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![[Post New]](/s/i/i.gif) 2009/07/25 00:14:24
Subject: Bolters, Bolt Pistols + CCW
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Mekboy Hammerin' Somethin'
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Hey Dakkaites, this be my first YMDC post, and as a new player to 40k it certainly wont be the last. Me and my mates played a 500p game last week ( CSM + IG vs Orks + SM), and we're all fairly new at the game and we're all still learning some of the finer points of the game (hell, I was the only one with the rulebook that night).
My main question comes with the issue that Chaos Space Marines are armed with a bolter, bolt pistol and a CCW. We understand that with Rapid Fire weapons, if you fired them in the Shooting phase then you are unable to Assault. For this reason my mate shoots with the pistol and closes in with the CCW.
However, my question is, do the Chaos Marines still retain the +1A for being equipped with pistol + CCW if they get assaulted? Does it matter if they had fired their bolters in the previous turn?
This query occurred when my Orks charged his Chaos Marines after they had fired their bolters in his previous turn, and werent sure if the CSM were able to just drop their bolters and fight with their pistols+ CCW for that +1A. We argued that the CSM did not receive the +1A because the CSM wouldnt have had time to switch to their CCW after firing with their main bolters, but we still felt a lil iffy about it (particularly my CSM friend  )
So, we were just wondering what's Dakka Dakka's take on the matter.
Cheers.
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![[Post New]](/s/i/i.gif) 2009/07/25 00:25:29
Subject: Bolters, Bolt Pistols + CCW
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Abhorrent Grotesque Aberration
Hopping on the pain wagon
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Well, if you need to rationalize is, the CSM fired their bolters then dropped them on the ground and readied to receive the charge as they should get the +1 attack.
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![[Post New]](/s/i/i.gif) 2009/07/25 00:30:03
Subject: Bolters, Bolt Pistols + CCW
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Fixture of Dakka
Chicago, Illinois
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Yeah they do.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/07/25 00:50:43
Subject: Bolters, Bolt Pistols + CCW
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Drop Trooper with Demo Charge
Oregon
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There's something about choosing what weapons to use at the beginning of the close combat phase. That's how you can choose not to use a powerfist and use normal attacks at normal Init. I would presume that you would be able to do the same with your basic CSM.
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No one kills more threads than me. Maybe I leave nothing else to say. Maybe my comments suck so hard people are left stunned. Who can say.
3000pts The Nehalem Fighting 69th. Choking the enemy with the rivers of our dead since 1998.
7000+? The Storm Dragons. Delivering Emprah approved beatings since the days of Rogue Trader. |
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![[Post New]](/s/i/i.gif) 2009/07/25 01:22:54
Subject: Bolters, Bolt Pistols + CCW
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Incorporating Wet-Blending
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Redwunz wrote:There's something about choosing what weapons to use at the beginning of the close combat phase. That's how you can choose not to use a powerfist and use normal attacks at normal Init. I would presume that you would be able to do the same with your basic CSM.
Actually you can only choose not to use your PF if you have a different special weapon.
BGB pg.42 wrote:
A normal and a special weapon
These models gain one additional attack. All of their attacks, including the bonus attacks, benefit from the special weapon's bonuses.
Power fists, thunder hammers and lightning claws are an exception to this. Only a second powerfist, thunder hammer or lightning claw can confer a bonus attack to a model equipped with one of these weapons.
Two different special weapons
When it is their turn to attack these models must choose which weapon to use that turn, but they never get the bonus attack for using two weapons (such is the penalty for weilding too many complex weapons!).
Emphasis mine.
Ronin wrote:Hey Dakkaites, this be my first YMDC post, and as a new player to 40k it certainly wont be the last. Me and my mates played a 500p game last week ( CSM + IG vs Orks + SM), and we're all fairly new at the game and we're all still learning some of the finer points of the game (hell, I was the only one with the rulebook that night).
My main question comes with the issue that Chaos Space Marines are armed with a bolter, bolt pistol and a CCW. We understand that with Rapid Fire weapons, if you fired them in the Shooting phase then you are unable to Assault. For this reason my mate shoots with the pistol and closes in with the CCW.
However, my question is, do the Chaos Marines still retain the +1A for being equipped with pistol + CCW if they get assaulted? Does it matter if they had fired their bolters in the previous turn?
This query occurred when my Orks charged his Chaos Marines after they had fired their bolters in his previous turn, and werent sure if the CSM were able to just drop their bolters and fight with their pistols+ CCW for that +1A. We argued that the CSM did not receive the +1A because the CSM wouldnt have had time to switch to their CCW after firing with their main bolters, but we still felt a lil iffy about it (particularly my CSM friend  )
So, we were just wondering what's Dakka Dakka's take on the matter.
Cheers.
As you can see above, the only requirement to get the bonus attack is that the model has 2 close combat weapons, as long as one is not a PF TH or LC, and they are not 2 different special weapons. The model also having another weapon (such as a bolter) doesn't affect it's number of attacks, even if it had used that weapon earlier in the game turn.
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This message was edited 3 times. Last update was at 2009/07/25 01:50:38
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/07/25 01:43:52
Subject: Bolters, Bolt Pistols + CCW
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Mekboy Hammerin' Somethin'
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Thanks guys, I appreciate your clarifications. Hopefully next week's game will go more smoothly, and Im sure my CSM friend will be most pleased.
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![[Post New]](/s/i/i.gif) 2009/07/25 03:11:18
Subject: Bolters, Bolt Pistols + CCW
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Tail-spinning Tomb Blade Pilot
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So say i am using normal marines with 1 attack base in their profile. They are armed with Bolter, CCW, and Bolt Pistol. If i decide to use the bolt pistol in the shooting phase do i still get the +1 attack in CC with the Bolt Pistol. Making for 3 attacks on the assault. 1 base + 1 assault + 1 bolt pistol = 3?
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2009/07/25 03:37:09
Subject: Bolters, Bolt Pistols + CCW
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General
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Yes. There's nothing in the rules that state that you lose the bonus attack in close combat if you shoot with the pistol.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2009/07/25 03:55:18
Subject: Bolters, Bolt Pistols + CCW
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Tail-spinning Tomb Blade Pilot
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As i thought but just wanted to make sure.
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2009/07/25 04:36:43
Subject: Bolters, Bolt Pistols + CCW
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The Hammer of Witches
A new day, a new time zone.
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Redwunz wrote:There's something about choosing what weapons to use at the beginning of the close combat phase. That's how you can choose not to use a powerfist and use normal attacks at normal Init. I would presume that you would be able to do the same with your basic CSM.
If you have a powerfist, you _have_ to use the powerfist. The only way you can avoid using the fist is if you have a power weapon, or the like, which you can use instead.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2009/07/25 06:24:01
Subject: Bolters, Bolt Pistols + CCW
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Decrepit Dakkanaut
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Lordhat is correct.
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![[Post New]](/s/i/i.gif) 2009/07/25 07:46:08
Subject: Bolters, Bolt Pistols + CCW
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Arch Magos w/ 4 Meg of RAM
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Chaos Marines have UUUUUUUBER GRIT. We always have CCW and Bolt Pistol +1 attack bonus. We get to rapid fire, recieve a charge and still have 2 swings each. We also get to use our bolters, then in the next turn, fire bolt pistols and charge, getting 3 attacks (1 base, 1 for two weapons and 1 for charging).
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![[Post New]](/s/i/i.gif) 2009/07/25 16:54:28
Subject: Bolters, Bolt Pistols + CCW
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Drop Trooper with Demo Charge
Oregon
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I stand corrected. I guess that's the problem with having 5 editions of 40K in your head.
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No one kills more threads than me. Maybe I leave nothing else to say. Maybe my comments suck so hard people are left stunned. Who can say.
3000pts The Nehalem Fighting 69th. Choking the enemy with the rivers of our dead since 1998.
7000+? The Storm Dragons. Delivering Emprah approved beatings since the days of Rogue Trader. |
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