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Made in ca
Been Around the Block




Toronto

I know for sure that my army will have 3 sanguinary priests. 1 will be in a LR with my librarian and assault terminators the other 2 with jump packs attached to assault squads. My question is, what do I equip the 2 assault Sang priests with? Originally I thought PF untill it was brought to my attention since they are IC they will get singled out and strike last with a PF so probably wont do them any good. At 50 pts should you leave them stock or is a power weapon/lightning claw a good idea?

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Made in us
Longtime Dakkanaut







Extra Combiflamers/combimeltas never hurt. Alternately, a Lightning claw.
   
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No, no, keep them cheap. Maybe a combi-weapon, but IC kills them in CC. The best way to use them in CC is to put them at the back of the pack so the enemy can't swing at him for the first round (he can't swing back, but that's not really important).

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Longtime Dakkanaut





No, when you are about to make your final move before charge, move the Sanguinary Guard out of squad coherency! Keep him out of the fight, but within 6" of the assault unit. It's better to keep him safe, than adding a couple of attacks to the fight.
   
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and leave him to be charged by another enemy unit alone?

its probably best to keep him in the squad, but keep him away from any enemy ICs and powerfists.

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Made in no
Longtime Dakkanaut





Well, one of the best way to use Sanguinary Guards is to have him in a transport. That way the 6" radius gets alot larger, and when the unit assaults out of the transport, he can just stay inside, still giving his bonus, but out of direct reach from the enemy. That way you can easily move him where he's needed.
   
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It's only 15 points for a lightning claw or power sword... Take advantage of WS5 when you feel he will be safe in close combat. Remember that if you disembark 2" from a transport and charge 5-6" if the priest is still embarked there is a good chance your charging unit will move out of his aura.

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Made in us
[DCM]
Longtime Dakkanaut





Ellicott City, MD

Baxx wrote:No, when you are about to make your final move before charge, move the Sanguinary Guard out of squad coherency! Keep him out of the fight, but within 6" of the assault unit. It's better to keep him safe, than adding a couple of attacks to the fight.


That's not always easy to do. You have to have him more than 2" away from the unit to be out of coherency. That usually, in practice, means 2" BEHIND since otherwise your other unit only moves ~4". Then the other unit assaults up to 6" meaning it's very possible that they'll be outside of the 6" bubble.

Plus ICs wandering around on their own are very easy to kill. Esp W1 models, even with 3+ Saves and FNP.

Valete,

JohnS

Valete,

JohnS

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