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Made in gb
Been Around the Block




Da Boss wrote:I'm going to be fighting nidzilla this week.
My list is:
Big Mek with KFF

10 Lootas

4x30 Shootas with 3 Rokkits and Power Klaw Nobs

16 Stormboys with PK Nob with Bosspole

2 Kannons with Ammo Runts and 1 extra crew.

Now, problems I can see:
With only 1 mek, it's going to be difficult to keep all the boys in cover. Tabletop cover could help, but if I want to split up or spread out to avoid being pulped by the 4 Barbed Stranglers it's going to be difficult. I want to fit another Big Mek in, and the obvious choice to drop are the big gunz, but after that I need to free up an additional 30 points or so. What would you shave off to get there? I need all of the shootas and rokkits to go toe to toe with all of his MCs, which tend to stay close together screening his counter assault. It's vital that if I nail one carnifex in shooting I'm able to exploit the hole that opens with my lootas to nail his counter assault. The stormboys are essential for attacking his Gunfexes, which otherwise can sit far away and drop pie plates on me until I drop below critical mass.
So I have a bit of a dilema. Keep the list as is, and hope that the two relatively accurate kannons help tip the balance, or drop them and some other vital thing to squeeze in the second mek, also losing 2 scoring units?
I thought about dropping the rokkits off one squad and changing them to sluggas who will just chuck themselves at the nid lines, but I think to be honest that would be an excellent way to waste 215 points. Another option would be to drop two of the mobs to 29 strong with only 2 rokkits, but that isn't really pleasant either.
Damn, hordes are hard at 1500.
Any advice?


How about

Big Mek with KFF

3x30 Shootas with 3 Rokkits and Power Klaw Nobs

3x20 Stormboys with PK Nob with Bosspole
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

As it happened I won the game, but it was a total bloodbath. I don't have the models for 60 stormboys unfortunately, and I'm unlikely to ever get them.
I dropped the kannons in the end to make the points.
20 strong mobs are meat for the tyranid guns though, a previous game Vs. Nidzilla convinced me that 30 is the required number because they will break and run too early otherwise. As it happened, I only won on victory points, I was left with no scoring mobs to take the objective but every single tyranid was dead. Bloody as hell.

   
Made in us
Dakka Veteran




are there any plans to reevaluate this tactica based on the new 5th ed rules?

NaZ
   
Made in kr
Roarin' Runtherd




South Korea

Great Discussion.

The new codex is great really. And it all revolves around the power of the humble ork shooter boy. Because the standard troop costs only 6 points, can shoot, CC hold and take ground and beat up armour with rokkits and PKs, it allows everything else to become color, theme and choice.

Your tactica suggests that warbuggies are fairly lame, but they are fine for what they do, cheaper than a vyper by far, and a twin linked Rokkit at BS2 is better than abright lance at BS3 for a lot of things.

Likewise deff dreads, they certainly arent shooty as space marine dreads can be, but the DD is always really chosen to be a CC machine for killing low strength infantry units.

The low point of the ork boy, means that players can make a whole range of different competitive armies. How could it be bad to have nine buggies and nine killer kans buzzing around with rojkkits and scorchas when you are operating with a sound base of 100+ shooter boys with many PKs rushing about as well?

Lootas are great but they can be easily nurfed by drop pods, deep strike, lictors, infiltrators, brood lords, fast CC in wave serpents, etc, etc.

I first thought of building a looter based list, but then I realise that you should always start from an ork boy based list, and then top it off with whatever takes your fancy.

Agree that a lot of the choices you cite are totally lame. But that's no sweat, what's good is good, and there are plenty of things to choose to make a unique competitive list.
   
Made in nz
Mutilatin' Mad Dok




New Zealand

Perhaps a way of collecting Orks for beginners should be added.

e.g. The stuff to buy if wanting a KoS, the stuff needed for a Horde.

Oh, and is buying the Green Tide any good, as far as the 100 boys go? And if I did, would I want to set 90 of them up with shootas and a PK Nob (with or without boss pole)?

   
Made in us
Krazed Killa Kan






South NJ/Philly

NaZ wrote:are there any plans to reevaluate this tactica based on the new 5th ed rules?

NaZ


I've mostly fallen out of wanting to play 40k, so right now I could give some of my own insights from my personal feelings, but unlike when I wrote this tactica I'm not playing 2-3 games a week with the Boyz so I don't feel my input would be very useful.

However there are some things I would say drastically changed in the new edition: Kult of Speed now sucks. Ork Slugga Boyz in Trukks blow under 5th Ed rules. They weren't that great in 4th and they're even worse in 5th. Shooty/Horde is the pre-eminent way to go with Orks now. The mantra of "Shootas + Lootas + KFF's" is probably the way to go now, with some mention of KFF's + Battlewagons being a decent list now as well. The only other major change is the fact that Storm Boyz probably aren't nearly as effective in 5th as they were in 4th given their low armor and the fact that after they hit combat they will get shot up terribly where as those points could be spent on yet more Shoota Boyz.
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

I'm with Voodoo.
KoS is really a lot less powerfull unless all the boyz are battlewagon mounted.
But basic horde orks are much more powerful.

   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I started editing it to reflect changes in the actual rules, and Jon/ yakface finished it up properly, with his usual eye for detail. Killzones, wound allocation, things like that. I put in some of my funny jokes.

I myself am not going to change it to reflect changes in tactics. Takktiks. I left the parts about Boyz and the part about Storm Boyz more or less alone. I think Trukk Boyz are already mentioned as being weak due to low model count and I3.

I changed a couple parts. I changed the Big Gunz part significantly, for instance. And re-wrote the Nobz and Meganobz. I think I re-wrote 50% to 75% of the Burna Boyz part, as well. One thing I did was generally combine other people's appendums into one main article.

I am probably going to more or less drop off the site at some point, I am getting into painting and Battletech but that is what I changed.

That, and I wrote this, mostly for my own reference.

http://www.dakkadakka.com/wiki/en/Dakka_Dakka_Ork_Takktika_Appendum:__Quick_Tips

me dum sometimes don't remember good.

This message was edited 4 times. Last update was at 2008/09/23 21:42:31


Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Krazed Killa Kan






South NJ/Philly

Honestly, thank you Tacobake (and Yakface) for picking up with 5th Ed addendums. I don't really enjoy 40k very much anymore but I'm glad to see someone adapted what I started to 5th ed.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

np.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

but but but full upgraded units of nobz are... amazing.. just give em a battle wagon.... i have a 550 point mob of nobz (yeah its alot) and EVERYONE hates them.... 50 str 9 attacks on the charge... 4+ save w/ Feel no pain. and a 5+ invulnerable save... they are unbelievable o_o
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I'll take another look at it, maybe after Adepticon, if no one beats me to it.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Nimble Pistolier





ork players, please stop taking Gaz. hes killed so many of my men.... so very many...

501 Agathonian Grenadiers
Blood Angels strike force

Glory for the first man to die!

the caption says " when there is something scary at the front, put something even scarier at the back." 
   
Made in ru
Yellin' Yoof





to Tacobake:
Thanks for your job. I'm waiting to read your thoughts after Adepticon

Dreadmob
w-l-d
15-16-10
Alfa legion
7-5-3

 
   
Made in my
Hooded Inquisitorial Interrogator







ok voodoo guy heres one thing with the ork tactica(i liked it alot) but warbikers work well with gutsmeka guy i mean he is good if he doesnt get into cc and the bikerboys help to capture objectives

This message was edited 1 time. Last update was at 2009/03/28 03:11:53


i want to play and ride with you on your predator. i want to be friends with you
too bad alien scum
arrrghhhhhhhhh *cuts off head of space marine*
dat was fun friend....friend??? friend!!!!
humph your not my friend any more *walks off to the predator* now for some fun!

i play as and needs the new sm army codex!!!!! 
   
Made in us
Yellin' Yoof





Buttlerthepug wrote:but but but full upgraded units of nobz are... amazing.. just give em a battle wagon.... i have a 550 point mob of nobz (yeah its alot) and EVERYONE hates them.... 50 str 9 attacks on the charge... 4+ save w/ Feel no pain. and a 5+ invulnerable save... they are unbelievable o_o


Sorry, buddy, but that's 40 attacks. You don't get a bonus attack for using a powerfist and a slugga.

"Fungus beer, Fungus beer, one toof a beer!
'Dis keg's got enuff it fer everyone 'ere!
So let's pull all our teef out!
(Dey'll be back in a year!)
'Cuz you don't need no teef
Ta enjoy a good beer."
 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I have been going through it, so if there are any comments/ critism feel free to say something here or in the taktik's thread. HQ looks good to me, for example.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Update: I made some changes and will edit Heavy Support and maybe some other stuff after going through this thread. So feel free to comment/ edit.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in nz
Fresh-Faced New User





Da Boss wrote:I'm going to be fighting nidzilla this week.
My list is:
Big Mek with KFF

10 Lootas

4x30 Shootas with 3 Rokkits and Power Klaw Nobs

16 Stormboys with PK Nob with Bosspole

2 Kannons with Ammo Runts and 1 extra crew.

Now, problems I can see:
With only 1 mek, it's going to be difficult to keep all the boys in cover. Tabletop cover could help, but if I want to split up or spread out to avoid being pulped by the 4 Barbed Stranglers it's going to be difficult. I want to fit another Big Mek in, and the obvious choice to drop are the big gunz, but after that I need to free up an additional 30 points or so. What would you shave off to get there? I need all of the shootas and rokkits to go toe to toe with all of his MCs, which tend to stay close together screening his counter assault. It's vital that if I nail one carnifex in shooting I'm able to exploit the hole that opens with my lootas to nail his counter assault. The stormboys are essential for attacking his Gunfexes, which otherwise can sit far away and drop pie plates on me until I drop below critical mass.
So I have a bit of a dilema. Keep the list as is, and hope that the two relatively accurate kannons help tip the balance, or drop them and some other vital thing to squeeze in the second mek, also losing 2 scoring units?
I thought about dropping the rokkits off one squad and changing them to sluggas who will just chuck themselves at the nid lines, but I think to be honest that would be an excellent way to waste 215 points. Another option would be to drop two of the mobs to 29 strong with only 2 rokkits, but that isn't really pleasant either.
Damn, hordes are hard at 1500.
Any advice?


I watched a nid army last night. Fast and nasty and rocked in cc. I would guess that templates are the way to go. A squad of burnas in a vehicle would probably bother him. Even looted wagons might worry him because it is going to be a target rich environment and nids seem to tend to be lightly armed. maybe even kans or dreads with flamers. You WILL get into cc and you will probably lose unless you can whittle him down alot before he gets to you.

cry havoc and let slip the poodles of war. 
   
Made in au
[MOD]
Making Stuff






Under the couch

Locking before it gets loose...

 
   
 
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