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I hope for DLC that gives me a book called 'the lusty greybeards.'
Think 'the lusty argonian maid', but then about master Bori ghetting teached master Arngeir about the dragobtongue..
I think DLC will be Morrowind to go in, or High Rock.
And I hope TES6 will be in Summerset Isle and the reuturn of the Dwemer.. Hell yeah!
Skyrim is way easier lockpicking. Maybe because I've got experience from fallout but it is easier anyway. There's no catastrophic reset of the lock for a screw up.
Something with the Dwemer would be pretty cool. The closest we ever got was that one expansion (Mournhold?) and even then it was just ghosts. I dont count the Dwarf that was at the Corprusarium, as he was.....well you all know. He looked like Chum-lee with spider legs
This message was edited 1 time. Last update was at 2012/01/06 20:38:04
The Dwemer i'm not sure about, but I would like to see Snow Elves.
There's a statue of one (the only known representation of a Snow Elf pre-blindness etc.) but I think it could be a really good questline to discover their origins and track them, before discovering a small community hidden somewhere.
We know they were driven mostly underground by Ysgramor and eventually became the version of Falmer we all know and love, but we don't know if any migrated to previously unknown locations using natural tunnels and coming out in some area of extreme natural beauty.
They could have been trapped by cave ins or even by their mutated brethren, or not desired to leave, and those who did got lost and twisted into Falmer.
The Dovahkiin discovers clues about their heritage (starting with the Eyes of the Falmer you recovered in the Thieves Guild questline, who recognise who and what you are and grant you some sort of vision), and tracks the movements of one colony in particular, following them as their civilisation was put to the torch by Ysgramor (perhaps a tie-in to the current companions here?) and how they begged with the Dwemer to protect them (let's visit a Dwemer ruin!) but when they saw what the Dwemer did to their brethren, the fled further underground.
Over the years they lost more and more to attacks by their twisted brethren and Dwemer pursuers, until they finally stumbled upon an area untouched by mortal hands, and saw it as a place where they could restart their civilisation without fear of the Nords.
They blocked the entrances and laid enchantments upon them and went about their business.
When Alduin returned, they used some special connection with the statue that holds the Eyes of the Falmer to grant the Dragonborn the knowledge to find their new civilisation, so that they can be saved from the atrocity that Alduin wrought and that his dragons bring upon their new civillisation.
You journey through Skyrim, finding clues in scriptures that talk of Ysgramor and the 500 companions, and in the city of Saarthal. You seek out Tilma the Haggard, the caretaker of the current Companions, and learn that there is more to her than first meets the eye.
With the companions now less prejudiced, the agrees to join you in your search for the survivors of the original Falmer, noting that her presence could extend a hand of friendship that could cement a more permanent presence in Skyrim, now the prejudices of the old companions are gone.
More journeying into a Dwemer ruin reveals that the Dwemer ran into the colony and originally accepted them, but they refused their hospitality and turned on them, fleeing further into the earth. The Dwemer and their slave Falmer gave chase, but were ultimately locked out by the Snow Elves when they reached their new place. The Dwemer then set about fortifying the entrance, so should the Snow Elves attempt to return, they would be annihilated.
Once you de-fortify it, the ghost of a Snow Elf, the leader of the colony who fled, comes through the entrance to speak with you. (S)He is nervous about the presence of "such a powerful and ancient enemy" in Tilma, but becomes more relaxed when you explain. (S)He accepts you into their new realm by stepping back through the entrance with the eyes of the falmer, and a few moments later, a glowing blue door appears in the stone.
You step through into the new land, talk a bit, their current situation is explained and you must slay a powerful agent of Alduin who has taken roost near their city. Tilma excuses herself to allow you to do what you do best.
Once complete, Tilma returns with the a unit of Stormcloaks in tow and issues an ultimatum to the Snow Elves, demanding their surrender. She explains that the current companions had become lazy in their quest to rid Skyrim of the Elves and she had been searching for years about lost colonies until you came along, and forces you to make a choice: kill off the Snow Elves once and for all, or choose to die with them.
If you choose to slaughter them, you receive some stuff; gold and all that jazz, if you choose to help them, then you aid them in fighting off Tilma and the Stormcloaks, giving you access to the Snow Elves, who decide that Skyrim is not ready for them yet, and choose to stay.
To re-enter, use any shout on the entrance and the door will appear until you shout at it again (useless, but nice for lore purposes).
That's my convoluted, very compressed idea for reintroducing original Snow Elves.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
When I think of snow elves, I think of the kind that were born into an life of eternal servitude by a bulbous greater daemon of Nurgle, forced to make toys out of wood for ungrateful children that would rather play video games.
I want to throw this out there, I personally, am not a fan of the dual weapons. It feels a bit awkward to use, I get annoyed that when I hold BOTH buttons down for the power attack, your character just stands there swinging. So many times, has an enemy just took a step or two back, and Im swinging at the air. I also dont like how cluttered up the screen looks with both weapons sticking out the front, yet in 3rd person mode, your character holds one back over head, and only 1! is out front. Bit annoying.
I redid my Berserker Orc to use 2 handed swords instead. Just couldnt get over the dual wielding oddities
Wasn't there a news storyv about morrowind being on the disk? I think DLC will take us back there. One of the companions did mention going to morrowind since he had already killed one of everything in skyrim.
I'm getting my arse handed to me by the mages in that place where you go to find the books.
I finally figured out how to duel-cast so I can do damage, but there's this one place where there's a frost mage and two fire mages, I can take out one quick time but then the others are too good at blocking, when my own ward thing seems to suck.
They basically bash me to death with magic, it sucks.
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION
Waiting for my shill money from Spiral Arm Studios
Coolyo294 wrote:
That's funny and horrible at the same time. School Busses arn't safe, especially with the Dovakin around.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
KamikazeCanuck wrote:Skyrim is way easier lockpicking. Maybe because I've got experience from fallout but it is easier anyway. There's no catastrophic reset of the lock for a screw up.
Fallout helped me alot when it came down to lockpicking too
Loving Skyrim so far one the best RPG if have play in such a long time, thou Titan Quest still has a place in my heart
Joey wrote:I'm getting my arse handed to me by the mages in that place where you go to find the books.
I finally figured out how to duel-cast so I can do damage, but there's this one place where there's a frost mage and two fire mages, I can take out one quick time but then the others are too good at blocking, when my own ward thing seems to suck.
They basically bash me to death with magic, it sucks.
Try sneaking up on them/using illusion spells/conjuring some allies/getting heavy armour/retreating and healing up/enchanting better gear/making potions to buff you. If you try to use NOTHING but destruction magic (or nothing but any other skill) you are unlikely to get very far in this game.
KingCracker wrote:I want to throw this out there, I personally, am not a fan of the dual weapons. It feels a bit awkward to use, I get annoyed that when I hold BOTH buttons down for the power attack, your character just stands there swinging. So many times, has an enemy just took a step or two back, and Im swinging at the air. I also dont like how cluttered up the screen looks with both weapons sticking out the front, yet in 3rd person mode, your character holds one back over head, and only 1! is out front. Bit annoying.
I redid my Berserker Orc to use 2 handed swords instead. Just couldnt get over the dual wielding oddities
Sadly I've found the same thing, other than dual sneak attacks dual wielding sucks
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Just wanted to get some info on the Falmer - I picked up a quest to go kill the leader of the "shimmerlight cave" (or somesuch) from the companions, and I'd like to know a bit more about my enemy before I go charging in (or sneaking in, for that matter)
If your a sneaky type, the Flamer are easy to kill off. Just sneaking and picking them off with a bow is really all you need. Couldnt tell you about them in a face to face though, as I only dealt with them with my assassin type
They were REALLY easy to sneak up on for me. But my sneak was maxed and I maxed out that XX% harder to detect perk. So that might have been why, I just back stabbed every damn one of them. But yea, distance + Bow and you should be fine
KingCracker wrote:If your a sneaky type, the Flamer are easy to kill off. Just sneaking and picking them off with a bow is really all you need. Couldnt tell you about them in a face to face though, as I only dealt with them with my assassin type
Face to Face, they are a bunch of mother bastards. They have tons of health and deal a ridiculous amount of damage, and they poison their weapons.
Fighting 5 of them at once at a low level (-15) is a death sentence.
Hell, I was like lvl10 or so, clad in full friggen dwarven armor with a great sword, and I died like 10 times fighting the s.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Waiting for my shill money from Spiral Arm Studios
And if they do detect you they are frakking accurate with their poisoned bows.
In Blackreach I am getting sniped by a Falmer 1/2 way accross the map, while fighting some sword and board Falmer and a Charus. Not fun when NPCs enjoy 60% accuracy at any distance.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Yeah, they can be annoying, but with a good companion, a shout( I use air elemental fury) and the right gear (Full daedric anyone?) they are just an annoyance. btw I normally play expert or master.
Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
My favourite by far, the way his face drops at the end is hilarious
Dark Apostle 666 wrote:Just wanted to get some info on the Falmer - I picked up a quest to go kill the leader of the "shimmerlight cave" (or somesuch) from the companions, and I'd like to know a bit more about my enemy before I go charging in (or sneaking in, for that matter)
Get the DB or thieves guild boots that muffle you or get the illusion spell muffle, falmer use nothing but sound to detect you so if you move silently you are practically invisible to them.
I did guess what would happen but it was still hilarious...
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
thenoobbomb wrote:I hope for DLC that gives me a book called 'the lusty greybeards.'
Think 'the lusty argonian maid', but then about master Bori ghetting teached master Arngeir about the dragobtongue..
GAAAH NO! The last thing we need is a rule 34 greybeard slashfic.
Now if it were with Lydia and Mjolll...
Edit : In my infinite capacity for incompetence, I wrote slashflick instead of slashfic...
This message was edited 1 time. Last update was at 2012/01/07 22:40:09
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
thenoobbomb wrote:I hope for DLC that gives me a book called 'the lusty greybeards.'
Think 'the lusty argonian maid', but then about master Bori ghetting teached master Arngeir about the dragobtongue..
GAAAH NO! The last thing we need is a rule 34 greybeard slashflick.
Now if it were with Lydia and Mjolll...
I could have a crack at both if you want; BorrixArngier (or however it's spelled, i'll look it up) for thenoobbomb, and LydiaxMjoll for you.
Of course, in perfect bad slashfic fashion, it'd have to be hilariously out of line with the plot and background and one of the duo has to be innocent and shy with the other one being as horny as feth, even if it's hugely out of character. They also have to discover that they're secretly gay, despite having no thoughts about it previously whatsoever.
It also has to be badly spelled with little or no grammar.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation