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![[Post New]](/s/i/i.gif) 2009/12/19 01:03:00
Subject: 1500 Mech Eldar (Council)
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Furious Fire Dragon
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Farseer w/ fortune, doom, spirit stones, runes of warding 145
8 warlocks 1 enhance, 2 embolden, 3 destructors 255
-wave serpent w/ scatterlaser, SS 125
10 storm guardians w/flamers, warlock, destructor 127
-wave serpent w/ bright lance, SS 145
10 guardians w/shurican cannon 85
-wave serpent w/ bright lance, SS 145
5 dire avengers
Falcon, EML, HF, SS 180
Fire prism 115
Fire prism 115
1497, leaves me 3 points to put a spear on council.
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This message was edited 1 time. Last update was at 2009/12/21 17:25:22
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![[Post New]](/s/i/i.gif) 2009/12/19 12:36:49
Subject: 1500 Mech Eldar (Council)
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Horrific Howling Banshee
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Yeah you are definitely low on AT. Eldrad and yriel and an 8 man council is way to expensive points wise for a 1500 game.
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![[Post New]](/s/i/i.gif) 2009/12/19 14:31:21
Subject: Re:1500 Mech Eldar (Council)
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Esteemed Veteran Space Marine
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Yeah, I have no problem with Yriel, though he doesn't seem to kill much more than a single bigmofo in my games, but eldrad is way too much, you can drop him and afford a fortuneseer for 125 points less, though for some reason, I can't really think of anything to buy with it.
Eldrad will probably not get much more use than the farseer in, his three powers will be used to what, fortune the serpent, fortune the council, doom something? I find that a fortune serpent with a 4+ flat out save is enough to get to the enemy, then use fortune on the council to hop out and charge.
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![[Post New]](/s/i/i.gif) 2009/12/19 16:27:32
Subject: 1500 Mech Eldar (Council)
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Furious Fire Dragon
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Yea definatly, just kicking around ideas for council in 1500 games. trying to make it work
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![[Post New]](/s/i/i.gif) 2009/12/19 16:34:47
Subject: Re:1500 Mech Eldar (Council)
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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I'd drop Eldrad and get some more men onto the battlefield. Maybe some elites or more troops. Or fast attack if you want to keep with the transport theme
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2009/12/19 17:21:22
Subject: Re:1500 Mech Eldar (Council)
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Longtime Dakkanaut
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As stated above major issue with this list is all the eggs are in one basket. All your opponent needs to do is focus fire on downing your council serpent and your hosed.
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![[Post New]](/s/i/i.gif) 2009/12/19 19:16:09
Subject: 1500 Mech Eldar (Council)
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Krielstone Bearer
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drop storm, get bikes
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![[Post New]](/s/i/i.gif) 2009/12/20 06:50:08
Subject: 1500 Mech Eldar (Council)
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Ladies Love the Vibro-Cannon Operator
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Well, I'd take a Farseer with fortune and doom,
and drop Yriel and Eldrad.
These guys are really not a must-have in smaller point games. Automatically Appended Next Post: Papaskittels wrote:drop storm, get bikes 
Definitely not, since Jetbikes are vulnerable to small arms fire
while Serpents are hard to take on even by high strength weapons,
thanks to the energy field.
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This message was edited 1 time. Last update was at 2009/12/20 06:53:04
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/20 19:32:11
Subject: 1500 Mech Eldar (Council)
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Furious Fire Dragon
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alright, think I came up with something that makes a nice happy medium
Fortune seer 85
Autarch PW & FG 100
8 warlocks 1 enhance, 1 embolden 220
-wave serpent w/ scatterlaser, SS 125
10 storm guardians w/flamers, warlock, destructor 127
-wave serpent w/ scatterlasers, SS 125
10 storm guardians w/fusion guns, warlock, spear 120 (Autarch joins this group)
-wave serpent w/ scatterlasers, SS 125
5 dire avengers
Falcon, EML, HF, SS 180
Fire prism 115
Fire prism 115
1497
added a lot more AT with 2 fusion guns, autarch fusion gun, and warlock spear. plus added falcon for the 2 pulse shots and EML. lost 2 BL's though, and replaced all guns with scatterlasers so I could deal with av10-12 more effectively, and handle all AV14 with the storm squad and the falcon can do other high AVs
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![[Post New]](/s/i/i.gif) 2009/12/20 19:35:44
Subject: Re:1500 Mech Eldar (Council)
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Screaming Shining Spear
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That second list is much better, IMO. Give that one a whirl, it should be competitive
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2009/12/21 00:59:33
Subject: 1500 Mech Eldar (Council)
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Furious Fire Dragon
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or I could do this without the autarch:
Farseer w/ fortune, doom, spirit stones, runes of warding 145
8 warlocks 1 enhance, 2 embolden, 3 destructors 255
-wave serpent w/ scatterlaser, SS 125
10 storm guardians w/flamers, warlock, destructor 127
-wave serpent w/ scatterlasers, SS 125
10 storm guardians w/flamers, warlock, destructor 127
-wave serpent w/ scatterlasers, SS 125
5 dire avengers
Falcon, EML, HF, SS 180
Fire prism 115
Fire prism 115
1499
ORRRRR......
To boost AT, since the list might be lacking some ranged AT
Farseer w/ fortune, doom, spirit stones, runes of warding 145
8 warlocks 1 enhance, 2 embolden, 3 destructors 255
-wave serpent w/ scatterlaser, SS 125
10 storm guardians w/flamers, warlock, destructor 127
-wave serpent w/ bright lance, SS 145
10 guardians w/shurican cannon 85
-wave serpent w/ bright lance, SS 145
5 dire avengers
Falcon, EML, HF, SS 180
Fire prism 115
Fire prism 115
1497, leaves me 3 points to put a spear on council.
Essentially the 10 guardians w/shuricannon never get out, its a less cheesy way of doing the min 5 DA (which im already doing once). I do loose 3 template spam, but im hoping the council handles most things, and guardians are still fragile once they get out and is risky dumping both stormies out anyways, risking loosing both scoring units. So this might be a safer alternative that offers something to handle AV14 from range.
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This message was edited 1 time. Last update was at 2009/12/21 02:58:21
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![[Post New]](/s/i/i.gif) 2009/12/21 06:53:18
Subject: 1500 Mech Eldar (Council)
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Longtime Dakkanaut
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My new little trick is this...
Eldrad, Yriel, 10 man Dire Avenger/ Exarch with Shimmer Shield and Defend.
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This message was edited 1 time. Last update was at 2009/12/21 06:54:51
2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2009/12/21 07:09:51
Subject: 1500 Mech Eldar (Council)
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Ladies Love the Vibro-Cannon Operator
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Old Man Ultramarine wrote:My new little trick is this...
Eldrad, Yriel, 10 man Dire Avenger/ Exarch with Shimmer Shield and Defend.
That's an interesting combo. I never tried it but can imagine how it could work.
For smaller pt games as here, Eldrad could be replaced by a Farseer with doom and fortune.
The army lacks Fire Dragons...
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/21 07:24:47
Subject: 1500 Mech Eldar (Council)
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Longtime Dakkanaut
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Try this...
Eldrad 210
Yriel 155
7 Warlocks, Embolden x2, Enhance, Destructor x3 230
-waveserpent TL shuriken cannon, shuriken cannon (underslung), SS 120
5 Dire Avengers 60
-waveserpent TL Scatt, SS 125
5 Dire Avengers 60
-waveserpent TL Scatt, SS 125
5 Dire Avengers 60
-waveserpent TL Scatt, SS 125
fire prism 115
fire prism 115
Very typical list. DA never come out unless a very small unit can be cleaned up.
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2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2009/12/21 10:55:26
Subject: 1500 Mech Eldar (Council)
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Ladies Love the Vibro-Cannon Operator
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Eldrad 210
Yriel 155
7 Warlocks, Embolden x2, Enhance, Destructor x3 230
-waveserpent TL shuriken cannon, shuriken cannon (underslung), SS 120
Eldrad and Yriel are too pricey in 1500 pt games.
I'd just take a Farseer with fortune, doom, stones, and roward.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/21 12:08:53
Subject: 1500 Mech Eldar (Council)
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Never-Miss Nightwing Pilot
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Id drop some warlocks and perhaps get some fire dragons or banshees in a WS.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/12/21 12:24:41
Subject: 1500 Mech Eldar (Council)
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Mighty Brass Scorpion of Khorne
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Drop eldrad for a seer with Doom + Fortune.
keep Yriel, drop down to have 4 warlocks.
put them in a falcon with BL and Holofields.
makes them pretty much safe.
use the saved points on either a squad of vypers with BL's or a squad of dragons for AT...i'll find a calculator and see what i can come up with
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![[Post New]](/s/i/i.gif) 2009/12/21 17:22:40
Subject: 1500 Mech Eldar (Council)
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Furious Fire Dragon
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Sorry not sure what list you guys are commenting on anymore, this is the latest list update and the one im considering the most:
Farseer w/ fortune, doom, spirit stones, runes of warding 145
8 warlocks 1 enhance, 2 embolden, 3 destructors 255
-wave serpent w/ scatterlaser, SS 125
10 storm guardians w/flamers, warlock, destructor 127
-wave serpent w/ bright lance, SS 145
10 guardians w/shurican cannon 85
-wave serpent w/ bright lance, SS 145
5 dire avengers
Falcon, EML, HF, SS 180
Fire prism 115
Fire prism 115
1497, leaves me 3 points to put a spear on council.
Not 100% sure on destructors, since it might put the council out of assault range, and I could easily drop them and find points to put eldrad in instead.
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This message was edited 1 time. Last update was at 2009/12/21 17:23:05
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![[Post New]](/s/i/i.gif) 2009/12/21 18:58:58
Subject: 1500 Mech Eldar (Council)
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Longtime Dakkanaut
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You guys are amazing.
Yriel gives ability to reserve whole army and have it arrive fairly quickly.
Eldrad and Yriel have power weapons that wound on a 2+. Yriel has 5 attacks on charge and Eldrad 3 on charge. Never underestimate the ability to Fortune the DA serpents.
Anti tank is Fire Prisms, Witchblades, Scatterlasers. Shouldn't be too many LR out there.
Destructors are for horde control. Orks and Deamons!
Play what you like. Our opinions are meant to tell what our experiences have been. Take from that what you will.
Automatically Appended Next Post: Now opinions on special characters cause alot of frowns, but you have to use what you got.
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This message was edited 1 time. Last update was at 2009/12/21 19:00:13
2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2009/12/21 20:24:23
Subject: 1500 Mech Eldar (Council)
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Furious Fire Dragon
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Old Man Ultramarine wrote:You guys are amazing.
Yriel gives ability to reserve whole army and have it arrive fairly quickly.
Eldrad and Yriel have power weapons that wound on a 2+. Yriel has 5 attacks on charge and Eldrad 3 on charge. Never underestimate the ability to Fortune the DA serpents.
Anti tank is Fire Prisms, Witchblades, Scatterlasers. Shouldn't be too many LR out there.
Destructors are for horde control. Orks and Deamons!
Play what you like. Our opinions are meant to tell what our experiences have been. Take from that what you will.
Automatically Appended Next Post:
Now opinions on special characters cause alot of frowns, but you have to use what you got.
yea my initial list had Eldrad and Yriel in it, but no one seemed to like the idea. and a regular autarch got zero love, mainly from the T3 and S3 weakness and 100 points for a reserve roll. Id like to fit Yriel back into this list, not sure i 100% need eldrad, my farseer is pretty pimped out. But I have no idea how id save 155 points haha, so I dont think ill be able to get him in there.
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![[Post New]](/s/i/i.gif) 2009/12/22 01:25:42
Subject: 1500 Mech Eldar (Council)
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Longtime Dakkanaut
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What we continue to hear is you want to do something with your troops. Why?
Your guardians have a threat range of 14"-26" after dismount from vehicle. BS3 and short ranged gun = fail.
I'm sorry, but when you only play 2 troop choices you can't get aggressive with them, especially when they are as fragile as guardians. Accept the mech style and have fun with council. They will be your game winners.
Troops job is to fly around and control objectives.
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2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2009/12/22 04:05:06
Subject: 1500 Mech Eldar (Council)
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Furious Fire Dragon
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Old Man Ultramarine wrote:What we continue to hear is you want to do something with your troops. Why?
Your guardians have a threat range of 14"-26" after dismount from vehicle. BS3 and short ranged gun = fail.
I'm sorry, but when you only play 2 troop choices you can't get aggressive with them, especially when they are as fragile as guardians. Accept the mech style and have fun with council. They will be your game winners.
Troops job is to fly around and control objectives.
never said I wanted to use them. I actually specifically stated the 10 guardians never get out. Its a less cheesy way of doing 5 DA. The stormies could be used, but will only get out if they wont die. Council basically handles everything. If i was running 2 storm guardian squads I would use them, since 6 templates would hurt a unit.
and theres 3 troops, I have a DAVU
but I am on the same page with you about playing shooty mech, and let your troops relax and sit back.
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![[Post New]](/s/i/i.gif) 2009/12/22 06:10:49
Subject: 1500 Mech Eldar (Council)
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Krielstone Bearer
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wuestenfux wrote:Well, I'd take a Farseer with fortune and doom,
and drop Yriel and Eldrad.
These guys are really not a must-have in smaller point games.
Automatically Appended Next Post:
Papaskittels wrote:drop storm, get bikes 
Definitely not, since Jetbikes are vulnerable to small arms fire
while Serpents are hard to take on even by high strength weapons,
thanks to the energy field. 
your right sorry im just used to playing a saim haan list
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![[Post New]](/s/i/i.gif) 2009/12/24 04:30:26
Subject: 1500 Mech Eldar (Council)
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Furious Fire Dragon
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Something I was kicking around, possibly like this list the most, aside from I lost some ranged AT, but I would rely on the jetlocks to handle that
Farseer: Jetbike, Fortune 115
8 Warlocks: Jetbikes, 1xEnhance, 2xEmbolden, 3xDestructors 415
10 Storm Guardians: Warlock, 2x flamer, Destructor 127
-Wave Serpent: Scatter Laser, Spirit Stones
10 Storm Guardians: Warlock, 2x flamer, Destructor 127
-Wave Serpent: Scatter Laser, Spirit Stones
5 Dire Avengers
Fire Prism 115
Fire Prism 115
Falcon: Scatter Laser, Holo-Fields, Spirit Stones 175
1499
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![[Post New]](/s/i/i.gif) 2009/12/24 06:19:07
Subject: 1500 Mech Eldar (Council)
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Ladies Love the Vibro-Cannon Operator
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This list could work, but you're sticking all eggs into one basket.
If you face a psychic hood, then the Jetseers crumble.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/24 07:27:11
Subject: 1500 Mech Eldar (Council)
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Longtime Dakkanaut
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Mafty wrote:Something I was kicking around, possibly like this list the most, aside from I lost some ranged AT, but I would rely on the jetlocks to handle that
Farseer: Jetbike, Fortune 115
8 Warlocks: Jetbikes, 1xEnhance, 2xEmbolden, 3xDestructors 415
10 Storm Guardians: Warlock, 2x flamer, Destructor 127
-Wave Serpent: Scatter Laser, Spirit Stones
10 Storm Guardians: Warlock, 2x flamer, Destructor 127
-Wave Serpent: Scatter Laser, Spirit Stones
5 Dire Avengers
Fire Prism 115
Fire Prism 115
Falcon: Scatter Laser, Holo-Fields, Spirit Stones 175
1499
Drop Falcon and give DA a wave serpent. Add Runes of Warding to Farseer. You will need vs psychers like Chaos, SM, and Space Wolves
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2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2009/12/24 08:39:59
Subject: 1500 Mech Eldar (Council)
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Ladies Love the Vibro-Cannon Operator
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Indeed, the Falcon is not a must-have unit in an Eldar army.
The small DA unit will also be rather safe in a Serpent with stones.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/24 15:26:22
Subject: 1500 Mech Eldar (Council)
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Furious Fire Dragon
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wuestenfux wrote:This list could work, but you're sticking all eggs into one basket.
If you face a psychic hood, then the Jetseers crumble. 
agreed.....50% chance the psychic hood shuts me down, which would severly hurt the jetlocks and crumble my 400 point unit lol
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![[Post New]](/s/i/i.gif) 2009/12/24 16:23:08
Subject: 1500 Mech Eldar (Council)
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Ladies Love the Vibro-Cannon Operator
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agreed.....50% chance the psychic hood shuts me down, which would severly hurt the jetlocks and crumble my 400 point unit lol
Its not 50% on average, its a bit less.
The SM player has to roll higher: 15/36 makes 42% of negating the cast.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/24 18:25:26
Subject: 1500 Mech Eldar (Council)
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Longtime Dakkanaut
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I've discovered that you win vs hood everytime, except the turn you absolutely need it to work. :(
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2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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