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Made in us
Grisly Ghost Ark Driver






I'll be playing against it for the first time tomorrow. Until then I have no real idea what to expect other than Baal pred spam and Mephiston. Wish me and the World Eaters luck...=/
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Played my first game with BA tonight. It ended in a draw only because I charged off one objective onto another and failed to wipe out the vanguard squad on the second objective. Hey, I thought there would be a turn 6!

Mephiston is a freak. He killed a chapter master, stern guard squad, and a 10 man devastator squad. He would've killed more but he took 3 wounds from the chapter master thanks to my crappy rolling (even with re-rolls on everything). DC worked well, but having them outside a vehicle is probably a bad idea because of Rage. I'm sure the Baal Predator is good but mine got immobilized first turn because of an overzealous scout move. BTW, Baal predators scout! How cool is that? Oh, and I like my fast Vindicator very much, thanks.
   
Made in us
Rotting Sorcerer of Nurgle





Fast Vindis: it's cool, but it still doesn't really change the fickle nature of it...I do like them, but they always find reasons to stay out of my lists...

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

I bought a couple of Space Hulk sets for the Stealers, and to convert the Termies into Ultramarines (building an old-school Tyrannic War force to complement my Behemoth swarm), and looking at Astorath I'm thinking I'll paint him for fun, paint one of my Hulkmarines sets as Blood Angels after all, and throw in a few more units to get a game-worthy force out of it. Whereas I'm very reluctant to use my Nid Codex as anything more than a framework to inspire my hobbycraft until an FAQ resolves all the ambiguousness and hopefully sorts out potential game-breakers, the BA Codex definitely doesn't put me off playing actual games with a collection.

   
Made in us
Freaky Flayed One




Photo Gallery Coming Soon...

SirRouga wrote:
doubled wrote:Anyone thought about the dread list, cheap libby HQ, some death company, and Dread Dread Dread


I actually made a 2000 point list that had 11 dreadnoughts in it. Granted chances are it won't be worth anything but still something to think about.
Basically it is a Librarian, a 25 man death company, 5 Death Company Dreads, 3 Librarian Dreads, and 3 standard dreads. Eat that Master of the Forge.


Wohhhh!!!

That would be FUN!! I do wonder how effective that would be.....(Libby Dreads are crazy cool but silly).


"I don't know half of you half as well as I would like, I like less than half of you, half as well as you deserve".

BloodRavens: 3500pts (100% Painted).
Necrons: 3000pts. (100% Painted) .
Tau: 1850pts. (100% Painted).  
   
Made in us
Longtime Dakkanaut




Elnicko5 wrote:

Honestly- there are toys, but the toys are expensive to the point of prohibition. There is nothing in this codex that I look at and say, "Man, is that broken."


Maybe I read wrong, but doesnt this book have DS transport LR that is also a fast vehical? That strikes me as a touch broken

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in gb
Hanging Out with Russ until Wolftime







carmachu wrote:
Elnicko5 wrote:

Honestly- there are toys, but the toys are expensive to the point of prohibition. There is nothing in this codex that I look at and say, "Man, is that broken."


Maybe I read wrong, but doesnt this book have DS transport LR that is also a fast vehical? That strikes me as a touch broken
Yes, you read wrong.

Land Raiders are not fast. Only Rhino Varients are.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Implacable Black Templar Initiate




Poconos, PA

carmachu wrote:
Elnicko5 wrote:

Honestly- there are toys, but the toys are expensive to the point of prohibition. There is nothing in this codex that I look at and say, "Man, is that broken."


Maybe I read wrong, but doesnt this book have DS transport LR that is also a fast vehical? That strikes me as a touch broken


The Land Raiders are NOT fast vehicles, they can deep strike BUT they have no protection from mishaps and units inside can not assault and the land raider may shoot one weapon the turn it arrives. However depending on how you think, deep striking a land raider automatically gets the unit closer so does the job of transporting very well or a complete waste since if you scatter the wrong way you are looking at a 250 transport + plus whatever is inside (and most people put their expensive killy stuff in there) up to a mishap roll. Also should note that teleport homers have no effect on a deep striking LR.

4500 Points
 
   
Made in gb
Hanging Out with Russ until Wolftime







SirRouga wrote:Also should note that teleport homers have no effect on a deep striking LR.
Locator Beacons do however.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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Made in us
Decrepit Dakkanaut






SoCal, USA!

Given that a DSing Land Raider spends a turn (or more) in Reserve, I suspect that in non-Apoc games, you probably cover more ground moving the Land Raiders FO than DSing them.

If you're assaulting, DSing Land Raiders will hit the enemy DZ on Turn 3, at the earliest. A full turn behind having them roll forward on the ground.

Really, outside Apoc, I can't see the tactical or strategic value of DSing LRs, aside from being able to say that you pulled it off.

   
Made in us
Implacable Black Templar Initiate




Poconos, PA

Gwar! wrote:
SirRouga wrote:Also should note that teleport homers have no effect on a deep striking LR.
Locator Beacons do however.


Oh yeah, forgot about those but only available to scouts. Getting scouts to live long enough that close to the enemy for that to really matter would be an issue. Through I can see a squad of scout bikers turbo boosting around waiting for the Land Raiders to arrive

4500 Points
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

SirRouga wrote:
Gwar! wrote:
SirRouga wrote:Also should note that teleport homers have no effect on a deep striking LR.
Locator Beacons do however.


Oh yeah, forgot about those but only available to scouts. Getting scouts to live long enough that close to the enemy for that to really matter would be an issue. Through I can see a squad of scout bikers turbo boosting around waiting for the Land Raiders to arrive


Better yet, throw them in a Land Raider and drive it straight at the enemy...

   
Made in us
Servoarm Flailing Magos





Alaska

Can't do that, because scouts do not have access to dedicated transports. LRs are only under dedicated transports in the BA dex.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
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Made in us
Decrepit Dakkanaut






SoCal, USA!

Since when in 5E can't Scouts steal someone else's ride?

   
Made in us
Servoarm Flailing Magos





Alaska

Well yeah AFTER deployment you can. It seemed as if he was implying deepstriking the scouts in a land raider. My bad if that is not the case.

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Foxphoenix135: Successful Trades: 21
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Made in us
Decrepit Dakkanaut






SoCal, USA!

10-step Plan for Guaranteed Deep Striking Land Raider Victory

Army List
1. Buy a Tactical Squad with a Land Raider
2. Buy a Scout Squad with Locator Beacon
3. Spend remaining points on Assault Squads in Land Raiders

Deployment
4. Place ALL Assault Squads in Land Raiders in Reserve
5. Deploy the Tactical Squad with their Land Raider at the front of the DZ with plenty of open space ahead

Turn 1
6. Embark the Scout Squad
7. Blitz the Land Raider Flat Out, pop Smoke!
8. Pray that nobody nukes the Land Raider & Scouts

Turn 2+
9. Roll well on Reserves and have DSing Land Raiders use Scout's Locator Beacon
10. VICTORY!!!

This message was edited 1 time. Last update was at 2010/04/07 23:34:39


   
Made in gb
Hanging Out with Russ until Wolftime







1 Problem there.

LAND RAIDERS ARE NOT FAST.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Decrepit Dakkanaut






SoCal, USA!

@double-poster: I never said that a Land Raider was Fast.

"Flat Out" for a Land Raider is 12".

This message was edited 1 time. Last update was at 2010/04/07 23:46:56


   
Made in gb
Hanging Out with Russ until Wolftime







JohnHwangDD wrote:@double-poster: I never said that a Land Raider was Fast.

"Flat Out" for a Land Raider is 12".
No it's not. That's Cruising Speed. Flat out is a speed capable only by Fast Vehicles and is a Distance of between >12" and <=18" (>12" and <=24" for a Fast Skimmer).

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Servoarm Flailing Magos





Alaska

The rules lawyer speaks truth. That is RAW.

We get the meaning of your devious plan all the same.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
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Made in gb
Hanging Out with Russ until Wolftime







FoxPhoenix135 wrote:The rules lawyer speaks truth. That is RAW.

We get the meaning of your devious plan all the same.
No we don't! RaI is known only to the Author! Not untill he issues an Errata can we be sure!

But still, Deep Striking Land Raiders is silly.

This message was edited 1 time. Last update was at 2010/04/07 23:59:56


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
One Canoptek Scarab in a Swarm




West Des Moines, Iowa

A question on DSing LR. Wouldn't an easy way to kill that 700+ death star be to surround it and pop it? I mean mech guard can probally put a chimaera on each side amd have plenty of Meltas to fry it. Thats alot of points gone for the BA player.

Obviously it wont be the case every time depending on the army the BAs are playing against but Im sure we are going to start to hear stories about it soon.

Just my 2 cents

 
   
Made in us
Horrific Horror





Noobtodagame wrote:A question on DSing LR. Wouldn't an easy way to kill that 700+ death star be to surround it and pop it? I mean mech guard can probally put a chimaera on each side amd have plenty of Meltas to fry it. Thats alot of points gone for the BA player.

Same as if you drive your LR towards the enemy as fast as it'll go. People still do that, because it's often a useful thing to do.

As for the idea that the strategy of DSing LRs is silly and shouldn't be used... I still say it's a very situational strategy. It's like having your LR come in from reserve (which people can do when it's useful, and not do when it's not useful), except that it can come onto the table anywhere that doesn't have much impassable terrain or many models. Yeah, your opponent can make that difficult for you by spreading out their army a great deal, but that isn't always a good idea for other reasons. Given that it's an option the BA don't pay for, a situational potential bonus is still a good thing.

Even if I think the rule itself is silly.

wins: 9 trillion losses: 2 ties: 3.14 
   
Made in us
Sneaky Lictor





There has to be some scrubalub out there who runs vulkan marines with gobs of hammer terminators and melta guns, and would still manage to lose to deep striking raider rush. I dont know who, but I hope to play him. Hopefully in a tournament (hobby competition if your an e-diagnosed aspie). Itll boost my points.


Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd

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Made in us
Regular Dakkanaut




192.168.4.20

My take on all of the Blood Angels special characters is that they make the Nightbringer look like a chump [and for most of them that's before they get FNP]. And they're not the most ridiculous part of the codex imho.
I'd love to boo-hoo over it, but almost 50% of the FLGS have already jumped ship to the sparkly vampires so I'd rather just get in some games & try to draw/lose with dignity!

This message was edited 2 times. Last update was at 2010/04/08 03:39:39


''if you try the best you can, the best you can is good enough''
-
''People will call me a failure. Others, however, will call me the world's sexiest killing machine, who's fun at parties.''
 
   
Made in us
Sneaky Lictor





What are you talking about? Blood angels have the worst marine characters in the game.


Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd

▂▅▇█▓▒░◕‿‿◕░▒▓█▇▅▂ 
   
Made in us
Regular Dakkanaut




192.168.4.20

well, it's just a matter of opinion/experience, but I disagree with you at least as far as Mephiston, Dante & Astorath are concerned...

I'm not saying I'm right & you're wrong, maybe it's the local scene, but I still believe in my previously stated opinion...

''if you try the best you can, the best you can is good enough''
-
''People will call me a failure. Others, however, will call me the world's sexiest killing machine, who's fun at parties.''
 
   
Made in us
Implacable Black Templar Initiate




Poconos, PA

Odd seeing some special characters in a Marine codex without Independent Character status but I like the special character design. Powerful but not so much that they become a "requirement", reserved for special games like they should be in my opinion. I hate the "required special character design to play my chapter" design of the marine dex through so take that with a grain of salt.

4500 Points
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Hm quick rules question - if a squad is subject to Red Thirst (they rolled a 1 at the start of the game), do characters that join the squad also get furious charge and fearless?
   
Made in us
Implacable Black Templar Initiate




Poconos, PA

Noisy_Marine wrote:Hm quick rules question - if a squad is subject to Red Thirst (they rolled a 1 at the start of the game), do characters that join the squad also get furious charge and fearless?


Fearless yes as long as he is part of the squad. Furious charge no but the models with it still get the bonus.

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