Switch Theme:

Grey Knight new rumours.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Krazed Killa Kan






South NJ/Philly

Why not let them have it?

The only reason they don't have it in their current codex is because in 3rd Ed Rhino Rush Assault armies were broken. GW made the GK's stupid awesome in assault (well at the time anyway), but removed the Rhino option in order to curtail any abuse that would've happened in 3rd Ed.

They're Marines. They should have what Marines have, with more options/specialization, and pay for their benefits.

Here's hoping they finally get Meltas and the like. To kill Soul Grinders.
   
Made in us
Phanobi





Paso Robles, CA, USA

So GK's are too cool to ride in metal boxes? All the cool kids teleport into battle...

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in ca
Willing Inquisitorial Excruciator






H.B.M.C. wrote:
kenshin620 wrote:Bugger about the razors. So nows the time to shelf all the psycannon turrets?


They're an Inquisitorial transport option anyway, not a GK transport option.


Do you know something we dont?


Automatically Appended Next Post:
Voodoo Boyz wrote:Why not let them have it?



Here's hoping they finally get Meltas and the like. To kill Soul Grinders.


Oh the conversion possibilities. :-)

This message was edited 1 time. Last update was at 2010/10/20 00:26:59


A lot. 5K +
DH: 750
3K
800

Back to 40K after a 6 year absence. Grey Knights and a new SM Army planned.
4 Sucessful Trades! TY Swap Shop!

My Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/329618.page

 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

It was in the IA book.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Regular Dakkanaut




H.B.M.C. wrote:I'm with Jonnyboy that the GK's shouldn't have Rhinos and Razorbacks (or any Rhino-based vehicle for that matter). If the Rhino/Razorback makes it into the Codex, it should be an option for Inquisitorial units only, not any GK units.

And really, the R-Back is a Marine unit, unique to them like the Pred, Vindi and Whirly.


I'd be fine with not having Rhinos/Razors. LR spam usually works like a charm for me with GK,anyways,and with everything trending towards mech,it would be nice to see a competitive footslogging SM army. If the rumors for rerolling armor saves are true,then against most armies you are beter off footslogging and softening up units with SB fire,anyways. If you run accross someone with BC's,then you hide the footsloggers behind the LR's while they advance. If GK can reroll saves AND get access to cheap transports,then I think the army will become overpowered. They'd just be too difficult to dig off of objectives.
   
Made in se
Longtime Dakkanaut





Gothenburg

Hope they dont get rhinos and raxorbacks, just the ISTs.

I cant see GKs riding to battle in tin cans, such quality troops arent risked in drop pods and paper thin rhinos, they should go protected in landraiders to ensure the biggest possible chance that they reach where they are needed.

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Plus their shtick is teleportation. They're one of the few groups that Teleports PA units, and it sets them apart.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Lord of the Fleet





Texas

They should get Heroic Intervention

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

And Teleporting Land Raiders.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Willing Inquisitorial Excruciator






H.B.M.C. wrote:And Teleporting Land Raiders.


This would make me LOL. Deepstriking Promethus in the middle of the enemies deployment, BAWOOSH! with the giant flamey clouds of death.

A lot. 5K +
DH: 750
3K
800

Back to 40K after a 6 year absence. Grey Knights and a new SM Army planned.
4 Sucessful Trades! TY Swap Shop!

My Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/329618.page

 
   
Made in us
Regular Dakkanaut




And Sternguard Veteran Special Issue Ammunition for all their Stormbolters...
   
Made in ca
Mutated Chosen Chaos Marine






In a Toyota, plotting revenge.

wolfshadow wrote:
H.B.M.C. wrote:And Teleporting Land Raiders.


This would make me LOL. Deepstriking Promethus in the middle of the enemies deployment, BAWOOSH! with the giant flamey clouds of death.

Oh god, please tell me Matt Ward isn't working the GK codex. First it's deep striking land raiders, and next thing you know, you'll have the GK teaming up with Khorne Berzerkers to banish some daemonettes before leaving as the bestest of friends.

metallifan said: I almost wonder is "Matt Ward" another pen name for C.S. Goto?
metallifan said: The Imperium would probably love Hitler...
Play KoL! Click my sig to go to the main website and sign up!
 
   
Made in ca
Willing Inquisitorial Excruciator






It would be cool if you could upgrade to some unique heavy version of the GK flamer thing for the Flamer-Landraider

A lot. 5K +
DH: 750
3K
800

Back to 40K after a 6 year absence. Grey Knights and a new SM Army planned.
4 Sucessful Trades! TY Swap Shop!

My Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/329618.page

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Incinerator Cannons on the Grey Knight Redeemer. They could just be the current rules + Ignore Invul Saves.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
RogueSangre






H.B.M.C. wrote:Incinerator Cannons on the Grey Knight Redeemer. They could just be the current rules + Ignore Invul Saves.


Isn't that pretty much what this is?

   
Made in us
Fresh-Faced New User




Hmm...well, that's a shame. I liked the idea of Daemonhosts, if nothing else. I wouldn't mind them being updated rather than just scratched completely. One of the reasons I made a Chaos army in the first place was for the diversity of troop, rather than just the same baseline soldier with varying equipment.
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

Commander Endova wrote:
H.B.M.C. wrote:Incinerator Cannons on the Grey Knight Redeemer. They could just be the current rules + Ignore Invul Saves.


Isn't that pretty much what this is?

pretty much, though the rules for it state that it only ignores cover IIRC

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Because FW are gak at writing rules, and Warwick probably just copypasta'd the entry from the Marine Codex, did a find replace on "Space Marine" with "Grey Knight", and went home early for the day (exhausted, of course).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Incorporating Wet-Blending






Australia

H.B.M.C. wrote:Because FW are gak at writing rules, and Warwick probably just copypasta'd the entry from the Marine Codex, did a find replace on "Space Marine" with "Grey Knight", and went home early for the day (exhausted, of course).

Except they don't say that. It correctly states that the Flamestorm Incinerators ignore invulnerable saves.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
RogueSangre






I dunno. The product description says they are Flamestorm Incinerators, so I just assumed.

   
Made in us
Regular Dakkanaut





Joizey

JohnHwangDD wrote:Is it written in the Fluff that the GK have Chaplains?


Yes, ROC army list.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Gamble wrote:
JohnHwangDD wrote:Is it written in the Fluff that the GK have Chaplains?


Yes, ROC army list.


Then, none of the PA GK are Psykers? OK...

   
Made in us
Irked Necron Immortal



Columbia, South Carolina

This may have been discussed at length already and if so I apologize. Nobody else thinks an entire army rerolling failed saves is well beyond left field?

2000 pts
6000 pts
3000 pts
2000 pts 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Sarge wrote:This may have been discussed at length already and if so I apologize. Nobody else thinks an entire army rerolling failed saves is well beyond left field?


It's almost like there's this thing called points cost, and by giving units powerful abilities you can increase their points costs, which allows you to take less of them. Which thusly balances them.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Sarge wrote:This may have been discussed at length already and if so I apologize. Nobody else thinks an entire army rerolling failed saves is well beyond left field?


Not at all. Re-rolled saves simply mean that the GKs fail 3% (vs 17%) of their AA/TDA saves, 25% (vs 50%) of their cover saves, or 44% (vs 67%) of their Invul saves. It's better, but not really earth shattering - massed fire of the appropriate type will still be effective, just somewhat less so. It's not like they're auto-passing or getting those saves for free. Nor is it likely that they'll have the full breadth of attack ability that the IG and SM contain. It's sounding like a defensive Rock army.

This message was edited 1 time. Last update was at 2010/10/20 18:25:18


   
Made in us
Dakka Veteran





There's nothing wrong with a Chaplain in a Grey Knights organization.
   
Made in us
Consigned to the Grim Darkness





USA

JohnHwangDD wrote:
Gamble wrote:
JohnHwangDD wrote:Is it written in the Fluff that the GK have Chaplains?


Yes, ROC army list.


Then, none of the PA GK are Psykers? OK...
Why would these statements be connected?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Did you ever read the ROC GK list? Or the ROC GK Fluff?

   
Made in us
Consigned to the Grim Darkness





USA

Irrelevant. Why would chaplains being in the Grey Knights mean that the average Grey Knight is not a psyker? They would HAVE to be a psyker to use NFWs, so you would be claiming the average Grey Knight does not have an NFW, despite fluff saying otherwise.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Sinister Chaos Marine





MVBrandt wrote:
Much will rest on the shoulders of the Anointed Armor rumor - if it's true that their GK models get to re-roll basically all saves, that alone will ensure the quality of the dex - coupled/ w the option for cheap horde troops, you'll be able to field GK that don't simply die when you point a few heavier or spammier weapons in their over-pointsed direction.

This is good as it might force a step away from mech lists, they'll be hardy enough on their own to walk around undenied.

Problem comes in where they can't pop six rhinos over the course of a game, and I don't see this problem being fixed with any new rumors, other armies with razorback spam will walk all over it.

Times banned from Heresy-Online: VI 
   
 
Forum Index » News & Rumors
Go to: