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Made in se
Fresh-Faced New User





Cheaper ogryns
More Techpriest options he shud be abel to use Artificer Armour
And The Techpriest shud be abel to use whatever handheld weapon he likes for a certan pointcost offcourse.
He shud be abel to change his servitors into automatons losing the repair abilty but they can carry any heavy weapon and have a bs 2, and front armor of 12.

Pain is temporary, Honour is forever  
   
Made in us
Storm Trooper with Maglight




Chicago

Squidmanlolz wrote:The doctrine system didn't work fairly IMO, it definatly wasn't as stream-lined as GW has been trying to make the game. I definatly don't expect to see that one coming back from the codex graveyard.


Grammar Commissar Moom will definitely execute for such misspellings.

Back on topic. Some kind of invulnerable save would be nice for the Ogryns, even if it's 6++. Vendettas seem a bit too strong, or maybe I'm just posturing.
I have no opinion on doctrines.

Guardsmen, Fire!
...Feth yeah!
 
   
Made in us
Tunneling Trygon





Bradley Beach, NJ

moom241 wrote:
Squidmanlolz wrote:The doctrine system didn't work fairly IMO, it definatly wasn't as stream-lined as GW has been trying to make the game. I definatly don't expect to see that one coming back from the codex graveyard.


Grammar Commissar Moom will definitely execute for such misspellings.

Back on topic. Some kind of invulnerable save would be nice for the Ogryns, even if it's 6++. Vendettas seem a bit too strong, or maybe I'm just posturing.
I have no opinion on doctrines.


Vendettas DO require a fair amount of skill and practice to use effectively, perhaps a point increase of 30~50?
Orgyns need a boost, not sure how though

Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in gb
Servoarm Flailing Magos





Blobs need to be more competative with veterans.
Don't know how, though. Some kind of special rule, a stat increase wouldn't work. Or point reduction.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in gb
Hardened Veteran Guardsman





Medway

PILE OF BODIES:

When fighting against Imperial Guard in close combat the enemy first has to climb up a fairly tall pile of dead guardsmen.

The surviving guard therefore fight with the advantage of higher ground.

In CC blobs always gain the same advantage as if they had charged into combat that turn.

Ginge 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Glasgow

rob-or-ross wrote:PILE OF BODIES:

When fighting against Imperial Guard in close combat the enemy first has to climb up a fairly tall pile of dead guardsmen.

The surviving guard therefore fight with the advantage of higher ground.

In CC blobs always gain the same advantage as if they had charged into combat that turn.


on a simmilar vein (but but equally as... useful?)

PULL THE PINS!!!

all gaurdsmen in closecombat pull all the pins from thier grenades and per gaurdsman

frag - d3 str 3 AP - hits
Krak d3 str 6 AP 4 Hits
Meltabombs str 8 Ap 2 Hits

all gaurdsmen are removed as casuties

i thought this might be a Chenkov thing to do

P.S. Merry Christmas BTW

Son you can insult me, you can ambush me, you can even take away my weapons. But if you think im going to step one single pinky toe inside blue base with out my SHOTGUN... you must not know who you dealing with.
I said move...
and i said SHOTGUN...
yes I have your shotgun
no.. i mean SHOT...-GUN
what is this... you think im going to give you your shotgun back because you asked???
i said SHOTGUN.... SHOTGUN DAMMIT!!!
oh yeah shotgun... thats my que.  
   
Made in gb
Servoarm Flailing Magos





rob-or-ross wrote:PILE OF BODIES:

When fighting against Imperial Guard in close combat the enemy first has to climb up a fairly tall pile of dead guardsmen.

The surviving guard therefore fight with the advantage of higher ground.

In CC blobs always gain the same advantage as if they had charged into combat that turn.

That could work as an order.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Storm Trooper with Maglight




Chicago

Drowning in bodies: For every five imperial guardsman or conscript attacking a single unit, they receive one wound automatically, all saves allowed. Any good?

Guardsmen, Fire!
...Feth yeah!
 
   
Made in us
Longtime Dakkanaut





Something more from the adeptus Mechanicus. THAT is what I want to see from the next codex.

This message was edited 1 time. Last update was at 2011/12/26 05:05:17


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Made in gr
Hardened Veteran Guardsman




UK

I think that it is about time for the Renind Pony to get back in action but with a reduced point cost this time


http://bp2.blogger.com/_-HZLorI1B0w/SIcVOhnXlGI/AAAAAAAADBI/HmQrdezl76Y/s1600-h/Rending+Pony+Apocalypse+Datasheet.jpg

ICH DIEN  
   
Made in us
Battlewagon Driver with Charged Engine





An official Armored Company Ruleset. Or a special character that makes Russes useable in non Heavy slots

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Infiltrating Hawwa'





Australia

< Taken by the void dragon. >

This message was edited 1 time. Last update was at 2020/03/15 00:43:48


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in hu
Pyromaniac Hellhound Pilot





Che-Vito wrote:
Billagio wrote:An official Armored Company Ruleset. Or a special character that makes Russes useable in non Heavy slots


Is the potential for 9 Leman Russes, 9 Hellhounds, and 41 Chimeras in one list...not enough opportunity for mech?


Nope. Because 32 Leman Russ tanks (2 HQ, 3 Elites, 18 Troops, 9 HS) are better than 9 !

Joey wrote:Blobs need to be more competative with veterans.
Don't know how, though. Some kind of special rule, a stat increase wouldn't work. Or point reduction.


Platoon level upgrades maybe? Like the old doctrines, but only for Platoons.

My armies:
14000 points 
   
Made in gb
Hardened Veteran Guardsman





Medway

I was thinking last night and I think there is an opportunity for a lot of that FOC messing about.

Characters you may only take one of (with a cost big enough to balance the game) that allow the following things:

Rough riders count as troops.
(make motorcycle guard models)

Sentinel squadrons count as Elites.

Tanks count as Troops.

Valkyrie can be taken as a dediated transport for stormtroopers but is no longer a fast support choice.
Vulture is now a heavy support choice.

Hell hounds can be taken as a heavy support option.

One super heavy choice can be taken in place of all heavy support slots.

That plus the "veterean HWS" idea I had earlier, better Storm trooper models, cheaper Ogryns with commisars, and perhaps jetpack troopers would be awesome.

Thant kind of thing...

Ginge 
   
Made in se
Fresh-Faced New User





would skittari uppgrade make vetrans op? like bionics that inc int and str to 4 whit inbuilt carapace armor?

Pain is temporary, Honour is forever  
   
Made in gb
Servoarm Flailing Magos





LOL Leman Russes being taken as troops.
Maybe if Mat Ward writes it, but I think you'd struggle to find an opponant.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in gb
Hardened Veteran Guardsman





Medway

Nothing is overpowered if it has the correct points value.

Leman Russ as troops is fine, you will have approximately 6 tanks for 1000 points, against other IG opponents they could just deep strike a load of Strom troopers and Marbo and melta/dem 3 in turn one and Vendetta the rest to death.

It is just there to give flexibility to the already flexible IG.

A properly formatted IG codex would have every unit and character being worth taking but being really good in the right combinations.

Or lists that are brilliant if you are lucky and horrible if you aren't, I know the current meta isn't fond of that but I think it is fun.
Deepstriking, rolling for stats before the game, Catachans rolling to see if their Commissars make it to the battle field etc.

I found that stuff fun.

Ginge 
   
Made in us
Tunneling Trygon





Bradley Beach, NJ

Troop Leman Russes, It's like having mobile fortresses in objective games. I would sell nearly all of my infantry off if this happened in the next codex.

Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in gb
Servoarm Flailing Magos





rob-or-ross wrote:Nothing is overpowered if it has the correct points value.

Leman Russ as troops is fine, you will have approximately 6 tanks for 1000 points, against other IG opponents they could just deep strike a load of Strom troopers and Marbo and melta/dem 3 in turn one and Vendetta the rest to death.

It is just there to give flexibility to the already flexible IG.

6 leman russes would knock out anything at 1000 points, especially if you gave a few of them lascannons. Seriously it's silly.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Tunneling Trygon





Bradley Beach, NJ

Joey wrote:
rob-or-ross wrote:Nothing is overpowered if it has the correct points value.

Leman Russ as troops is fine, you will have approximately 6 tanks for 1000 points, against other IG opponents they could just deep strike a load of Strom troopers and Marbo and melta/dem 3 in turn one and Vendetta the rest to death.

It is just there to give flexibility to the already flexible IG.

6 leman russes would knock out anything at 1000 points, especially if you gave a few of them lascannons. Seriously it's silly.


I believe IG could easily take them out at 1000 points of only one unit of infantry (I am estimating point values)

I think that for 1000 points a guard army can take 2 infantry platoons with 2 infantry squads each and 5 heavy weapon squads each, that's 15 lascannons per platoon, 30 in one unit. I doubt 6 lemans can kill that many guardsmen ( the unit has ~84 wounds total). given turn one, a single platoon might (if lucky) Destroy all 6 lemans on turn 1

Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in hu
Pyromaniac Hellhound Pilot





Joey wrote:
rob-or-ross wrote:Nothing is overpowered if it has the correct points value.

Leman Russ as troops is fine, you will have approximately 6 tanks for 1000 points, against other IG opponents they could just deep strike a load of Strom troopers and Marbo and melta/dem 3 in turn one and Vendetta the rest to death.

It is just there to give flexibility to the already flexible IG.

6 leman russes would knock out anything at 1000 points, especially if you gave a few of them lascannons. Seriously it's silly.


Yeah because 6 Leman Russes can knock out so much stuff now... But no, they can't, they just shoot for two phases and then get their big fat *sses multi-charged and wiped out. And rememeber: Leman Russes cannot capture objectives, because they are vehicles.

My armies:
14000 points 
   
Made in au
Mighty Chosen Warrior of Chaos





Making an ENTIRE army of vehicles would ruin nearly everything an opponent brings to the table unless they tailor their lists against it.

That horde of boyz you brought? Might as well remove them now unless you brought a PK nob.

Those hormagaunt and termi swarms? Pfft, forget them, they cannot do jack.

All your infantry except the guy with a heavy weapon? Dead, useless, pointless.

   
Made in hu
Pyromaniac Hellhound Pilot





Blackhoof wrote:
All your infantry except the guy with a heavy weapon? Dead, useless, pointless.


Except the guys with any weapons of at least S4, because they can glance the poor LR to death. And i dunno if there are anything out there that don't have something S4 in hands (Maybe Grots? Unupgraded Hormas?).

And i still cannot see how all-vehicle armies could capture objectives...

My armies:
14000 points 
   
Made in se
Fresh-Faced New User





i kinda think it would be op whit so many russes, but if the tank is a troop choice it would be able to capture a point...

This message was edited 1 time. Last update was at 2011/12/27 13:12:23


Pain is temporary, Honour is forever  
   
Made in hu
Pyromaniac Hellhound Pilot





Sille wrote:i kinda think it woul be op whit so many russes, but if the tank is a troop choice it would be able to capture a point...


Vehicles cannot capture objectives. Check the "Scoring Units" section of the rulebook.

This message was edited 1 time. Last update was at 2011/12/27 12:16:09


My armies:
14000 points 
   
Made in se
Fresh-Faced New User





forgott about that rule xD, but then again the rulebook can be changed 2 to the next codex=P

Pain is temporary, Honour is forever  
   
Made in us
Storm Trooper with Maglight




Chicago

Then again Hitler could pop out of his grave and eat my shoes. I like the idea of tanks for troop choices, for those who need to compensate just that little bit more.

Guardsmen, Fire!
...Feth yeah!
 
   
Made in us
Tunneling Trygon





Bradley Beach, NJ

More flyers!!!

Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in gb
Hardened Veteran Guardsman





Medway

Don't forget, 6 tanks can only fire at 6 targets a turn. Spread the boys out, charge in and krak grenade them to bits.
Variety is fun.
I'd love playing against all tanks.

Ginge 
   
Made in se
Fresh-Faced New User





think the lightning strike fighter shud become a normal fast attack flyer=) But my biggest wich is for a fix of the Techpriest.

This message was edited 1 time. Last update was at 2011/12/30 14:16:26


Pain is temporary, Honour is forever  
   
 
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