Let's consider a unit of ten Blood Angel Assault Marines under the influence of a Sanguinary Priest, and a unit of Chaos Space Marine Berzerkers, both charging identical units of 30 Ork Boyz, including the Nob with a Powerklaw.
The Assault Marines have three attacks each, hitting on 4+, wounding on 3+, and failing saves on 5-. So 30 attacks, 15 hits, 10 wounds, 8.3 unsaved wounds expected. That rounds down to 8 Ork casualties.
21 Orks attack back, if Sluggas then three attacks each, hitting on 4+, wounding on 5+, and failing saves on 2-. So 63 attacks, 31.5 hits, 10.4 wounds, 3.43 unsaved wounds, 1.72 bypass Feel No Pain. Add 1.25 wounds from the Nob (3 attacks, 4+ to hit, 2+ to wound, no saves, no Feel No Pain)
So the Orks lose that one 8:3, most likely losing another 5 Orks to No Retreat!
The Berzerkers have four attacks each, hitting on 3+, wounding on 3+, and failing saves on 5-. So 40 attacks, 26.8 hits, 17.96 wounds, 14.9 unsaved wounds expected. That rounds up to 15 Ork casualties.
14 Orks attack back, if Sluggas then three attacks each, hitting on 4+, wounding on 5+, and failing saves on 2-. So 42 attacks, 21 hits, 7 wounds, 2.31 unsaved wounds. Add 1.25 wounds from the Nob (3 attacks, 4+ to hit, 2+ to wound, no saves).
The Berzerkes win that one 15:3, forcing about 10 more casualties from No Retreat!
Advantage: Chaos
Incidentally you know what gave the Berzerkers the advantage? Weight (4 attacks each) and quality of attacks (WS5 + Furious Charge).
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