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![[Post New]](/s/i/i.gif) 2009/12/21 18:20:58
Subject: Tyranids; 5th - Anti tank requirements.
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Towering Hierophant Bio-Titan
UK
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Looking at it from another angle..
What will nids need to deal with vehicles? Improved rending, more abundant cheaper MC's, better high-strength shooting (Impaler cannons), stasis-grenade like biomorphs or abilities, massed cheap attacks etc.
Thoughts on the matter?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/12/21 18:41:45
Subject: Tyranids; 5th - Anti tank requirements.
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Ladies Love the Vibro-Cannon Operator
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Venom cannons, heavy or not, can now penetrate vehicles.
But they S6 resp. S9 and hit by a small blast so that the shot will eventually scatter.
Moreover, hits with the vencom cannon will get an additional malus, -3 for glancing and -1 for penetrating hits.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/22 01:16:08
Subject: Tyranids; 5th - Anti tank requirements.
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Arch Magos w/ 4 Meg of RAM
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wuestenfux wrote:But they S6 resp. S9 and hit by a small blast so that the shot will eventually scatter.
Eventually anything will miss, so that point is irrelevant. It should be mentioned that at BS3, a Carnifex has a anywhere from a 70 to 80% accuracy with the blast template, depending on the size of the vehicle. What it lacks in penetrating power, it makes up for in accuracy.
The big contenders are going to be the Hive Guard and Zoanthropes though, for obvious reasons.
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![[Post New]](/s/i/i.gif) 2009/12/22 01:22:20
Subject: Re:Tyranids; 5th - Anti tank requirements.
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Towering Hierophant Bio-Titan
UK
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What about abilities/weapons that have the "2-6+ to make an automatic glance or penetrating hit" ?
I'm not just suggesting ranged weaponry here. I thinking how will they be able to deal with things like a monolith, I'm hoping arbitary glance/pen or some form of str10 weapon.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/12/22 02:54:41
Subject: Tyranids; 5th - Anti tank requirements.
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Arch Magos w/ 4 Meg of RAM
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Zoanthropes have S10, AP1 Lance shots, and you can take three to a brood.
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![[Post New]](/s/i/i.gif) 2009/12/22 03:19:07
Subject: Re:Tyranids; 5th - Anti tank requirements.
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Infiltrating Broodlord
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Dont forget Lictors.
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Tyranids
Chaos Space Marines
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![[Post New]](/s/i/i.gif) 2009/12/22 03:23:30
Subject: Tyranids; 5th - Anti tank requirements.
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Nids have all kinds of anti-tank now. BoLS had a Tyrrano-nid that had a S10 Assault 2 weapon, don't know if that is correct or not.
Zoanathropes in Elite gives lots of shooting.
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![[Post New]](/s/i/i.gif) 2009/12/22 05:26:04
Subject: Tyranids; 5th - Anti tank requirements.
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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DarkHound wrote:Zoanthropes have S10, AP1 Lance shots, and you can take three to a brood.
What kind of range on that?
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![[Post New]](/s/i/i.gif) 2009/12/22 05:35:17
Subject: Tyranids; 5th - Anti tank requirements.
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Blackclad Wayfarer
From England. Living in Shanghai
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18". But they hopefully get the opportunity to use pods...so they drop, shoot (vaporize) and die.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2009/12/22 05:53:13
Subject: Tyranids; 5th - Anti tank requirements.
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Ladies Love the Vibro-Cannon Operator
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Lictors and Zoantrophes can be instantly killed in the new edition.
That's bad news for Nids players.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/22 05:57:38
Subject: Tyranids; 5th - Anti tank requirements.
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Purposeful Hammerhead Pilot
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wuestenfux wrote:Lictors and Zoantrophes can be instantly killed in the new edition.
That's bad news for Nids players.
But what they make up for that loss is a lot of strong new abilities along with numbers and cheaper costs. Most likely it will even out
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![[Post New]](/s/i/i.gif) 2009/12/22 06:17:12
Subject: Re:Tyranids; 5th - Anti tank requirements.
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Infiltrating Broodlord
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I honestly have no idea what wuestenfux has against tyranids, but it sucks to be him because he's going to get a huge wake up call when he plays them.
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Tyranids
Chaos Space Marines
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![[Post New]](/s/i/i.gif) 2009/12/22 06:17:17
Subject: Tyranids; 5th - Anti tank requirements.
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Arch Magos w/ 4 Meg of RAM
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Even if they don't get the pods, they still have a 3+ invul and will probably remain effectively individual. That is going to take some doing to purge, especially with the target saturation you can put out. Make no mistake, Zoanthropes are their best anti-heavy vehicle.
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![[Post New]](/s/i/i.gif) 2009/12/22 06:58:04
Subject: Re:Tyranids; 5th - Anti tank requirements.
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Ladies Love the Vibro-Cannon Operator
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Night Lords wrote:I honestly have no idea what wuestenfux has against tyranids, but it sucks to be him because he's going to get a huge wake up call when he plays them.
I'm not playing them, I'll battle them.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/23 00:00:09
Subject: Tyranids; 5th - Anti tank requirements.
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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S10 AP1 Lance, that can't be right.
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![[Post New]](/s/i/i.gif) 2009/12/23 00:03:35
Subject: Tyranids; 5th - Anti tank requirements.
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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Taco, it is right mate.
thropes are now BS4.
And thier attack can be a blast for infantry, or the much stronger S10 AP1 lance at 18"
So yea, you will see alot of these
Failing that, hive guards will be dropping 2 S8 shots each without LOS.
The heavy venom is capable of killing tanks now.
Trygon/maw deepstrike (burrow) will do the job too.
Fex's are still about, and S9 too.
Im sure there will be more, but so far, nids seem to have the best anti-tank of any army lol.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/12/23 05:40:32
Subject: Tyranids; 5th - Anti tank requirements.
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Regular Dakkanaut
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Tacobake wrote:S10 AP1 Lance, that can't be right.
It's not much more dangerous than a dude with a meltagun in a transport.
12" move, 2" disembark, 1" base, 6" melta = 21" threat range
6" move, 18" range = 24" threat range, but is subject to psychic shenanigans.
Time to bring a GK with a psychic hood, hmm?
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![[Post New]](/s/i/i.gif) 2009/12/23 06:31:03
Subject: Tyranids; 5th - Anti tank requirements.
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Ladies Love the Vibro-Cannon Operator
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It's not much more dangerous than a dude with a meltagun in a transport.
And this guy with the melta usually misses to hit,
at least in my Tactical units.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/23 07:19:17
Subject: Tyranids; 5th - Anti tank requirements.
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Tough Traitorous Guardsman
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i thought there was something in the nids codex that made them ignore rolling for psychic tests and their abilities auto going through..
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![[Post New]](/s/i/i.gif) 2009/12/23 07:53:23
Subject: Re:Tyranids; 5th - Anti tank requirements.
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Regular Dakkanaut
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Maybe so, but I don't think it'll be immune to psychic hoods.
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![[Post New]](/s/i/i.gif) 2009/12/23 11:59:51
Subject: Re:Tyranids; 5th - Anti tank requirements.
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Ladies Love the Vibro-Cannon Operator
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grankobot wrote:Maybe so, but I don't think it'll be immune to psychic hoods.
Psychic hoods are still effective vs the new Nids.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/23 12:20:07
Subject: Tyranids; 5th - Anti tank requirements.
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Lady of the Lake
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grankobot wrote:Tacobake wrote:S10 AP1 Lance, that can't be right.
It's not much more dangerous than a dude with a meltagun in a transport.
12" move, 2" disembark, 1" base, 6" melta = 21" threat range
6" move, 18" range = 24" threat range, but is subject to psychic shenanigans.
Time to bring a GK with a psychic hood, hmm?
Don't forget the Psycannon bolts
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![[Post New]](/s/i/i.gif) 2009/12/23 15:48:42
Subject: Tyranids; 5th - Anti tank requirements.
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Sneaky Sniper Drone
Garner, N.C.
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OH MY GOD!...does any1 know if they are going to bring back the old 1 eye model?
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I am NOT a crook. I have never stolen a thing in my life. BUT I have borrowed things with no intent whatsoever on returning them.... |
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![[Post New]](/s/i/i.gif) 2009/12/23 20:14:23
Subject: Tyranids; 5th - Anti tank requirements.
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Arch Magos w/ 4 Meg of RAM
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Yes, Old One Eye is coming back. The Red Terror won't be, but he is mentioned in the fluff.
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![[Post New]](/s/i/i.gif) 2009/12/24 06:24:57
Subject: Tyranids; 5th - Anti tank requirements.
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Ladies Love the Vibro-Cannon Operator
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Well, I found the Old Eye in the HQ section, but didn't read the entry.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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