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Made in us
Regular Dakkanaut





I have noticed that a great many players have been running their vehicles around in circles and then putting them in the same spot so that they get the 6+ needed to be hit in close combat. I noticed last night in the rule book that this does not work, and that distance is only measured from the original position of the vehicle.

Page 63

Note: when assessing how far a vehicle has moved,
only take into account the actual distance covered from
its original position. Moving backwards and forwards or
driving around in circles does not help!

I know that most of you probably already knew this, but I wanted to point it out to those that were playing it wrong, including myself.

   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Indeed, a point often missed.

However this isn't, strictly speaking, a rules query, so I'm going to move this to another 40K board.

Goes to show the value of rereading the rulebook though.

This message was edited 1 time. Last update was at 2010/03/02 16:38:31


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Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

I can't get a clean shot, sir! He's circling too fast!



Ultramarines Second Company - ~4000 points

Dark Eldar WIP - ~800 points

 
   
Made in us
Dakar



Arlington, VA

GeneralRetreat wrote:I can't get a clean shot, sir! He's circling too fast!

Use a bigger gun.
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

I'm having visions of a Rhino kiting a squad of 8 Khorne Bezerkers around in a little circle for 6 turns.


Automatically Appended Next Post:
Benny Hill music is playing.

This message was edited 1 time. Last update was at 2010/03/02 15:51:12




Ultramarines Second Company - ~4000 points

Dark Eldar WIP - ~800 points

 
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

Mind you they might get a cover save after 6 turns of moving in circles they would have dug quite a big hole to hide in.

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Made in us
Focused Dark Angels Land Raider Pilot






Wait people do this? I mean I move my speeders from one spot and then back again the next turn, but moving around in circles?
   
Made in us
Regular Dakkanaut





Yes, a common tactic I have seen is for people to use rhinos as roadblocks tying up melee units that need 6's to hit it. they will just move 6 away and then move 6 back

I am going to let someone do it next time and then hit their vehicles automatically
   
Made in gb
Hanging Out with Russ until Wolftime







Just remember moving in a circle with a Fast Skimmer DOES get you the cover save, as it still counts as going flat out, it will just be hit automatically in the Assault Phase.

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Made in us
Deadly Dark Eldar Warrior





Clemson, SC

Imperial Guardsman Sgt: "Sir, the Ork vehicle appears to be driving in a circle"

Commisar: "Well then chant the litany of hatred to the xeno and hit them with your powerfist when they come back around."

"Nuts!"

1850 1850 2250 1850 1850  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






The rule always seemed a bit off for me... the 'turn' is supposed to be an abstraction for more simultaneous play. It's just wierd that a vehicle that drives in 2 6" half circles over 2 turns gets more 'movement' benefits than one that drives in 12" full circles both those turns. One vehicle is moving more in the game world, but gets no credit because of where the abstractions timing cutoffs lie.

Of course... it prevents some incredibly annoying tactics (my tank can move half an inch? I move 12" by spending all phase shimmying back and forth 24 times!), so it's all good.

This message was edited 1 time. Last update was at 2010/03/03 08:35:02


 
   
Made in us
Warning From Magnus? Not Listening!





New Jersey, USA

Adamah wrote:Imperial Guardsman Sgt: "Sir, the Ork vehicle appears to be driving in a circle"

Commisar: "Well then chant the litany of hatred to the xeno and hit them with your powerfist when they come back around."


lol

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Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

You can still wall in with your Rhinos and make them take 4's to hit. Just tap it. Technically its moved, and although can only fire one main weapon, transports usually only have defensive weapons anyway.

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Made in us
Fixture of Dakka





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GeneralRetreat wrote:I'm having visions of a Rhino kiting a squad of 8 Khorne Bezerkers around in a little circle for 6 turns.


Automatically Appended Next Post:
Benny Hill music is playing.


ROFL

   
Made in jp
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Just a slight deviation on that, and this is probably a situation that would not happen but....

Let say a vehicle needs to move around a piece of impassable terrain like a fence or wall. If it ended up on the other side of the terrain and only 2 or 3 inches away from its original position, would you still invoke this rule even if it had to travel 12 or 18 inches to get there?

------------> []
^
^ ************* (Wall)
^ <--------- []

This message was edited 1 time. Last update was at 2010/03/03 07:06:12


 
   
Made in gb
Hanging Out with Russ until Wolftime







Green is Best! wrote:Just a slight deviation on that, and this is probably a situation that would not happen but....

Let say a vehicle needs to move around a piece of impassable terrain like a fence or wall. If it ended up on the other side of the terrain and only 2 or 3 inches away from its original position, would you still invoke this rule even if it had to travel 12 or 18 inches to get there?

------------> []
^
^ ************* (Wall)
^ <--------- []
Of Course. The Rules are what they are. The Rules say in this instance the Vehicle will be hit on a 4+ in assault.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Angry Chaos Agitator




Rochester, New York

Gwar! wrote:
Green is Best! wrote:Just a slight deviation on that, and this is probably a situation that would not happen but....

Let say a vehicle needs to move around a piece of impassable terrain like a fence or wall. If it ended up on the other side of the terrain and only 2 or 3 inches away from its original position, would you still invoke this rule even if it had to travel 12 or 18 inches to get there?

------------> []
^
^ ************* (Wall)
^ <--------- []
Of Course. The Rules are what they are. The Rules say in this instance the Vehicle will be hit on a 4+ in assault.


You're wrong.

The vehicle didn't move "backwards and forwards", or "in circles".

It covered 12-18 inches of the field, and not in a prohibited movement pattern.

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Made in us
Growlin' Guntrukk Driver with Killacannon






Defiler wrote:
You're wrong.

The vehicle didn't move "backwards and forwards", or "in circles".

It covered 12-18 inches of the field, and not in a prohibited movement pattern.

So if I pivot to the left, drive 5.75", turn right, drive 0.5", turn right, drive 5.75", and turn left, then I've moved 12" for combat despite my vehicles "actual distance covered from
its original position" being 0.5"? I didn't go 'in circles', and I didn't move 'backwards and forwards' any more than the vehicle in the above situation.

Good to know

This message was edited 3 times. Last update was at 2010/03/08 07:39:23


 
   
Made in us
Angry Chaos Agitator




Rochester, New York

That's correct, although you're going against the intent of the rule.

Please note the usage of "distanced covered". The rule is clearly in place to prevent phantom movement that doesn't actually shift your position.


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Made in au
Sinewy Scourge






Western Australia

GeneralRetreat wrote:I'm having visions of a Rhino kiting a squad of 8 Khorne Bezerkers around in a little circle for 6 turns.


Automatically Appended Next Post:
Benny Hill music is playing.

I've developed a trick of kiting furiosos using a raider and some trees. But that relies on having a 12" standard and 24" turbo move.

Kabal of Venomed Dreams
Mourning Angel
UsdiThunder wrote:This is why I am a devout Xenos Scum. We at least do not worship Toasters.

 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Isn't the Assaulting Vehicle rules based on Speed levels with distance only mattering for Cruising speed?

Assaulting a vehicle is based on =

Combat speed - (any movement at all between .00000009" and 6")
Cruising speed - (any movement beyond 6")

The distance moved will only be measured for Cruising speed as you only need to move more then 6" to qualify for the 6's to hit. So anyone who moves 6" forward and 6" back will qualify for Combat speed, but not Cruising (unless they actually do not move their tank and just say it moved because that would trigger the "actual distance" rule).

This message was edited 1 time. Last update was at 2010/03/09 18:52:49


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Made in us
Tough-as-Nails Ork Boy





Michigan

I guess the reason I have never seen this before is that I do not play with Douche bags.
   
Made in ca
Long-Range Ultramarine Land Speeder Pilot






athelu wrote:I guess the reason I have never seen this before is that I do not play with Douche bags.


Or perhaps you do. Just douche bags who aren't intelligent enough to figure out the rule exploit.

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