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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Tank bustas can take up to 3 bomb squigs.

1. Do they get released at the same moment as the rest of the squad's shooting?
2. Does their suicide attack count as shooting, assaulting, or something different? (Moving vehicle...autohit or no?)

This message was edited 1 time. Last update was at 2009/07/15 02:09:35


   
Made in us
Privateer





The paint dungeon, Arizona

1- Released by a tankbusta model instead of shooting- so yes- as shooting.
2- runs to nearest opponent vehicle on a 2+(on a 1 goes towards owners closest vehicle) and causes a s8 hit on the side facing the tankbusta.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

But does it autohit?

IE, if a skimmer turbo-boosts 24" and my bomb squig runs into it....does the skimmer get a cover save? Does the bomb squig need a 6 to hit? Does it auto-hit?

   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Auto-hits. No cover save, as it's not a shooting attack.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Really? I would think that it would get the cover save. It's not a melee attack, right?
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

It is a shooting, so it would get a cover save. You can play the game entirely without bomb-squig models. They are basically a combi-shot.

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Made in us
Loyal Necron Lychguard






Palm Beach, FL

It's not a shooting attack. It ignores line of sight, and does not have to be fired at the same target as the rest of the tankbustas. You don't get a cover save.
   
Made in au
Quick-fingered Warlord Moderatus






MasterSlowPoke wrote:It's not a shooting attack. It ignores line of sight, and does not have to be fired at the same target as the rest of the tankbustas. You don't get a cover save.

Using that justification, Tau Seeker Missiles also are not shooting attacks, they ignore line of sight and are not fired at the same target as the rest of the tank's weapon systems.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Tough-as-Nails Ork Boy





Drunkspleen wrote:
Using that justification, Tau Seeker Missiles also are not shooting attacks, they ignore line of sight and are not fired at the same target as the rest of the tank's weapon systems.

But bomb squigs actually are not shooting attacks, they are a special attack that hits on a 2+. Cover saves are only taken against shooting attacks. It's like a wrecking ball: it's not a cc attack, and it's not a shooting attack, it just tells you what you need to roll to inflict a hit, and what strength that hit is.
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

Apart from that, I image suiqs are like really mean attack dogs (will run after driving vehicles, quite fast) and probably not SO dumb that they will run against a tree (=vehicle making its cover save).

Yeah, this is fluff, but I think some fluff is helpful to make the differences between a seeker missile and a bomb squig more clear. I guess one could picture a bomb squig as a fast beast charging into melee with a vehicle, but then *not trying to hit anything* but simply going BOOM when touching the thing somewhere. This is probably easier than any kind of shooting or trying to wrench a krak grenade through a ventilation opening or something like that.

So, I understand it as an auto-hit, too.

This message was edited 1 time. Last update was at 2009/07/15 09:28:02


 
   
Made in us
Privateer





The paint dungeon, Arizona

Bomb squigs do not hit on a 2+, on a 2+ they go after the enemy vehicle- on a 1 they go after yours. They cause a s8 hit-, have an 18 inch range. RAW with this means that terrain, cover, and intervening models make no difference as it specifically states it goes after the closest vehicle. They are 'decorative models' so, having no profile, means the 1" rulle doesnt apply to them either. The entry in the ork codex is pretty simple, I dont get the impression everyone posting is reading it.

They having nothing in common with Tau Seeker missiles- which DO roll to hit off a marker light- which makes them a shooting attack based off the marker light usage- since you do have to roll to hit with a marker light(and then roll to hit again if you use it for a seeker missile).

So, Bomb squigs seems simple
1-a tankbusta releases a bomb squig rather than firing-
2 d6 is rolled, on a 2+ it zooms off to the nearest enemy vehicle within range, on a 1 it zooms off after the nearest freindly vehicle.
3 if target is in range it causes a s8 hit on the AV facing the tankbusta that let the squig loose.

As written, it looks like the squad could fire at a different target than what the squigs are used on- minus the shots form the ones that instead let the squigs loose.

Think of them as 'fire-and-forget' rokkits, they just home in on the closest vehicle.

   
Made in ca
Focused Fire Warrior




Mistress of minis wrote:

Think of them as 'fire-and-forget' rokkits, they just home in on the closest vehicle.



Better not. rokkits you fire and get cover saves from
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

On a roll of a 1 they go after the nearest friendly vehicle...

That brings up another good point. My Tankbustas ride around in style. If I roll a "1" do you think that they would just explode on their own battlewagon, or would leave the battlewagon and go attack the nearest vehicle?

   
Made in us
Privateer





The paint dungeon, Arizona

It does say nearest- cant get any closer than the one you're embarked on. Does bring up a good point in that case, of what armor it would hit.
   
Made in us
Tough-as-Nails Ork Boy





I would play it as the same as an indirect blast landing on top of a vehicle, use side armor.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

The rules only say that distance has to be measured from the hull, so by RAW the bomb squig would be released from any part of the hull the Ork player chooses, and resolved with the center of the hole right on the edge.

That being said, a center blast on side armor is a good compromise.
   
Made in us
Tough-as-Nails Ork Boy





Well, there is no template for a bomb squig, it simply causes 1 str8 hit.
   
Made in gb
Morphing Obliterator





MasterSlowPoke wrote:The rules only say that distance has to be measured from the hull, so by RAW the bomb squig would be released from any part of the hull the Ork player chooses, and resolved with the center of the hole right on the edge.


This doesnt follow. The only choice involved with bomb squigs is whether to rlease them or not. You cant choose thier target and they dont roll to hit. They only hit the vehicle facing that the tank bustas are in. When embarked on a vehicle a unit could be said to be in every facing equally because crew or passenger compartments are not defined in the rules.

This isnt covered at all as far as i can see so you would just have to work it out with your opponent, although a hit on the side facing does make sense.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Sure Space Wolves Land Raider Pilot





Heck, I'd just make sure my BW was pointed directly at the vehicle i wanted the Squig to hit, then the only armor between me and them would be 14. Thats the guideline I would use. Whatever direction it would/should go, is the facing it would hit if it had to come back to the vehicle that released it.


Clay





 
   
Made in gb
Morphing Obliterator





Primarch wrote:Heck, I'd just make sure my BW was pointed directly at the vehicle i wanted the Squig to hit, then the only armor between me and them would be 14. Thats the guideline I would use. Whatever direction it would/should go, is the facing it would hit if it had to come back to the vehicle that released it.


Clay


The term released is purely fluff. The bomb squig doesnt run away and then come back. All that happens in game terms is that if you roll a 1 the closest friendly vehicle to the tankbustas takes a S8 hit. In the situation in question is which facing of a transport takes the hit if a unit of tankbustas is embarked on it, and there arent any rules that cover this.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Longtime Dakkanaut





INAT FAQ states that skimmers moving fast and other vehicles that always get a cover save (like from a KFF) would get a save vs. bomb squigs.

INAT states that if the Tankbustas are embarked on a transport, and you roll a 1 to release the squig, resolve against the rear armor of the vehicle.

Not sure I agree with either statement, but if you play at Adepticon, there's your answers.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Sure Space Wolves Land Raider Pilot





So if the bomb squig hits a skimmer, it resolves on rear armor too? If so, then I don't know how they give it a save, since they are obviously using the squig attack as a HTH attack, thus going on rear armor.

If it doesn't hit rear armor, then there is no reason it should hit rear armor on the BW either.



And to the other thing, I know its fluff based, but when there is no rule to cover it, sounds at least feasible.



Clay





 
   
Made in gb
Morphing Obliterator





Primarch wrote:So if the bomb squig hits a skimmer, it resolves on rear armor too? If so, then I don't know how they give it a save, since they are obviously using the squig attack as a HTH attack, thus going on rear armor.

If it doesn't hit rear armor, then there is no reason it should hit rear armor on the BW either.



And to the other thing, I know its fluff based, but when there is no rule to cover it, sounds at least feasible.



Clay


Bombs squigs aren't a close combat attack because they dont require you to be in base contact (or within 2" of a model in base contact) and dont require a roll to hit. Since it isnt a CC attacks fast skimmers moving flat out would get a save against it, but since orks dont have any fast skimmers then it wouldnt come up much.

INAT have rules that it a bomb squig rolling a 1 from inside a vehicle hits the rear armour, but this isnt an official ruling, so you can play it how you like.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
 
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