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Made in us
Nasty Nob on a Boar





Galveston County

Copied for Convenience:

Splinter Rifle: 12" S:2 AP:5 Rapid Fire, Poisoned (4+)
Splinter Pod: 18" S:3 AP:5 Assault 2, Poisoned (4+)
Splinter Cannon: 24" S:2 AP:5 Heavy 6, Poisoned (4+)

Still no solid word on schedule, but the smart money is now leaning toward a Dark Eldar unveiling at Games Day UK, with a full release in October on the heels of the Fantasy 8th boxed set.


Enjoy.


Edited by yakface:


I have, from a very reliable source, that these rumors are a bit wrong.

The actual stats are as follows:

All poisons are 4+
Splinter Rifle 24" SX, AP5, Rapid Fire, Poisoned.
Splinter Carbine 18" SX, AP5, Assault 3, Poisoned.
Splinter Cannon 36" SX, AP5, Assault 4, or Heavy 6 Poisoned.
Spllinter Pods are an underslung weapon for the Hellions, essentially similar to the carbine





This message was edited 2 times. Last update was at 2010/06/14 20:31:28


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
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Made in us
Sslimey Sslyth




Hrm. Seems to match with some of the other ideas that have floated around. The low S keeps them from having the re-roll to wound very often, but the prevalence of 4+ poisoned weapons will make high toughness armies unhappy with death by saving throw.
   
Made in us
Fresh-Faced New User




whatn exactly is poisoned? why is this Par for the Dark Eldar course?

This message was edited 1 time. Last update was at 2010/06/11 19:46:06


 
   
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Sslimey Sslyth




farseerphil wrote:whatn exactly is poisoned? why is this Par for the Dark Eldar course?


Poisoned weapons always wound on a given roll rather than on a comparison of strength to toughness.

It fits the DE fluff, as all the splinter weapons are described as firing crystallized poisons rather than slugs or explosive rounds.
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Why have a 12" Rapid Fire weapon?
You can fire once at 12" or twice at 12" Something does not seem right with this.

I also really don't think they are going to give an entire army posioned weapons on the basic troopers.

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Made in us
Swift Swooping Hawk





Statesville NC USA

Hooray!! The days of crappy "to wound" rolls is almost over!

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Made in us
Tough-as-Nails Ork Boy






So... I looked up poison, and it's a close combat descriptor. Are these weapons poisoned, or does a special rule give them a similar rule?

Do normal DE weapons have poison at range? At this point I don't believe this rumor.
   
Made in us
Banelord Titan Princeps of Khorne






jbunny wrote:Why have a 12" Rapid Fire weapon?
You can fire once at 12" or twice at 12" Something does not seem right with this.

I also really don't think they are going to give an entire army posioned weapons on the basic troopers.


It's short ranged, but you can't charge after firing, that's what they want to prevent it seems.

And Necrons have a whole army of glancing hit guns, so whats so different.

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Montgomery, AL

whitedragon wrote:
jbunny wrote:Why have a 12" Rapid Fire weapon?
You can fire once at 12" or twice at 12" Something does not seem right with this.

I also really don't think they are going to give an entire army posioned weapons on the basic troopers.


It's short ranged, but you can't charge after firing, that's what they want to prevent it seems.

And Necrons have a whole army of glancing hit guns, so whats so different.


Do you honestly think Necrons will keep that ability with their next codex? I don't.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

low strength and short range make me cry

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Bavius wrote:So... I looked up poison, and it's a close combat descriptor. Are these weapons poisoned, or does a special rule give them a similar rule?

Do normal DE weapons have poison at range? At this point I don't believe this rumor.


There is precedent for ranged poisoned weapons. IG have a tank with a poisoned template weapon. I believe that Tyranids also have a poisoned shooting attack on their Gargoyles or some such.


Automatically Appended Next Post:
TyraelVladinhurst wrote:low strength and short range make me cry


Strength is kinda immaterial if you're always wounding on 4+, even against thinks like T8 Wraithlords and C'tan.

This message was edited 1 time. Last update was at 2010/06/11 21:27:48


 
   
Made in ca
Mekboy Hammerin' Somethin'






Saldiven wrote:
Strength is kinda immaterial if you're always wounding on 4+, even against thinks like T8 Wraithlords and C'tan.


A high strength poisoned attack can get a re-roll though (if you would already wound on the same roll as the poison - so S4 vs T4, for example).


This message was edited 2 times. Last update was at 2010/06/11 21:41:09


   
Made in us
Sslimey Sslyth




hungryp wrote:
Saldiven wrote:
Strength is kinda immaterial if you're always wounding on 4+, even against thinks like T8 Wraithlords and C'tan.


A high strength poisoned attack can get a re-roll though (if you would already wound on the same roll as the poison - so S4 vs T4, for example).




Yes, but the low S only really matters when shooting at vehicles.

Effectively:

Against IG it's a lasgun.
Against MEq it's a bolter.
Against Plague Marines it's a heavy bolter.
Against most MC's it's a scatter laser.
Against C'tan it's a krak missile.

If the weapons had a higher strength, then it would get an added benefit in some certain situations. There is no detriment to having S2, except when shooting at vehicles.

I'm more concerned about 12" range rapid fire; no shooting then assaulting with them.

This message was edited 1 time. Last update was at 2010/06/11 21:45:39


 
   
Made in es
Martial Arts SAS





Pamplona, Spain

THe 12" rapid fire is quit odd. I think this needs a big amount of salt.


 
   
Made in us
Nasty Nob on a Boar





Galveston County

Maybe. But maybe this is a sign of the basic DE trooper to come?

Being able to take down any "T" creature/model with the power of numbers seems pretty cool to me - minus the fact they will probably stay just as squishy.

Seems Raider spam will still be the DE way.

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Inside a pretty, pretty pain cave... won't you come inside?

A gun with a 12" max range that's anti-infantry only is pretty useless, even with the cool poison effect. Make them Assault 2, basically poisoned SMGs, then you're talking something interesting.

 
   
Made in ca
Calculating Commissar






Kamloops, B.C.

The 12" range also made me go "Hmmm... Pass the salt please."

The power of the new weapons would explain a range drop, but I doubt it'll be -that- severe. I think whoever posted that on BOLS might have gotten a few numbers mixed up due to a late night post. Spayse Emprah knows, I've done myself when I'm really tired/drunk/both

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Honestly, at this point I'm not picky. I just wanna see a new codex in print. Haha...even if it sucks, being "new" might reinvigorate my desire to play this game.
   
Made in ca
Calculating Commissar






Kamloops, B.C.

Saldiven wrote:Honestly, at this point I'm not picky. I just wanna see a new codex in print. Haha...even if it sucks, being "new" might reinvigorate my desire to play this game.


Well the other side that's making me not entirely disregard this rumor is the idea that the shorter ranges mean we might be able to expect an extremely fast-moving army. Insane mobility and attack speed would certainly negate crummy weapon ranges, and would cetainly fit the DE fluff like a glove.

This message was edited 1 time. Last update was at 2010/06/11 22:29:01


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Burbank CA

Something to remember: Eldar Guardians' weapons are range 12" assault 2.

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Calculating Commissar






Kamloops, B.C.

Yea, but the difference with Assault 2 and Rapid Fire is you can still make an Assault after using an Assault weapon. You can't do that after using a Rapid Fire weapon. That's where a lot of us are concerned, as that's a considerable mobility hit.

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I know. I was just sayin' is all.

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Painting Within the Lines



Western PA

jbunny wrote:
whitedragon wrote:
jbunny wrote:Why have a 12" Rapid Fire weapon?
You can fire once at 12" or twice at 12" Something does not seem right with this.

I also really don't think they are going to give an entire army posioned weapons on the basic troopers.


It's short ranged, but you can't charge after firing, that's what they want to prevent it seems.

And Necrons have a whole army of glancing hit guns, so whats so different.


Do you honestly think Necrons will keep that ability with their next codex? I don't.


Actually, I do believe Necron will keep the glance ability in the next codex. It is a staple of their fluff that Gauss weapons always have a chance to damage a vehicle. With the new Vehicle Glance/Pen charts i do not think that this would be something that would cause an extreme amount of difficulty for most armies considering it only Glances on a roll of 6.

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Boston, MA

You guys are really going crazy over a 12" range rapid fire weapon. Think about it, when are Dark Eldar not going to be moving? If they're not moving, they're good as dead anyway. Splinter rifles as is are rapid fire weapons, no? It's really not so strange.

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Back in GA

I think it gives us a choice, shoot once and charge or shoot twice and pray. In most cases with the poison weapons you will have more chance at wounding. Now I can concentrate all my CC wargear on my CC units.

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Burbank CA

Woah woah just 'cuz my name is Crazy doesn't mean I'm going crazy! I have no stake in this NONE!! >.>

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Myrmidon Officer





NC

Fishboy wrote:I think it gives us a choice, shoot once and charge or shoot twice and pray. In most cases with the poison weapons you will have more chance at wounding. Now I can concentrate all my CC wargear on my CC units.
Rapid Fire Weapons, regardless of what "mode" you fire them, disallow charges.
It's ironic that the Dark Eldar, the most "mobile" force in the game, gets rapid fire weapons on their basic troops whereas other "mobile" armies such as Eldar and Tyranids have assault weapons (or relentless) on pretty much everything in the army.

Giving Dark Eldar poisoned weapons as basic troop guns improves them significantly, and the range decrease brings Warriors in line with the Guardian 'nerf' they received long ago. At the very least, it differentiates Splinter Weapons from Shuriken weapons without one being strictly better than the other.

EDIT: Double Post

This message was edited 2 times. Last update was at 2010/06/11 23:54:05


 
   
Made in es
Martial Arts SAS





Pamplona, Spain

Brother SRM wrote:You guys are really going crazy over a 12" range rapid fire weapon. Think about it, when are Dark Eldar not going to be moving? If they're not moving, they're good as dead anyway. Splinter rifles as is are rapid fire weapons, no? It's really not so strange.


DE do not move when you make sniper squads of 10 warriors with 2 dark lances and 8 splinter rifles for 100 points. For this kind of units, the splinter rifle we have now is better (at least for the range). For the raider squads the new weapons, be them RF or assault 2, would be better.


 
   
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Frothing Warhound of Chaos




boston

I'd be more bummed about splinter cannons being heavy now, despite being poisoned and 6 shots instead of 4. Hoping this is not true.
   
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Sinewy Scourge





Salt Lake City, Utah

Yeah I'm hoping some of this is not true. All DE infantry weaponry should be Assault. Splinter Cannons REALLY need to not be heavy. In their current fluff, the ammo is propelled magnetically and therefore generates zero recoil. (Same with Splinter Rifles if I'm not mistaken) Assault just makes more sense. GW finally got the poison right. (assuming that rumor is true.) What bothers me about DE now is the way their fluff goes on and on about how fast they are, when in the game they're really not much faster than any other mech army. This is GWs chance to get DE right... They better not screw this up.

I know earlier rumors said they would be 18", Assault 2 and I think this is perfect. Take the Splinter Pod, make it S2 and call it a Splinter Rifle... 'Splinter Pod' sounds gay, but it has the right stats.

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