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![[Post New]](/s/i/i.gif) 2010/01/14 21:10:42
Subject: Landpeeders to Beardy?
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Contagious Dreadnought of Nurgle
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Local players are complaining because i have begun to fly the speeder wing in my space marine army and other local SM players are doing the same. these are very effective, cheap units which are fast and maneuverable and pack a hard hit. when kitted out with two heavy bolters a squadron of three costs less than a devestator squad by a lot, and they can dish out significantly more firepower, and all the while they can move while firing. the multimelta/ heavyflamer is very viersitile, capable of burning xenos out of cover or popping a landraider. all variants are great for threatening objectives late game.
so whats not to like.
Chaos players and others have pointed out that the speeder wing packs a huge puch for the price. they are hard to melee effectively because they have often moved over 6", they can garner a cover save while moving on the fly, and when used in squadrons they can be pretty darn durable to enemy fire.
have you all faced similar complaints, or feel that these units are too good.?
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2010/01/14 21:22:42
Subject: Re:Landpeeders to Beardy?
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Dark Angels Librarian with Book of Secrets
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Speeders are nice, but they are a lot more fragile than a squad of Devs, or even HB attack bikes.
* Squads of land speeders fall quickly due to hit allocation. 1/2 of penetrating hits will destroy a squadren speeder.
* AV 10 is very fragile. Bolters can even damage them.
* You can't move over 6" and fire both HB.
While they are good units, they are not unbalanced.
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![[Post New]](/s/i/i.gif) 2010/01/14 21:45:09
Subject: Landpeeders to Beardy?
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Committed Chaos Cult Marine
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sennacherib wrote: Local players are complaining because i have begun to fly the speeder wing in my space marine army and other local SM players are doing the same. these are very effective, cheap units which are fast and maneuverable and pack a hard hit. when kitted out with two heavy bolters a squadron of three costs less than a devestator squad by a lot, and they can dish out significantly more firepower, and all the while they can move while firing. the multimelta/ heavyflamer is very viersitile, capable of burning xenos out of cover or popping a landraider. all variants are great for threatening objectives late game.
so whats not to like.
Chaos players and others have pointed out that the speeder wing packs a huge puch for the price. they are hard to melee effectively because they have often moved over 6", they can garner a cover save while moving on the fly, and when used in squadrons they can be pretty darn durable to enemy fire.
have you all faced similar complaints, or feel that these units are too good.?
Don't worry, people will always whine when someone breaks the status quo and beats them down because of it. Don't dumb down your game, tell them to up theirs.
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2010/01/14 22:59:30
Subject: Landpeeders to Beardy?
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Plummeting Black Templar Thunderhawk Pilot
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Iron_Chaos_Brute wrote:
Don't worry, people will always whine when someone breaks the status quo and beats them down because of it. Don't dumb down your game, tell them to up theirs.
QFT +1
They are just annoyed as they are unprepared to handle them. Keep using them and laugh in their faces mockingly at their excuse of why they are big whiney babies.
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This message was edited 1 time. Last update was at 2010/01/14 23:03:28
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![[Post New]](/s/i/i.gif) 2010/01/14 23:09:34
Subject: Landpeeders to Beardy?
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Arch Magos w/ 4 Meg of RAM
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Atleast until they figure out which end of a Lascannon makes stuff die...
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![[Post New]](/s/i/i.gif) 2010/01/14 23:15:53
Subject: Landpeeders to Beardy?
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Landspeeders are fine, Vypers are overcosted. Hurr!
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![[Post New]](/s/i/i.gif) 2010/01/14 23:18:49
Subject: Landpeeders to Beardy?
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Decrepit Dakkanaut
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DarkHound wrote:Atleast until they figure out which end of a Lascannon makes stuff die...
Unless their luck with lascannons is like mine. Seriously it was so bad, when I played CSM, I stopped taking them because I always missed. It sucked
But seriously, screw them. They want to complain because you are LEGALLY kicking their asses, then thats something they need to work out. I think speeders are great for the very same reasons you mentioned. And for kicks, play a game or 2 where they are allowed to ram other vehicles. Its AWESOME ramming a tank at over 20 inches. And usually worth the laugh as the speeder usually explodes in the attempt.
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![[Post New]](/s/i/i.gif) 2010/01/15 00:17:46
Subject: Landpeeders to Beardy?
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Ork Boy Hangin' off a Trukk
Wired into a deffdread
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Speeders are a balanced gamble. Fast and fierce, but fragile. OK in my book. Lots, lots, LOTS worse things out there to complain about.
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~4500 pts |
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![[Post New]](/s/i/i.gif) 2010/01/15 00:41:05
Subject: Landpeeders to Beardy?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I have been pretty disgusted with speeders, really. Mine always tend to be stunned or shaken half the time, and the other times somebody's multilalaser or something tends to blast them out of the sky.
The bright side is, it's how my opponent's Land Speeders tend to spend the game too.
My point is: No, they are not too beardy.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/01/15 01:40:18
Subject: Landpeeders to Beardy?
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Contagious Dreadnought of Nurgle
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Im so glad that you all feel the same way that i do.
yes they are very fragile. my primary opponent that has been leading the charge against them plays slanneesh (sp?). i got tired of the fact that he has a higher init., more attacks in melee, better shooting with his sound marines and his troops are fearless. the fact that he also fields stuff that has ap 3 template of doom also makes me fear letting any of his units survive to get up close and personal. this necessitated out shooting him. thanks for the support.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2010/01/15 01:53:50
Subject: Landpeeders to Beardy?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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He's just mad that you are altering the local metagame that currently places him at the top.
I commend you!
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/01/15 02:07:36
Subject: Landpeeders to Beardy?
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Decrepit Dakkanaut
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DarkHound wrote:Atleast until they figure out which end of a Lascannon makes stuff die...
It's the sharp end, duh!
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![[Post New]](/s/i/i.gif) 2010/01/15 06:33:02
Subject: Landpeeders to Beardy?
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Committed Chaos Cult Marine
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Monster Rain wrote:He's just mad that you are altering the local metagame that currently places him at the top.
I commend you!
QFT.
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2010/01/15 11:57:32
Subject: Landpeeders to Beardy?
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Krazed Killa Kan
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Right so he's playing Slaanesh marines and he can't kill your speeders, despite having access to sonic blasters/blastmasters? which would easily blow up my FA 10 trukks?
They are not too beardy, he is just not dealing with them effectively and whining about it.
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2010/01/15 13:13:08
Subject: Landpeeders to Beardy?
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Rotting Sorcerer of Nurgle
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They are AV10...the balance to whole cool package.
IMO, they should start whining when you roll with Vulkan + Mass Attack Bike/Bike list...
Even then, don't pay them any mind.
Adapt or Die...nothing new here.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/01/15 15:05:32
Subject: Landpeeders to Beardy?
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The New Miss Macross!
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speeders are not overpowered... if they can't destroy your speeders, they're not trying. perhaps they should try shooting or assaulting them... that usually punks armor 10 vehicles when i try it.
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![[Post New]](/s/i/i.gif) 2010/01/15 15:12:30
Subject: Landpeeders to Beardy?
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Dakka Veteran
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I remember back in 4th ed, speeders were cheap (80 pts I think) and they could pretty much always receive that automatic glancing hits and still unload all of their fire power. I had some friends who thought they were a bit op. But, now they are a bit more expensive, rending got nerfed, you can't move more than 6" and still shoot everything anymore, you need to give up shooting to receive a cover save....
all these things add to a pretty normal unit, that is still effective and far from beardy imo.
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DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
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![[Post New]](/s/i/i.gif) 2010/01/15 16:05:08
Subject: Landpeeders to Beardy?
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Stabbin' Skarboy
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sennacherib wrote:Im so glad that you all feel the same way that i do.
yes they are very fragile. my primary opponent that has been leading the charge against them plays slanneesh (sp?). i got tired of the fact that he has a higher init., more attacks in melee, better shooting with his sound marines and his troops are fearless. the fact that he also fields stuff that has ap 3 template of doom also makes me fear letting any of his units survive to get up close and personal. this necessitated out shooting him. thanks for the support.
Now he actually has to put in some ranged anti-tank and fill out his army to be a take all comers list instead of fine-tuned to whoop short-ranged marines. For killing speeders and rhinos an autocannon havoc squad is pretty solid (155 pts.) or a autocannon w/lascannon sponson predator (130). Your army becomes more complex and rounded, now he has to do the same. You both develop superior armies and become better players, sounds good to me.
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![[Post New]](/s/i/i.gif) 2010/01/19 19:30:42
Subject: Landpeeders to Beardy?
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Contagious Dreadnought of Nurgle
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thanks for all of the opinions.
i feel the same way. my foe is just refusing to change his play style that has worked for him in the past. i guess the moral of the story is evolve or be consumed.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2010/01/19 19:40:47
Subject: Landpeeders to Beardy?
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Nasty Nob
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Beardy is what people call your army when they can't think of a way to beat it or (more likely) they're too lazy to retool theirs in order to deal with it.
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![[Post New]](/s/i/i.gif) 2010/01/19 21:27:10
Subject: Landpeeders to Beardy?
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Mysterious Techpriest
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I have no problem with 'speeders. You'll beat me once, then next time we play I'll bring a Hydra.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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