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![[Post New]](/s/i/i.gif) 2010/03/02 14:46:00
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Regular Dakkanaut
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I have noticed that a great many players have been running their vehicles around in circles and then putting them in the same spot so that they get the 6+ needed to be hit in close combat. I noticed last night in the rule book that this does not work, and that distance is only measured from the original position of the vehicle.
Page 63
Note: when assessing how far a vehicle has moved,
only take into account the actual distance covered from
its original position. Moving backwards and forwards or
driving around in circles does not help!
I know that most of you probably already knew this, but I wanted to point it out to those that were playing it wrong, including myself.
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![[Post New]](/s/i/i.gif) 2010/03/02 15:28:58
Subject: Re:moving your vehicles in a circle to avoid getting hit in melee
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[DCM]
Et In Arcadia Ego
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Indeed, a point often missed.
However this isn't, strictly speaking, a rules query, so I'm going to move this to another 40K board.
Goes to show the value of rereading the rulebook though.
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This message was edited 1 time. Last update was at 2010/03/02 16:38:31
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2010/03/02 15:46:40
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Long-Range Ultramarine Land Speeder Pilot
Dallas, TX
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I can't get a clean shot, sir! He's circling too fast!
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Ultramarines Second Company - ~4000 points
Dark Eldar WIP - ~800 points
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![[Post New]](/s/i/i.gif) 2010/03/02 15:48:30
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Dakar
Arlington, VA
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GeneralRetreat wrote:I can't get a clean shot, sir! He's circling too fast!
Use a bigger gun.
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![[Post New]](/s/i/i.gif) 2010/03/02 15:50:53
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Long-Range Ultramarine Land Speeder Pilot
Dallas, TX
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I'm having visions of a Rhino kiting a squad of 8 Khorne Bezerkers around in a little circle for 6 turns. Automatically Appended Next Post: Benny Hill music is playing.
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This message was edited 1 time. Last update was at 2010/03/02 15:51:12
Ultramarines Second Company - ~4000 points
Dark Eldar WIP - ~800 points
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![[Post New]](/s/i/i.gif) 2010/03/02 16:09:53
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Annoyed Blood Angel Devastator
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Mind you they might get a cover save after 6 turns of moving in circles they would have dug quite a big hole to hide in.
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FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2010/03/02 16:33:02
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Focused Dark Angels Land Raider Pilot
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Wait people do this? I mean I move my speeders from one spot and then back again the next turn, but moving around in circles?
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![[Post New]](/s/i/i.gif) 2010/03/02 16:38:27
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Regular Dakkanaut
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Yes, a common tactic I have seen is for people to use rhinos as roadblocks tying up melee units that need 6's to hit it. they will just move 6 away and then move 6 back
I am going to let someone do it next time and then hit their vehicles automatically
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![[Post New]](/s/i/i.gif) 2010/03/02 17:10:17
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Hanging Out with Russ until Wolftime
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Just remember moving in a circle with a Fast Skimmer DOES get you the cover save, as it still counts as going flat out, it will just be hit automatically in the Assault Phase.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/03/02 18:06:38
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Deadly Dark Eldar Warrior
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Imperial Guardsman Sgt: "Sir, the Ork vehicle appears to be driving in a circle"
Commisar: "Well then chant the litany of hatred to the xeno and hit them with your powerfist when they come back around."
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"Nuts!"
1850 1850 2250 1850 1850 |
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![[Post New]](/s/i/i.gif) 2010/03/02 18:16:27
Subject: Re:moving your vehicles in a circle to avoid getting hit in melee
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Growlin' Guntrukk Driver with Killacannon
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The rule always seemed a bit off for me... the 'turn' is supposed to be an abstraction for more simultaneous play. It's just wierd that a vehicle that drives in 2 6" half circles over 2 turns gets more 'movement' benefits than one that drives in 12" full circles both those turns. One vehicle is moving more in the game world, but gets no credit because of where the abstractions timing cutoffs lie. Of course... it prevents some incredibly annoying tactics (my tank can move half an inch? I move 12" by spending all phase shimmying back and forth 24 times!), so it's all good.
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This message was edited 1 time. Last update was at 2010/03/03 08:35:02
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![[Post New]](/s/i/i.gif) 2010/03/02 18:19:07
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Warning From Magnus? Not Listening!
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Adamah wrote:Imperial Guardsman Sgt: "Sir, the Ork vehicle appears to be driving in a circle"
Commisar: "Well then chant the litany of hatred to the xeno and hit them with your powerfist when they come back around."
lol
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"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." |
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![[Post New]](/s/i/i.gif) 2010/03/02 18:31:56
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Arch Magos w/ 4 Meg of RAM
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You can still wall in with your Rhinos and make them take 4's to hit. Just tap it. Technically its moved, and although can only fire one main weapon, transports usually only have defensive weapons anyway.
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![[Post New]](/s/i/i.gif) 2010/03/02 18:58:48
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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GeneralRetreat wrote:I'm having visions of a Rhino kiting a squad of 8 Khorne Bezerkers around in a little circle for 6 turns.
Automatically Appended Next Post:
Benny Hill music is playing.
ROFL
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![[Post New]](/s/i/i.gif) 2010/03/03 07:05:38
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Noise Marine Terminator with Sonic Blaster
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Just a slight deviation on that, and this is probably a situation that would not happen but....
Let say a vehicle needs to move around a piece of impassable terrain like a fence or wall. If it ended up on the other side of the terrain and only 2 or 3 inches away from its original position, would you still invoke this rule even if it had to travel 12 or 18 inches to get there?
------------> []
^
^ ************* (Wall)
^ <--------- []
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This message was edited 1 time. Last update was at 2010/03/03 07:06:12
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![[Post New]](/s/i/i.gif) 2010/03/03 09:13:18
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Hanging Out with Russ until Wolftime
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Green is Best! wrote:Just a slight deviation on that, and this is probably a situation that would not happen but....
Let say a vehicle needs to move around a piece of impassable terrain like a fence or wall. If it ended up on the other side of the terrain and only 2 or 3 inches away from its original position, would you still invoke this rule even if it had to travel 12 or 18 inches to get there?
------------> []
^
^ ************* (Wall)
^ <--------- []
Of Course. The Rules are what they are. The Rules say in this instance the Vehicle will be hit on a 4+ in assault.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/03/08 06:52:14
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Angry Chaos Agitator
Rochester, New York
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Gwar! wrote:Green is Best! wrote:Just a slight deviation on that, and this is probably a situation that would not happen but....
Let say a vehicle needs to move around a piece of impassable terrain like a fence or wall. If it ended up on the other side of the terrain and only 2 or 3 inches away from its original position, would you still invoke this rule even if it had to travel 12 or 18 inches to get there?
------------> []
^
^ ************* (Wall)
^ <--------- []
Of Course. The Rules are what they are. The Rules say in this instance the Vehicle will be hit on a 4+ in assault.
You're wrong.
The vehicle didn't move "backwards and forwards", or "in circles".
It covered 12-18 inches of the field, and not in a prohibited movement pattern.
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: 4000 Points : 3000 Points : 2000 Points |
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![[Post New]](/s/i/i.gif) 2010/03/08 07:07:15
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Growlin' Guntrukk Driver with Killacannon
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Defiler wrote: You're wrong. The vehicle didn't move "backwards and forwards", or "in circles". It covered 12-18 inches of the field, and not in a prohibited movement pattern.
So if I pivot to the left, drive 5.75", turn right, drive 0.5", turn right, drive 5.75", and turn left, then I've moved 12" for combat despite my vehicles "actual distance covered from its original position" being 0.5"? I didn't go 'in circles', and I didn't move 'backwards and forwards' any more than the vehicle in the above situation. Good to know
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This message was edited 3 times. Last update was at 2010/03/08 07:39:23
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![[Post New]](/s/i/i.gif) 2010/03/08 07:11:43
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Angry Chaos Agitator
Rochester, New York
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That's correct, although you're going against the intent of the rule.
Please note the usage of "distanced covered". The rule is clearly in place to prevent phantom movement that doesn't actually shift your position.
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: 4000 Points : 3000 Points : 2000 Points |
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![[Post New]](/s/i/i.gif) 2010/03/09 10:45:13
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Sinewy Scourge
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GeneralRetreat wrote:I'm having visions of a Rhino kiting a squad of 8 Khorne Bezerkers around in a little circle for 6 turns.
Automatically Appended Next Post:
Benny Hill music is playing.
I've developed a trick of kiting furiosos using a raider and some trees. But that relies on having a 12" standard and 24" turbo move.
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![[Post New]](/s/i/i.gif) 2010/03/09 18:51:57
Subject: Re:moving your vehicles in a circle to avoid getting hit in melee
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Shas'la with Pulse Carbine
Sacratomato
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Isn't the Assaulting Vehicle rules based on Speed levels with distance only mattering for Cruising speed?
Assaulting a vehicle is based on =
Combat speed - (any movement at all between .00000009" and 6")
Cruising speed - (any movement beyond 6")
The distance moved will only be measured for Cruising speed as you only need to move more then 6" to qualify for the 6's to hit. So anyone who moves 6" forward and 6" back will qualify for Combat speed, but not Cruising (unless they actually do not move their tank and just say it moved because that would trigger the "actual distance" rule).
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This message was edited 1 time. Last update was at 2010/03/09 18:52:49
70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. |
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![[Post New]](/s/i/i.gif) 2010/03/09 19:11:56
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Tough-as-Nails Ork Boy
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I guess the reason I have never seen this before is that I do not play with Douche bags.
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![[Post New]](/s/i/i.gif) 2010/03/09 19:25:47
Subject: moving your vehicles in a circle to avoid getting hit in melee
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Long-Range Ultramarine Land Speeder Pilot
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athelu wrote:I guess the reason I have never seen this before is that I do not play with Douche bags.
Or perhaps you do. Just douche bags who aren't intelligent enough to figure out the rule exploit.
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DQ:80+S+++G+MB++I+Pw40k96#++D++A++/sWD-R++++T(T)DM+
Note: D+ can take over 12 hours of driving in Canada. It's no small task here.
GENERATION 5: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
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