Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart in Alpha Legion colours, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
So far an Alpha Legion army would use units like lots of cultists, some infiltrating chosen, lead by a count as Huron and perhaps a biker squad or two.
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![[Post New]](/s/i/i.gif) 2012/10/03 16:06:39
Subject: CSM codex thoughts?
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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GreyHamster wrote:The difference is that the plague champion is free now. So it's 5 points less than it used to be to set up a minimum Plague unit for the combi-weapon tripletap. So plagues got a little more flexible, arguably buffed. Funny that the standout Troops choice of the 4e book wasn't the one that got whacked with the nerfbat. Berserkers managed to become worse and slow and purposeful is ever so bad in 6e for a pure rapid fire unit.
What is wrong with Berzerkers? The only problem with 1k sons is that they cannot fire overwatch, I am not sure what your issues are here.. Automatically Appended Next Post: Bonde wrote: kronk wrote:What exactly are you looking for with regards to Alpha Legion, other than a named character?
This is probably what I'm interested in the most. Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart in Alpha Legion colours, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
So far an Alpha Legion army would use units like lots of cultists, some infiltrating chosen, lead by a count as Huron and perhaps a biker squad or two.
What SHOULD an Alpha Legion army be?
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This message was edited 1 time. Last update was at 2012/10/03 16:07:25
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![[Post New]](/s/i/i.gif) 2012/10/03 16:13:07
Subject: CSM codex thoughts?
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Guarded Grey Knight Terminator
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Mark of Khorne is now strictly worse since it's Rage + CA. If the berserkers don't at least knock their target down to a couple models on the charge, they're likely to stall out and fail. And if you're charging someone with defensive grenades, like everyone's favorite Plague Marines, or if you multicharge, you get nothing from MoK. Berserkers are still a pure torrent CC unit and now get their additional attack in less circumstances.
No overwatch and the same tactical marine statline means that TSons will fall over to pretty much any charge. All S&P does for them is turn off overwatch since they don't have heavies and don't want to charge.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2012/10/03 16:16:07
Subject: CSM codex thoughts?
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Lord Magnus wrote: GreyHamster wrote:The difference is that the plague champion is free now. So it's 5 points less than it used to be to set up a minimum Plague unit for the combi-weapon tripletap. So plagues got a little more flexible, arguably buffed. Funny that the standout Troops choice of the 4e book wasn't the one that got whacked with the nerfbat. Berserkers managed to become worse and slow and purposeful is ever so bad in 6e for a pure rapid fire unit.
What is wrong with Berzerkers? The only problem with 1k sons is that they cannot fire overwatch, I am not sure what your issues are here..
Automatically Appended Next Post:
Bonde wrote: kronk wrote:What exactly are you looking for with regards to Alpha Legion, other than a named character?
This is probably what I'm interested in the most. Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart in Alpha Legion colours, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
So far an Alpha Legion army would use units like lots of cultists, some infiltrating chosen, lead by a count as Huron and perhaps a biker squad or two.
What SHOULD an Alpha Legion army be?
Not someone that has crazed marines bluntly charging across the board, or someone using a lot of daemon engines or similar stuff.
My idea of an AL army should have many units outflanking, infiltrating, scouting or deep striking, with some cultists to hold down objectives, perhaps with some allied traitor guard units.
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This message was edited 1 time. Last update was at 2012/10/03 16:16:36
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![[Post New]](/s/i/i.gif) 2012/10/03 16:23:59
Subject: CSM codex thoughts?
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Joined the Military for Authentic Experience
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If I was making Alpha Legion, I'd use the vanilla marine dex and run lots of "legion operatives" in the form of scouts, with some veterans for the armoured marines. Ally with Guard for conscript cultists and so on.
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This message was edited 1 time. Last update was at 2012/10/03 16:24:11
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![[Post New]](/s/i/i.gif) 2012/10/03 17:13:06
Subject: CSM codex thoughts?
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[DCM]
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kronk wrote:What exactly are you looking for with regards to Alpha Legion, other than a named character?
Well...
Lord Magnus wrote:
This is probably what I'm interested in the most. Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart in Alpha Legion colours, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
So far an Alpha Legion army would use units like lots of cultists, some infiltrating chosen, lead by a count as Huron and perhaps a biker squad or two.
Yes, I'd like to know this too! (I is part of the answer!)
Bonde wrote:
Not someone that has crazed marines bluntly charging across the board, or someone using a lot of daemon engines or similar stuff.
My idea of an AL army should have many units outflanking, infiltrating, scouting or deep striking, with some cultists to hold down objectives, perhaps with some allied traitor guard units.
Sounds good!
Da Boss wrote:If I was making Alpha Legion, I'd use the vanilla marine dex and run lots of "legion operatives" in the form of scouts, with some veterans for the armoured marines. Ally with Guard for conscript cultists and so on.
Sounds like what I was leaning towards too.
And no, there really isn't a definitive answer as to what an Alpha Legion SHOULD look like as I'm fairly certain we're heading towards a pretty obvious split in the Legion which would account for a lot of the cortradicting things we 'know' about them - some will, in essence, be 'loyal', and some will be dyed in the wool lunatics...
I just know that I want to play 'my' version of them and the latest C: CSM doesn't look like it is the best option for that.
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![[Post New]](/s/i/i.gif) 2012/10/03 17:57:39
Subject: CSM codex thoughts?
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Death-Dealing Devastator
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Alpharius wrote:
Lord Magnus wrote:
This is probably what I'm interested in the most. Can someone please list all the sneaky options in the book? So far I know you can use a count-as Huron Blackheart in Alpha Legion colours, and that jump pack and terminator armour troops can deep strike, but what more? Are there seriously no other options for infiltrating or scouting other than Hurons special warlord trait?
So far an Alpha Legion army would use units like lots of cultists, some infiltrating chosen, lead by a count as Huron and perhaps a biker squad or two.
Yes, I'd like to know this too! (I is part of the answer!)
Unfortunately, that is it from what i have seen when it comes to sneaky options warlord trait + deep striking.
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![[Post New]](/s/i/i.gif) 2012/10/03 18:13:48
Subject: CSM codex thoughts?
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Jovial Plaguebearer of Nurgle
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A small part of me actually thinks it would be hilarious to put typhus and 4 terminators or 8 chosen in a land raider, drive up, let only typhus disembark and charge. Use destroyer hive that turn and let the chosen or termies join the combat next turn
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![[Post New]](/s/i/i.gif) 2012/10/03 18:19:24
Subject: CSM codex thoughts?
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Growlin' Guntrukk Driver with Killacannon
Denmark
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@Alpharius and Grarg, you misquoted Lord Magnus, as it was actually I who said that
To be honest, I think the Renegades and Heretics list from The Siege of Vraks part one is the most accurate portrayal of what an Alpha Legion army list could look like. It's a great book(I own it), and the rules are also available from the FW website for free.
BUT If we were to represent AL with a vanilla GW codex, then what should it be? Vanilla and SW with guard allies sound like the best options to me, but I haven't read them myself.
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![[Post New]](/s/i/i.gif) 2012/10/03 18:26:38
Subject: CSM codex thoughts?
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Boom! Leman Russ Commander
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This is what I've been thinking for army specifics for the Legions using the new Dex:
Alpha Legion: Huron (counts as an Alpha Legion Lord), lots of Cultists, Chosen (if they can infiltrate, I don't have the book to hand) and Deep Striking units to give the feel of attacking all at once.
Iron Warriors: Warpsmith, Daemon Engines, Marines both ranged and cc based (used as breachers), Cultists (used for cannon fodder - fluffy), Obliterators, Mutilators, Vindicators and Havocs. This army works really well in games of 2k or greater due to the extra Heavy Support.
Night Lords: Haven't worked it out yet. Could work well as a Kill Team though.
Word Bearers: Apostle, Cultists, Marines, Allied Daemons, Daemon Engines.
There are not hard and fast rules, but they are what I would follow.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/10/03 18:30:50
Subject: CSM codex thoughts?
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Sadly we have been told that Chosen aren't able to infiltrate anymore, so the only option seems to take Huron Blackheart with his sneaky warlord trait.
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This message was edited 1 time. Last update was at 2012/10/03 18:31:18
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![[Post New]](/s/i/i.gif) 2012/10/03 18:46:40
Subject: CSM codex thoughts?
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Boom! Leman Russ Commander
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Bonde wrote:Sadly we have been told that Chosen aren't able to infiltrate anymore, so the only option seems to take Huron Blackheart with his sneaky warlord trait.
Thats not a bad thing. He's actually a good character.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/10/03 18:50:02
Subject: CSM codex thoughts?
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Veteran Wolf Guard Squad Leader
DC Metro
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For Night Lords, just load up on generic Space Marines and Raptors, with a unit of Warp Claws to honor guard your Chaos Lord. Give everyone Veteran of the Long War, and skip everything with a mark of a god or the daemon USR. Shame you have to be Nurgle Marked to take the banner that makes a unit cause Fear.
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![[Post New]](/s/i/i.gif) 2012/10/03 18:56:59
Subject: CSM codex thoughts?
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Furious Raptor
Fort Worth, TX
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Bonde wrote:Sadly we have been told that Chosen aren't able to infiltrate anymore, so the only option seems to take Huron Blackheart with his sneaky warlord trait.
And Ahriman too.
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I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
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![[Post New]](/s/i/i.gif) 2012/10/03 19:00:07
Subject: CSM codex thoughts?
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Oberstleutnant
Back in the English morass
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The Terminator unit entry is a mistake, the actual wargear entry for terminator weapons allows both the ranged AND close combat weapons to be upgraded. I suspect that there will be an FAQ along shortly. Afterall as it is there probably isn't a legal Terminator squad on the planet.
This Codex is a far better representation of Chaos than the 5th ed one. Its not perfect, for example Lords with the MoN can't get FNP and some legions favoured tactics aren't explicitly represented, but given that this is a moden GW codex I would expect nothing more.
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This message was edited 1 time. Last update was at 2012/10/03 19:03:33
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/03 19:04:37
Subject: CSM codex thoughts?
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Veteran Wolf Guard Squad Leader
DC Metro
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Palindrome wrote:The Terminator unit entry is a mistake, the actual wargear entry for terminator weapons allows both the ranged AND close combat weapons to be upgraded. I suspect that there will be an FAQ along shortly. Afterall as it is there probably isn't a legal Terminator squad on the planet.
Given how specific it is, I have a hard time dismissing it as a mistake. The FAQ will tell the tale.
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![[Post New]](/s/i/i.gif) 2012/10/03 19:05:42
Subject: CSM codex thoughts?
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Badass "Sister Sin"
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Start e-mailing the FAQ address now.
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![[Post New]](/s/i/i.gif) 2012/10/03 19:07:21
Subject: CSM codex thoughts?
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Decrepit Dakkanaut
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Yep. If a bunch of people email them, they might change it. Games Workshop FAQ requests: gamefaqs@gwplc.com
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This message was edited 2 times. Last update was at 2012/10/03 19:09:55
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/10/03 19:09:31
Subject: CSM codex thoughts?
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Puscifer wrote: Bonde wrote:Sadly we have been told that Chosen aren't able to infiltrate anymore, so the only option seems to take Huron Blackheart with his sneaky warlord trait.
Thats not a bad thing. He's actually a good character.
The only problem is when you want to field a fluffy Alpha Legion army, which really woulden't have a Red Corsairs lord as a leader. The obvious way is to do some heavy converting yourself, best bid is probably along the lines of the SM commander box set with some chaos bits.
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![[Post New]](/s/i/i.gif) 2012/10/03 19:11:32
Subject: CSM codex thoughts?
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Veteran Wolf Guard Squad Leader
DC Metro
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I'm sure they'll love getting buried in FAQ requests on a product that hasn't been released yet.
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![[Post New]](/s/i/i.gif) 2012/10/03 19:14:02
Subject: CSM codex thoughts?
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Furious Raptor
Fort Worth, TX
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DaddyWarcrimes wrote:
I'm sure they'll love getting buried in FAQ requests on a product that hasn't been released yet.
Subtle
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I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
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![[Post New]](/s/i/i.gif) 2012/10/03 19:29:57
Subject: CSM codex thoughts?
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Decrepit Dakkanaut
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DaddyWarcrimes wrote:
I'm sure they'll love getting buried in FAQ requests on a product that hasn't been released yet.
Who gives a feth what they love? Don't be so timid.
If there is something that needs fixing, you should tell them to fix it.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/10/03 19:31:58
Subject: CSM codex thoughts?
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[DCM]
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Bonde wrote:Puscifer wrote: Bonde wrote:Sadly we have been told that Chosen aren't able to infiltrate anymore, so the only option seems to take Huron Blackheart with his sneaky warlord trait.
Thats not a bad thing. He's actually a good character.
The only problem is when you want to field a fluffy Alpha Legion army, which really woulden't have a Red Corsairs lord as a leader. The obvious way is to do some heavy converting yourself, best bid is probably along the lines of the SM commander box set with some chaos bits.
I know.
We'll just have to grin and bear it.
But it really rankles when we need to take a freakin' Word Bearers Dark Apostle in order to make our cultists better!!!
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