Switch Theme:

[Orks] where do I go from here?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in qa
Dakka Veteran






Nova Scotia, Canada

I'm considering what to get next, so rather than make a careful strategic decision I have decided to throw it open to the crazed winds of the dakka users! I currently have the following:

1 Mad Dok
1 Warboss w/ Power Klaw
1 Deff dread w/KMB and DCC
3 Nobz w/ Uge Choppas
3 Nobz w/ Power Klaws
26 Boyz
3 Boyz w/ Big Shootas
1 Boy W/ Rokkits (I have yet to field 30 boys, so the extra heavy weapon doesn't matter for now)
30 Grotz W/3 Runherds
3 Lobbas W/6 spare grotz and Runtherd
3 Deffkoptas W/Twinlinked Rokkits (about to be upgraded to at least one buzzsaw)
10 Stormboys W/One Power Klaw Nob

I'm thinking of getting another AoBR and a box of stormboys, in order to really play up the speed angle, but I'm hardly certain.

Thanks in advance

In a Society in which there is no law, and in theory no compulsion, the only arbiter of behaviour is public opinion. But public opinion, because of the tremendous urge to conformity in gregarious animals, is less tolerant than any system of law. When human beings are governed by "thou shalt not", the individual can practise a certain amount of eccentricity: when they are supposedly governed by "love" or "reason", he is under continuous pressure to make him behave and think in exactly the same way as everyone else.

George Orwell is my hero.

Social Experiment: if you're pissed like me, copy and paste this into your sig, and add a number after it.
PISSED 8374982374983749873948234
Check out my band Man In A Shed 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I need to start copying my posts because everyone needs to be told the same thing. =p I won't get into great detail right now because you're not ready for it, but know this:

Orks can do anything that any other army can do and do it better than they can. However, they cannot do everything that any other army can do. Make sense? If you make an ork assault army, they'll out-assault any other army in 40k. If you make a shooting army, you can outgun IG or Tau. If you go foot-slogging, or mechanized, or kan-wall....all those options make you a completely awesome army, but there's a catch. You can only do one of them at a time with an army list.

If you combine a mechanized and a foot-slogging list, you're going to lose. If you have part assault, party shooting, you're probably going to lose. Your strength is in being able to pick something and be completely awesome at it. So before giving you advice on where to go next with your army, you need to pick a theme and build around it. If you want a bike army, or a shooting army; an outflanking army, mechanized, assault, figure out what your playstyle is and start building your units and armylist around that idea.

THAT is the strength of Orks.

When you decide what you want your army list to be, start by explaining what your intent is, then post an army list along those lines and we'll work from there and make suggestions.

This message was edited 1 time. Last update was at 2009/06/15 03:04:23


   
Made in us
Manhunter




Eastern PA

boyz, you need alot more boyz.

forget the stormboyz, get more boyz, and a kff mek.

i would also look into snikrot, he is pretty much an auto include in all my lists.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

BOOOOOOOOOOOOOOOOOOOOOOYS!

You will need many of them no matter what you do. Once you have about 40 of them, you have a good base to be running Kult of Speed. If you want to run Horde, you won't see 1500 games 'till your count is up around 80.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in qa
Dakka Veteran






Nova Scotia, Canada

This is why I was thinking of getting AoBR: More Boyz, bump my Nobz up to 10, extra deffkoptaz to flesh out my speed tactics.

*sigh* looks like everyone wants me to get more boyz. AoBR it is.

In a Society in which there is no law, and in theory no compulsion, the only arbiter of behaviour is public opinion. But public opinion, because of the tremendous urge to conformity in gregarious animals, is less tolerant than any system of law. When human beings are governed by "thou shalt not", the individual can practise a certain amount of eccentricity: when they are supposedly governed by "love" or "reason", he is under continuous pressure to make him behave and think in exactly the same way as everyone else.

George Orwell is my hero.

Social Experiment: if you're pissed like me, copy and paste this into your sig, and add a number after it.
PISSED 8374982374983749873948234
Check out my band Man In A Shed 
   
Made in gb
Mutilatin' Mad Dok






Cherry Hill, NJ

Dashofpepper wrote:
Orks can do anything that any other army can do and do it better than they can. However, they cannot do everything that any other army can do. Make sense? ]


No, it doesnt make sense. What I think you mean to say is Orks can do anything better than any other army, but they cant do everything any other army can do. (The form of the argument you put forth is p and q, but not p so you have to lose p or not p {sorry for the random technical description; I have a philosophy degree it's not good for much else but posting on the internet}) If this is what you are trying to say, you have just lied, not that any other statement thatcould be divined from your idiom is more truthful. Orks are an odds army- you really have to play the odds to win. The more chances you have to play the odds, the better. I am not advocating a pure horde list, but orks are the one army in the game that need redundancy to get anything done.

Orks need to fire three shots of anything to average one hit. Guard needs two, and MEQ needs one and a half. If you are going for a shooty army, you really need to consider this in your build. Additionally you have no armor in any sense. Boyz have an armor save of 6+, just about every gun in the game is AP5. Grotz dont have a save. For 4 to 5 points you can get a 4+, which is invalidated by swaths of weapons, and for a point or two more you can have another boy. The majority of your vehicles are AV 11 or AV10, and are open topped. Mek orks is simply a bad build in a competitive environment. Your battle wagon has side 12 armor, 10 rear, and tends to die horribly, but interestingly.

So, OP, I have to second, or is it third, the get more boys opinion. Alot more. However I disagree with the anti-stormboyz noise. I love stormboyz, and if you play with them the right way- i.e. not charging headlong infront of your army without support- they can serve as an excellent weapon. They are a jumppack unit that fleets, they demand attention from your opponent. That takes fire off the rest of your army, which is always a good thing. I am not advocating simply using them as a distraction, it would be a waste of points, but combined with their stupid speed and assault abilities, they are a unit worth their points. I have to second studderingdave, Snikrot is sweet, but I dont know that he is an autoinclude, he is really only useful against guard, tau, and nidz-15 boyz in combat with marines doesnt always go your way, esp. considering you have no powerklaw and the unit itself costs about 250 points.

This message was edited 1 time. Last update was at 2009/06/15 10:42:00




 
   
Made in us
Focused Fire Warrior




Atlanta

Elnicko5 wrote:... [stormboyz] are a jumppack unit that fleets


Technically, that's incorrect. Stormboyz had the 'Waaagh!' special rule removed by the Ork FAQ. They do get an extra d6 in the movement phase, but if they run in the shooting phase, they cannot assault.

More on topic and beating the dead horse here... More Boyz = Win.

Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

After you get your AoBR, find bits and gubbins and start fleshing out your nob squad (if you're going to make one) or even if you're going to konvert nob bikers out of anything. They can do wound allocation magic with their two wounds apiece, and are terribly hard to kill. You can look elsewhere in the forums on Ork army lists and see samples of what I'm talking about.

   
 
Forum Index » 40K Army Lists
Go to: