Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/03/03 21:25:36
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Warboss, Power Klaw, TL Shoota, Cybork, ‘Eavy Armor, Boss Pole… 110 5 Kommandos, Nob with Power Klaw and ‘Eavy Armor… 90 3 Lootas, 2 Meks with Rokkits… 85 11 ‘Ard Boyz… 110 20 Slugga Boyz, Nob, Power Klaw, Boss-Pole… 160 20 Slugga Boyz, Nob, Power Klaw, Boss-Pole… 160 30 Grots, 3 Runtherds with Grot-Prods 135 2 Deffkoptas, TL Rokkits… 90 Looted Wagon, 2 Big Shootas, Grot Riggers, Armor Plates… 60 Total: 1000pts This is my first shot at an ork list. The body of the army is Goffs, so the idea is to have Grots out in front followed by ‘Ard Boyz (led by the Warboss to negate the need for a Nob) and the rest of the Boyz behind that. The Lootas and Looted Wagon are from the Deathskulls. They live in that looted Rhino, and I’m going to be modeling that like it was a masterpiece (magnetize the Lootas and Meks to the wagon and make them removable ect) so I thought I’d throw them in the list. They present a large threat at 36”, firing 3D3 autocannon shots and 6 Big Shootas. They can also tank bust in a pinch. Their Job is to be a distraction from the boyz by sitting in the wagon puttin’ on the dakka. The Deffkoptas hunt tanks, being a distraction from the boyz aswell. Kommando’s are a threat to keep the enemy tanks moving.  If all goes according to plan, Dakka Wagon gets blown to bits, the boyz only (mostly) lose the grots and the Deffkoptas maim a tank and then die horribly. What would this list have a hard time with, how would you stomp it or improve it, ect. PS: I took a couple Meks and Grot riggers for the fluff of the trukk, they keep it running no matter what, heh.
|
This message was edited 3 times. Last update was at 2009/03/03 22:22:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/03 23:06:17
Subject: First swing at orks!
|
 |
Flashy Flashgitz
|
It's too spread out and that isn't good at all.
You should definitively switch to Shoota boyz, lose the grots and the 'ard boyz in favor of even more boyz, lose the deffkoptas, the looted wagon and the kommandos in favor of more Lootas (and no meks please).
Sure, it sounds boring as hell, but if you want variety, aim for 1500 Pts. With a solid core of shootas and lootas you can go whatever fluff path you want without screwing up effectiveness too badly.
Looted Wagon is a crap idea tho. They aren't good enough. Think Battlewagon instead, if you want to work on modeling the rhino.
|
This message was edited 1 time. Last update was at 2009/03/03 23:07:12
"Because Dakka and More Dakka are the answers to everything in life" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/03 23:19:27
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Well, if I drop the deffkoptas I'm concerned for my anti-tank though it is do-able. I don't want to drop the Kommandos though, I make good use of Chosen in my CSM with the same principle. I do think making the 'Ard Boyz normal boyz is a good idea. But the Looted Wagon will help the Lootas get around. They are immune to small arms fire and move faster than the Lootas. It's also cheap. You're certain Lootas won't have to move around?
|
This message was edited 1 time. Last update was at 2009/03/03 23:22:20
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/03 23:33:36
Subject: First swing at orks!
|
 |
Virulent Space Marine dedicated to Nurgle
|
DarkHound wrote: I do think making the 'Ard Boyz normal boyz is a good idea. But the Looted Wagon will help the Lootas get around. They are immune to small arms fire and move faster than the Lootas. It's also cheap. You're certain Lootas won't have to move around?
Really you want your lootas to move as little as possible - their heavy D3 Deffguns of DOOM are worthless if they're moving as you won't be able to fire.
Deployment is critical with your lootas - deploy them somewhere, preferably on high ground, with clear LoS on as much of the board as possible.
You will need more than 3 for them to be effective though - Orks are all about quantity not quality.
If you did want to transport something looted wagons are ,in my opinion anyways, not the best option. Pay the extra points for the battlewagon (for the extra armor and increased capacity) or stick with trukks (for the speed and low cost).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/03 23:43:39
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Now, what about the grots? Prophet of Dakka didn't like them. I thought 3pts a wound for a moving piece of terrain was a good idea. Grot prods also look to hurt in melee. EDIT: I'm still concerned about my anti-tank BTW.
|
This message was edited 1 time. Last update was at 2009/03/03 23:44:44
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/03 23:49:22
Subject: First swing at orks!
|
 |
Flashy Flashgitz
|
Kommandos are boyz with infiltrate and move thru cover. They're still as weak as your fellow boy with their 6+ save. With 5, whatever, and I mean, whatever unit that fires at them will make em run or even finish them off completely. There goes 90 pts.
Lootas don't need a transport with good positioning and 48'' range. Moving them is counterproductive, and giving them transports a waste, specially because it goes crazy if you roll a 1 and you gotta roll whenever you move or not, losing you valuable shooting time and exposing your lootas. Small arms fire shouldn't be catching them anyway when they're in the back.
Deffkoptas are crap anti tank compared to Lootas.
|
"Because Dakka and More Dakka are the answers to everything in life" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/03 23:49:32
Subject: First swing at orks!
|
 |
Virulent Space Marine dedicated to Nurgle
|
I usually run grots - albeit in much smaller numbers - in my lists. They're great for hiding behind a wall and sitting on an objective so that the rest of your troops can do their real job: killing, maiming, and all that.
They can also make a great meat shield for your lootas if cover is unavailable.
I usually just take 10 grots and a runtherd. It's only 40 points and although they rarely move or do much of, well.....anything, they free up your other scoring units which can be valuable.
EDIT:
With Orks your real anti-tank weapons are Power klaws - which is a double edged sword as when that vehicle your shredding explodes and peppers your boys with S 3 hits they typically only have a 6+ save. Trukks with boarding planks can help with that problem.
I agree with Prophet of Dakka on deffkoptas. I tried running them en masse for a long time just because I liked the idea of that many TL rokkits - but really they're pretty fragile for the points and rarely last long enough to do their job in my experience. Lootas are substantially better - they just can't scratch AV 14 but that's what your Warboss is for.
|
This message was edited 1 time. Last update was at 2009/03/03 23:55:33
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/03 23:52:27
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Yeah, in some small games I played I saw setting back on your objectives was a pain. What about 22 grots (including Runtherds) for screening with another squad of 11 for holding home objectives? And yeah, the Kommandos are probably a waste at this points level Prophet. Now what about my anti-tank? I have a couple TFGs down at my FLGS who bring a Landraider or two to 750pt games.
|
This message was edited 1 time. Last update was at 2009/03/04 00:02:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 00:01:56
Subject: First swing at orks!
|
 |
Nurgle Predator Driver with an Infestation
|
DarkHound wrote:Warboss, Power Klaw, TL Shoota, Cybork, ‘Eavy Armor, Boss Pole… 110
5 Kommandos, Nob with Power Klaw and ‘Eavy Armor… 90
3 Lootas, 2 Meks with Rokkits… 85
11 ‘Ard Boyz… 110
20 Slugga Boyz, Nob, Power Klaw, Boss-Pole… 160
20 Slugga Boyz, Nob, Power Klaw, Boss-Pole… 160
30 Grots, 3 Runtherds with Grot-Prods 135
2 Deffkoptas, TL Rokkits… 90
Looted Wagon, 2 Big Shootas, Grot Riggers, Armor Plates… 60
Total: 1000pts
This is my first shot at an ork list. The body of the army is Goffs, so the idea is to have Grots out in front followed by ‘Ard Boyz (led by the Warboss to negate the need for a Nob) and the rest of the Boyz behind that. The Lootas and Looted Wagon are from the Deathskulls. They live in that looted Rhino, and I’m going to be modeling that like it was a masterpiece (magnetize the Lootas and Meks to the wagon and make them removable ect) so I thought I’d throw them in the list. They present a large threat at 36”, firing 3D3 autocannon shots and 6 Big Shootas. They can also tank bust in a pinch. Their Job is to be a distraction from the boyz by sitting in the wagon puttin’ on the dakka. The Deffkoptas hunt tanks, being a distraction from the boyz aswell. Kommando’s are a threat to keep the enemy tanks moving.  If all goes according to plan, Dakka Wagon gets blown to bits, the boyz only (mostly) lose the grots and the Deffkoptas maim a tank and then die horribly.
What would this list have a hard time with, how would you stomp it or improve it, ect.
PS: I took a couple Meks and Grot riggers for the fluff of the trukk, they keep it running no matter what, heh.
To be honest, if you're going to take Kommando's, you should have 14, 2 burnas and Snikrot. You should have a Big Mek with KFF to go along with your Warboss to provide the saves to units. 3 Lootas and 2 Meks isn't really worth it IMO. You should have a full squad of lootas. 'Ard Boyz are a waste of points to me and you should just get Slugga Boyz. Also, I use Shoota boyz, but if you prefer slugga you might want to consider getting a Trukk with a RPJ to get them around faster. I'm guessing this is mainly foot slogging though since you have so many Grots, but the Trukk helps none-the-less. Deffkoptas are really a preference. Many say they suck, but I have had pretty good success with them. As for the Looted Wagon, eh. Never really played one so I can't give too much advice about it.
My Footslogging List:
HQ (170pts)
Big Mek ( KFF)
Big Mek ( KFF)
Elites (225pts)
15 Lootas
Troops (507pts)
30 Slugga Boyz (Nob, PK, BP)
30 Slugga Boyz (Nob, PK, BP)
19 Grots (Runtherd)
Fast Attack (90pts)
Deffkopta ( TL Rokkit Launcha)
Deffkopta ( TL Rokkit Launcha)
Total Pts (992pts)
Total Models (98 units)
You can modify this by removing some slugga boyz and putting them into trukks. 12 boyz (Nob, PK, BP, Trukk, RPJ) so you get to the enemy faster. If you bought the AOBR set which I'm guessing you did, you can get a Warboss ( PK, 'Eavy Armour, Cybork, Kombi-Skorcha, BP, Attack Squig) with a few nobz and a painboy in a Trukk with a RPJ for a really fast and powerful assault team. Keep the Deffkoptas in units of one though since their Ld sucks. I hope this helped out.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 00:06:03
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Yeah, I have to say I'm going to be strickly going for footslogging orks. More orks means more changes to show off Mike's Multicolored Horde Idea from Miniwargaming. I hate the idea of splitting up the Deffkoptas as that's giving the enemy extra KPs. S1gns, your list just doesn't have enough models I feel, heh. Leme write up an update and get back to you in a minute or two.
|
This message was edited 1 time. Last update was at 2009/03/04 01:34:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 00:06:37
Subject: First swing at orks!
|
 |
Flashy Flashgitz
|
You shouldn't be using rokkits against Land Raiders anyway, they're a waste, only getting a glance if lucky (1 in 6 chance to glance, 55% percent hit per TL-Rokkit). You gotta try for the Power Klaws against them (Warboss, Nobs), or Dread CC Weapons (Kans). Land Raiders and other rear AV14 vehicles are always problematic for Orks, just a fact you'll have to live with. Koptas and Warbuggies have their place in kult of speed lists, which trade the lootas for more mobility.
You need like, almost max Kommandos and Snikrot to make them worth their point cost. And it should be always for a reason, like if you're using a very CC list (sluggas, biker nobs) and you want to keep them away from their table edge so you can catch em with the main army. Use outflank.
Gretchin are fine. You should use 19 Gretchin so you only need 1 Runtherd. Grab an objective, specially with cover, if they shoot you, go to ground, laugh.
|
This message was edited 1 time. Last update was at 2009/03/04 00:07:56
"Because Dakka and More Dakka are the answers to everything in life" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 00:22:15
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Right, updated list, so here ya go. Big Mek hangs out with the Lootas, Warboss goes to the nobless squad, larger grot mob swarms infront of the boyz and I might as well take a Deffdread cause it's a troop now. HQ Warboss, Power Klaw, TL Shoota, Cybork, ‘Eavy Armor, Boss Pole… 110 Big Mek, Custom Force Field, Boss Pole 90 Elites 11 Lootas 165 Troops 20 Slugga Boyz... 120 20 Slugga Boyz, Nob, Power Klaw, Boss-Pole… 160 20 Slugga Boyz, Nob, Power Klaw, Boss-Pole… 160 19 Grots, 1 Runtherd 67 10 Grots, Runtherd… 40 Deffdread, 2 Skorchas, 85 Total: 997pts 3 Mobs of boyz with Power Klaws, a Deffdread and a ton of autocannons.. but is it enough anti-tank?
|
This message was edited 1 time. Last update was at 2009/03/04 00:24:42
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 00:35:46
Subject: First swing at orks!
|
 |
Flashy Flashgitz
|
Looks way better, however you should:
- Take out the 10 grot unit to add a Nob with PK and BP to the first Slugga squad.
- Remove Warboss TL Shoota, Bosspole, 'eavy Armour, Big mek's bosspole and 1 grot (18 grots) to give the Big Mek a PK. Better investment in my opinion, since I think you'll be running headfirst into the enemy, so there goes the shoota, cybork is enough save and you got the bosspoles on the sluggas already.
|
"Because Dakka and More Dakka are the answers to everything in life" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 00:36:09
Subject: First swing at orks!
|
 |
Pestilent Plague Marine with Blight Grenade
Lafayette, IN
|
That list is better. For the rice of the dredd and a grot squad you could get 3 killa kanz with grotzookas.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 00:53:21
Subject: Re:First swing at orks!
|
 |
Nurgle Predator Driver with an Infestation
|
I'd drop the dread and use Kans with Grotzookas. Prophet is also right. Now that I think about it, the BP's on both HQ's is a waste since Nobz in the boyz squad has them already.
|
This message was edited 1 time. Last update was at 2009/03/04 00:54:49
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 01:07:15
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Right, let me right up another list then, I'm going to shake it up some more throw in some Kommandos (to keep the enemy squeezed in the center)... we'll see. I do like a Deathskulls-Goffs split though, as Deathskulls were certainly my second choice for an army. Alright, give me another minute here. Also, I'm certainly going to take your advice on that last one Prophet, minus maybe losing the 'Eavy Armor.
|
This message was edited 1 time. Last update was at 2009/03/04 01:08:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 01:25:03
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Here we are. Not certain Kommandos are really needed at this points level, but I play best when I have multiple independant threats I can put against the opponent. The Boyz will be tough with 4+ saves to everyone, Lootas put out Dakka and the Kommandos should be enough threat at this point level to keep stuff in the center and ready to be charged. HQ Warboss, Power Klaw, Cybork… 95 Big Mek, Custom Force Field, Power Klaw… 110 Elites 9 Kommandos, Nob, Power Klaw… 130 10 Lootas 150 Troops 20 Slugga Boyz Nob, Power Klaw, Boss-Pole... 160 20 Slugga Boyz, Nob, Power Klaw, Boss-Pole… 160 20 Slugga Boyz, Nob, Power Klaw, Boss-Pole… 160 10 Grots, Runtherd… 40 Total: 1000
|
This message was edited 1 time. Last update was at 2009/03/04 01:25:41
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 01:36:57
Subject: First swing at orks!
|
 |
Serious Squig Herder
|
That looks better. Solid core of Boyz, and a good number of Lootas.
Still, I'd only take Kommandos if I can take the full squad with 2 Burnas and Snikrot lol.
|
blarg |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 01:41:00
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Alright, gotten that to where I'm happy with it. Anyone wana help me expand this to 1500, heh? Expanding the Kommandos, getting more grots (or Kans) and stepping up the dakka would be good.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 01:56:41
Subject: Re:First swing at orks!
|
 |
Nurgle Predator Driver with an Infestation
|
As you said, finish the Kommandos by maxing out the squad, outfitting them with 2x burnas, and adding Snikrot. 19 Grotz and Runtherd for screening purposes. Max out the Loota squad. Squads of 3 Kans armed with Grotzookas. Don't know how many points that'll be, but thats the next step I think.
|
This message was edited 1 time. Last update was at 2009/03/04 01:57:48
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 02:04:29
Subject: First swing at orks!
|
 |
Flashy Flashgitz
|
I'd max the boyz squads, max the kommando squad and add noather squad of lootas.
Warboss @ 95 Pts
PK; Cybork Body
Big Mek @ 110 Pts
KFF; PK
14 Kommandos @ 240 Pts
Burna; Snikrot
11 Lootas @ 165 Pts
11 Lootas @ 165 Pts
30 Slugga Boyz @ 220 Pts
Nob; PK; Bosspole
30 Slugga Boyz @ 220 Pts
Nob; PK; Bosspole
30 Slugga Boyz @ 220 Pts
Nob; PK; Bosspole
18 Gretchin + 1 Runtherd @ 64 Pts
[1499 Pts]
|
"Because Dakka and More Dakka are the answers to everything in life" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 02:04:51
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Yeah, getting Snikrot and his Red Skulls was the eventual plan for building the orks. Even starting the orks was more about fun painting, but I am also subtly competitive. Alright, lets get rolling on this 'ere! What other dakka do you think? I feel I need big blast templates... Battle Wagon with 12 Lootas for dakka?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 02:05:25
Subject: Re:First swing at orks!
|
 |
Wicked Warp Spider
|
Besides what has already been stated. Perhaps 2 squads of 10 lootas (instead of 1 squad of 15) or at least or at least 12 so they are fearless?
|
"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes
DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 02:15:37
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
What about a Battlewagon with a Kannon and 4 Big Shootas coming in at 130pts with 15 Lootas? Spend the first turn moving up 12" then unload at 36" with all your weapons the second. Sounds sexily dakkaish to me. EDIT: I might take a couple Meks with Big Shootas at that point just to keep all the guns firing.
|
This message was edited 1 time. Last update was at 2009/03/04 02:17:05
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 02:18:36
Subject: First swing at orks!
|
 |
Flashy Flashgitz
|
Dude, just take out the idea of Lootas in a vehicle once and for all... It's not good, won't ever be...
If you want pie plates you're playing the wrong army. Killa Kannon sux. If you want a lot of blasts tho, Killa Kans with Grotzooka spit 2 S6 blasts per kan a turn. Kannon batteries aren't half bad either.
|
"Because Dakka and More Dakka are the answers to everything in life" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 02:23:29
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Well hang on, a Battlewagon will keep the Lootas safe as they are rather squishy. And I'd take a Kannon not a Killkannon. Might not even take that to cut down on points. Harm... The whole thing (Wagon, 4 Shootas, 15 Lootas) totals to 345 without a Kannon. It puts out sufficient dakka but all the anti-tank rounds will go straight for it.. meh.
|
This message was edited 1 time. Last update was at 2009/03/04 02:24:02
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 03:17:06
Subject: First swing at orks!
|
 |
Arch Magos w/ 4 Meg of RAM
|
Alright, I'm thinking like a Plague Marine right now. Orks need to die to reproduce. Therefore, orks dieing is like sex. Sex perks my Slaaneshi side. Right then! More shooty bits, less orks in wagons. Thanks for the input.
|
This message was edited 1 time. Last update was at 2009/03/04 03:19:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/04 03:25:23
Subject: Re:First swing at orks!
|
 |
Nurgle Predator Driver with an Infestation
|
Could you answer my PM DarkHound?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/05 15:16:24
Subject: First swing at orks!
|
 |
Grovelin' Grot
|
So, just curious since it was mentioned earlier.
A looted wagon with a boomgun...is that worth looking at? Because the range, str, and AP are all better than a killkannon. I know the armor sucks, but just keep it behind cover and it doesn't need line of sight for an ordnance strike.
Just curious an opinion!
|
I play and |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/05 15:19:57
Subject: First swing at orks!
|
 |
Grovelin' Grot
|
Also, I don't know if anyone mentioned it, but the Warboss could use an attack squig. It never hurts to have one more PK attack.
|
I play and |
|
 |
 |
|