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Made in us
Tail-spinning Tomb Blade Pilot





How does rending work with armor penetration in 5th edition?

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Made in gb
Decrepit Dakkanaut




The same way it did in 4th, just less maximum possible damage.

Rulebook page 31, right hand side under "rending"

I cannot post the exact rule as it is against forum rules.
   
Made in us
Tail-spinning Tomb Blade Pilot





In the rulebook it says on a roll of 6, you can roll a D3 and add it to the total score. What i dont understand is what the D3 is added to. Does it add to the strength of the character? Ex. Genestealer is strength 7 against vehincles if a 3 is rolled on the D3? Assuming the genestealer is strength 4.

This message was edited 1 time. Last update was at 2009/07/27 01:39:35


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Regular Dakkanaut




It adds to the penetration score, which is usually strength + d6. In this case, it's strength + d6 (which is a six in this case) + d3.

For example, genestealer rolls a 6 for penetration, and rolls an additional d3 and gets a 3. Penetration is now 4 (base strength of 'stealer) + 6 + 3 = 13. How is this hard to understand?

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

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Made in us
Ship's Officer





Reading, UK

That's right.

You roll to hit. If that roll is a 6, you may roll an additional D3 for armour penetration. This means when you roll for armour penetration your Genestealer will get ST4 + D6 + D3 for a value between 6 and 13.

DoW


Automatically Appended Next Post:
Damn too slow!

This message was edited 1 time. Last update was at 2009/07/27 02:23:05


"War. War never changes." - Fallout

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Made in us
Sword-Bearing Inquisitorial Crusader






Wouldn't it be Str + 6 + D3 then? Isn't the second dice from rending automatically 6?

So it's a value between 10 - 13 right?

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Minnesota

Yep, Str+6+d3.

That actually makes it better in a lot of ways. d3+6 is better than 2d6 when you're up against lighter vehicles, or you have high strength. It averages an 8 instead of a 7, and you never get below a 7. However, you also can't go above a 9, so your S3 sniper rifle is out of luck against that predator.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Ship's Officer





Reading, UK

No, it works exactly like a shooting attack with rending (except with the model's STR characteristic instead of the Weapon STR).

Rending only comes into play if you roll a 6 to hit. If you roll anything else, you only get STR + D6.

If you roll a 6 to hit, you roll your standard D6 and then add a D3 to the total. This results in ST + D6 +D3.

DoW


Automatically Appended Next Post:
@ Orkeosaurus - Wait, really? I thought the to hit rolls and the armour penetration rolls were separate? I must have read it wrong. My mistake.


Automatically Appended Next Post:
Ah duh, didn't read the rending rules properly. It's if you roll a 6 on the to-wound. Disregard!

This message was edited 2 times. Last update was at 2009/07/27 03:37:05


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Mira Mesa

Dog of War, it is 6 to pentrate. You roll to hit, then your roll penetration. If you roll a 6 on the second roll (penetration), you roll another D3 and add that to your 6.

EDIT: Blast, he corrected himself.

This message was edited 1 time. Last update was at 2009/07/27 03:40:06


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Made in us
Ship's Officer





Reading, UK

Indeed, good sir.

One of the benefits to being so quick to post (such that you don't actually read the rules properly) also results in speedily editing yourself when you say something stupid!

The correction is still much appreciated, however, since I'd rather look foolish on here than on the battlefield, after all.

DoW

"War. War never changes." - Fallout

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Mira Mesa

Who says this isn't a battlefield?

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Speedy Swiftclaw Biker



Florida

So the maxium damage a rending shot from a Sniper Rifle can do is...

Sniper Rifle Strength : 3
Perfect Roll of 6 with D6
Perfect Roll of 3 with D3

3+6+3=12 ?

If that is correct then a Rending Shot from a Sniper rifle would only be able to Glance a Vehicle with armour of 12?
   
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Mira Mesa

That, my friends, is why we don't tank hunt with sniper rifles.

EDIT: Unless you have a Turbo Penetrator round, come to think of it. Then you can hunt any tank you want.

This message was edited 1 time. Last update was at 2009/07/27 04:57:32


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Speedy Swiftclaw Biker



Florida

DarkHound wrote:That, my friends, is why we don't tank hunt with sniper rifles.

EDIT: Unless you have a Turbo Penetrator round, come to think of it. Then you can hunt any tank you want.


Cool, just wanted to make sure I understood the rule correctly.
   
Made in us
Da Head Honcho Boss Grot





Minnesota

An assault cannon, on the other hand, has a 1/3 chance to penetrate AV14 and another 1/3 of a chance to glance it when it rends.

Not that it's a great tankbuster, but it's not terrible.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
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Palm Beach, FL

Better than a Lascannon.
   
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Towering Hierophant Bio-Titan



UK

MasterSlowPoke wrote:Better than a Lascannon.


If your within 24"


I think, to be fair, the differeance between the lascannon and Assault cannon is the range. You will be shooting turn1 with a lascannon whilst only a few platforms can do that with an assault cannon. The turns the assault cannon isnt firing average its higher % effectiveness compared to the lascannon.

This message was edited 1 time. Last update was at 2009/07/27 23:51:01


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Friend of mine just sent me this:

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Too be fair.. it's all worked out quite well!

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Orkeosaurus wrote:Yep, Str+6+d3.

That actually makes it better in a lot of ways. d3+6 is better than 2d6 when you're up against lighter vehicles, or you have high strength. It averages an 8 instead of a 7, and you never get below a 7. However, you also can't go above a 9, so your S3 sniper rifle is out of luck against that predator.



that's what rear armour is for depstrike a squad of something nasty behind him, he'll urn to face that, as he doesn't want to get hit by e.g a falcons claw in the rear, but then get's taken by the sniper

   
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DogOfWar wrote:Indeed, good sir.

One of the benefits to being so quick to post (such that you don't actually read the rules properly) also results in speedily editing yourself when you say something stupid!

The correction is still much appreciated, however, since I'd rather look foolish on here than on the battlefield, after all.

DoW


It's all good man, I'm pretty sure you were just confusing the rules from 4th. I think in 4th it was a 6 to hit was auto rend.


Automatically Appended Next Post:
Orkeosaurus wrote:An assault cannon, on the other hand, has a 1/3 chance to penetrate AV14 and another 1/3 of a chance to glance it when it rends.

Not that it's a great tankbuster, but it's not terrible.


Is this true ratio wise?

I can't do mathhammer myself, but is the 1/3 taking into account rolling the 4 dice to score a rending hit in the first place? I'm not trying to attack your statement, I'm just curious if it takes the chance to rend into account, or only just the armor pen part.

This message was edited 1 time. Last update was at 2009/07/28 02:28:59


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Longtime Dakkanaut





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i think that they mean once it has already rolled the 6, because AC is S6 if i recall correctly, so on a on the D3 for rending it becomes S9 which can penetrate AV14. I love my assault cannons!!!

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