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Made in gb
Daemonic Dreadnought





Derby, UK.

Yeah i noticed just after i hit the submit button.

I've taken that bit out of the original post now.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in eu
Been Around the Block





Praxiss wrote:Ok, just looking to confirm the Monlith:

AV 14 all round
Living Metal (remove shaken on 2+/stunned on 4+)Quantum Shielding? (Seems overkill on AV14)
Gauss Flux Arc (still S5 AP4?) - 4 24" Heavy 3 guns that can target independantly.
Particle Whip = 24" S8 AP3 Heavy 1 Large Blast (?)
Portal - Can move any single unit from ANYWHERE on the table OR can suck in a single model from 6" away which then suffer instant death - requires a Strength test

It is a "Heavy Skimmer" so can only move 6" but always counts as not moving when resolving shooting.

**Is the Particle Whip Ordnance? if so can you still fire the Flux Arc after firign the Whip?
**Can the all the monoliths weapons be affected by stunned/shaken/weapon destroyed (the particle whip used to be immune i think)?

think this should be it:

AV 14 all round
Living Metal (remove shaken on 2+/stunned on 4+)
Gauss Flux Arc (still S5 AP4) - 4 24" Heavy 3 guns that can target independantly.
Particle Whip = 24" S8 AP3 Heavy 1 Large Blast
Portal - Can move a single non-Vehicle unit from ANYWHERE on the table to the portal, this unit counts as having moved OR can suck all models from 6" away which then suffer instant death - requires a Strength test.
Reserve: Must deep strike if brought from reserve. Any non-vehicle unit can be brought trough the portal from reserve.

It is a "Heavy Skimmer" so can only move 6" but always counts as not moving when resolving shooting.

This message was edited 1 time. Last update was at 2011/10/21 09:04:47


 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Praxiss wrote:Ok, just looking to confirm the Monlith:

AV 14 all round
Living Metal (remove shaken on 2+/stunned on 4+)Quantum Shielding? (Seems overkill on AV14)
Gauss Flux Arc (still S5 AP4?) - 4 24" Heavy 3 guns that can target independantly.
Particle Whip = 24" S8 AP3 Heavy 1 Large Blast (?)
Portal - Can move any single unit from ANYWHERE on the table OR can suck in a single model from 6" away which then suffer instant death - requires a Strength test

It is a "Heavy Skimmer" so can only move 6" but always counts as not moving when resolving shooting.

**Is the Particle Whip Ordnance? if so can you still fire the Flux Arc after firign the Whip?
**Can the all the monoliths weapons be affected by stunned/shaken/weapon destroyed (the particle whip used to be immune i think)?



The Particle Whip is an Ordnance weapon, so it doesn't appear that you can fire it and the Flux Arcs at the same time. The 'Eternity Gate', which is what can be used either as a 'Dimensional Corridor' (portal to transport Necrons) or as a 'Portal of Exile' (sucking enemy troops in) cannot be destroyed, but the 'Portal of Exile' is described as being a 'shooting attack' which means it can't be used if you fire the Particle Whip at the same time.

The Gauss Flux Arcs & the Particle Whip are just weapons now, so they can totally be destroyed by 'weapon destroyed' results (just not the Eternity Gate). And of course the Monolith can be shaken & stunned, but does have living metal to help mitigate that.

So it looks like you'd be able to either: Fire the Particle Whip and use the Eternity Gate to transport a Necron unit at the start of the turn or Fire the Gauss Flux Arcs and use the Eternity Gate in either fashion (transport portal or portal of exile).

Oh, and the Gauss Flux arc is only S4 AP5.


This message was edited 1 time. Last update was at 2011/10/21 09:04:54


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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Made in gb
Daemonic Dreadnought





Derby, UK.

Shame about not being able to fire everything but maybe that was hoping for too much.

Will still be fielding 2 in my first lists. Will probably augment them with a Doomdsday Arc floating at the back of the table as well. BOOM!



If you are fielding the Transport (Night Scythe is it?). You coudl always move however far you need to, drop off the unit behind the monolith for cover, turn the monolith aroudn and bring in anothe runit from elsewhere on the tabel, also into a big wall of cover. Then then ext turn you can charge BOTh those units into combat from behind the monolith. Also at that pont the Scythe and the Lith could then fire their guns ahead of them to improve the odds!

This message was edited 1 time. Last update was at 2011/10/21 09:12:35


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

It's to bad you can't fire the flux Arcs, and use the Whip.

Can the Monolith still use the Dimensional Corridor if It's stunned? It appears that it can from what I've read so far.

And the Portal counts as if the vehicle moved regardless, so I don't think that would affect it either.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Wicked Canoptek Wraith





UK

I'm thinking moving the night scythe flat out 24" (or 36" if supersonic, may that's the fighter version) and using the 3+ cover to keep it alive for a turn. Then drop off the close combat nastiness before moving so they can assault in that turn.

If your shot down, then no great loss, simply get the guys forward when they wonder on from reserve with veil or liths.

I'm assuming the night scythe portal acts as just a normal door in game to do this, unlike the monolith portal.

This message was edited 1 time. Last update was at 2011/10/21 09:36:44


Flashman
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

If the Scythe dropped off its troops presumably it is ok to fire available guns in the same turn to give the troops some covering fire?

Again, no idea how skimmers work (or even if they work differently to tanks). Neither i nor any of my friends use them so it never comes up.


On the up side. If the monolith can teleport from anywhere on the table that reduces the absolute need for the Night Scythe, so it then becomes more of a special vehicle rather than the deault transport (like the Rhino). Hopefully this also means that we dont need to spend as many points/cash on transports as other armies do.

It opens up a lot of possibilities for mis-direction as well which i am happy about. Deploy loads of warriors on the left, when the enemy moves there to nail then, portal most of them clear across the table! Can't wait!

This message was edited 1 time. Last update was at 2011/10/21 09:41:41


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Sir Harry Flashman, VC wrote:I'm thinking moving the night scythe flat out 24" (or 36" if supersonic, may that's the fighter version) and using the 3+ cover to keep it alive for a turn. Then drop off the close combat nastiness before moving so they can assault in that turn.

If your shot down, then no great loss, simply get the guys forward when they wonder on from reserve with veil or liths.

I'm assuming the night scythe portal acts as just a normal door in game to do this, unlike the monolith portal.



Cover save is 4+ for skimmers moving flat out. I don't believe they get a better one for moving supersonic, but I could be wrong.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Wicked Canoptek Wraith





UK

Yeah, my bad, thinking of skimmer dodging ramming, thats 3+.

This message was edited 1 time. Last update was at 2011/10/21 09:50:08


Flashman
 
   
Made in au
Leaping Dog Warrior





Australia

3+ to bikes!

This message was edited 1 time. Last update was at 2011/10/21 10:07:43


Need a Tutorial, go to http://tutofig.com/  
   
Made in nl
Pile of Necron Spare Parts





Is the fact that the Monollith always counts as stationary meant as a flaw? It does nothing for its shooting, but it does mean it will be hit automatically in melee.

I'd like to field a Monolith, but I don't see such a slow-moving vehicle with 24" range weaponry being worth 200 points. If it had more threat it might serve as a distraction, but as it is I fear it will just be the last vehicle to go down. Praetorians are out as well. Lychguard, Wraiths, Scarabs and Tomb Spyders look like winners. From what I understand Tomb Spyders still have their Toughness 6 but now with 3 Wounds, while being slightly cheaper in cost. A unit of them is effectively an MC with 9 Wounds, for about the same cost as a typical MC. Interesting counter-assault unit.
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Can you move and fire ordnance.. been so long since I used it in a game I can't remember?

This message was edited 2 times. Last update was at 2011/10/21 10:23:52


"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in au
Frenzied Juggernaut





Australia

Arent demolisher cannons ordinance? Pretty sure people move those then fire.

Dark Eldar- 1500pts Completed
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---------------------------------------------------
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Made in au
Leaping Dog Warrior





Australia

As long as you move under half speed you can fire ordinance

Need a Tutorial, go to http://tutofig.com/  
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I think it is so if you move 6" you can still fire all 4 Flux Arc guns. normall, as they are S5 you woudl only be able to move 6" and fire one of them.
Yes, you can move and fire Ordnance, but if you do you can't fire anythig else.


SO - The monolith can Move 6" and fire 4 x 24" S5 AP 4 Heavy 3 guns at 4 different targets...OR fire a single S8 AP4 large Blast.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

yakface wrote:
I should mention that the Monolith portal rules specify that the unit counts as disembarking from a moving vehicle (even though it happens before the Monolith has a chance to move that turn), so there is no moving with the unit that phase after teleporting it, and since it counts as disembarking from a (not open topped vehicle), there's no assaulting that turn either.


Do you HAVE to use the teleport option before the Monolith moves?

 
   
Made in se
Dakka Veteran





yakface wrote:
I just discovered something rather distressing about the Night Scythes (the primary transport in the codex). If the Night Scythe is destroyed the embarked unit is not deployed, but instead goes back into reserves to arrive normally (i.e. it can't deep strike even if the unit has that rule).

So basically, leaving your unit inside this transport becomes a giant liability because if it gets destroyed your unit is likely to have no impact at all on the game.

About the only way I could see this still being a viable transport would be when using the Stormlord and having the cover of night fight to allow your transports to move up without being shot...but even then, is it really worth the risk of having your unit banished back to Reserves a few turns into the game?

Apart from, as you mention, being summoned through a Monolith while in reserves - I smell pre-emptive 6th ed changes to the transport rules. When 6th ed drops, being put into reserves from a destroyed transport might suddenly sound like a GOOD alternative!


Automatically Appended Next Post:
IdentifyZero wrote:Hey Guys,

Dakka is one of numerous GW/Hobbyist sites on the web. You say GW is not advertising? That all of the speculation does not help build the hype?

On Dakka alone, this topic has:

Replies: 1,843
Views: 126,537



All views may not be unique, but, you get the picture.

Good point. The main Necron rumour thread on Warseer has

Replies: 1,812
Views: 258,871

This message was edited 1 time. Last update was at 2011/10/21 11:44:18


 
   
Made in gb
Wicked Canoptek Wraith





UK


IdentifyZero wrote:Hey Guys

Dakka is one of numerous GW/Hobbyist sites on the web. You say GW is not advertising? That all of the speculation does not help build the hype?

On Dakka alone, this topic has:

Replies: 1,843
Views: 126,537



All views may not be unique, but, you get the picture.

Good point. The main Necron rumour thread on Warseer has

Replies: 1,812
Views: 258,871


I think its all a GW marketing gimmick. Why put this stuff up all obvious on your own website when the restriction of information (aprt from rumour and conjecture) generates so much more interest and disscussion amongst interested parties? As these epic threads on here and Warseer show.


Flashman
 
   
Made in gb
Fixture of Dakka





Southampton

Sir Harry Flashman, VC wrote:I think its all a GW marketing gimmick. Why put this stuff up all obvious on your own website when the restriction of information (aprt from rumour and conjecture) generates so much more interest and disscussion amongst interested parties? As these epic threads on here and Warseer show.


They could do exactly the same on their own website if they chose to do so. There also used to be a forum on the GW site, but they got rid of it because apparently it was full of haters and was too much hassle to manage.

This message was edited 1 time. Last update was at 2011/10/21 12:00:13


   
Made in gb
Twisted Trueborn with Blaster



Shropshire

Having read through the discussion, and mulled it over for a few days, I think GW have made a mistake removing Nightbringer and The Deceiver from the codex.

Not that I dislike the fluff changes. In fact they work okay IMO. HOWEVER, including the two C'tan as special characters, independent, slightly more powerful than the generic shards, and able to command the army, would help bridge the gap between the old and new fluff. Plus they're great models!

If it were me, I'd impose restrictions on their army too. No overlords or triarchs, anything willing to resist the C'tan being destroyed. Also no other shards, as they get consumed by the more powerful C'tan. I would still include the royal court however.

"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels

"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction 
   
Made in au
Irked Necron Immortal





Thing is, because of the way C'Tan Shards are fielded in the new 'dex, you can absolutely still use those awesome models, just as a representation of how that shard manifests. You also might run into Hive Tyrant problems if you included a C'Tan as a HQ choice, seeing as they'd be really expensive.
   
Made in ca
Fixture of Dakka




H.B.M.C. wrote:Oh Yak just tell us the stats.

1. You won't get sued because you've done nothing wrong.
2. Telling us the stats doesn't reveal your source.


His source is GW.

This message was edited 1 time. Last update was at 2011/10/21 12:32:50


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
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Huge Hierodule





Louisiana

Eh, I'm excited for the release but no need to badger yak for statlines. He'll spoil a bit at a time for us while keeping us drooling for more until release day. And that is fine.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Twisted Trueborn with Blaster



Shropshire

Dr. Delorean wrote:Thing is, because of the way C'Tan Shards are fielded in the new 'dex, you can absolutely still use those awesome models, just as a representation of how that shard manifests. You also might run into Hive Tyrant problems if you included a C'Tan as a HQ choice, seeing as they'd be really expensive.


Of course they can still be used, but there's always something nicer (IMO) when you use a SC model for the character intended. Plus it would open up the opportunity for a whole other beautiful model to be produced for the generic shards. After all, there were supposedly hundreds of C'tan. Why would the shards always be from the same two?

The other bit is a strategic consideration. Well out of my ability range to fairly comment on.

"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels

"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

in fairness, if you coudl field ACTUAL C'Tan, their stats (not to mention their points cost) would be horrific. i mean, they're gods! You'd have to look at Apoc Gargantuan creture kind of states!

At least with the shards you can gve them non-game brakign stats and explain by saying they are just a small piece of the god in question.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Irked Necron Immortal



Dayton, Ohio

*reads the last 8 page since he's been on here last*

OK... I still think it will be a fun and interesting experience. And assuming my fiancee doesnt try to part me with my hobby Necrons will probably be my next project before DA (whenever they get a new codex).
   
Made in gb
Freaky Flayed One




Northern Hemisphere

Praxiss wrote:in fairness, if you coudl field ACTUAL C'Tan, their stats (not to mention their points cost) would be horrific. i mean, they're gods! You'd have to look at Apoc Gargantuan creture kind of states!

At least with the shards you can gve them non-game brakign stats and explain by saying they are just a small piece of the god in question.


Exactly, just look at the Avatar; if he were the original god of war, he'd be playing keep away with the gauntlets of ultramar (to matthew wards distaste...). Honestly, nobody complains that you cant field khorne on the battlefield

Ultramarines
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The Skar Fleet
Tomb World of the Atun Dynasty 
   
Made in gb
Twisted Trueborn with Blaster



Shropshire

I don't think I explained clearly. The idea was for them to represent two shards that were still free from Necron control. Indeed they were powerful enough to command the lesser Necron units. They wouldn't be the C'tan themselves, just more powerful and unique special character shards

That way you can appeal to some of the Necron players annoyed by the changes, and explain the odd fluff gaps created by the retcon.

"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels

"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction 
   
Made in us
Mindless Spore Mine




Minneapolis, MN USA

yakface wrote:Oh, and the Gauss Flux arc is only S4 AP5.

As a nid player i may be mistaken, but doesn't this significantly change things as the Gauss Flux Arcs effectively become "defensive weapons"...?

Xeno to the Bone!

10,000+ pts
4,000+ pts
 
   
Made in au
Irked Necron Immortal





Good point, can you fire Ordnance weapons and defensive? I'm pretty sure you can't, since the Ordnance weapon takes up all the power or whatever.
   
 
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