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![[Post New]](/s/i/i.gif) 2016/12/03 15:14:39
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Member of a Lodge? I Can't Say
'Murica! (again)
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rtb02 wrote:Hi Vetnoob!
For the emperor's children is it 6 squads of noise.marines needed for the +1 strength?
Many thanks for all - you've been amazing!
6 squads, yes. Minimum size is fine. combine with slaanesh spell that's even more bonus to strength.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2016/12/03 15:25:09
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Raging Ravener
Flint, MI
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My question is about Chaos Armour. Chaos had this way back in 1987. We had it until 5th. We got a horrible codex,and followed it up with a worse one in 6th. We lost most artifacts, chaos weapons and chaos armour, while Space Marines got Artificer Armour, which is the exact thing chaos armour was, 2+ save, not terminator armour.
Did we get it back?
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Stalking the void since 1987. |
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![[Post New]](/s/i/i.gif) 2016/12/03 15:27:05
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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Pleasantly surprised to find my order of 1ksons stuff waiting for me when I got home today. Haven't had a new release arrive on release day in ages  I wonder if the AoS Tzaangors will be a bit cheaper or if they will have an extra fantasy sprue?
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![[Post New]](/s/i/i.gif) 2016/12/03 15:31:28
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fresh-Faced New User
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Could we get some clarification on the undivided legions and their marks restrictions? Night lords in particular.
Can they not take marks, or does taking a mark simply negate their legion bonus.
Thanks
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![[Post New]](/s/i/i.gif) 2016/12/03 15:31:40
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Pyro Pilot of a Triach Stalker
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I'm realizing that with the new AL rules they and genestealer cults are going to have to face off for best infiltrating army.
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![[Post New]](/s/i/i.gif) 2016/12/03 15:31:47
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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Until this is put on the front page, I copy pasted VeteranNoobs review and put it in a pdf on my google drive for those who can't be bothered going back through the thread.
https://drive.google.com/file/d/0B_A9L670bn8oX21Td2FZTGtIUnc/view?usp=sharing
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![[Post New]](/s/i/i.gif) 2016/12/03 15:45:19
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Crazed Spirit of the Defiler
Newcastle
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I love the flavour of these rules!
Not sure what to make of AL rules though. Nothing can be given a mark? Seems reasonable I suppose, but then what's the deal with a sorcerer getting to take all of their god's powers if they can't be marked to begin with?
Benefits to cultist units in a decurion that only allows cultists if they are taken in a formation that gives them that same benefit anyway? What's the point???
Many Heads of the Hydra is a good rule
Infiltrating troops is good, and chosen as troops is a useful option. Should allow a list that puts early pressure on an opponent if combined with the decurion to shroud infantry on T1.
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![[Post New]](/s/i/i.gif) 2016/12/03 15:51:43
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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@VeteranNoob: Is the Iron Warrior fortification auxiliary an actual formation? Or is that only available in the detachment?
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![[Post New]](/s/i/i.gif) 2016/12/03 15:59:20
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Death-Dealing Devastator
Arkansas (Not Canada)
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Snake Tortoise wrote:I love the flavour of these rules!
Not sure what to make of AL rules though. Nothing can be given a mark? Seems reasonable I suppose, but then what's the deal with a sorcerer getting to take all of their god's powers if they can't be marked to begin with?
Benefits to cultist units in a decurion that only allows cultists if they are taken in a formation that gives them that same benefit anyway? What's the point???
Many Heads of the Hydra is a good rule
Infiltrating troops is good, and chosen as troops is a useful option. Should allow a list that puts early pressure on an opponent if combined with the decurion to shroud infantry on T1.
If I had to guess the rule about generating all of your powers from your god is for Princes, who don't have marks per say, but still have patrons.
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This message was edited 1 time. Last update was at 2016/12/03 16:00:09
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![[Post New]](/s/i/i.gif) 2016/12/03 16:27:34
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Crazed Spirit of the Defiler
Newcastle
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I'm starting to think AL don't benefit much from the decurion. The cultist bonus means nothing, VotLW is given to us already, the extra boon rolls... meh, so the only real drawback to taking a CAD is losing shrouded on T1 for infantry. You can't put your CSM and chosen squads in rhinos if you want to benefit from shrouding, so that isn't such a big deal either. Obsec on everything is good, but a CAD provides more choice.
I think I'd rather just field a CAD. I can take cultist if I want, can benefit from chosen troops if I want, don't have to pay a warpsmith tax to take vehicles and (assuming CSM squads can infiltrate with their rhinos) I'd rather just have them infiltrated in rhinos than infiltrated on foot and shrouded on turn 1.
Perth wrote:
If I had to guess the rule about generating all of your powers from your god is for Princes, who don't have marks per say, but still have patrons.
That's a good point, I hadn't thought of that. I suspect the rule summaries aren't 100% accurate but we'll know for sure what the situation is when we see the rules in print
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![[Post New]](/s/i/i.gif) 2016/12/03 16:31:14
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fixture of Dakka
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I don't know 40K very well. I was going to start an Alpha Legion army but when trying to paint them, they looked horrible because my painting skills sucked at the time.
Thing is, I had no feel for how the Alpha Legion would play so I basically gave up on that project. So since I have them and they have more colourful or flavourful rules for them now, what makes these rules so great for Alpha Legion that a few people are getting excited for?
I don't see it. If this makes sense, I want to "feel" why they are good so when I start assembling and painting them again, my "feel" will make my painting them better.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2016/12/03 16:45:58
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Slashing Veteran Sword Bretheren
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Just read the TL stuff, damn I am defo waiting for a new Death Guard release which if the Primarchs are returning, surely Nurgle will get some more love? Love the plague zombie revival artifact, plus with that Nurgle tank in the new Death Stranding trailer where it's 'living' with guts all in and around it was cool to see.
The Alpha Legion stuff seems really fluffy? Sounds cool that if you're leader dies, another dude can stand up and goes 'No! I'm Alpharius!'
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2016/12/03 16:47:30
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rotting Sorcerer of Nurgle
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VeteranNoob wrote:
bubber wrote:Hi Mr VeteranNoob
Can you tell me if the Plague Marines that join Typhus can upgrade to terminator armour?
Cheers!
nothin about armor upgrades in the formation Plague Colony. With so much resilience though... 
 odd to me as Typhus has a suit. You'd think there would still be some Grave Wardens or Deathshoud around to keep him company. Oh well.
but thanks again for the info - you're a star!
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This message was edited 1 time. Last update was at 2016/12/03 16:51:12
Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! |
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![[Post New]](/s/i/i.gif) 2016/12/03 16:55:10
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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Snake Tortoise wrote:I'm starting to think AL don't benefit much from the decurion. The cultist bonus means nothing, VotLW is given to us already, the extra boon rolls... meh, so the only real drawback to taking a CAD is losing shrouded on T1 for infantry. You can't put your CSM and chosen squads in rhinos if you want to benefit from shrouding, so that isn't such a big deal either. Obsec on everything is good, but a CAD provides more choice.
I think I'd rather just field a CAD. I can take cultist if I want, can benefit from chosen troops if I want, don't have to pay a warpsmith tax to take vehicles and (assuming CSM squads can infiltrate with their rhinos) I'd rather just have them infiltrated in rhinos than infiltrated on foot and shrouded on turn 1.
Perth wrote:
If I had to guess the rule about generating all of your powers from your god is for Princes, who don't have marks per say, but still have patrons.
That's a good point, I hadn't thought of that. I suspect the rule summaries aren't 100% accurate but we'll know for sure what the situation is when we see the rules in print
I wonder if the AL cultist rule puts the original unit into reserves. That would mean that you get 2 units per cultist unit destroyed lol. The formation creates a new unit and this would put the old on back in reserve.
I highly doubt it though.
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![[Post New]](/s/i/i.gif) 2016/12/03 16:57:13
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Member of a Lodge? I Can't Say
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Anyone gonna post Ahrimans Rules?
I was hoping for a Leak...
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![[Post New]](/s/i/i.gif) 2016/12/03 16:57:22
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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 cut off one head, two shall take its place Automatically Appended Next Post: Ahrimans rules are the same, but he has a 30pt disc,and has access to Alll the lores.
Automatically Appended Next Post: (Except sanctic :()
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This message was edited 2 times. Last update was at 2016/12/03 16:59:20
DFTT |
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![[Post New]](/s/i/i.gif) 2016/12/03 16:59:35
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Decrepit Dakkanaut
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bubber wrote: VeteranNoob wrote:
bubber wrote:Hi Mr VeteranNoob
Can you tell me if the Plague Marines that join Typhus can upgrade to terminator armour?
Cheers!
nothin about armor upgrades in the formation Plague Colony. With so much resilience though... 
 odd to me as Typhus has a suit. You'd think there would still be some Grave Wardens or Deathshoud around to keep him company. Oh well.
but thanks again for the info - you're a star!
Any Terminators with MoN at that point have Fearless and FNP. Pretty close enough. Sure there aren't unique weapons but enough Combi-Plasma works for me
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/12/03 17:02:34
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Foxy Wildborne
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He's gonna be the same except for the option to take a Disc.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2016/12/03 17:07:56
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Hierarch
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Also, if the cultists go into ongoing reserve, do they still have Infiltrate? If so, they could Outflank, which would be pretty sweet. If they get double, they will be the ultimate attrition faction.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2017/10/01 23:22:55
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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He has more access to more powers too...right?
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This message was edited 1 time. Last update was at 2016/12/03 17:23:07
Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2016/12/03 17:24:35
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Been Around the Block
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His Harriman not getting divination like the exalted sorcerers?
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![[Post New]](/s/i/i.gif) 2016/12/03 17:27:24
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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Everything except sanctic
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![[Post New]](/s/i/i.gif) 2016/12/03 17:54:54
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
Las Vegas
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I love that rule for its pure on-table trollery.
I can see myself using my 30k AL minis for 40k from time to time, just for multi-era trolling.
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![[Post New]](/s/i/i.gif) 2016/12/03 17:55:25
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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He also has sanctic thanks the brb giving him that and even the faq not doing anything about it.
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![[Post New]](/s/i/i.gif) 2016/12/03 18:17:13
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Oozing Plague Marine Terminator
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Are the same Aux choices (namely Spawn) available from Traitors Hate?
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![[Post New]](/s/i/i.gif) 2016/12/03 18:17:50
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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It was my impression that everybody get's all the traitor's hate formations and aux choices in some form or another. Well minus marked units of course and the trinity of blood i would imagine.
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This message was edited 2 times. Last update was at 2016/12/03 18:18:43
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![[Post New]](/s/i/i.gif) 2016/12/03 18:19:40
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Powerful Phoenix Lord
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Roknar wrote:He also has sanctic thanks the brb giving him that and even the faq not doing anything about it.
Exactly. Just because he has Daemonology (Malefic) and Eldar Farseers have Daemonology (Santic) does not inherently revoke their access to the other. BRB gives ALL Psykers access to both. Something GW fails to address, but could easily do in their Codex FAQs.
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This message was edited 1 time. Last update was at 2016/12/03 18:20:10
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![[Post New]](/s/i/i.gif) 2016/12/03 18:34:51
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Snake Tortoise wrote:I'm starting to think AL don't benefit much from the decurion. The cultist bonus means nothing, VotLW is given to us already, the extra boon rolls... meh, so the only real drawback to taking a CAD is losing shrouded on T1 for infantry. You can't put your CSM and chosen squads in rhinos if you want to benefit from shrouding, so that isn't such a big deal either. Obsec on everything is good, but a CAD provides more choice.
I think I'd rather just field a CAD. I can take cultist if I want, can benefit from chosen troops if I want, don't have to pay a warpsmith tax to take vehicles and (assuming CSM squads can infiltrate with their rhinos) I'd rather just have them infiltrated in rhinos than infiltrated on foot and shrouded on turn 1.
Perth wrote:
If I had to guess the rule about generating all of your powers from your god is for Princes, who don't have marks per say, but still have patrons.
That's a good point, I hadn't thought of that. I suspect the rule summaries aren't 100% accurate but we'll know for sure what the situation is when we see the rules in print
Putting it gently, the Alpha Legion rules are Raven Guard+.
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![[Post New]](/s/i/i.gif) 2016/12/03 19:07:12
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Haemonculi Flesh Apprentice
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I can't figure out why everyone ITT is going nuts over the EC stuff. I literally just finished an 1850 army for a November tournament and have been practicing with them since May and I think many haven't bothered reading the book in quite some time. The sonic blasters are bad, period, mechanically they coulf be S6 all the time and they still wouldn't work on people that actually can grasp the game. +3PPM is simply not worth it and the Icon of excess is +30PTS! So your never putting it in a 5 man squad which is the only cost effective way to run them.
I ran 4 units of Noise marines at 5 man size with a blast master only in a rhino with a dirge caster, that comes to 150 per unit, that's 600pts for 4 troop units min sized. If you add an icon that unit jumps to 180, thats 120 points more meaning my list would have to drop the mauler fiend and a fricken melta bomb. The combat drug is cute, but noise marines aren't getting into combat, not in this edition anyway, maybe in 8th. So really all we got were some powers, some cute relics (none are worth the price IMHO) and 6+ FNP. Now, the marines with added mark are nice but in this instance they are only saving you 2ppm over noise marines who have access to the all important ignores cover blast master and doom siren.
For me the clear winner is death guard by a country friggen mile. Plague marine were already the most cost effective troop in the book able to take 2 specials and a combi per 5. Now, the bikes, raptors, termies and oblits just became major players by getting 5+ FNP, fearless and relentless makes havocs in rhinos or walking out from LOSB terrain pretty hilarious. I mean a nurgle biker is now t6 fnp 5+ and fearless for nothing more then it was a day ago. By comparison an EC bike squad needs, NEEDS a 30pt icon meaning you can't just run 3 efficiently and is only T5 compared to 6.
I have to also point out how badly everyone is overlooking the night lords. My god guys, right out the gate you have 17ppm troop units with free veterens of the LW making them LD10 hatred marines that move 12" ignoring terrain. Are obsec, and can field 2 special weapons per 5. Oh and btw I forget to mention the stealth all game. You can place objectives in terrain and these guys can jump from ruin to ruin double flaming enemies and receiving a 3+ cover 2+ gone to ground each turn. Now think of their bikes, 20 ppm with a 3+ jink and a character that can take a dirt cheap relic for a 2+ armor and 2+ jink leading them. Oh and in their detachment the raptor talon is a fething core choice! Really dont think folks are actually running numbers yet, you can field a truely awesome amount of jump troops compared to other more expensive legions. Heck add a 50 pt aegis to your all raptor/bike army and first turn your rocking a 2+ without going to ground army wide, your turn you jump/run/flatout into terrain and prepare for a turn 2 army wide strike! None marine armie flat out lose to the raptor fear combo BTW. Take a -2ld fear check or hit my guys on 5's while I hit you on 3's then take a -2 ping to your LD when I win so I can sweep you. Automatically Appended Next Post: Kanluwen wrote: Snake Tortoise wrote:I'm starting to think AL don't benefit much from the decurion. The cultist bonus means nothing, VotLW is given to us already, the extra boon rolls... meh, so the only real drawback to taking a CAD is losing shrouded on T1 for infantry. You can't put your CSM and chosen squads in rhinos if you want to benefit from shrouding, so that isn't such a big deal either. Obsec on everything is good, but a CAD provides more choice.
I think I'd rather just field a CAD. I can take cultist if I want, can benefit from chosen troops if I want, don't have to pay a warpsmith tax to take vehicles and (assuming CSM squads can infiltrate with their rhinos) I'd rather just have them infiltrated in rhinos than infiltrated on foot and shrouded on turn 1.
Perth wrote:
If I had to guess the rule about generating all of your powers from your god is for Princes, who don't have marks per say, but still have patrons.
That's a good point, I hadn't thought of that. I suspect the rule summaries aren't 100% accurate but we'll know for sure what the situation is when we see the rules in print
Putting it gently, the Alpha Legion rules are Raven Guard+.
The night lords are raven guard plus, the alpha legion is raven guard ++ Automatically Appended Next Post: BTW some of the people in here are overlooking two important details in regards to the relics.
First off is you can only put one on a character, like every other book, meaning all any legion needs are 2 viable relics since your only ever fielding the best ones anyway and your not taking throngs of IC's ( though I am sure someone would lol)
Second is that most aren't realizing a relic in the hands of a demon prince, the AP ALWAYS is 2 in the hands of a DP remember, so sure that crozius for WB may look isiotic to you in the hands of a regular chump, but a S8 demon prince with Zealot ie hatred is fething bananas to me, especially with the MON so he jinks with a 2+ save. Good luck handling that fether guys. Oh and he summons demons on 3's with a spell familiar  but sure WB apparently suck?...
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This message was edited 2 times. Last update was at 2016/12/03 19:15:24
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![[Post New]](/s/i/i.gif) 2016/12/03 19:18:46
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Oozing Plague Marine Terminator
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Does anyone see a clear advantage for Plague Marines over Marked CSM now? 7 extra points for blight grenades and poison seems steep.
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