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![[Post New]](/s/i/i.gif) 2010/02/22 17:30:16
Subject: 1000pts Grots
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Longtime Dakkanaut
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yeah,
Ok I'm currntly about 80% painted on my first 1000pts of Grots...
basically all models are grots, even the ones that aren't. The buggies for example are crewed by grots.
I'm at a cross roads, Not sure which list to build towards,
-9Kans & 9Buggies or
-6Kans & 6Buggies & 5MegaArmoured any ideas?
Here's the lists I have made so far?
Grot List-1 wrote:HQ- BigMek - KFF, heavy Armour, cybork body
HQ-Warboss - MegaArmour, TLShoota
Troops-
4 MegaNobs - 2xTlshootas 1xKombiRocket 1xKombiScorcha
20Grots, 2herders -1xprod 1xGrab
20Grots, 2herders -1xprod 1xGrab
FastAttack
3 buggies - 3TL Rockets
3 buggies - 3TL Rockets
Heavy
3 Kans - 1xGrotzooka, 2xBigShootas
3 Kans - 1xGrotzooka, 2xBigShootas
1000pts
Grot List-2 wrote:HQ- BigMek, KFF, heavy Armour, cybork body, PowerClaw
Troops
20Grots 2herders 1xprod 1xGrab
17Grots 2herders 1xprod 1xGrab
FastAttack
3 buggies with 3TL Rockets
3 buggies with 3TL Rockets
3 buggies with 3TL Rockets
Heavy
3 Kans 1xGrotzooka 2xBigShootas
3 Kans 1xGrotzooka 2xBigShootas
3 Kans 1xGrotzooka 2xBigShootas
998pts
1st list has three scoring units
12 vehicles
9KP
2nd list has only 2 scoring units
18 vehicles
9- KP
Any Ideas? Critique?
Panic...
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This message was edited 1 time. Last update was at 2010/02/22 17:49:30
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![[Post New]](/s/i/i.gif) 2010/02/22 20:40:56
Subject: Re:1000pts Grots
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Horrific Horror
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Damn, I just posted a similar list myself.
Meganobz are slow, which may be frustrating unless you add in a battlewagon. (That being my solution, anyway.) Automatically Appended Next Post: BTW, how were you thinking of modeling the meganobz if you included them?
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This message was edited 1 time. Last update was at 2010/02/22 20:42:13
wins: 9 trillion losses: 2 ties: 3.14 |
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![[Post New]](/s/i/i.gif) 2010/02/22 20:57:06
Subject: 1000pts Grots
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Infiltrating Broodlord
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I'm also doing a grot force. My meganobz are just meganob bodies with grot heads. If you paint the bits of exposed flesh on the meganob black instead of green it just looks like a bulky space suit type thing.
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![[Post New]](/s/i/i.gif) 2010/02/22 21:19:37
Subject: Re:1000pts Grots
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Krazed Killa Kan
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The problem here is that the grots aren't going to last long,
20 boys in 1000pts only last 3 turns tops w/out getting in close, so god help the grots!
In 1000pts 6 kanz should be enough, ditch the 3rd unit and get yourself some more troops, for 125pts thats another 30 grots, same with the buggies, i think you've got a bit too much there.
Also the eavy armour is unecessary if you have cybork, most things firing at the mek will nerf your armour save so save the points and rely on the 5++
Based off of your 2nd list I would suggest
HQ- BigMek, KFF, cybork body, PK - 120
Troops
30 grots, 3 runtherds, 2 grot-prods - 130
30 grots, 3 runtherds, 2 grot-prods - 130
30 grots, 3 runtherds, 2 grot-prods - 130
FastAttack
3 buggies with 3TL Rockets -105
3 buggies with 3TL Rockets -105
Heavy
3 Kans 2xGrotzooka 1xBigShootas -130
3 Kans 2xGrotzooka 1xBigShootas -130
===Total: 980pts===
So thats 2 units of troops plus 20pts to invest in some other gubbinz here and there
Of course this is a suggestion, not telling you how to play but just thought I'd throw my idea in there, this list is a lot better at holding objectives, and since there are 90 grots on the table EVERYTHING will get a coversave! of course you may want to move stuff around, perhaps drop 2 buggies and big mek for some Mega Armoured Boss+Nobz goodness!
Just my 2 [insert appropriate currency here]
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2010/02/23 00:03:07
Subject: 1000pts Grots
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Longtime Dakkanaut
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yeah,
I agree the heavy armour is a waste, It's a fluff thing to explain the counts as model I have for a big mek..
I also see what your saying... but I hope the grots don't get into fights! I plan for them to stay at home while the rest of the army marches forward, I hope that at 1000pts people will concentrate on the all Kans and buggies, with 80% of my army walking towards his objectives will he have the resources to attack harmless grots sitting in my deployment?
Buggies I think will be useful for harassment and end game contesting... when I played at 500pts I had one squad of three buggies, but with target saturation one buggy always made it to turn 5 to contest.
in List1 The warboss is only there to make the meganobs scoring. he alone is worth 30 grots and a herder. But what will do more damage, 5MegaArmouredGrots or another 60 ws2 S2 grots...
Panic...
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![[Post New]](/s/i/i.gif) 2010/02/23 00:06:50
Subject: Re:1000pts Grots
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Stabbin' Skarboy
123 fake street
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To optomise go 29 grots 2 rutherds, also don't take big shootas, they really arn't that helpful. Also no MANZ, I don't really see how you can make them grots. LOTS OF KANZ!
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2010/02/23 07:27:01
Subject: Re:1000pts Grots
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Longtime Dakkanaut
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yeah,
I can see that; 19 grots 1 herder; 29 grots 2 herders... can save a few points.
but you have to be realistic that the hurt the squad puts out will mostly come from the herders.
Concider 2 squads.
19 grots 1 herder- 1prod -----------------------72pts
enemy hits first - lets say he kills 5 grots.
so the remaining 14 or so grots fight back with 14 attacks at WS2 S2.
1 herder will hit out with 3 WS4 stength3 attacks
If they are lucky the grots will cause 2 wounds and the herder a extra 2 wounds.
probabily losing the the combat by 3 wounds depending on enemy armour saves.
that's an Ld4 test to pass...
20 grots 2 herders - 1 prod 1 grabbasticks----85pts
guess 4 dead grots (-1 dead grot for the grabba sticks)
so the remaining 16 or so grots fight back with 16ish attacks at WS2 S2.
1 herder will hit out with 3 WS4 stength3 attacks
1 herder will hit at with 3 WS4 wounding on a 4+ attacks
If they are lucky the grots will cause 3 wounds and the herders a extra 3 wounds
and have a chance getting a draw or even win the combat if the enemy fluffs his saves.
In a 500pts tourney game- a avatar with 1 wound left attacked a squad of 15 grots and 1 prod herder... the prod herder killed him...
also grabba sticks will help reduce the damage a big character can do by taking away attacks... an avatar can't kill 5 grots if he's been reduced to 3 attacks... So I'm all for the herders!
Maybe I should look into units with 17grots 3 herders... dropping 3 grots for 1 herder makes more sense???
Panic...
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This message was edited 2 times. Last update was at 2010/02/23 07:33:10
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![[Post New]](/s/i/i.gif) 2010/02/26 14:29:21
Subject: 1000pts Grots
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Dispassionate Imperial Judge
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I still vote for the 18 vehicle list.
At 1000pts nobody will be able to deal with 18 vehicles swooping around the board. Certainly not confidently enough to waste shots on grots lurking at the back and holding their home objectives.
As long as you can hold the two objectives closest to you, you can use last minute buggy swoops to contests anything else.
Meganobz will just slow down your scary Kan advance....
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![[Post New]](/s/i/i.gif) 2010/02/26 22:08:43
Subject: 1000pts Grots
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Longtime Dakkanaut
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yeah,
Thinking about the tourney. I've been checking the rules for deffrollas hitting squads of kans... doesn't look good.
In a ram, I'll deatha glory with a Kans DCCW - auto hit the battlewagon with 1 stregth10 attack - I'll score a glance on a 4 penatrate on a 5+. And because I death and gloried (even if I kill the wagon) the deff rolla entry says 2D6 strength 10 hits go on the unit... my whole squadron... not just the Kan that takes the hit.
If a deff rolla is coming I can place the meganobs upfront they can death and glory and have the same chances but will get a 2+ save on the deff rolla hits...
Then again 9 RocketBuggies might be able to stun/immobilise/wreak the wagon....
Panic...
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![[Post New]](/s/i/i.gif) 2010/02/26 22:20:59
Subject: Re:1000pts Grots
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Stabbin' Skarboy
123 fake street
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grots are were the hurt comes from. Why would you put them in combat? Yeah their range is crap, but they suck alot at all things, they are slightly less crappy at shooting, plus a ruthered is just an expensive ork, give him a grot prod and he's 15 points. You can buy 5 grots for that. For an all grot army defantly go vehicle heavy. large amounts of 30 point vehicles are a pain in the ass to deal with.
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This message was edited 1 time. Last update was at 2010/02/26 22:21:46
"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2010/02/27 09:10:14
Subject: 1000pts Grots
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Dispassionate Imperial Judge
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Panic wrote:yeah,
Thinking about the tourney. I've been checking the rules for deffrollas hitting squads of kans... doesn't look good.
In a ram, I'll deatha glory with a Kans DCCW - auto hit the battlewagon with 1 stregth10 attack - I'll score a glance on a 4 penatrate on a 5+. And because I death and gloried (even if I kill the wagon) the deff rolla entry says 2D6 strength 10 hits go on the unit... my whole squadron... not just the Kan that takes the hit.
If a deff rolla is coming I can place the meganobs upfront they can death and glory and have the same chances but will get a 2+ save on the deff rolla hits...
Then again 9 RocketBuggies might be able to stun/immobilise/wreak the wagon....
Panic...
Yeah, but I reckon taking the Meganobz limits your effectiveness as an army more in the long run. Are you really going to make that change on the offchance you encounter a deffrolla? If you do encounter one, you can always pour fire into it and deploy your Kans away from it....!
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![[Post New]](/s/i/i.gif) 2010/02/27 11:53:36
Subject: 1000pts Grots
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Longtime Dakkanaut
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yeah,
that's true and nothings decided yet...
hell the only things proper painted to date is the 60 grots... ever thing else is only undercoated and inked...
Plus I think I want the new plastic kans more than the metal ones I have now...
Panic...
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![[Post New]](/s/i/i.gif) 2010/04/07 12:23:09
Subject: Re:1000pts Grots
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Longtime Dakkanaut
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yeah, Ok time to dig this thread up... With the Dakka meet up in Canterbury in 3 days time, I'll be play testing tonight, with this list. Any last minute changes you'd recommend? Revised 1000pts Grot List wrote: HQ BigMek, KFF, heavy Armour, Cyborkbody - 100pts Elites 3MegaGits 1xRocketKombiWeapon 1xScorchaKombiWeapon 1xTwinLinked - 130pts Troops 18 Grots 3herders 1xprod 2xGrab - 89pts 10Grots 2herders 1xprod 1xGrab - 55pts 10Grots 2herders 1xprod 1xGrab - 55pts FastAttack 3 buggies with 3TL Rockets - 105pts 3 buggies with 3TL Rockets - 105pts Heavy 3 Kans 3xBigShootas - 120pts 3 Kans 3xBigShootas - 120pts 3 Kans 3xBigShootas - 120pts 999pts My thoughts are this, The MegaGits are required to prevent the Mek getting sniped and bringing down the KanWalls sheild. I've maxed the number of Kans but spent nothing on guns since I spend most games running not shooting. The Buggies are there to harrass enemy armour and contest objectives. I don't have much idea on tactics... maybe leave one squad of Kans behind to back up the grots should the enemy assault? Panic...
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This message was edited 1 time. Last update was at 2010/04/07 12:23:39
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![[Post New]](/s/i/i.gif) 2010/04/07 19:40:24
Subject: 1000pts Grots
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Ragin' Ork Dreadnought
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Could have sworn you need to take at least twenty grotz in order to take two herders, thirty to take three...
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![[Post New]](/s/i/i.gif) 2010/04/08 10:26:37
Subject: 1000pts Grots
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Longtime Dakkanaut
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yeah, no the way it works is that if you have 20 grots you must have at least two herders and if your have 30 grots you must have 3 herders. Panic...
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This message was edited 1 time. Last update was at 2010/04/08 10:27:12
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