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Made in de
Regular Dakkanaut




greetings !
i am going to start an Iyanden list cuz i just love wraithguards and wraithlords .
so , i nead some tactics and i would be glad if some one could provide them

this is my list 500pt list :

hq:
-------
farseer , guide = 75

elite:
---------
6 wraithguards + warlock =235

troops:
-----------
10 guardians , scatter laser = 95
10 guardians , scatter laser = 95
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Get fortune on that farseer, it's way, way more important for iyanden than guide is. Make sure the warlock has conceal. I'd consider bringing a group of 5 rangers over one of those guardian groups, as your opponent is simply going to target the guardians until they die, then stay away from the wraithguard. Overall though... playing a WG list at 500 points isn't going to work too well, because you don't have the points for an effective counter-attack unit to get the WG out of CC tarpits.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in de
Regular Dakkanaut




tarpits will be dangerous , i guess i will nead to charge my farseer into combat with those units if they get too close .
rangers , hmmmm.... they could snipe heavy weapons so they won't hurt my oh so precious wraithguard .

what about this list :

hq:
---------
farseer , fortune , spear= 88

elite:
---------
5 wraithguard + warlock , conceal = 215

troops:
------------
5 rangers = 95
10 guardians , eml = 95
-------------------------------------------------
498 points , 21 inf

rangers snipe heavy weapons , guardians hold objectives the wraithguards have cleared .
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Never buy your farseer a spear. He's not very good in CC in the first place (thus thowing your strategy of "charging my farseer into CC" into doubt) and giving him a singing spear just makes him even worse.

If by "snipe heavy weapons" you think that rangers can pick which models your enemy removes from the table you are mistaken. If by "snipe heavy weapons" you just mean shoot at enemy squads containing heavy weapons, then that works out OK. Honestly though, against most armies that can fit waaay more dudes into 500 points, you're not going to be doing well. Orks can fit 60 infantry models easily into 500 points, and how could your list even possibly begin to deal with a threat like that?

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Regular Dakkanaut




Give your farseer mind war to remove that pesky power fist before the marines charge you.

Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.

Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.

Sly Marbo doesn't go to ground, the ground comes to him.  
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Why not just up the Warlock to a Spirit Seer and take them as troops? Anyway, at 500 pts they are a waste. You need more troops like Wildydstyle said. I can only think of taking one squad at 1000pts, and you'd need a bunch of blast weapons to deal with hordes (Wraithguard can deal with MEQs, TEQs and Tanks fairly well).

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in us
Fireknife Shas'el




All over the U.S.

Do you have the models to run 2 storm guardian squads and a wraithlord?

With the points switched from the wraithguard to the Wraith lord it would give you about 80 pts for the enhanced or destructorlocks.

That would give you a list more like:

Farseer-guide

10 storms, 2 flame, 1 destructor lock
10 storms, 2 melta, 1 Enhance lock

Wraithlord-EML, Twin flamer


See how many pts are left from there to play with.


If you only have what is listed let us know and we'll limit our suggestions to only the list shown.

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in de
Regular Dakkanaut




i only have the models listed above .
against horde armies , how about giving the warlock the destructor power ?
   
Made in gb
Towering Hierophant Bio-Titan



UK

Drop the warlock.. He simply isnt needed if the unit isnt trying to become a 10man sqaud, in the current context of thier use neway. Use those guardains for a cover save.

The spear is a fine idea. One attack either way wont stop anything if the wraithguards get charged. They will either pull themselves out of the combat or get stuck in combat (and maybe die), on thier own. The farseer wont do much. The singing spear is a good compliement to the wraithguards wraithguns. Same range, nearly as deadly.

If you do want semi-fighting wraithguard, keep the warlock and give it the enhance power. This will give you a proficent if very expensive (but hardy) CC unit.

If your worried about horde armies, swap a 10man EML guardain squad for a 11man 2x flamer storm guardain sqaud. Same points.

That above should fit with your current models, give you a decent fighting force (One EML for ranged offensive isn that bad, at a mere 500pts) and give you a good feel for the Iyanden army playstyle.

This message was edited 1 time. Last update was at 2009/04/06 13:05:31


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Junior Officer with Laspistol






The eye of terror.

The problem with running storm guardians alongside wraithguard is that both units have similar ranges... and one unit is much, much more vulnerable, leading your opponents to very easy target selection.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

No no.. not alongside.

The stormies run Infront of the wraithguard, atleast enough of them to confer a coversave to the wraithguard. The twin flamers can deal with hordey types and the many bodies can engage anythign that would try to threaten the wraithguard. The squad, as it is, is small enough to get most of its shots at a target easily enough.

Oh.. and the stormies are kinda ment to die, fairly quickly. They are only painters, anyway.

This message was edited 2 times. Last update was at 2009/04/06 14:29:04


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Razerous wrote:No no.. not alongside.

The stormies run Infront of the wraithguard, atleast enough of them to confer a coversave to the wraithguard. The twin flamers can deal with hordey types and the many bodies can engage anythign that would try to threaten the wraithguard. The squad, as it is, is small enough to get most of its shots at a target easily enough.

Oh.. and the stormies are kinda ment to die, fairly quickly. They are only painters, anyway.


Actually... since the wraithguard are quite a bit tougher, especially at 500 points, if you're going to run storm guardians put them behind the wraithguard... then at least your opponent will have a harder choice ahead of him: shoot the tough guys in front, or the not-as-tough-guys-with-a-cover-save in back. Why protect your tough stuff when it's meant to be... tough...

The whole point behind a wraith-guard heavy list is that you have really tough units, with really destructive guns, then you cast fortune on them and make them even tougher. You WANT your opponent to shoot at the wraithguard because they will outlast the rest of your army, and their entire point is to give the rest of your panzees a bit of breathing room.

To that end... Dire Avengers with a defend/diresword exarch might make an ideal "backup" unit, because they can put out a good number of shots, and help deal with CC threats that are trying to kill your WG. Taking them instead of the pathfinders might be a good idea, as your pathfinders will just get left behind if the rest of your army is dealing with things at short range anyways.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Fixture of Dakka






on board Terminus Est

You have to field 10 WG for them to count as a troop choice. I don't think this list is viable at 1500 points.

G

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