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Made in us
Fresh-Faced New User




i really like that rust look dude well done

EDIT: And the rocks they are all on

This message was edited 1 time. Last update was at 2011/10/23 21:36:55


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Roughcoat your monolith mini before you paint it to give it a stone like texture, then paint in earthy/rocky tones of your choosing. Done.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in nl
Jovial Plaguebearer of Nurgle






Fan if I may ask, how did you ever achieve that sandstone(ish) colour? it's brilliant
   
Made in us
Fresh-Faced New User




chaos0xomega wrote:Roughcoat your monolith mini before you paint it to give it a stone like texture, then paint in earthy/rocky tones of your choosing. Done.


Thank you very much! I want that texture
   
Made in us
Freaky Flayed One




usa_supersonic wrote:So i can take 5 Crypteks per HQ overlord...that means 10 Crypteks in total-if I make them all to fire that S8 weapon what would be the point cost...that is very important
Also- you should put them into units so you can shoot at more targets


Yak said a unit of 5 Eldritch Lance Cryptic's with 1 solar pulse would be just under 200 points. So, for 2 said units, Just under 400 points. I imagine the pulses would be around 15-20, like in the current codex, so, maybe 350 for just the 10 Plasmamancers

Then, considering how expensive 2 overlords (especially if you take SC's) could be, not sure how many armies will have enough units to drop these guys each into their own.

One idea I've been toying with was having the 10 guys, split 2 off from each court to head units of warriors/immortals, and be left with 2 courts of 3 lance cryptics, to work as a sort of pseudo devastators.

This message was edited 2 times. Last update was at 2011/10/23 22:16:31


1000
2500ish 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

What is roughcoat?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Dakka Veteran





CthuluIsSpy wrote:What is roughcoat?


Something like this I guess, though the idea seems a bit extreme if you're not extremely careful in how you apply it.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
Sister Vastly Superior




Colorado

Rough coat
http://www.spmodels.co.uk/-/c377_378/p12838/Rough_Coat_Undercoat_Spray_Paint_%28Games_Workshop_62-13%29/product_info.html

GW hasn't made it in years though. So finding it is a pain. A lot of old hobbyists still have a few cans laying around that you could get your hands on if you asked people from your local shop. I have to say I never would have thought of using it on necrons. But I used quite a bit back when I played fantasy on my lizardmen stuff.

When in doubt burn it, then burn yourself for doubting. 
   
Made in us
Freaky Flayed One




So, as far as the Cryptics go, we know some things, but there is some stuff missing.

YakFace wrote:The 5 Disciplines are: Harbinger of Destruction (described as 'plasmancers', weapon is Eldritch Lance, wargear choices are Gaze of Flame & Solar Pulse), Harbinger of Eternity (able to read the future, weapon is Aeonstave, weargear choices are Chronometron & Timesplinter Cloak), Harbinger of Transmogrification (described as 'geomancers', weapon is Tremorstave, options are Seismic Crucicble & Harp of Dissonance), Harbringer of the Storm (described as 'ethermancers', weapon is Voltaic Staff, options are Ether Crystal & Lightning Field) & Harbringer of Despair (described as 'psychomancers', weapon is Abyssal Staff, options are Nightmare Shroud & Veil of Darkness).


Harbinger of Destruction:
Eldritch Lance: Str8 Ap2 36" assault 1 (not a lance)
Gaze of Flame: Assault/Defensive grenades
Solar Pulse: Night fighting madness

Harbinger of Eternity:
Aeonstave:
Chronometron:
Timesplitter Cloak:

Harbinger of Transmogrification:
Tremorstave: Units hit treat all terrain as difficult next turn
Seismic Crucible: Reduces assault move by D3" of one unit attacking cryptic
Harp of Dissonance: 1 shot entropic attack with unlimited range

Harbinger of the Storm:
Voltaic Staff: 12" Assault 4 Haywire
Ether Crystal: Damages nearby deepstrikers
Lightning Field: Damages attackers

Harbringer of Despair:
Abyssal Staff: high strength, but attacks leadership as if it were Toughness?
Nightmare Shroud: Current codex has it forcing leadership tests, failure resulting in falling back
Veil of Darkness: Like current codex, but no leaving CC any more

So, really, the one we know next to nothing about is the Harbinger of Eternity

Anything I've gotten wrong? Any speculation on what we're missing?

This message was edited 1 time. Last update was at 2011/10/23 23:04:19


1000
2500ish 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Krylon makes a textured spraypaint:

http://www.krylon.com/products/make_it_stone_textured_paints/

might be a bit extreme, would test it before I purchased it. Incidentally they also make it in metallic colors...

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in au
Twisted Trueborn with Blaster



Sydney, Australia

yakface wrote:Today let's look a bit more at Illuminor Szeras.

His fluff says that while the C'Tan provided the knowledge for the bio-transference of the Necrontyr race into Necrons, it was Szeras that actually made it a reality. He saw it as just one step towards the ultimate evolution into gods of pure energy (I guess what he saw the C'Tan as and wanted to be that).

So even today he continues his tireless studies into understanding all facets of life, presumably seeking the elusive secret that would allow him to become a 'god' in his eyes.

To do this, apparently he feels he needs to test on living beings, so he's constantly needing fresh subjects culled from invasions. Through his research he has come up with some the greatest advancements in technology for the Necrons, so his services are much sought after.


He is a Cryptek special character, so has a much more less powerful statline then the other special characters that are essentially super-Necron Orverlords.

For Wargear, he has an Eldrtich Lance and Gaze of Flame (Assault and Defensive Grenades for him and his unit).

His one unique special rule is that he upgrades a single Warrior or Immmortal unit with a random upgrade (you roll a D3 to see which ability gets picked...I mistakenly reported earlier that he upgraded D3 units, but that actually isn't the case. He only upgrades one unit)

The upgrades are: T5, BS5 or S5.

Definitely one of the more ho-hum named characters from a gameplay perspective, but he's also the cheapest by far.





Need to put this in the first post

Heamonculus army - almost 500 points (more in the mail). none painted.
Wych army - in the mail
DT:90S++G++MB+IPw40k056D+A++/areWD337 R+++T(T)DM+

On Scarabs: "Cry Havoc and let slip the Evil Roombas of Death!" - Philld77

On Landraiders: "Not really a transport though so much as it is a tank with a chauffeur's license" - Nictolopy 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

So reviewing these rumors, do you guys still feel that the Necrons have what are primarily support HQ's, designed to BUFF the rest of the army rather than to LEAD and be the big badass in town?

While it certainly looks that way, with the royal court option plus the special character abilities and the removal of C'tan to the Elites section, I feel like the rest of the army has largely received the buffs necessary that they don't need their HQ choices to be effective anymore. Kind of disappointing, as I've always enjoyed that aspect of the Necron playstyle

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Loyal Necron Lychguard






South Dakota

Or follow this kind of procedure.
Prime or basecoat your model.
Mix fine sand with an acrylic paint (the cheap stuff). It may require some trial and error, but I'd start with a mix of about 1:1.
Let dry overnight. Remember, you can always add more texture, but you can't take it off!

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Sabet wrote:
Need to put this in the first post



Yeah, Kroothawk is out of town this weekend. I went ahead and added it in to the first post (along with a little bit more clarity on how he is taken in the army and whether or not a Royal Court can be taken with him).


And for people asking for more about the Triarch Stalker, I'm not sure what else I can tell you really! All the really important info has been provided.

Uh, well I suppose I can say that it is BS/WS4, S7, I2 & A3, but really none of that is too important to its function. I would imagine that if people take it they would tend to abandon the heat ray because of its short-ish 24" range and pay for the twin-linked Heavy Gauss Cannon upgrade instead to allow it to sit back a bit and fire at 36"...not the least of which because even if you don't kill the vehicle with that shot the 'marker' ability will still kick in allowing other Necron units waiting to shoot to re-roll their hits against it.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

yakface wrote:
Sabet wrote:
Need to put this in the first post



Yeah, Kroothawk is out of town this weekend. I went ahead and added it in to the first post (along with a little bit more clarity on how he is taken in the army and whether or not a Royal Court can be taken with him).


And for people asking for more about the Triarch Stalker, I'm not sure what else I can tell you really! All the really important info has been provided.

Uh, well I suppose I can say that it is BS/WS4, S7, I2 & A3, but really none of that is too important to its function. I would imagine that if people take it they would tend to abandon the heat ray because of its short-ish 24" range and pay for the twin-linked Heavy Gauss Cannon upgrade instead to allow it to sit back a bit and fire at 36"...not the least of which because even if you don't kill the vehicle with that shot the 'marker' ability will still kick in allowing other Necron units waiting to shoot to re-roll their hits against it.



Really? That's odd. I would imagine the Heat Ray to be preferable because of the melta rule. It's S8 AP1 right?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut






Psychic defense? anything other than the tomb spiders?

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah. I mean, there has to be, right? We are talking about a race who absolutely hate the warp.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA



Today let's look more at the 2nd of the 'Cryptek' (in the fluff only -- still just a HQ choice in the army list) named character: Orikan the Diviner.

His fluff is that he is the master 'astromancer' in the Necron race and is roughly equivalent to what Eldrad is to the Eldar (although I think Eldrad is superior to him in terms of future predictions).

Since Orikan knows so much about the future, he tends to treat other Necrons with scorn and disdain and this has made him less than popular and many would like to see him destroyed. Unfortunately, his skills are fare too useful for anyone to actually go through with that.

Unlike a Farseer, it seems as though his ability to predict the future is largely based on sheer calculations of even the smallest minutiae. However, unforeseen events, especially those based around the truly unpredictable nature of the warp can and do confound him. In order to maintain his reputation, he has access to some rare chronomantic abilities, which he uses to actually go backwards in time to change past events slightly to make sure his predictions actually come true.

Of course, every time he does this, naturally all sorts of other terrible unforeseen events also tend to occur based on what he changed in the past, but as long as his prediction came true, he cares little for any other destruction he causes.

Just as with Illuminor Szeras (the other 'Cryptek' named character) he has lesser stats than the Overlord style named characters. He does have a phase shifter though (3++ save).

His weapon is the 'staff of tomorrow' and its basically a staff that hits his opponents an instant before he actually swings it! That means he gets to re-roll 'to hit' and 'to wound' rolls, and it is a power weapon.

He has a special rule called 'Lord of Time' that allows him on one turn (and only one turn) to re-roll all unsuccessful reserve rolls that turn (unsuccessful rolls MUST be rerolled that turn, he doesn't get to choose).

He has another special rule that means all enemy units count as moving through difficult terrain on the first turn and if they are actually moving through difficult terrain then they have to choose the lowest die from the two they roll for difficult terrain. This obviously seems like a good ability to combine with the C'Tan manifestation that makes all difficult terrain count as dangerous!

The last ability he has is called 'The Stars are Right' and basically represents the fact that Orikan has predicted that at some time during the battle the stars will align and he will reclaim a portion of his ancient power (presumably from before when he was a Necontyr). He rolls a D6 at the start of each of his turns and if the die roll is less than or equal to the turn number then he has ascended to his 'empowered' state and gets a totally new statline that has S/T7, A/W4, etc...suspiciously similar to a C'Tan profile some would say.

Of course, you have to keep rolling at the start of each turn and if you ever roll less than or equal to the turn number again, his power recedes and he drops back down to his old statline (which could mean he instantly dies if he had already suffered more wounds than his 'lesser' profile has on it).

Points-wise, this guy is nowhere near as cheap as Illuminor Szeras, but compared to the rest of the named characters, he is still the cheapest.

This message was edited 1 time. Last update was at 2011/10/24 00:14:13


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

yakface wrote:
Today let's look more at the 2nd of the 'Cryptek' (in the fluff only -- still just a HQ choice in the army list) named character: Orikan the Diviner.

His fluff is that he is the master 'astromancer' in the Necron race and is roughly equivalent to what Eldrad is to the Eldar (although I think Eldrad is superior to him in terms of future predictions).

Since Orikan knows so much about the future, he tends to treat other Necrons with scorn and disdain and this has made him less than popular and many would like to see him destroyed. Unfortunately, his skills are fare too useful for anyone to actually go through with that.

Unlike a Farseer, it seems as though his ability to predict the future is largely based on sheer calculations of even the smallest minutiae. However, unforeseen events, especially those based around the truly unpredictable nature of the warp can and do confound him. In order to maintain his reputation, he has access to some rare chronomantic abilities, which he uses to actually go backwards in time to change past events slightly to make sure his predictions actually come true.

Of course, every time he does this, naturally all sorts of other terrible unforeseen events also tend to occur based on what he changed in the past, but as long as his prediction came true, he cares little for any other destruction he causes.

Just as with Illuminor Szeras (the other 'Cryptek' named character) he has lesser stats than the Overlord style named characters. He does have a phase shifter though (3++ save).

His weapon is the 'staff of tomorrow' and its basically a staff that hits his opponents an instant before he actually swings it! That means he gets to re-roll 'to hit' and 'to wound' rolls, and it is a power weapon.

He has a special rule called 'Lord of Time' that allows him on one turn (and only one turn) to re-roll all unsuccessful reserve rolls that turn (unsuccessful rolls MUST be rerolled that turn, he doesn't get to choose).

He has another special rule that means all enemy units count as moving through difficult terrain on the first turn and if they are actually moving through difficult terrain then they have to choose the lowest die from the two they roll for difficult terrain. This obviously seems like a good ability to combine with the C'Tan manifestation that makes all difficult terrain count as dangerous!

The last ability he has is called 'The Stars are Right' and basically represents the fact that Orikan has predicted that at some time during the battle the stars will align and he will reclaim a portion of his ancient power (presumably from before when he was a Necontyr). He rolls a D6 at the start of each of his turns and if the die roll is less than or equal to the turn number then he has ascended to his 'empowered' state and gets a totally new statline that has S/T7, A/W4, etc...suspiciously similar to a C'Tan profile some would say.

Of course, you have to keep rolling at the start of each turn and if you ever roll less than or equal to the turn number again, his power recedes and he drops back down to his old statline (which could mean he could instantly die if he had suffered too many wounds at that point).

Points-wise, this guy is nowhere near as cheap as Illuminor Szeras, but compared to the rest of the named characters, he is still the cheapest.



So...he's Doctor Who with an Ego then. Sounds awesome.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

CthuluIsSpy wrote:
Really? That's odd. I would imagine the Heat Ray to be preferable because of the melta rule. It's S8 AP1 right?



Yes, but your walker is:

A) Slow.
B) Is open-topped.
C) Only has AV13 until the first damage roll against it.
D) You have a 'marker' ability that only works when the Stalker hits its target, which means if it is out of range of its target, then you're not getting the most of its abilities.
E) To utilize the 'Melta' portion of the Heat Ray means you have to be within 12" of your target which likely puts you within melta range of your opponent's guns as well.


So wrap that all together and I would think that even though the Heat Ray's two shots look awesome (not to mention its ability to fire a template when you need it), I would still think you'd typically get more general use out of this walker by taking the longer-ranged weapon.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Regular Dakkanaut






Yakface,

Could you please tell me if the Army has any other psychic defense besides the Tomb Spiders, i play alot of GK and Eldar armies and i would like to know if things will change or likely stay the same.

Thank you for your time

   
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Irked Necron Immortal




Rhizome 9

Sounds like a lot of fun. I can't wait to see how this all plays out?

So what's going on with Tomb Blades, I haven't heard much about them? Are they going to get any special stuff?




 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

masterofstuff1 wrote:Yakface,

Could you please tell me if the Army has any other psychic defense besides the Tomb Spiders, i play alot of GK and Eldar armies and i would like to know if things will change or likely stay the same.

Thank you for your time


Sorry, all I can recommend is that you take a bunch of Tomb Spyders if you're afraid of psychic abilities, but even those are only going to stop psychic attacks against you. You won't be able to do anything against stuff like Fortune that buffs their own units.

The Warp does seem to be something they hate, but I guess that doesn't necessarily mean they have the answer to canceling it out. I suppose if they did, they probably wouldn't hate/fear it so much, would they?





I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Deranged Necron Destroyer





Northern Virginia, USA.

Do you know what the art is like in the codex? That's the 2nd thing I care about the most next to the models LOL!. I hope is has some great art because the old one had some smexy art.


malfred wrote:Buy what you like.

Paint what you love.
 
   
Made in us
Tail-spinning Tomb Blade Pilot






Seems there is a lot of potential "what the!" synergy among these units. Can't wait to see what people have come up with in a few months.

2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
 
   
Made in us
Regular Dakkanaut






Thank you!

Well good to know, at least!

I was just hoping, in Fall of Damnos it seemed like they messed with The Psyker so i was hoping for something like that.

But ok,


Automatically Appended Next Post:
jspyd3rx wrote:Seems there is a lot of potential "what the!" synergy among these units. Can't wait to see what people have come up with in a few months.


Ok well its night fighting so you cant see me to shoot, but now your moving in dangerous terrain, but oh now i can see! and your Land Raider is now Armor 3/3/3, also here comes the lighting!!!!

This message was edited 2 times. Last update was at 2011/10/24 00:34:34


   
Made in ca
Dakka Veteran





Yakface, I don't suppose you could give us a rough idea of what the Stalker costs? That'd make it easier to gauge if the unit is worth fielding

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in au
Frenzied Juggernaut





Australia

Swara wrote:
StringBassKnight wrote:
Davvvid16 wrote:Hopefully there will be some decent colour schemes instead of just plain silver


There's never been some sacred law prohibiting the painting of Necrons in a different paint scheme...


I'm starting to think my starry themed necrons might make a good Stormlord army.



Cool theme, I plan to do a Stormlord army with a heap of tesla weapons, perhapsI'll do a colour scheme along these lines.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Regular Dakkanaut






I have had a couple of people say that they are not sure they want to play me if i use the storm lord......Losers!!!1

   
Made in us
Pile of Necron Spare Parts





yakface wrote:


The last ability he has is called 'The Stars are Right' and basically represents the fact that Orikan has predicted that at some time during the battle the stars will align and he will reclaim a portion of his ancient power (presumably from before when he was a Necontyr). He rolls a D6 at the start of each of his turns and if the die roll is less than or equal to the turn number then he has ascended to his 'empowered' state and gets a totally new statline that has S/T7, A/W4, etc...suspiciously similar to a C'Tan profile some would say.

Of course, you have to keep rolling at the start of each turn and if you ever roll less than or equal to the turn number again, his power recedes and he drops back down to his old statline (which could mean he instantly dies if he had already suffered more wounds than his 'lesser' profile has on it).



Question for clarification:
Is this player turn or game turn?

In other words:

My turn 1...I have to roll less than or equal to 1.
My opponent's turn (no rolling on my part)
My turn 2...I have to roll less than or equal to 3 (3 player turns have gone by).

Or does it ignore the opponent's turn and just go 1, 2, 3, 4? (as opposed to a 1,3,5 or 2,4,6 progression?)

Enuff is moar than ya got an' less dan too much!  
   
 
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