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Made in ph
Fresh-Faced New User




Hey im making an ork army but cant decide which nobz to use either meganobz or nob bikers can any1 give me some pros and cons of the two units and your opinion on which is better thanks
   
Made in us
Battlewagon Driver with Charged Engine




Meganobz (or MANZ) are 'ard as nails. They all have PKs and a 2+, making them extremely difficult to kill and perfect for shredding MCs, elite infantry, and characters. The TL shootas they carry give them a bit of shooting capability, too. On the flipside, they can't be WAC-abused as heavily as the others can, and they're slow. They are also the cheapest option. In my opinion, MANZ are very, very useful. I generally run a Warboss in mega-armor with 6 MANZ as a bodyguard; this gives you a unit capable of massacring almost anything in assault.

Regular Nobz can be WAC abused to the extreme, meaning they can take a LOT of punishment before they start dying. They can get a Waagh Banner to increase WS, mixed weapons so they have some PKs for killing tough things and some Big Choppas for killing infantry, and they move at normal infantry speed. They are the medium-priced option. Most people on Dakka seem to use this option; they're faster and a little more flexible than MANZ and not nearly so expensive as Bikers.

Nob Bikers contain all of the pros of regular Nobz (WAC abuse, Waagh Banner, mixed weapons) and add on quite a decent ranged capability and a guaranteed 4+ cover save, in addition to gaining the ability to move almost ridiculously fast. The cons? Cost. A single Nob Biker with a PK costs 70 points with no other upgrades. If you throw in a Painboy, cybork bodies, WAC abuse upgrades, and a Waagh Banner, you can easily clear 900 points for a full-size squad. That's a lot of points to put into models that can still be instafragged by a single lascannon shot. In my opinion, Nob Bikers are extremely situational; they're scary as hell, but they're also fairly fragile and VERY expensive.

 
   
Made in gb
Swift Swooping Hawk






nob bikers, painboy, cyborg bodies, waaaagh banner, boss pole, couple of power klaws thrown in.

thats a fast unit that is T4(5) with 2 wounds each, if you manage to score alot of wounds they get a 4+ armor save, or a 4+ cover save, or a 5+ invulnerable save (which gets better if you boost) so you have a save for most occasions. After that, you can take a feel no pain roll or 4+ giving you and effective save overall better than power armor (works out as 2.5+) also being a bike, you can more or less pick your targets when you charge.

meganobz... slow... give them a trukk or battlewagon to roll around in and you should be fine, very scary unit to play against just because of how big they look, never mind the fact they all have power klaws and a 2+ save. However if your transport kicks it your stuck walking very slowly across the board, i've simply ran away from meganobz while picking apart the rest of the army many times.

IMO bikerz are the way to go.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in gb
Giggling Nurgling





meganobs=terminators=EXPENSIVE (points and money)

bikers=fast assault, not too much points for what they are and when they assaults they assaults hard!!!



Automatically Appended Next Post:
BIKERS!!!!
MEGANOBS!!!

This message was edited 1 time. Last update was at 2009/12/22 09:28:45


: 1200
: 2000

LEMONS  
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Personally, I'd take Meganobz. They are vastly cheaper in points and money, unlike Gretchin suggests. You have to hand convert every one in the Nob Biker unit (that means buying multiple kits), and they generally tally 800+ points, while a sturdy MANz unit is around 350 (including the Battlewagon they'll need).

This message was edited 2 times. Last update was at 2009/12/22 10:50:20


Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Id say it depends on your play style.

Nob bikers can be pretty powerful, but if your resting your game on just them, a decent player will shoot the piss out of them. Remember that a krak missile will insta kill them. Youll learn the fast way that a smart SM player will take all the FREE missile launchers he can, and insta kill your nob bikers in a few turns. If your playing a KOS or mek (so the whole army moves fast) they can be a pretty lethal unit, but very pricey.

MANZ are pretty good when used correctly. They dont get the wound abuse you can get from normal nobz/bikers but they are tough as nails when against a unit that doesnt ignore armor saves. Running them up against a MC, IMO, is a pretty dumb move. They go last thanks to the PK, and a MC IGNORES ARMOR SAVES. There fore, if you have any mega nobz left, they might hurt it lol. Ive found they are best used as body guards for a mega boss. Stick them in a battlewagon and haul ass. Sure Ive also had great success using a mega boss with normal nobz, but sometimes I toss it up (depends on what army I play against) MANZ can be a rather useful unit, but they cost alot of cash to buy. Unless your crafty and can convert them.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Nobs in a trukk, or nobs in a battlewagon moving into combat have the same range and threat that nob bikers have; I can't justify taking nob bikers because I can replicate what they do with nobs in a transport., without spending the extra 250 points. There's been long discussions on this elsewhere.

In terms of meganobs, there is nothing they can do that another unit in the ork arsenal can't do better. And in terms of pure survivability, you can equip nobs with diverse wargear such that you can literally take 10 wounds to the unit (failing them) without losing a single model.

Here's my favorite configuration to abuse wound allocation:

1. Painboy
2. Boss Pole
3. Waaaugh! Banner
4. Powerklaw
5. Powerklaw, Ammo Runt
6. Powerklaw, Kombi-Skorcha
7. Big Choppa
8. Big Choppa, Ammo Runt
9. Big Choppa, Kombi-Skorcha
10. Normal Nob

I give those 10 nobs 'Eavy armor for a 4+ armor save. They've got a 4+ feel no pain save from the painboy as well. I don't give them Cybork bodies because I don't put them in a situation to need to use it - for monstrous creatures, power-weapons, terminators....that's what I have boys and Ghazghkull for. I'd throw this unit at tac-marines, at plague marines, at any big unit.

Of course, YMMV.

   
Made in us
Ork Boy Hangin' off a Trukk




Wired into a deffdread

Depends on your army list and play style.

I'm not a huge fan of MANZ because they just don't have much flexibility. That being said, they can be fun and, if used well in their role, devastating. A ten-man unit, though, in terms of cash, can be very expensive, and, personally, I hate dealing with "heavy" metal models in terms of assembly and transport. My own MANZ were converts from fantasy black orcs, much cheaper and easier to transport.

Basic nobz can be very effective due to the wound allocation rules and you can fit the whole lot in a trukk with a warboss or Ghaz. They can have "Feel No Pain" plus 'Eavy Armour and wound allocation, giving them great staying power, plus a mix of big choppas and power klaws to deal with more targets. They are a cheap unit to buy and easy to assemble. 5 black reach nobz plus one nobz box and you're done.

Nobz bikers are probably the "best" unit of the three, with all the weapon and wound fun of nobz, plus permanent cover saves, turbo-boost speed, increased toughness, dakkaguns. They do cost a ton of points, though, and they are a bit more cash to field. You have to buy 10 warbikes (though these can be had in bulk through the various ork battleforce boxes), which will include about 3 nob torsos (and 3 power klaws). You just need to add the rest of the torsos from black reach nobz, which isn't that much via eBay or a bits dealer. It's not a hard conversion.

So, as a ranking, IMO:

Effectiveness (best to least, not using a "per point" basis)
1 - Nob bikers
2 - Nobz
3 - Meganobz

Cost (money, least to most)
1 - Nobz
2 - Meganobz conversion from black orcs
3 - Nob bikers
4 - Meganobz, all metal

This message was edited 1 time. Last update was at 2009/12/22 18:33:42


~4500 pts 
   
Made in sg
Regular Dakkanaut





Dashofpepper wrote:Nobs in a trukk, or nobs in a battlewagon moving into combat have the same range and threat that nob bikers have; I can't justify taking nob bikers because I can replicate what they do with nobs in a transport., without spending the extra 250 points. There's been long discussions on this elsewhere.
Well, just to let you see the difference.
Once the transport is taken down, all your nobs will be footslogging, which can be quite bad depending on the situation. On the other hand, one or two dead nob bikers will NOT affect the mobility of the rest of your nob bikers.
   
 
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