Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2020/05/21 09:33:36
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Enginseer with a Wrench
|
yukishiro1 wrote:It ought to just work as: "after all attacks [actions? if you want to include psychic powers etc] from a unit are completed, roll a dice for each model with this keyword that was destroyed. On a 6, that model is not destroyed and remains alive with 1 wound." And let it stack with FNP.
Thing is if you have 3 models in your unit left and fail morale so that 5 would flee, you don't roll 5 RTY to keep those 3 alive do you  Contradictions!
|
This message was edited 1 time. Last update was at 2020/05/21 09:33:57
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/21 11:54:08
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
That one yes, you do get away with rolling less graia than you had "slain" models (i know its not slain but same mentality)
Morale is weird.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/21 18:31:49
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Aspirant Tech-Adept
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/21 19:51:15
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
gotta hyke the prices to make up for the month/half they werent able to sell anything
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/21 20:28:06
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Implacable Skitarii
|
I saw Sicarrian Ruststalkers on the list for "price adjustment". I'd love to know who at GW thinks those models can support a price hike...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/21 20:41:15
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Vineheart01 wrote:gotta hyke the prices to make up for the month/half they werent able to sell anything
As was pointed out in the thread on the topic, May is traditionally when price hikes happen if they're going to. It's a tax thing for them.
It has literally nothing to do with the pandemic. Automatically Appended Next Post: Mariongodspeed wrote:I saw Sicarrian Ruststalkers on the list for "price adjustment". I'd love to know who at GW thinks those models can support a price hike...
Last time we had a price hike on some stuff was also around the time they started doing some repacks for various factions and/or updating Start Collecting sets.
$49 Sicarians(which is what they went up--$3) is a bit more palatable if we're about to see a new Start Collecting that doesn't have a $36 Techpriest Dominus(it is on the list but the price from a retailer is the same as the current one) in it but does feature a Techpriest Manipulus or Enginseer, Skitarii(who are on the list as well--$44), and Sicarians or if they're going to drop a $70 or whatever box of 10 Sicarian.
|
This message was edited 1 time. Last update was at 2020/05/21 20:48:41
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/21 23:26:51
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Longtime Dakkanaut
|
Where did you get the info on what the new prices are going to be? I'm not seeing that on the page. Is it listed somewhere else?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/21 23:48:49
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
It was earlier on in the thread. I'm not engaging with anymore price talk here.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/21 23:49:26
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Regular Dakkanaut
|
yukishiro1 wrote:Where did you get the info on what the new prices are going to be? I'm not seeing that on the page. Is it listed somewhere else?
There's a link in the article to the Games Workshop store with a filter turned on to show the items which are going to see a price hike. As far as how much they're going up, I think he's just making a guess - previous price hikes have usually fallen in the $2.50-$5.00 USD per box range. With Sicarians at $46 USD right now, $49 or $50 seems like a pretty safe guess. I would bet whatever they sell for, the Pteraxii will match.
Edit: Nevermind, found the thread. But yes I will still guess Pteraxii to match the Sicarians.
|
This message was edited 1 time. Last update was at 2020/05/22 00:00:31
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/22 00:20:15
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Longtime Dakkanaut
|
In case anyone else was wondering and didn't see the point of "it was somewhere else but I'm not going to tell you where," the link to the thread with the prices is:
https://www.dakkadakka.com/dakkaforum/posts/list/30/788554.page
Halfway down page 2, someone added screenshots of all the new prices.
Most kits are going up slightly over 10%, though some are a little less and some a little more.
|
This message was edited 1 time. Last update was at 2020/05/22 00:20:55
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/22 00:37:12
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Hissing Hybrid Metamorph
|
yukishiro1 wrote:In case anyone else was wondering and didn't see the point of "it was somewhere else but I'm not going to tell you where," the link to the thread with the prices is:
https://www.dakkadakka.com/dakkaforum/posts/list/30/788554.page
Halfway down page 2, someone added screenshots of all the new prices.
Most kits are going up slightly over 10%, though some are a little less and some a little more.
Jeez 10% is real rough...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/22 00:45:47
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
It's off-topic for this thread, hence why I wasn't bothering to link to it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 14:44:02
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Enginseer with a Wrench
|
Check out the new 40 site https://warhammer40000.com/ and the images for the Necrons for what looks like new admech models. More tech priests!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 14:47:01
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Mysterious Techpriest
|
That pic is art from the Mechanicus game, not a teaser for new models.
|
Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 14:47:49
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Thairne wrote:That pic is art from the Mechanicus game, not a teaser for new models.
We don't know for sure that it's not a teaser for new models, but yes--it's from Mechanicus.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 15:05:03
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Enginseer with a Wrench
|
I’m wondering if all ‘vehicles’ get that ability to fire in combat or if itll be a new keyword. Kastellans broken legs not so much a problem if its all vehicles.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 15:12:29
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
quite frankly i hope its not literally all vehicles.
That would put a HUGE boon on a lot of vehicles, particularly ones with both melee and shooting of note. Either they end up ludicrously strong, or overpriced as they got hyked to compensate and in typical GW fashion overhyked it.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 15:14:42
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Enginseer with a Wrench
|
But at least they would be useful. At the moment any vehicle thats useful either gets mobbed by chaff and is useless. Or shot off the board with high firepower. Anything that isnt gets ignored, which hopefully the new blast rules will help with....if only we had more blasts lol.
Though that extends to flamers, sterylisors and kastellans benefit even more.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 17:10:46
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Regular Dakkanaut
|
Octovol wrote:But at least they would be useful. At the moment any vehicle thats useful either gets mobbed by chaff and is useless. Or shot off the board with high firepower. Anything that isnt gets ignored, which hopefully the new blast rules will help with....if only we had more blasts lol.
Though that extends to flamers, sterylisors and kastellans benefit even more.
I'm looking at Eradication for our blast go to - it is already a D6 weapon with a battle cannon profile. I wouldn't mind other tweaks, but scoring solid 6 shots vs units of 10+ wouldn't be bad even today. T4 blobs might "love" it. At least I hope so, as it is hands down best looking gun in 40k
|
This message was edited 2 times. Last update was at 2020/05/23 17:12:35
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 17:21:01
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Octovol wrote:I’m wondering if all ‘vehicles’ get that ability to fire in combat or if itll be a new keyword. Kastellans broken legs not so much a problem if its all vehicles.
The tease is " tanks are back on track".
I'd expect "tank" to be added or it to be something where if it has keyword "tank"(which there's Leman Russ Battle Tank and Tank Commanders), it gets the bonus.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 18:25:49
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Yeah that was my thought is "whats a tank then"
Because a lot of vehicles are not actually a tank, and a lot that are are just a transport.
Outside Guard or a few tanks with Fly keyword anyway i cant really think of one outside said transports (i.e. im ignoring Hammerheads because...fly...who cares they already fall back)
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 19:52:36
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Regular Dakkanaut
|
I would expect Onagers and Desintegrators being a tank. They certainly look and feel like. Maybe it will be defined by wounds count? Like W10+ can shoot from combat, period?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 20:47:36
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
I don't expect Disintegrators or Duneriders to have "Tank". I don't expect it to be tied to Wounds either.
I'd expect a generic errata at most and tying it strictly to "Tank" being in the name otherwise. Leman Russes are really the only "tank" tanks we have in the game right now that don't have Fly or a specific thing allowing for them to fire as normal.
I'd think Onagers if they're going to get this? Will get their own bespoke version.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 21:20:02
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Longtime Dakkanaut
|
I hope they really have play-tested this stuff extensively and really know what they're doing in a way they haven't in previous editions, because this has all the hallmarks of a balance disaster.
It also makes the price hike on infantry sets even more ridiculous. Tanks already tend to be much more $-to-point efficient than infantry, and these changes can only possibly end in tanks getting their points costs upped significantly, so the disparity is going to be even greater. You can spend $60 on a tank worth 200 points, or $45 on 5 infantry worth 60 points. Hmm.
|
This message was edited 3 times. Last update was at 2020/05/23 21:24:41
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/23 22:04:49
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Quick-fingered Warlord Moderatus
|
Please. This is the AdMech thread. We pay $60 for a tank worth 60 points.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/24 00:41:40
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
I could see the Dunerider not being a tank but the Skorpius is 100% a tank. If its not a tank because it "hovers" then they better not give Tank to the primaris vehicles or tau vehicles.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/24 03:47:56
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Longtime Dakkanaut
|
I don't think the rule is just going to be "tanks get to shoot even when in combat, period." That would basically just reverse the current situation, and you'd have tanks charging infantry blocks just to tag *them* so *they* can't shoot while the tank still can.
More likely, the rule will wither go both ways - i.e. the tank can shoot but also be shot - or it'll be something more complicated than that, i.e. rather than allowing tanks to shoot in combat, instead giving them a way to get out of combat with infantry and then shoot once they are out.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/24 07:44:31
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Aspirant Tech-Adept
|
Tanks tagging infantry haha love it
Revenge!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/24 08:04:50
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Enginseer with a Wrench
|
yukishiro1 wrote:I don't think the rule is just going to be "tanks get to shoot even when in combat, period." That would basically just reverse the current situation, and you'd have tanks charging infantry blocks just to tag *them* so *they* can't shoot while the tank still can.
More likely, the rule will wither go both ways - i.e. the tank can shoot but also be shot - or it'll be something more complicated than that, i.e. rather than allowing tanks to shoot in combat, instead giving them a way to get out of combat with infantry and then shoot once they are out.
One thought I had is that maybe 'tanks' can fire their weapons at the unit that has it locked in combat, but not anything further away?
I dunno if they're making a point of saying 'tanks arent useless when tagged by infantry' then it would be a pretty poor fix for it not to be every army's main battle tanks that can shoot. The sort of crossover where it gets a bit dubious are stuff like dreadnaughts, wraithknights and kastellan. Those things ought to be better in combat but should they get to shoot while engaged? I mean thematically they're huge and would fire over the top of any infantry, even marines. But similarly if Ironstriders can't shoot in combat, then we'd likely swap them out for eradication onagers; Thought the big draw on ironstriders is a large squad you can give +2 to hit to...so I guess it's swings and roundabouts.
All I'm saying is that if tanks being able to fire while in combat is one of the 9 pillars of the edition then if it doesn't cover everything that doesn't have a dedicated close combat weapon then it's not much of a fix. Automatically Appended Next Post: It's defintely a question I think they'd probably answer at Tuesday's in-depth FAQ.
|
This message was edited 1 time. Last update was at 2020/05/24 08:05:23
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/05/24 10:35:35
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
|
 |
Regular Dakkanaut
|
It can end up like "you can shoot with your tank from combat but with -2 modifier to hit" for all we know. I actually expect vehicles to be able to trample infantry more efficiently as well.
|
|
|
 |
 |
|