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![[Post New]](/s/i/i.gif) 2009/06/12 11:38:04
Subject: Noise Marines
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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So here's a question for all my fellow CSM players.
I was looking through that horrible book we call (rather reluctantly) a codex and found myself looking at the Noise Marines, whom I have never used and found myself wondering if they are worth taking. I mean if you upgrade them all the Sonic Blasters they can fire and then assault which seems good, particularly if you give the champ the AP3 template weapon, and at I5 they are gonna be hitting before most of what I fight, which generally comes down to SM, Orks or Nids.
So what do you think are they work taking in games? Or should I just leave them laying around until I feel I need to change things up a bit?
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![[Post New]](/s/i/i.gif) 2009/06/12 18:36:19
Subject: Noise Marines
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Decrepit Dakkanaut
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6-man squads with Blastmaster for shooting purposes. Power weapon optional.
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![[Post New]](/s/i/i.gif) 2009/06/12 19:19:16
Subject: Re:Noise Marines
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Been Around the Block
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I like using 6 or 7 of them with a Blastmaster and have them sit on objectives and give support fire, str. 8 ap3 small blast, works pretty good against most things.
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This message was edited 1 time. Last update was at 2009/06/12 19:19:53
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![[Post New]](/s/i/i.gif) 2009/06/13 07:13:42
Subject: Noise Marines
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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Ok cool thanks, I'll give them a shot
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![[Post New]](/s/i/i.gif) 2009/06/13 07:20:38
Subject: Re:Noise Marines
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Excellent Exalted Champion of Chaos
Grim Forgotten Nihilist Forest.
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I'm fairly new but my Noise Marine's are awesome, i love how they can hold objective's and just destroy... maim target's however they do get pricey quickly so only have 7-8 and either give them Soni/blast master or just deck the champ out it's more efficent in my case. even deadlier with Rhinos
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I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos
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![[Post New]](/s/i/i.gif) 2009/06/13 08:32:18
Subject: Noise Marines
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Arch Magos w/ 4 Meg of RAM
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Yeah, a 7 man squad with Sonic Blasters and a Blastmaster will shred anything that doesn't have an AV (and even some things that do) at 24". I mean, its 18 bolter shots at 24" and a blast krak rocket!
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![[Post New]](/s/i/i.gif) 2009/06/13 08:51:05
Subject: Noise Marines
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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All those shots sound great, I do believe I will pick some up.
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![[Post New]](/s/i/i.gif) 2009/06/13 09:21:51
Subject: Re:Noise Marines
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Slaanesh Chosen Marine Riding a Fiend
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Beware!
The box only comes with one sonic blaster and one blast master. You must convert the rest. Or buy them direct from GW.
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![[Post New]](/s/i/i.gif) 2009/06/13 09:33:33
Subject: Noise Marines
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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I think I will buy the upgrade set from the web site.
The only thing I'll be missing out of that is the Doom Siren right?
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![[Post New]](/s/i/i.gif) 2009/06/13 10:11:30
Subject: Noise Marines
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Slaanesh Chosen Marine Riding a Fiend
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BrotherStynier wrote:I think I will buy the upgrade set from the web site.
The only thing I'll be missing out of that is the Doom Siren right?
Right. Since your going direct, there is a noise marine lord with a doom siren available.
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![[Post New]](/s/i/i.gif) 2009/06/13 10:13:11
Subject: Noise Marines
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Arch Magos w/ 4 Meg of RAM
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In the box you get a single sonic blaster and blastmaster. Then the upgrade kit from GW comes with another 5(?) Sonic Blasters and ANOHER Blastmaster. Ghaaagh, the redundancy is astounding. Point is, unless you are making a close quarters combat squad with a Doomsiren/Power Wep Champ, just get a CSM box and one of the upgrades.
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This message was edited 1 time. Last update was at 2009/06/13 10:13:31
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![[Post New]](/s/i/i.gif) 2009/06/13 15:56:52
Subject: Noise Marines
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Sister Vastly Superior
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My buddy Sean plays CSM's and almost always brings Noise Marines to the table. They're just one of those all around good units. They really capitalize on that key Marine ability to stand and shoot things given that they're fearless Marines with cooler guns.
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- Deathskullz - 6000 points
- Order of the Sacred Rose - 2000 points |
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![[Post New]](/s/i/i.gif) 2009/06/14 04:51:34
Subject: Noise Marines
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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Noisy_Marine wrote:
Right. Since your going direct, there is a noise marine lord with a doom siren available.
Okay cool I'll grab one of them, as a plus the model doesn't look to horrible.
DarkHound wrote:In the box you get a single sonic blaster and blastmaster. Then the upgrade kit from GW comes with another 5(?) Sonic Blasters and ANOHER Blastmaster. Ghaaagh, the redundancy is astounding. Point is, unless you are making a close quarters combat squad with a Doomsiren/Power Wep Champ, just get a CSM box and one of the upgrades.
Yeah there is 5 of them in there, plus the blast master. I'll do as you suggest and pick up the upgrade and CSM squad, and grab the lord like Noisy suggested.
MrGiggles wrote:My buddy Sean plays CSM's and almost always brings Noise Marines to the table. They're just one of those all around good units. They really capitalize on that key Marine ability to stand and shoot things given that they're fearless Marines with cooler guns.
Yeah their shooting abilities is what attracted me to them, particularly their assault weapons, that way when the horde armies get to close I can fall back and still shoot while still remaining out of charge range, or move forward, shoot and take the charge from them.
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