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![[Post New]](/s/i/i.gif) 2014/07/02 01:28:52
Subject: Re:Wonko's Consolidated Blog (1JUL2014 looted hive crone and carnifex!)
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Commanding Orc Boss
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Nope - that's not my work. It's great stuff though for sure. Ork modeling is a wonderful thing.
Dan
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![[Post New]](/s/i/i.gif) 2014/07/02 10:01:14
Subject: Re:Wonko's Consolidated Blog (1JUL2014 looted hive crone and carnifex!)
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Da Head Honcho Boss Grot
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Awesome work  plus I thought they might have been your work as well
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![[Post New]](/s/i/i.gif) 2014/07/03 01:09:27
Subject: Re:Wonko's Consolidated Blog (1JUL2014 looted hive crone and carnifex!)
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Commanding Orc Boss
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Here's another quick update after some good ork chop-shop work yesterday.
Here's the WIP shots of the painmek's looted exocrine:
As you can see, he's giving the old "at my command" order to his noble steed.
And here's my 8 year old's warboss - Skummy Gork!
He and his 20 boyz make special guest appearances in games sometimes.
More to come!
Dan
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![[Post New]](/s/i/i.gif) 2014/07/13 22:38:43
Subject: Re:Wonko's Consolidated Blog (2JUL2014 Looted exocrine)
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Commanding Orc Boss
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I finally bit off on something I've been thinking about for a good while - a Mechanicum Army.
Yeah I know it's all Forge World stuff, which means it costs more per capita than gold bouillon, but what can I say, I'm an addict.
First up, as with every army, I had to model up an inspiring general.
He doesn't have an identity yet, but here's the Magos Prime of my Forgeworld-to-be:
[url=http://www.dakkadakka.com/gallery/629696-30k%2C%20Mechanicum%2C%20Warhammer%2040%2C000.html]
[/url]
My concept for the model's pose was something between a conductor and a puppet master. He'll float about the battlefield on a combination of levitation tech and tentacles and direct the goings-on of his minions while dispensing copious quantities of plasma scunion.
He's an acolyte model (at core) with a green-stuffed robe, cataphracti pattern terminator lightning claws, a warpsmith's backpack and tentacles, ork nob shoulder pads, and a bunch of other odds and ends for decoration.
I should have included a model for scale, but he's pretty substantial. As an example, he stands taller than the castellax model shown below.
Next up, I've got 30 adsecularis tech thralls finished. I've modeled them with the revenant alchemistry and chain blades. They won't get invited to anyone's cocktail parties, but they should stumble around and chop stuff up pretty well:
You'll have to zoom a bit to see the real detail work, but the pics are high enough resolution to depict it pretty well.
The actual models are sedition wars strain models with a number of GW bits thrown in to tie them into the AdMech feel. I think they came off pretty well.
And here you'll see TK-421, my prototype Thallax Cohort model - he still needs weathering and a bit of base work:
These are the guys that sold me on the FW Mechanicum range. I think the Thallax models are amazing.
And here's the first Castellax class battle-bot. Again, he needs some weathering, base work, and a second shoulder insignia:
And last (but not least) here are the myrmidons. While I love the overall look of the sculpts, the way the weapons are mounted out of the package looks off to me. With a bit of work, and a few leftover 30k terminator bits, I've got them worked into something more to my liking:
I'm pretty stoked about getting these guys on the table - the myrmidons and Thallax in particular are going to look awesome.
Let me know what you think.
Dan
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![[Post New]](/s/i/i.gif) 2014/07/25 00:14:11
Subject: Re:Wonko's Consolidated Blog (13JUL14 30k Mechanicum troops on the table)
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Commanding Orc Boss
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Hey all, I've been busy lately, so there haven't been a ton of updates, but here's a fun project that's nearing completion:
As you can see, it's a drop pod mounted void shield generator.
I wanted my World Eaters and Mechanicum forces to have a rapidly deployable void shield - the building looks pretty static and doesn't seem like it would work well for a small tactical force.
Anyway, as you can see, it's built around an $11 plasma ball. I couldn't resist - they look awesome.
The rest is plasticard and bits off an old drop pod.
More to come,
Dan
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![[Post New]](/s/i/i.gif) 2014/07/25 00:58:10
Subject: Wonko's Consolidated Blog (23 JUL 14 void shield generator)
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Phanobi
Canada,Prince Edward Island
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Dang that shield generator is pure genius!
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![[Post New]](/s/i/i.gif) 2014/07/25 01:08:45
Subject: Re:Wonko's Consolidated Blog (23 JUL 14 void shield generator)
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Commanding Orc Boss
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Thanks man. I wanted something eye catching but also tactically feasible.
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![[Post New]](/s/i/i.gif) 2014/07/25 08:36:38
Subject: Re:Wonko's Consolidated Blog (23 JUL 14 void shield generator)
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Da Head Honcho Boss Grot
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Brilliant pure genius and totally effective
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![[Post New]](/s/i/i.gif) 2014/07/28 02:52:33
Subject: Re:Wonko's Consolidated Blog (23 JUL 14 void shield generator)
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Commanding Orc Boss
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Thanks for the compliments bro - I finished up the void shield generator this weekend - it looks pretty sick in low-light conditions.
I'll try and get a pic that captures the weathering a bit better next time I post pics.
I kept the paint scheme fairly generic to allow it to be used for either my Mechanicum guys or the Skalathrax World Eaters army. I figure they'd still have access to some pretty snazzy stuff then as they were still task organized as a legion.
After that, maybe not so much.
Next up, I'll be posting completed pics of the Mechanicum army. Well, completed pics until they release the Triaros armored conveyers anyway, then it'll be a WIP army again!
I've got a ton on the table right now. The looted orks need finishing, I've got a couple of knights that need to be assembled and painted, and now I'm looking at those new Space Wolf flyers for my Wolf Guard army.
A fan boy's work is never done.
Until next time,
Dan
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![[Post New]](/s/i/i.gif) 2014/07/28 07:26:20
Subject: Re:Wonko's Consolidated Blog (27 JUL 14 plasma void shield generator completed)
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Da Head Honcho Boss Grot
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![[Post New]](/s/i/i.gif) 2014/08/02 23:25:15
Subject: Re:Wonko's Consolidated Blog (27 JUL 14 plasma void shield generator completed)
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Commanding Orc Boss
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I'm not sure my wallet can match my obsession, but I'm not a starving college kid anymore either!
As usual, the pressure of a game tomorrow inspired me to finish up a bunch of painting this week, so I've got the Mechanicum guys done (for the most part - they're still unbased!)
Without further ado, I present the forces of the Archmagos of the Forgeworld Gryphonne IV as they were arrayed at the time of the Tyranid invasion that scoured the world during the time of Hivefleet Leviathan (one of my favorite short pieces of fluff in 40k history).
First up, here's the Archmagos Prime of the World:
And here's a maniple of the his personal Castellax bodyguard. Note that the lead automaton is equipped with a siege wrecker for "close encounters":
Here's the two thallax cohorts that serve the Archmagos personally. The green effect denotes plasma fusils, while the orange denotes a prototype multi-melta:
Here are the two Myrmidon Destructor squads. They've been modified using terminator parts to reposition their weapons. The original weapon placement was not pleasing to the eyes of the machine god:
And last (and least), here are the menials that occupy objectives and selflessly throw themselves into harms way when necessary. Their tech-priest handler is pretty low on the machine-god's totem pole.
Oh, and here's a WIP shot of one of the Cerastus Knights allied to the world. He (Ajax) and his brother (Teucer - more into the ranged weapons) commonly support the Archmagos in his campaigns.

I've got some fluff in mind for the force. I like the idea of the doomed Archmagos campaigning through the 30k and 40k storyline, only to eventually meet his end defending the world from Hivefleet Leviathan.
More to come once I get them based and get the knights finished!
Dan
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![[Post New]](/s/i/i.gif) 2014/08/04 01:12:36
Subject: Re:Wonko's Consolidated Blog (2AUG2014 The Mechanicum marches to war tomorrow!)
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Commanding Orc Boss
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The light of a thousand stars shone weakly on the bones of the shattered world of Gryphonne IV. The planet, which had not fallen silent for a single minute of the15 thousand year history of its civilization, now lay still and quiet; what remained of its airless atmosphere providing neither protection nor sustenance - not that there were any organic life forms left to require it.
As the last traces of energy faded from his mnemonic coils, the Arch-magos Theodus Machinus Rex's remains surveyed the lifeless remains of the planet's capital city - his capital city - from the top of his once mighty fortress-forge. The realization that all that remained of his once towering cyber-corpus was a twitching pile of wreckage would have caused him sadness, had he still possessed the capacity to experience emotion.
His neck servos, stripped of all organic matter by the ravenous devourer, pivoted what remained of his head to the west to take in the remains of the Bastion of Legio Cybernetica Macro-Maniple ADX00. Their mighty automatons had marched forth in service to the machine god for the entirety of the Arch-Magos's 12 thousand year reign over the world. Even thousands of years later, he still experienced something akin to pride watching the recorded vids of the machines breaking the back of the traitorous 12th legion during the latter days of the Heresy. But now all that remained was the metallic husk of an army of lifeless Castellax class warriors, their cyber-organic cortices liquified and devoured hours ago, and their Legio masters melted into pools of syrupy plasma.
I'll get more down later. I love the idea of the doomed Forgeworld, and I like that relatively little has been written about it.
Dan
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![[Post New]](/s/i/i.gif) 2014/08/04 17:32:17
Subject: Wonko's Consolidated Blog (2AUG2014 The Mechanicum marches to war tomorrow!)
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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I like the generator!
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![[Post New]](/s/i/i.gif) 2014/08/09 21:33:55
Subject: Re:Wonko's Consolidated Blog (2AUG2014 The Mechanicum marches to war tomorrow!)
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Commanding Orc Boss
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I finished up a pair of knights this week. They represent House Atrides, one of the (now destroyed) Knight houses that supported Gryphonne IV during the height of its power as a forgeworld. Their crest, a grey hawk with a torch (bearing the emperor's light) and a sword (distributing his wrath) is marked with the Alpha and the Omega, signifying the families presence from the beginning to the end of human history.
Here are Ajax and Teucer. The former is a Knight Lancer and is known for his steadfast shieldwork. The latter is a famously nimble paladin armed with a longbow model battle cannon. It's got a modified flash-hider to better compensate for the recoil while shooting on the move.
With Teucer, I wanted to emphasize the mobility of the Knight. All the Knights I see are very static, but in game (and fluff) terms, they're quite fast and designed primarily to close with and destroy the enemy. Thus, Teucer was born.
I've got a 5 knight detachment planned, so working on variety with the kits is essential. To that end, I did a bunch of modification to Teucer's weapon - I like the plasma sword look.
And finally, here's a full army shot of the Mechanicum army:
That's all for today. Once the Triaros transports are released, I'll get back to work on these guys.
Until then, I've got looted nids to finish up, and I need to make some adjustments to my "Champions of Fenris" list now that the new book is out.
More to follow! Comments and criticism are always welcome.
Dan
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![[Post New]](/s/i/i.gif) 2014/08/09 22:27:31
Subject: Re:Wonko's Consolidated Blog (9AUG2014 Two Mechanicum allied knights finished)
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Fixture of Dakka
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Nice posing with Teucer, definitely less static than other knights I've seen. Liking the split sword too.
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![[Post New]](/s/i/i.gif) 2014/12/02 22:33:19
Subject: Re:Wonko's Consolidated Blog (9AUG2014 Two Mechanicum allied knights finished)
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Commanding Orc Boss
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Wow, so it's been a long couple of months.
I just finished moving to California, and my paint shop is back up and running. This area is more of a fantasy community (a good thing), so you'll be seeing more WHFB stuff than 40k here for the next year and a half.
First up, I finished a long-sitting-on-the-workbench unit of High Elf Sea Guard. These guys are my nemesis. They, being both brightly colored and highly detailed, take more time per model than any other range, and while I'm always pleased with the results, they're quite exasperating. The basing is still retro-green because the army is 13 years old, and that's how we used to do it!
Next up, I'm breaking out my first army ever (Skarsnik's night goblins) for a bit of touching up. I'm working through one unit a time, and giving each a theme and a 2014 update as I go. Here's Nibs and his beard burnas. All the boyz are armed with scavenged dwarf gear to make 'em fightier. You'll notice one of Nibs arms is larger than the others. You'll have to use your imagination to figure out why. The real answer is that a huge-armed goblin sounded like a great idea 15 years ago, and now I'm rolling with it for tradition's sake. I did add the dwarf helmet and fake beard to tie the unit together though.
Finally, I've got some more chaos dwarves (not dwarfs! Tolkien be damned.) done. Here are 2 slave units and a K'daai destroyer. The destroyer is actually an enslaved ifrit from Araby. Some day he'll break free and devour the sorcerer-prophet-in-charge, but for now, he's tasked with burning mortals in the name of Hashut.
The little people of chaos just got involved in a campaign, so you'll probably be seeing more of their amigos popping up.
Hope you enjoy, and it's good to be back!
Dan
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![[Post New]](/s/i/i.gif) 2014/12/03 11:45:43
Subject: Wonko's Consolidated Blog (3DEC Fear and Loathing in central California)
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Omnious Orc Shaman
A long time ago in a galaxy far, far, away...
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Always great to see your updates - I totally missed your void shield drop pod - that is hands down, totally and utterly awesome
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![[Post New]](/s/i/i.gif) 2014/12/08 22:41:28
Subject: Re:Wonko's Consolidated Blog (3DEC Fear and Loathing in central California)
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Commanding Orc Boss
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Thanks, it's good to be back. I'm glad you dig the shield - it isn't as bright in well-lit areas as I'd like, but it looks pretty slick on the table.
I have a few more updates today. I'm still in the business of closing out a few old projects, so here they are:
First up, here's a land raider crusader for the Wolves. I'm still in the process of adjusting this army to it's new deployment mechanisms (since pods aren't dedicated any more for termies), and this chunk of metal is part of the solution.
Next up, here are finished pics of the looted exocrine. In the end, I love the way the army looks, but I'm not thrilled with playing it, so it's probably going to the auction block in the near future.
Finally, here are the rest of my updated night goblins. They've now been successfully updated from their 6th ed roots, and are ready to hit the table.
I'm not usually a big fan of special characters, but I do have a soft spot for Skarsnik.
More to come!
Dan
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![[Post New]](/s/i/i.gif) 2014/12/08 23:02:31
Subject: Re:Wonko's Consolidated Blog (8DECNight goblins, looted nids, and a land raider)
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Speed Drybrushing
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I'm so glad to have stumbled across this blog!
These pages are filled with awe inspiring work.
I can't wait to see what else you do.
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![[Post New]](/s/i/i.gif) 2014/12/12 01:53:44
Subject: Re:Wonko's Consolidated Blog (8DECNight goblins, looted nids, and a land raider)
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Commanding Orc Boss
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Thanks man - I'm glad to provide a bit of inspiration. I know I dig through peoples pictures and lift good ideas liberally - feel free to do the same!
Here's a few pics of the last few days work - vacation is a beautiful thing:
This guy is a night goblin big boss to lead my squig hoppers. As you can see, he's recently offed a knight panther (somehow) and is leaping off happily with his new gear.
And here's the first update to my zombie pirates following the release of the new undead legions book. It's a screaming skull catapult to provide a bit of artillery support for the scurvy curs as they stumble to battle.
I'm a big fan of counts-as if they look thematically appropriate and well executed. Would anyone have a problem playing against this in a tournament? I can't see it causing any confusion, but I appreciate that not everyone shares my opinions on the matter.
Dan
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![[Post New]](/s/i/i.gif) 2014/12/22 00:13:30
Subject: Re:Wonko's Consolidated Blog (11DEC squigs and zombie pirates)
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Commanding Orc Boss
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Like every gamer with a soul, I was quite taken with the new Nagash model. Unfortunately, it doesn't really fit in with my undead army, the zombie pirates.
After some thinking, I decided how to remedy the problem. I'm converting Nagash into an exalted form of Count Noctilus. In the fluff, he died a grizzly death in the maelstrom while trying to gain access to its limitless power, but what if he'd pulled it off?
This model will represent Noctilus at the height of his (what-if) power.
I'm going with a heavily barnacle encrusted theme, and I'm going to borrow liberally from Davy Jones' look in Pirates of the Caribbean. He's going to be wearing a tattered old admiral's jacket and a sweet pirate hat, and the whole model is going to be encrusted with sea crusties.
He's obviously very WIP, and it's going to take a bit to finish him - more to follow.
Dan
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![[Post New]](/s/i/i.gif) 2014/12/22 07:47:12
Subject: Wonko's Consolidated Blog (21 DEC - Nagash conversion begins)
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Boosting Space Marine Biker
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Nice. Love the starfish on the coat and knee. Going to look like a sweet model when its done.
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Click the banner to check out my blog, and leave some feedback.
DIY 3450pts 1000pts |
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![[Post New]](/s/i/i.gif) 2014/12/23 02:14:57
Subject: Re:Wonko's Consolidated Blog (21 DEC - Nagash conversion begins)
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Commanding Orc Boss
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![[Post New]](/s/i/i.gif) 2014/12/23 03:21:42
Subject: Wonko's Consolidated Blog (22 DEC - Nagash conversion continues)
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Phanobi
Canada,Prince Edward Island
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Looking good! The sword is awesome
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![[Post New]](/s/i/i.gif) 2014/12/24 21:12:10
Subject: Re:Wonko's Consolidated Blog (22 DEC - Nagash conversion continues)
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Commanding Orc Boss
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I'm glad you like the Krakenblade. I tried to pull as much of the original model into the conversion as possible - it's a great sculpt, and I wanted to retain its overall feel.
Here's the finished shots of the big guy - now it's time to start painting him up!
I've decided to change him from Noctilus to Davy Jones, Lord of the watery dead. As the sculpt came together I veered away from the vampire idea, and now that he's done, he looks like something else entirely.
A servant of the old gods of the sea, Davy Jones was once responsible for ferrying the souls of those that died at sea to the underworld. With the advent of the end times, he has thrown off his shackles and uses his power to serve his own ends.
Or something like that - it's a work in progress.
He's going to be the centerpiece of the zombie pirates when I take them to the Quake City Rumble this summer.
More to come!
Dan
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![[Post New]](/s/i/i.gif) 2014/12/25 00:02:18
Subject: Wonko's Consolidated Blog (24 DEC Davy Jones (Nagash) is fully assembled)
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Steady Space Marine Vet Sergeant
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Your sculpting skills are insane!! Looking forward to some paint
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![[Post New]](/s/i/i.gif) 2014/12/26 19:44:02
Subject: Re:Wonko's Consolidated Blog (24 DEC Davy Jones (Nagash) is fully assembled)
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Commanding Orc Boss
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So I've got most of the base model painted (obviously the sword, spirits, and armor still need work). I'm looking at basing options now, and I think I've settled on this one:
The question is, can you tell the effect I'm shooting for? I've been modeling long enough to know that just because I see it & think it rocks, doesn't mean anyone else does.
I'm looking at basing him on the deck of a ship that's being torn apart as he pulls the souls of the crew out of it. The planks will obviously be trimmed appropriately, and I'll need to add more stuff to the deck to finish the ship effect, but that's the general concept.
Does it work? Let me know your thoughts.
And here are the close-ups of Davy Jones himself. There's a bit left to do, but he's getting there.
That's all for today,
Dan
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![[Post New]](/s/i/i.gif) 2014/12/26 22:51:02
Subject: Wonko's Consolidated Blog (26 DEC Davy Jones (Nagash) is getting painted)
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Lone Wolf Sentinel Pilot
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It did say ship deck to me.
Amazing sculpt and great paintjob, BTW.
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![[Post New]](/s/i/i.gif) 2014/12/27 20:17:48
Subject: Re:Wonko's Consolidated Blog (26 DEC Davy Jones (Nagash) is getting painted)
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Commanding Orc Boss
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![[Post New]](/s/i/i.gif) 2014/12/27 20:50:03
Subject: Wonko's Consolidated Blog (27DEC more Davy Jones (Nagash) WIP)
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Steady Space Marine Vet Sergeant
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Those extra bits and pieces on the base really sell the 'im on a boat' feel.
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