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![[Post New]](/s/i/i.gif) 2009/06/11 02:14:20
Subject: Why is it that....
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Missionary On A Mission
The Eye of Terror
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Why is it that, it seems to me the more skilled you get in any given army, the more close combat oriented you are? Let's look at some basics: Space marines. 4's across the board, 1 attack. Space Marine sergeant: same stats, 2 attacks. So he's exactly the same, except he's better at fighting? Look at their HQ options. Captain, Chapter Master, Chaplain, all CC oriented. Librarian does psychic powers. Master of the forge is shooty (and he is generally considered to not be the best HQ choice) This even goes for imperial guard. Their HQ choices are equipped with laspistols and CC weapons. Same with commissars. (well... bolt pistols) Same with platoon commanders, sergeants, and veteran sergeants. Even the Tau do it! Compare Shas'Os and Shas'els Shas'O gets +1 WS, +1BS, +1W, and +1A Only one of those is a real advantage for the Tau! (the wound, as shas'els can take targeting arrays) Couldn't guardsmen sergeants be equipped with, like, a longlas, or a hellgun? Couldn't SM sergeants be 2 wounds instead of 2 attacks? Couldn't even the Tau, the worst CC army ever, just give their Shas'Os more weapon options, or eternal warrior, or something?
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This message was edited 2 times. Last update was at 2009/06/11 02:29:58
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![[Post New]](/s/i/i.gif) 2009/06/11 02:24:23
Subject: Re:Why is it that....
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I'm not exactly sure what you were writing...
But if you were asking a question, people get more close combat oriented as they learn more because 40k is close combat centric.
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![[Post New]](/s/i/i.gif) 2009/06/11 04:14:49
Subject: Why is it that....
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Arch Magos w/ 4 Meg of RAM
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He meant "you" not so much in the general "you" (meaning us), but as an example of a person.
To answer your statement, because squad commanders being good is CC is dramatic. As far as game function goes, unless your squad is enough of a generalist that the rest of the squad can pull its weight, it is irrelevant.
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![[Post New]](/s/i/i.gif) 2009/06/11 04:22:48
Subject: Re:Why is it that....
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Fixture of Dakka
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The extra CC is for extra hugs when the troops do a good job.
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![[Post New]](/s/i/i.gif) 2009/06/11 14:43:01
Subject: Re:Why is it that....
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Camouflaged Zero
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I have not found myself looking for more close combat with my Sisters. If anything, as I played more, I found myself getting into less close combats. I am sure it is the same with Tau players.
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Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts |
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![[Post New]](/s/i/i.gif) 2009/06/11 14:45:52
Subject: Why is it that....
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[MOD]
Madrak Ironhide
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He's describing Statlines, Elric, not your player skill.
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![[Post New]](/s/i/i.gif) 2009/06/11 14:47:22
Subject: Why is it that....
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Avatar of the Bloody-Handed God
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I think OP was refering to the fluff / way codex set up the wargears , not actually player's mentality.
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Paused
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/06/11 14:53:06
Subject: Why is it that....
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Junior Officer with Laspistol
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I think it's because GW enjoys the thought of the hero valiantly leading the charge into the enemy's trenches, rather than sitting back and coordinating long-range fire.
You can see a slight buck in this trend with the new Orders system for IG.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/06/11 16:02:18
Subject: Why is it that....
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Lord of the Fleet
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I guess captains spend their spare time fencing rather than studying books on tactics.
Given the enormous bloodbaths that inevitably ensue in 40K I guess that makes sense.
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![[Post New]](/s/i/i.gif) 2009/06/11 17:07:30
Subject: Re:Why is it that....
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Decrepit Dakkanaut
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LOL Tau in CC??? Dear god would that be a slaughter. Tho I have to agree GW is going more towards CC in most cases. Then again, them not play testing anything, also brought a rise in ORKS!!!!! out shooting... well everybody lol
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![[Post New]](/s/i/i.gif) 2009/06/11 23:50:23
Subject: Why is it that....
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Missionary On A Mission
The Eye of Terror
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I reworded my post to get rid of the confusion.
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![[Post New]](/s/i/i.gif) 2009/06/12 01:07:42
Subject: Why is it that....
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Painting Within the Lines
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"Drive closer! I want to hit them with my sword!" - any 40k tank commander, ever.
I think it's because the Captain, general, orkboss, etc. will only really start fighting when the situation is life-threatening to themselves. Otherwise they're ordering troops around, yelling about who to flank or where to shoot that they can't really concentrate on firing themselves.
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![[Post New]](/s/i/i.gif) 2009/06/12 02:15:12
Subject: Re:Why is it that....
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Stalwart Dark Angels Space Marine
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I kind of agree with the points made. I personally enjoy playing long range armies. I think it would be an interesting twist to have the option of a more ranged Sgt/Leader/etc. if possible while sacrificing the extra attack or close combat weapon for something more ranged-centric. Maybe having a Guard Platoon Commander being able to carry a melta gun or space marine Captain with a heavy bolter.
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