| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/04/22 20:13:26
Subject: Best Use of Blood Angel Sanguinary Priests?
|
 |
Been Around the Block
Toronto
|
I know for sure that my army will have 3 sanguinary priests. 1 will be in a LR with my librarian and assault terminators the other 2 with jump packs attached to assault squads. My question is, what do I equip the 2 assault Sang priests with? Originally I thought PF untill it was brought to my attention since they are IC they will get singled out and strike last with a PF so probably wont do them any good. At 50 pts should you leave them stock or is a power weapon/lightning claw a good idea?
|
In general bass players are smarter |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/22 20:41:42
Subject: Best Use of Blood Angel Sanguinary Priests?
|
 |
Longtime Dakkanaut
|
Extra Combiflamers/combimeltas never hurt. Alternately, a Lightning claw.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/22 22:23:26
Subject: Best Use of Blood Angel Sanguinary Priests?
|
 |
Arch Magos w/ 4 Meg of RAM
|
No, no, keep them cheap. Maybe a combi-weapon, but IC kills them in CC. The best way to use them in CC is to put them at the back of the pack so the enemy can't swing at him for the first round (he can't swing back, but that's not really important).
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/24 13:35:23
Subject: Best Use of Blood Angel Sanguinary Priests?
|
 |
Longtime Dakkanaut
|
No, when you are about to make your final move before charge, move the Sanguinary Guard out of squad coherency! Keep him out of the fight, but within 6" of the assault unit. It's better to keep him safe, than adding a couple of attacks to the fight.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/24 14:04:07
Subject: Re:Best Use of Blood Angel Sanguinary Priests?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
and leave him to be charged by another enemy unit alone?
its probably best to keep him in the squad, but keep him away from any enemy ICs and powerfists.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/25 23:41:08
Subject: Best Use of Blood Angel Sanguinary Priests?
|
 |
Longtime Dakkanaut
|
Well, one of the best way to use Sanguinary Guards is to have him in a transport. That way the 6" radius gets alot larger, and when the unit assaults out of the transport, he can just stay inside, still giving his bonus, but out of direct reach from the enemy. That way you can easily move him where he's needed.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/25 23:57:00
Subject: Best Use of Blood Angel Sanguinary Priests?
|
 |
Fixture of Dakka
|
It's only 15 points for a lightning claw or power sword... Take advantage of WS5 when you feel he will be safe in close combat. Remember that if you disembark 2" from a transport and charge 5-6" if the priest is still embarked there is a good chance your charging unit will move out of his aura.
G
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/04/26 00:08:18
Subject: Best Use of Blood Angel Sanguinary Priests?
|
 |
[DCM]
Longtime Dakkanaut
|
Baxx wrote:No, when you are about to make your final move before charge, move the Sanguinary Guard out of squad coherency! Keep him out of the fight, but within 6" of the assault unit. It's better to keep him safe, than adding a couple of attacks to the fight.
That's not always easy to do. You have to have him more than 2" away from the unit to be out of coherency. That usually, in practice, means 2" BEHIND since otherwise your other unit only moves ~4". Then the other unit assaults up to 6" meaning it's very possible that they'll be outside of the 6" bubble.
Plus ICs wandering around on their own are very easy to kill. Esp W1 models, even with 3+ Saves and FNP.
Valete,
JohnS
|
Valete,
JohnS
"You don't believe data - you test data. If I could put my finger on the moment we genuinely <expletive deleted> ourselves, it was the moment we decided that data was something you could use words like believe or disbelieve around"
-Jamie Sanderson |
|
|
 |
 |
|
|