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![[Post New]](/s/i/i.gif) 2011/04/15 20:08:17
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Regular Dakkanaut
Bracknell, Berkshire, England
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That model makes my panties wet.
It has so much character. An entire army that looks like this would be pretty ace.
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Cheese Elemental wrote:Maybe we should stop talking about fapping before a mod comes in here.
MADE WITH MYBANNERMAKER.COM
HOSTED BY IMGUR.COM
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![[Post New]](/s/i/i.gif) 2011/04/15 20:10:32
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Arch Magos w/ 4 Meg of RAM
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Good god, that model is awesome. You really pay a lot of attention to detail.
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![[Post New]](/s/i/i.gif) 2011/04/15 21:10:52
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Fixture of Dakka
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Beautiful
The finished piece is fantastic, it has character just oozing out and flooding the surrounding areas.
Excellent work with the tubing and respirator, the lamp hanging from the pack is another wonderful touch.
And I whole-heartedly endorse the use of necromunda monkeys
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![[Post New]](/s/i/i.gif) 2011/04/15 22:00:34
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Ruthless Interrogator
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The finished product you have there is awesome! The base and extra tanks and weapons on the back really help balance the model and fix the front-heavy look from the WIP pics. Really cool stuff!
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2011/04/16 07:50:33
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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EPIC.
The mask grill really is immense and the buzz saw looks brilliant without the safety guard. As always with your guys all the little things make it special. I like to see he is using a shotgun for a pistol.... lol
Now get painting. You know you want me persuade/coerce you to the painting table.....put the green stuff down and pick up a brush. In fact I'll be a good example and paint a Necromunda model today.
Peter
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This message was edited 1 time. Last update was at 2011/04/16 07:50:48
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![[Post New]](/s/i/i.gif) 2011/04/16 08:00:48
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Dakka Veteran
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That is an awesome pice of plastic man!
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Always outnumbered, never outgunned. |
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![[Post New]](/s/i/i.gif) 2011/04/16 13:15:57
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Journeyman Inquisitor with Visions of the Warp
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Great job Baiyuan, the model exceeds the forgeworld original by a long stride . as usual your attention to detail is mind boggling. the barb wire touch is nice matey. Cotaro is a great achievement , and you should be well proud. i would love to game against him.
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This message was edited 1 time. Last update was at 2011/04/16 13:16:12
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![[Post New]](/s/i/i.gif) 2011/04/16 14:51:21
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Xenohunter with First Contact
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It really is a very, very impressive model with a great deal of presence. You've done a great job to make the model so different from its source.
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![[Post New]](/s/i/i.gif) 2011/04/17 01:43:07
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Stalwart Veteran Guard Sergeant
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Makes me think of the hatchetman in "House of 1000 Corpses."
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![[Post New]](/s/i/i.gif) 2011/04/17 12:03:06
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Dipping With Wood Stain
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Nice work dude! Definitely shows the effort and time put in
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![[Post New]](/s/i/i.gif) 2011/04/18 18:12:32
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Ghastly Grave Guard
The cold reaches of space
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Sweet mother!! That model is awesome!! I'm almost afraid to ask what model you used as a base...
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![[Post New]](/s/i/i.gif) 2011/04/19 17:50:30
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Infiltrating Naga
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First of all I'd like to thank my parents... Nah crap, I am not Halle Berry. Still I'm happy you all like Cortaro and thank you all very much for the kind words!
One more time I'd like to mention, that I really don't mind you being nitpicky. So don't hesitate to leave me comments, that are not purely complimentary, but contain suggestions or ideas.
News:
Cortaro is primed and ready, but I haven't done anything else, except applying some washes to his base. Not sure what to paint first, too many minis on the painting table...
I started the next Ogryn slave! This was not planned, but when I showed Cortaro to a friend of mine and told him I'm thinking about building one or two more, which could get a jackhammer or a power drill, he said "...or a mining laser." Bloody genius! A mining laser it is!
I only spent 20min on the laser ogryn so far, but I already found the right base model, the core of the laser, a replacement hand and so on. So the core of the model is basicly there, but I will restrain from jumping into the project right now, I'll save it for later. Next up should be something of immediate importancy for the not yet finished gangs.
I mainly worked on the Iquisition troops today (another project with low priority... focus man, focus!) and they are developing very well, but numerous. I could easily come up with a 15-20 men retinue, so the hardest part will be to decide what ideas I won't pursue.
Expect Inquisiton WIPs and PIPs of Cortaro some time soon.
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Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. " |
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![[Post New]](/s/i/i.gif) 2011/04/19 18:09:06
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Fixture of Dakka
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You're not Halle Berry?
Damn, I was only watching this because I thought you were
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![[Post New]](/s/i/i.gif) 2011/04/19 21:01:32
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Infiltrating Naga
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Ok, maybe I am. Although I think a bearded almost 2m tall, 130kg weighing version of Halle Berry wouldn't make you read my thread... at least I hope it wouldn't!!!
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Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. " |
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![[Post New]](/s/i/i.gif) 2011/04/19 21:31:27
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Regular Dakkanaut
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Thats an incredible orgyn conversion!
you have some amazing talent^^
consider me subscribed!
Cheers // Tobi
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![[Post New]](/s/i/i.gif) 2011/04/19 21:47:26
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Krazy Grot Kutta Driva
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So good! Real dynamism you've captured there!
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![[Post New]](/s/i/i.gif) 2011/04/20 22:15:33
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Ghastly Grave Guard
The cold reaches of space
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Baiyuan wrote:First of all I'd like to thank my parents... Nah crap, I am not Halle Berry. Still I'm happy you all like Cortaro and thank you all very much for the kind words!
One more time I'd like to mention, that I really don't mind you being nitpicky. So don't hesitate to leave me comments, that are not purely complimentary, but contain suggestions or ideas.
You know... I'd love to, but I find it extremely hard to critique a high-standard of work, perhaps when you start painting them? I feel like that'd be an easier (more level?) playing field... until you whip out a NMM, SENMM, super-blended something for a standard rank-and-file...
So for now, how about a question instead? How'd you make that butcher guy's base? It looks like bits and bobs(which I understand), but I'm interested in what it's mounted on- looks like salt/glue or MSG and glue...
- HF Iz
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![[Post New]](/s/i/i.gif) 2011/04/20 23:49:40
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Infiltrating Naga
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HF Izanagi wrote:Baiyuan wrote:First of all I'd like to thank my parents... Nah crap, I am not Halle Berry. Still I'm happy you all like Cortaro and thank you all very much for the kind words!
One more time I'd like to mention, that I really don't mind you being nitpicky. So don't hesitate to leave me comments, that are not purely complimentary, but contain suggestions or ideas.
You know... I'd love to, but I find it extremely hard to critique a high-standard of work, perhaps when you start painting them? I feel like that'd be an easier (more level?) playing field... until you whip out a NMM, SENMM, super-blended something for a standard rank-and-file...
So for now, how about a question instead? How'd you make that butcher guy's base? It looks like bits and bobs(which I understand), but I'm interested in what it's mounted on- looks like salt/glue or MSG and glue...
- HF Iz
Hehe, ok Iza, we'll wait till I paint him. I'm not a big fan of nmm, so no fear regarding that. Smooth blendings are what I try to master at the moment, we'll see.
Yeah random bitz from my terrain and vehicle bits boxes. I arranged them with bluetac first to get the angle I wanted. When I was satisfied with the core elements, I replaced the bluetac with GS and added more details to it.
Next step was to fill larger gaps and give the base a sensible shape, because I didn't want to much of the standard 40mm base to show. I used vallejo plastic putty for this.
Once dry I applied undiluted Ponal (Best brand around, don't take the cheap stuff.) to the areas where I wanted sand. The sand was a mixture of pebble, slate and sand I made some years ago, unfortunately there were too many small pebbles in it, which is why I later applied a second layer of pure fine sand (sand for bird cages, it's like 1€ for 2,5kg, cheap and very fine, yet irregular, best solution imo).
Well that's it! I hate building bases, but this project was worth it and I'm happy with the result.
Just one more thing, there will be one addition to the base later on, problem is the little fellas didn't arrive in time (packages from US take forever to get here). But I think the overall look of the mini will benefit if there is life in the scene.
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Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. " |
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![[Post New]](/s/i/i.gif) 2011/04/22 00:04:36
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Fixture of Dakka
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Cyber-monkeys?
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![[Post New]](/s/i/i.gif) 2011/04/22 09:01:08
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Infiltrating Naga
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Nope, keep going...
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Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. " |
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![[Post New]](/s/i/i.gif) 2011/04/22 09:17:13
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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Cyber Squirrel?
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![[Post New]](/s/i/i.gif) 2011/04/22 09:49:52
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Fixture of Dakka
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The more traditional cyber-rats?
Although cyber-squirrels would be awesome
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![[Post New]](/s/i/i.gif) 2011/04/22 09:54:28
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Screamin' Stormboy
Suffolk, UK
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Cyber-ferrets?
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![[Post New]](/s/i/i.gif) 2011/04/22 10:42:01
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Using Inks and Washes
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wow just read the whole thread. great work
cant wait to see some paint
prototype_x
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![[Post New]](/s/i/i.gif) 2011/04/22 20:20:43
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog (>Meat/Meet the Cutter!<>16 PICS<>15.04.11<)
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Infiltrating Naga
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prototype_X wrote:wow just read the whole thread. great work
cant wait to see some paint
prototype_x
Thx, some more painting would be good, yeah. I'll try to paint a little tonight...
Ok I can tell you, it's just ordinary rats I'm planning to use. I ordered some of the tiny rats from the rat ogre box. I'll place them on some of the bases to make them more lifelike. The hive is full of vermin and I'm sure it will look great to break with the industrial desolace.
Newsflash:
Now that I'm done with my first playthrough of Dragon Age 2 (Awesome game, at first I was afraid it lost to much of the rpg elements, but that's not true, they just trimmed away all the fat and improved on all the annoying aspects of the first installment.), well now that I'm through I can spend more time on modelling again. Which I already did... update incoming... well now...
Yesterday I worked on the second Ogryn a little, the one with the mining laser, you know. Despite the fact, that I'm quite positive it will be a much less demanding project than the first one (which is good), I'll not try to finish him any time soon. I'll keep him for one of those rainy days, when all other projects suck and I need some motivation.
After spending half of the day outside, enjoying the day off and the lovely weather, I came back home to enjoy my time away from all the ugly nature and oxygen and stuff and went to work on my projects a little. (One has to recover from such massive exposure to environment, my resin-dust filled lungs are not used to all the nature crap. Well not totally true, but you know what I mean.) Even though I know I should actually be painting more, or if I'm modelling I should at least work on the core projects of my campaign, I've been busy with the Inquisition over the last few days. As a reminder I'm working on a rather big retinue for an Ordo Hereticus Inquisitor, who is to appear in the later games of our campaign.
Since I'll use a lot of Vostroyan guardsmen as inquisitorial troopers (in addition to more individual henchmen of course), most of the work I had to do was sawing, filing and dremeling, which I have been doing now and then in the last few weeks. I'm not done yet, but about 5 guardsmen are ready to be glued together and receive some greenstuff. While some others give me trouble, because of their stupid poses.
Which brings us to what I did today and therefore this evenings update. I worked on one of the officers, this one here (NOT my paintjob, random picture of the mini from CMON, props to the actual painter!):
While I love the Vostroyans (I'm not including furry hats into this love), some of the models are a bit strange, or even low quality. This las pistol toting, finger pointing sicko here is one of the strange ones, I don't like his pose. Sure it's the typical "Stalingrad, go here, go there I'm a mean political officer, don't mess with me"-thing we all like, but the guy is plain boooooring.
After sawing off his head, trying a million new ones as replacement and playing with the position of his head, I thought about changing his weapons (a laspistol/pointy index finger-combo is not my definition of a cool inq trooper). I considered having him look in the direction of his finger and giving him a second gun for his left hand, but that pose was boring as well and I wouldn't picture an IT (inq trooper) to wield different pistols in both hands. Next idea was to replace his original pistol with a close combat weapon, but he has a sword already and I definitely wanted to keep the cool hilt of his pistol, but the pistol itself had to go.
So he had to look to the left, keep the hilt of his pistol and somehow make sense at the same time. This was when I realized that his pose actually made more sense when he looked to the right and when I assumed he gave his fellow guardsmen a "halt" signal. The next step was logical from his body language, weight on one leg, upper body tilted back, right arm retracted... It's obvious he's taking a peek out of his cover or around the corner of a wall. Voila, now he makes some sense.
That leaves the martial understatement of the laspistol. He needed something more unique, something more powerful, something looking a bit more crude. I tried all kinds of pistols (believe me when I say that's a lot, I'm obsessed with my bitz box...), ended up trying bolters and almost settled with the custom bolter from one of the DH inquisitors, but in the end it had to be a sawn off. Double barreled sawn off with incendiary ammo, that's what I'd like to have, when I go hunting rebels in the underhive.
I kept most of his original pistol and filed down the barrel to fit in the new ones. Looks ace to me at least... Now he's almost done, he still needs some GS work and I'm considering giving him additional rounds for his shotgun, but apart from that he's good to go.
Enjoy!
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Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. " |
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![[Post New]](/s/i/i.gif) 2011/04/22 20:44:33
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog _____ (Double Barrel Peek-A-Boo - 7pics - 22.04.11)
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Tough-as-Nails Ork Boy
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That's ingenious, I like how you've totally changed the look of the mode with just a couple of changes. Never noticed this blog before I will peruse it when I have a bit more time, nice work.
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![[Post New]](/s/i/i.gif) 2011/04/22 21:03:05
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog _____ (Double Barrel Peek-A-Boo - 7pics - 22.04.11)
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Fixture of Dakka
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Very nice. The shotty looks great
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![[Post New]](/s/i/i.gif) 2011/04/22 21:08:36
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog _____ (Double Barrel Peek-A-Boo - 7pics - 22.04.11)
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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I need to know where you got that shotgun from? I've been wanting a sawn off for ages!
That model looks excellent as well btw.
Peter
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![[Post New]](/s/i/i.gif) 2011/04/22 21:30:22
Subject: Re:"Eye for Detail" - Baiyuan's Necro/=I=Munda Blog _____ (Double Barrel Peek-A-Boo - 7pics - 22.04.11)
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Infiltrating Naga
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Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. " |
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![[Post New]](/s/i/i.gif) 2011/04/23 00:17:48
Subject: "Eye for Detail" - Baiyuan's Necro/=I=Munda Blog _____ (Double Barrel Peek-A-Boo - 7pics - 22.04.11)
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Journeyman Inquisitor with Visions of the Warp
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looks cool , nice find with the machinery wall too.
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