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![[Post New]](/s/i/i.gif) 2021/02/04 14:38:47
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Decrepit Dakkanaut
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given how little freedom gw artists currently have i'd wager these two are also going to be sculpts in the box for a total of 5 at least
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This message was edited 1 time. Last update was at 2021/02/04 14:38:58
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![[Post New]](/s/i/i.gif) 2021/02/04 14:40:26
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Terrifying Doombull
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Nice.
Not jaw droppingly amazing, but perfectly fine skeletons.
At least they're good normal models that can be used in just about anything. I was worried from some of the artwork that everything would just be weird.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2021/02/04 14:45:33
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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Regarding them still being called Deathrattle. I don’t think that would mean they aren’t in the new Vampire faction.
“Deathrattle Warriors/Skeletons” is probably just what they’re called as a unit.
I could see each of the four bosses having 5-10 minions, and the fifth leader guy having 2 (at most 4) bodyguard types.
We have the heroes in there too..
What was the figure count total for BSF?
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![[Post New]](/s/i/i.gif) 2021/02/04 14:55:46
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Dakka Veteran
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OrlandotheTechnicoloured wrote:given how little freedom gw artists currently have i'd wager these two are also going to be sculpts in the box for a total of 5 at least

When will this meme die? There are plenty of pieces that show things that aren't available as miniatures. GW just aren't going to let randos from Deviantart draw whatever they want.
Skellies are very nice and provide a viable option for more armoured deathrattle.
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![[Post New]](/s/i/i.gif) 2021/02/04 14:56:03
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Terrifying Doombull
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Danny76 wrote:Regarding them still being called Deathrattle. I don’t think that would mean they aren’t in the new Vampire faction.
“Deathrattle Warriors/Skeletons” is probably just what they’re called as a unit.
I could see each of the four bosses having 5-10 minions, and the fifth leader guy having 2 (at most 4) bodyguard types.
We have the heroes in there too..
What was the figure count total for BSF?
44. Silver tower was 51, iirc. (But a lot of trash filler- 8 'chaos familiars' was excessive, especially since it was two sets of 4)
This one is at 8 heroes and 5 villains. Mooks: I'd guess at somewhere between 30-38.
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This message was edited 2 times. Last update was at 2021/02/04 15:00:56
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2021/02/04 14:56:41
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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44, I think.
We can also consider it as “circles of hell”.
The early missions might have you going up against Skellingtons as the main antagonist. Nothing too tough whilst you get to grips with the system and suss out your tactics.
The next set would introduce greater threats (typically more potent foes), but still include the Skellingtons, because they’re the base level baddies - there to put pressure on rather than deal direct damage.
So on and so forth as you level up and gain real world experience of what your chosen band are capable of when working as a team.
In BSF, you had 14 Renegade Guardsmen, then pretty much 4 of everything else.
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![[Post New]](/s/i/i.gif) 2021/02/04 15:05:02
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Fixture of Dakka
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Oh god, they've made'em all Sepulchral guard-like...I must resist...must not...give...in...must...save....money....for...more...important...stuff....
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2021/02/04 15:05:14
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Foxy Wildborne
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10 skellies, 10 zombies, 10 ghouls, 10 chainrasps and a sprue of characters would make for good contents and low production costs.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2021/02/04 15:05:53
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Knight of the Inner Circle
Montreal, QC Canada
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Ok well this is going on my buy list. I never got around to get the previous Warhammer Quest boxes for AoS. This one however is definitely one I want to get.
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![[Post New]](/s/i/i.gif) 2021/02/04 15:16:09
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Krazed Killa Kan
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Maybe just me.. but the Halberd Chap with the skull an eyepatch.... the patch is cool and all, but..
wont it slide off? does a skeleton actually NEED to have one? I mean, magical being probably doesnt have vision problems..
Rule of Cool definition I guess..
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2021/02/04 15:23:54
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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He also looks more like a marionette, due to the head being tilted.\
It’s a look I approve of - suggestive he’s just another puppet for the Vampire or Necromancer (ooooh, might we see a new Necromancer model?)
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![[Post New]](/s/i/i.gif) 2021/02/04 15:26:19
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Veteran Wolf Guard Squad Leader
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Every time I see more stuff for this game, the more hyped I get for it.
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Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k |
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![[Post New]](/s/i/i.gif) 2021/02/04 15:27:57
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Infiltrating Broodlord
Lake County, Illinois
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I like how the skeleton captain still wears the eyepatch.
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![[Post New]](/s/i/i.gif) 2021/02/04 15:40:28
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Infiltrating Broodlord
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I suspect between Skeleton and Zombie dudes we will have a good 8-10 low level dudes.
Fantastic sculpts.
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![[Post New]](/s/i/i.gif) 2021/02/04 15:42:41
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Is it next week now? Want to see more.
In fact, just give me the game. Last week.]
Come on. Don’t be coy. Gimme.
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![[Post New]](/s/i/i.gif) 2021/02/04 15:42:54
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Foxy Wildborne
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Maybe he's hiding a living eye!
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2021/02/04 15:43:55
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Utilizing Careful Highlighting
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Those are some sweet skellies!
Looks like I'm in for the whole game this time instead of just picking up a few bits here and there.
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![[Post New]](/s/i/i.gif) 2021/02/04 15:49:56
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Danny76 wrote:Regarding them still being called Deathrattle. I don’t think that would mean they aren’t in the new Vampire faction.
“Deathrattle Warriors/Skeletons” is probably just what they’re called as a unit.
I think it's important to note that "Deathrattle" is the name of the Skeleton faction currently...and it's used as a similar descriptive fashion in this article with him being referred to as a "Deathrattle Officer".
I could see each of the four bosses having 5-10 minions, and the fifth leader guy having 2 (at most 4) bodyguard types.
We have the heroes in there too..
Each of the Overlords we've seen so far seem to have a unique 'theme' and an area of responsibility going.
Gorslav the Gravekeeper seems to have the Corpse-Gardens as his territory and the weird zombies we saw as his minions--although it's definitely hinted that he might have some Necromancers accompanying him.
Halgrim has the Vharngate as his territory and the Ulfenwatch as his minions.
Then we have the wizard surrounded by a bat, a cat, and a crow/raven and a wolfshead topper for his staff. Going to guess he's taken over the Hangman's Copse, which was the site of a Sylvaneth embassy and is now "bat-infested". He definitely also seems to be Lore of Life to start with, so might be he's gone over to necromancy?
The kneeling gent is the only real 'who the what now?', in my opinion. I'm going to guess, given that the intro video has a female vampire similarly attired, that the two vampires are going to be a 'bodyguard' or 'spawn' for the Lord of Ulfenkarn somehow.
Worth mentioning that there are three spots at the top with the Keep itself. One is over what looks like a temple, one is centered over the keep where the throne room probably is, and the third is over towards what looks to be a barracks/gatehouse.
There's a lot of info out there to digest but it remains to be seen exactly how everything will fit together. Excited to know more in any regards!
What was the figure count total for BSF?
35 "hostiles" including:
-Obsidius Mallex on his own sprue, later sold as a clamshell blister.
-2 Chaos Space Marines(1 per 'hostile' sprue)
-4 Chaos Beastmen(2 per sprue)
-4 Ur-Ghuls(2/sprue)
-4 Negavolt Cultists(2/sprue)
-2 Renegade Psykers(1/sprue)
-14 Traitor Guardsmen(7/sprue)
-4 Spindle Drones(2/sprue)
The Psykers and Chaos Marines had some spare parts to make the more 'heroic' level enemies they were unique.
9 "Explorers", in red plastic rather than grey, all on a single shared sprue.
Grand total of 44 miniatures.
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![[Post New]](/s/i/i.gif) 2021/02/04 15:54:48
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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[DCM]
Procrastinator extraordinaire
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Those skellies have me sold. I'm not even a massive fantasy undead fan, the sculpts just win me over.
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![[Post New]](/s/i/i.gif) 2021/02/04 16:08:34
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
Germany
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Aw feth I love them
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2021/02/04 16:12:30
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Any cunning linguists lurking around?
We now know the eye patch dude’s name - and I’m wondering if anyone can see if the made up language on the scroll (pic above) is a translation?
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![[Post New]](/s/i/i.gif) 2021/02/04 16:15:25
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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Watching the video again, it has six zombies shown. One with a stump, one with a grave with roses, another with a grave(?), and two with what appear to be a fence on their backs. And none match the silhouette of the actual model we saw teased awhile ago (though maybe the guys in the vid aren't shown verbatim, though it would be an odd choice.)
That's way more zombies than I would expect, especially if we get a decent number of skeletons. I figured the zombies would be on par with the electrovolt blackstone dudes, and come in no more than 4.
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This message was edited 1 time. Last update was at 2021/02/04 16:15:43
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![[Post New]](/s/i/i.gif) 2021/02/04 17:14:52
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Stalwart Ultramarine Tactical Marine
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Kanluwen wrote:
Then we have the wizard surrounded by a bat, a cat, and a crow/raven and a wolfshead topper for his staff. Going to guess he's taken over the Hangman's Copse, which was the site of a Sylvaneth embassy and is now "bat-infested". He definitely also seems to be Lore of Life to start with, so might be he's gone over to necromancy?
The kneeling gent is the only real 'who the what now?', in my opinion. I'm going to guess, given that the intro video has a female vampire similarly attired, that the two vampires are going to be a 'bodyguard' or 'spawn' for the Lord of Ulfenkarn somehow.
Worth mentioning that there are three spots at the top with the Keep itself. One is over what looks like a temple, one is centered over the keep where the throne room probably is, and the third is over towards what looks to be a barracks/gatehouse.
If you look closely on the website, you can already see the heraldic of the two other mini-bosses on the map. Red guy is in the Keep on the right, animal guy is on the left. Left looks more like a library to me.
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![[Post New]](/s/i/i.gif) 2021/02/04 17:23:49
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Joined the Military for Authentic Experience
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Nice skeletons! Not a mini type I need more of, but lovely minis all the same.
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![[Post New]](/s/i/i.gif) 2021/02/04 17:59:57
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
NoVA
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This made the easy decision to purchase this box with the quickness...equally easy. Lots of personality on the minis. I’m still as excited for this as I’ve been any GW product this millennium. Plenty more goodness to anticipate.
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![[Post New]](/s/i/i.gif) 2021/02/04 18:00:10
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Fixture of Dakka
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That selection looks like it will fill in with the other ones. The new deathguard, and the skellie boxed set.
Real good looking batch, way to go GW.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2021/02/04 18:20:42
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Dakka Veteran
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GaroRobe wrote:Watching the video again, it has six zombies shown. One with a stump, one with a grave with roses, another with a grave(?), and two with what appear to be a fence on their backs. And none match the silhouette of the actual model we saw teased awhile ago (though maybe the guys in the vid aren't shown verbatim, though it would be an odd choice.)
That's way more zombies than I would expect, especially if we get a decent number of skeletons. I figured the zombies would be on par with the electrovolt blackstone dudes, and come in no more than 4.
Warhammer zombies are like those evil mushrooms in Super Mario, they're very low level mooks.
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![[Post New]](/s/i/i.gif) 2021/02/04 19:57:42
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Charging Wild Rider
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Neat style on those skellies; they'll fit well with the existing models, while subtly lacking the typical death-related motifs that can be a bit odd on undead figures unless they belonged to some death cult (who covered themselves in skull patterns with some bat wings thrown in for good measure) in life. Not too sure about the leader's pose, but overall the game is starting to look increasingly nice.
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![[Post New]](/s/i/i.gif) 2021/02/04 20:24:39
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Raging-on-the-Inside Blood Angel Sergeant
netherlands
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depending on the price im sold
and if i dont like the playstile the models always can have a spot in my undeath army
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This message was edited 1 time. Last update was at 2021/02/04 20:25:39
full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
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![[Post New]](/s/i/i.gif) 2021/02/04 21:01:18
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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I've got to say, I'm 100% more interested in the villains than the heroes so far. I love the witch hunter, but these undead guys are so much more up my alley. Of all the upcoming heroes, only the ogor really has me piqued. Though maybe the future reveals will change my mind
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